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![[Post New]](/s/i/i.gif) 2014/06/24 19:34:21
Subject: Re:Ork rumours - First post updated 20th June
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Yellin' Yoof
Oakville, Ontario, Canada
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MelcavukMade - Thanks for all the replies... very much appreciated.
Can you still get Meks in Lootas and Burna boy mobs? or are the HQ extras only?
Also, did Kommandos lose rokkits as an option?
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![[Post New]](/s/i/i.gif) 2014/06/24 19:52:25
Subject: Ork rumours - First post updated 20th June
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Big Mek in Kustom Dragster with Soopa-Gun
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Killsaw on a mek seems dumb. Expensive attack on a squishy 1 wound model that attacks last. He wont ever, ever get to use it unless his opponent misses everyone of his attacks.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/06/24 19:56:34
Subject: Ork rumours - First post updated 20th June
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Flashy Flashgitz
Antwerp
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Vineheart01 wrote:Killsaw on a mek seems dumb. Expensive attack on a squishy 1 wound model that attacks last. He wont ever, ever get to use it unless his opponent misses everyone of his attacks.
Hm, I'm not so sure about that. If you put the mek in the middle of a boyz mob it's an extra PK that's super effective against vehicles. It depends on the points, but if you want to be truly orky and go all out assault they might be worth it for tankbustin'. 2 S7 armorbane attacks are nothing to be sniffed at!
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Krush, stomp, kill! |
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![[Post New]](/s/i/i.gif) 2014/06/24 20:13:08
Subject: Re:Ork rumours - First post updated 20th June
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Yellin' Yoof
Oakville, Ontario, Canada
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oh, and Grabba Klaw... I haven't seen any info on that (points, rules, etc).
For the wreaking ball, I think it said it was like a shooting attack... does that mean you can't do it if you move in the shooting phase, or is it a drive by weapon?
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![[Post New]](/s/i/i.gif) 2014/06/24 20:20:38
Subject: Re:Ork rumours - First post updated 20th June
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Fresh-Faced New User
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Watching Paint Dry wrote:oh, and Grabba Klaw... I haven't seen any info on that (points, rules, etc).
For the wreaking ball, I think it said it was like a shooting attack... does that mean you can't do it if you move in the shooting phase, or is it a drive by weapon?
I think Melcavuk already covered these. If I recall this correctly, the Grabba Klaw can force a vehicle (not a flyer) to stop moving, I do not know for how long and how will it succeed (perhaps on 4+), so it's practically the same thing as before.
I do not know if the Wrecking Ball counts as a shooting attack, but it has a 3" range, S9, can't remember well its AP.
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This message was edited 1 time. Last update was at 2014/06/24 20:21:58
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![[Post New]](/s/i/i.gif) 2014/06/24 20:24:01
Subject: Ork rumours - First post updated 20th June
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Foxy Wildborne
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Vineheart01 wrote:Killsaw on a mek seems dumb. Expensive attack on a squishy 1 wound model that attacks last. He wont ever, ever get to use it unless his opponent misses everyone of his attacks.
It's a chainfist. Nobody buys a chainfist to fight challenges with it.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2014/06/24 20:25:48
Subject: Ork rumours - First post updated 20th June
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Longtime Dakkanaut
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So, what other supplements are we expecting (as well as Ghaz)?
- Speed Freaks would make sense (and may see the return of Wazdakka, so don't throw away those conversions yet)
- something for this new guy Grukk, possibly with a new model to match. Would make sense given they've gone to the trouble of setting him up in the fluff
- a flying circus (koptas and stormboyz as troops?) - would appeal to GW, as they'd sell a bucket load of models, especially if they release plastic koptas (although we've heard no more recently on that rumour)
- a walker army (kanz as troops, dredds as elites, special mek rules)
- just maybe a proper Loota army, although maybe not, given the half-hearted effort for Looted Wagons
Sorry, I'm not expecting anything for the Snakebites, unless FW is about to release lots of new suitable models. Ditto for a grot army :(
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![[Post New]](/s/i/i.gif) 2014/06/24 20:49:26
Subject: Ork rumours - First post updated 20th June
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Yellin' Yoof
Decatur, IL, USA
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Mumblez wrote: streamdragon wrote:Yeah guys, totally chill! I mean it's not like people have listed known issues or anything!
It definitely seems our characters will be in some trouble when challenged due to the lack of invulns. Thankfully warbosses are pretty tough so they should be able to survive what other characters can dish out and then just instant kill them with a PK. Nobs I would hesitate to accept challenges with - you'll need the bosspole to keep the unit in check, so why risk losing it fighting just one 'umie? Shooting shouldn't be as big of a problem, just use LO,S! a lot.
I don't think anybody was saying this new book was flawless, but it's what we have now and crying about it certainly won't help anyone. Just give it some time, we haven't even seen everything yet. Good lists will emerge. Until then, let's try to stay positive and figure out ways around the weaknesses we have.
I tried a challenge with a Nob...not good. The I6 killed him before he even swung.
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GW junkie: 40K (Ork), BFG (Ork), Necromunda (Goliath), and Blood Bowl (Norse) |
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![[Post New]](/s/i/i.gif) 2014/06/24 20:57:35
Subject: Ork rumours - First post updated 20th June
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Flashy Flashgitz
Antwerp
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Clang wrote:So, what other supplements are we expecting (as well as Ghaz)?
- Speed Freaks would make sense (and may see the return of Wazdakka, so don't throw away those conversions yet)
- something for this new guy Grukk, possibly with a new model to match. Would make sense given they've gone to the trouble of setting him up in the fluff
- a flying circus (koptas and stormboyz as troops?) - would appeal to GW, as they'd sell a bucket load of models, especially if they release plastic koptas (although we've heard no more recently on that rumour)
- a walker army (kanz as troops, dredds as elites, special mek rules)
- just maybe a proper Loota army, although maybe not, given the half-hearted effort for Looted Wagons
Sorry, I'm not expecting anything for the Snakebites, unless FW is about to release lots of new suitable models. Ditto for a grot army :(
I'm sure the kult of speed will be brought back in some way - people really love warbikaz and nob bikaz too.
I'd love to see a freebootaz book that would have snazzier troops. Imagine slugga boyz with two sluggaz instead of a choppa and slugga - being able to fire both and still assault! Or shoota boyz with kustom shootaz! Kaptinz! With fancy hats!
I doubt we'll get seperate klan books, but I think we might get a 'Codex Supplement: Da Klanz'. I know for a fact I'd love that. I don't think it would be very hard for GW to make a squiggoth kit so that snakebitez actually have a unique unit or two in there. The other klanz would mostly consist of FOC changes, I think. Most of the background already exists too!
I'm also hoping that Ol' Zogwort will be brought back, but better. Imagine the ol' warp'ead with better stats and level 4 mastery... Make him a LoW like Ghaz and you can make a whole book centered around him too.
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Krush, stomp, kill! |
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![[Post New]](/s/i/i.gif) 2014/06/24 21:06:38
Subject: Ork rumours - First post updated 20th June
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Stabbin' Skarboy
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Wasn't old zogwort a freeboota anyway
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How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2014/06/24 21:11:58
Subject: Ork rumours - First post updated 20th June
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Growlin' Guntrukk Driver with Killacannon
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Clang wrote:So, what other supplements are we expecting (as well as Ghaz)?
- Speed Freaks would make sense (and may see the return of Wazdakka, so don't throw away those conversions yet)
- something for this new guy Grukk, possibly with a new model to match. Would make sense given they've gone to the trouble of setting him up in the fluff
- a flying circus (koptas and stormboyz as troops?) - would appeal to GW, as they'd sell a bucket load of models, especially if they release plastic koptas (although we've heard no more recently on that rumour)
- a walker army (kanz as troops, dredds as elites, special mek rules)
- just maybe a proper Loota army, although maybe not, given the half-hearted effort for Looted Wagons
Sorry, I'm not expecting anything for the Snakebites, unless FW is about to release lots of new suitable models. Ditto for a grot army :(
I'd really say of the other armies Speed Freaks and Snakebites have the most potential but the flying circus sounds like a lot of fun (probably including the jets in there too).
Speed Freaks - Wazdakka, Buggies, Trakks (including Flak Trakk conversion kit), bikes as troops along with trukk boys
Snakebite - Squiggoth, Boar Boys as troops (add them in as fast attack or elite into the main ork dex), Nobz on boars optional upgrade instead of bikes would be a great alternative to the bike and open up a new possible death star unit. Make runthearders more central possible "big" runtherder HQ Snakebite only. - Heck it will never happen (or not for a long time) but I can dream.
Automatically Appended Next Post:
No he came from a back world, think he was meant to represent snakebite in the codex hence the more than literal references from the snakes that he had on him and his back story, if there was a snakebite dex then he should be in it.
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This message was edited 1 time. Last update was at 2014/06/24 21:13:54
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![[Post New]](/s/i/i.gif) 2014/06/24 21:20:57
Subject: Re:Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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Watching Paint Dry wrote:MelcavukMade - Thanks for all the replies... very much appreciated.
Can you still get Meks in Lootas and Burna boy mobs? or are the HQ extras only?
Also, did Kommandos lose rokkits as an option?
Meks are still available in all their old squads
Watching Paint Dry wrote:oh, and Grabba Klaw... I haven't seen any info on that (points, rules, etc).
For the wreaking ball, I think it said it was like a shooting attack... does that mean you can't do it if you move in the shooting phase, or is it a drive by weapon?
Grabba klaw stops a non skimmer/flyer vehicle moving on a 4+, it has a 2 inch range
There is nothing stating the Wrecking ball has any other rules beyond its 3 inch range and str/ AP, therefore you'd have to assume it follows all normal shooting rules.
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![[Post New]](/s/i/i.gif) 2014/06/24 21:22:53
Subject: Ork rumours - First post updated 20th June
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Stabbin' Skarboy
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Last paragraph on his page in the 4th ed book states "old zogwort now plies the galaxy as a freeboota going where the waaagh! Energy is at its purest" Automatically Appended Next Post: And the world he came from was catachan
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This message was edited 1 time. Last update was at 2014/06/24 21:28:57
How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2014/06/24 21:29:11
Subject: Ork rumours - First post updated 20th June
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Gangly Grot Rebel
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You are right
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![[Post New]](/s/i/i.gif) 2014/06/24 21:32:02
Subject: Re:Ork rumours - First post updated 20th June
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Regular Dakkanaut
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Grabba klaw stops a non skimmer/flyer vehicle moving on a 4+, it has a 2 inch range
Does this treat it as immobilized for purposes of auto hitting it in close combat?
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![[Post New]](/s/i/i.gif) 2014/06/24 21:35:53
Subject: Ork rumours - First post updated 20th June
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Growlin' Guntrukk Driver with Killacannon
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For anyone who has the codex are deffkopters still 2 wounds. OK if they are not Oh yeah sorry about Zogwort he is a freeboota and his world is catachan so not really back water.
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This message was edited 1 time. Last update was at 2014/06/24 21:37:21
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![[Post New]](/s/i/i.gif) 2014/06/24 21:38:59
Subject: Re:Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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greggles wrote:Grabba klaw stops a non skimmer/flyer vehicle moving on a 4+, it has a 2 inch range
Does this treat it as immobilized for purposes of auto hitting it in close combat?
No sorry, oddly it functions in the enemies movement phase, the ork player can select an enemy vehicle during the opponents movement phase that is within 2 inches of the grabbin klaw. On a 4+ the vehicle cannot move.
ceorron wrote:For anyone who has the codex are deffkopters still 2 wounds. OK if they are not
Oh yeah sorry about Zogwort he is a freeboota and his world is catachan so not really back water.
2 wounds.
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![[Post New]](/s/i/i.gif) 2014/06/24 21:41:23
Subject: Ork rumours - First post updated 20th June
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Vineheart01 wrote:Killsaw on a mek seems dumb. Expensive attack on a squishy 1 wound model that attacks last. He wont ever, ever get to use it unless his opponent misses everyone of his attacks.
Or unless his opponent is fighting another character from the mob, like the nob.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/06/24 22:01:59
Subject: Ork rumours - First post updated 20th June
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Regular Dakkanaut
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No sorry, oddly it functions in the enemies movement phase,
Interesting....Hrm. It would be nice if upon "stopping" the enemy vehicle, that vehicle counted as moving flat out, and couldn't fire any of it's weapons that turn. Otherwise I'm confused by it's use...maybe hold a vehicle in place so CC units get free hits vs it in the opponents turn?
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![[Post New]](/s/i/i.gif) 2014/06/24 22:21:57
Subject: Re:Ork rumours - First post updated 20th June
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Stabbin' Skarboy
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Thanks GW for invalidating my Mek with Big Shoota  Don't tell me I have to convert the model now!
http://www.dakkadakka.com/gallery/159947-Bad%20Moons%2C%20Grots%2C%20Lootas%2C%20Mekboy.html
Can you still get Meks in Lootas and Burna boy mobs? or are the HQ extras only?
I wonder about this as well.
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This message was edited 3 times. Last update was at 2014/06/24 22:25:23
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![[Post New]](/s/i/i.gif) 2014/06/24 22:22:30
Subject: Ork rumours - First post updated 20th June
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Assassin with Black Lotus Poison
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greggles wrote:No sorry, oddly it functions in the enemies movement phase, Interesting....Hrm. It would be nice if upon "stopping" the enemy vehicle, that vehicle counted as moving flat out, and couldn't fire any of it's weapons that turn. Otherwise I'm confused by it's use...maybe hold a vehicle in place so CC units get free hits vs it in the opponents turn? Suppose if there was infantry near an enemy vehicle you could drive up, disembark your boyz and have them charge the infantry. Opponents turn you grab the vehicle, holding it in place. Boyz are locked in combat so safe from shooting, finish off the unit that assault phase. Back to your turn, Boyz charge the vehicle and start taking it apart. Relies on a bit of luck but could be effective, maybe?
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This message was edited 2 times. Last update was at 2014/06/24 22:24:27
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2014/06/24 22:34:57
Subject: Ork rumours - First post updated 20th June
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Nasty Nob
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The wrecking ball has to roll to hit using BS?
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![[Post New]](/s/i/i.gif) 2014/06/24 22:38:34
Subject: Ork rumours - First post updated 20th June
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Krazed Killa Kan
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I wonder if Grukk Face Rippa is cool enough to have an invulnerable save. Maybe they'll throw him a bone and give him a 6+ invulnerable on top of his 6+ feel no pain save.
Legit.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2014/06/24 23:01:44
Subject: Re:Ork rumours - First post updated 20th June
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Tough-as-Nails Ork Boy
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Jambles wrote:
This. Looks. Amazing.
Is that a nob's head or a warboss's? What did you do for the legs?
Aw, shucks, thanks! I really like rat ogres for ork conversions- their posture is just right, and no one ever counts to see they only have 3 fingers  .
The head is the snearing face from the nob box, I gave him a jaw extension to bring him in line with warboss-sized heads. For the legs, I cut them off at the knee, shaved off the rat fur, and it's just a green stuff pants and boots sculpt over that, using AOBR warboss feet as a guide. He's got two buddies (the other Isle of Blood ogre, and one from the Screaming Bell), so I'm thinking of making a squad of three un-armored meganobz. They're two or three times the bulk of a standard nob, I think that should count for a 2+ save! But if Grukk gets some cool rules, I may have to give this guy a powerklaw and a promotion.
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This message was edited 2 times. Last update was at 2014/06/24 23:06:29
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![[Post New]](/s/i/i.gif) 2014/06/24 23:08:33
Subject: Ork rumours - First post updated 20th June
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Nasty Nob
Crescent City Fl..
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Could anyone clarify how the Wierdboy works.
Is it Mastery Lvl 1 ( 1) plus D6 for the phase. And one extra point for a mob of 10 or more with in 12 inches (1) for a total of 8 at best
or one for each mob within 12 inches. 1 mob= 1, 2 mobs = 2
and so on. For a total of 8+ ?
Thank you.
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2014/06/24 23:15:29
Subject: Ork rumours - First post updated 20th June
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Regular Dakkanaut
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I dunno but it's at the very least one hell of a conversion opportunity to model a grot miley cyrus
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![[Post New]](/s/i/i.gif) 2014/06/24 23:22:01
Subject: Re:Ork rumours - First post updated 20th June
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Resentful Grot With a Plan
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Insert inspiring text here.
3K |
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![[Post New]](/s/i/i.gif) 2014/06/24 23:28:34
Subject: Ork rumours - First post updated 20th June
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Krazed Killa Kan
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44Ronin wrote:
I dunno but it's at the very least one hell of a conversion opportunity to model a grot miley cyrus
Cut the grot holding the chain off the weirdboy model and splice it into the wrecking ball.
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2014/06/24 23:39:37
Subject: Ork rumours - First post updated 20th June
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Hollerin' Herda with Squighound Pack
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warhead01 wrote:Could anyone clarify how the Wierdboy works.
Is it Mastery Lvl 1 ( 1) plus D6 for the phase. And one extra point for a mob of 10 or more with in 12 inches (1) for a total of 8 at best
or one for each mob within 12 inches. 1 mob= 1, 2 mobs = 2
and so on. For a total of 8+ ?
Thank you.
Just +1 if there is 10+ 'ere we go models
So technically most of the time you'lll get +1.
a weirdboy (unless he ends up isolated) generates his mastery level +1
if you have a level1 and level2 weirdboy in your army you will have:
D6+ 1 + 2 + 1(unless he's isolated) +1(unless he's isolated) warp charges.
I am less sure why and when they may take the kick-back.
I think it is everytime they don't use their power and/or fail to manifest it.
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This message was edited 1 time. Last update was at 2014/06/24 23:41:43
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![[Post New]](/s/i/i.gif) 2014/06/24 23:48:24
Subject: Ork rumours - First post updated 20th June
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Liche Priest Hierophant
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I believe from Mel's wording it's if a Weirdboy fails to successfully manifest a Psychic Power in their Psychic Phase, denied powers counting as being successful.
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