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Made in us
Dakka Veteran





Melcavuk, I have a question that I don't think I've seen posted before.

Does the Gorkanaut / Morkanaut have any additional rules that specify how embarking / disembarking works for it? How does embarking / disembarking work for it when it is locked in combat? Are there any rules to that effect?
   
Made in us
Monstrous Master Moulder





Longmeadow MA 25+ Trade Rep

Can Burnaz still count as a power weapon in CC?

Does a Mek that takes Mega Armor still have the ability to take a Burna?

"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB 
   
Made in mx
Fresh-Faced New User




 Dez wrote:
Can Burnaz still count as a power weapon in CC?

Does a Mek that takes Mega Armor still have the ability to take a Burna?


I can answer the first one. They count as AP3 weapons in CC.
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Murrdox wrote:Melcavuk, I have a question that I don't think I've seen posted before.

Does the Gorkanaut / Morkanaut have any additional rules that specify how embarking / disembarking works for it? How does embarking / disembarking work for it when it is locked in combat? Are there any rules to that effect?


nope just the same rules in WD that it has a single access point in the front.

Dez wrote:Can Burnaz still count as a power weapon in CC?

Does a Mek that takes Mega Armor still have the ability to take a Burna?


And nope, Bigmek in mega armour comes with a KMB and klaw flat, can change the KMB for kombi shootas or twinlinked shoota.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in us
Monstrous Master Moulder





Longmeadow MA 25+ Trade Rep

Thanks Mel, I had always wanted to make that conversion...kinda glad I never got to it now Sad that we miss out on a power weapon striking at initiative though.

"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB 
   
Made in gb
Nasty Nob






I asked before, but I don't think it was ever answered: which warlord traits does each named character have?

   
Made in gb
Gangly Grot Rebel






 Bonegrinder wrote:
Spoiler:
 DaisyWondercow wrote:
 bigdark wrote:
Grukk sounds ripe for a conversion from the sewn together rat ogre from Fantasy Island of Blood.


Why, yes. Yes he does.



Wow, he looks great, and will look even better towering over a bunch of boyz. Good job.


YAY! That is amazing

I did Big Boss once. Now I don't know if I will use mine as DP or Grukk. Can't wait to see Grukk.

Exciting salty news!


#Warmongers 
   
Made in us
Sneaky Kommando





can you swap the twin linked bigshootas for rokkit launchas on the gorkanaut



 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Perfect Organism wrote:
I asked before, but I don't think it was ever answered: which warlord traits does each named character have?

Zagstrukk has Bellowing Tyrand
Badrukk has Kunnin' but brutal (iirc)
I think we can all guess which one Thrakka has

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Dakka Veteran




So, curious: What's the smallest cost for the formation?

6 units of 10 Sluggaboys, a unit of Grots, Nobs, etc. (Obviously not as good as a thicker version, but.)
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

I think as a community we should just all agree that Cybork still grants a 5++ Inv save and not 6+ FNP. Same points it was last edition.

I think other race players would let us do it. Otherwise we strike!

Barring that we need to bribe whomever writes the GW FAQ pages and have them errata it!!!!

Fighting crime in a future time! 
   
Made in us
Sneaky Kommando





 Melcavuk wrote:
Bosses of the note (other than named characters) mentioned in the book:

Grukk
Gashrakk Da Flash (loots in the wake of Grukks Waaagh)
Great Despot of Dregruk (Long standing war with Gathrog)
Arch-Dictator of Gathrog (See above)
Arch-Arsonist of Charadon (Pyromaniac Orks)
Arch-Maniac of Calverna (Big Mek wired into a Forgeworld)


i am very excited to be reading new narratives about different orks other than the same ones we have seen for years.



 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Perfect Organism wrote:I asked before, but I don't think it was ever answered: which warlord traits does each named character have?


Sorry yeah i was feeling lazy so didnt type em up, here we go:

Zagstruk - Bellowing Tyrant
Badrukk - Cunning but Brutal
Mad Dok - Brutal but Kunnin
Ghaz - Prophet of the Waaagh

forgotten ghosts wrote:can you swap the twin linked bigshootas for rokkit launchas on the gorkanaut

Nope, no changing guns on the Gorkanaut

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in us
Sneaky Kommando





 PipeAlley wrote:
I think as a community we should just all agree that Cybork still grants a 5++ Inv save and not 6+ FNP. Same points it was last edition.

I think other race players would let us do it. Otherwise we strike!

Barring that we need to bribe whomever writes the GW FAQ pages and have them errata it!!!!


i vote yes on 1!


Automatically Appended Next Post:
that sucks about the no gun swap guess its time to but those big shootas on the damn thing already

This message was edited 1 time. Last update was at 2014/06/24 17:40:19




 
   
Made in us
Regular Dakkanaut






 PipeAlley wrote:
I think as a community we should just all agree that Cybork still grants a 5++ Inv save and not 6+ FNP. Same points it was last edition.

I think other race players would let us do it. Otherwise we strike!

Barring that we need to bribe whomever writes the GW FAQ pages and have them errata it!!!!


That change does invalidate my unit of 10 Nobz, but the bigger insult is the move to make shootas a point more expensive... it completely screwed with my Green Tide army
   
Made in us
Battle Tested Karist Trooper





Central Coast, California

I REALLY hope this 'Red Tide' rumor pans out as a Speed Freaks suppliment and that we see new kits for the Buggy and the DeffKopta!

   
Made in us
Grovelin' Grot Rigger





Red Waaagh! is probably not going to have anything to do with the Kult of Speed, right? I mean, nothing I have read about Grukk (which, admittedly, isn't a lot) has identified him as a Speed Freak.

I'm hopeful for a Speed Freak supplement, though. Imagine how awesome our army would be if we could take Warbikers as Troops in 7th Edition.

I'm not surprised they took that option from us.

This message was edited 1 time. Last update was at 2014/06/24 17:56:47


 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Grukk is a Goff, not a Speed Freak

A few notable groups from Da Red Waaaagh:

Skullcrakka Boyz - these Skull-Nobz covered in scars and trophies from their many victories
Wasteland Warbikerz
Splitgrin Dakkajets
Baddfrags Looted Wagons
Wingnutz Flyboyz
Big Red da Warphead
Goffboss Drogg
Mogroks Big Gunz

This message was edited 1 time. Last update was at 2014/06/24 18:00:27


Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in gb
Lone Wolf Sentinel Pilot





UK

Can Stormboys ride in a Battlewagon? I just thought they could be pretty good at reach in a Waaagh turn
   
Made in us
Unfortunate Ungor




Maine

Hey quick question what options can meks take? Thanks!

3,000pts
Black Legion 3,500pts
 
   
Made in us
Tail-spinning Tomb Blade Pilot






I'm sure more pics later.
[Thumb - 10426681_791351534231766_5799083162781350790_n.png]

[Thumb - 10426764_791351540898432_1508219321084271213_n.jpg]


2K Daemons Fantasy
2.5K Ogres
3K Flesh Tearers
2K Necrons
 
   
Made in us
Regular Dakkanaut





Looks like they are still on 40mm bases. Surprised GW didn't move them to 50mm's like the centurions.

   
Made in gb
Nasty Nob






Not a big fan of the meganobs. I wanted a lot less skin showing and all the heads I've seen look pretty lame.

Will probably buy a pack and up-armour them, but it might be easier and cheaper to just start from standard nobs. Does anyone do full-face ork helmets, or do I need to try and scrounge up some fantasy black orc heads?

   
Made in us
Monstrous Master Moulder





Longmeadow MA 25+ Trade Rep

I've used Black Orc heads on nearly all of mine...I have about 50. I am still planning on buying a box of them, just because they are so close to the existing line. I'll make a Big Mek out of one, add Black Orc heads to the others, and use those heads for Nobz/Flash Gitz.

"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

 tehinchman wrote:
Hey quick question what options can meks take? Thanks!


Mek can take:

Grot Oiler,
Kombi Shootas
Rokkit Launcha
Kustom Mega Blasta
Kustom Mega Slugga
Twinlinked Shoota
Kill Saw

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in gb
Nasty Nob






 Melcavuk wrote:
 tehinchman wrote:
Hey quick question what options can meks take? Thanks!


Mek can take:

Grot Oiler,
Kombi Shootas
Rokkit Launcha
Kustom Mega Blasta
Kustom Mega Slugga
Twinlinked Shoota
Kill Saw

But not a big shoota, even though the Loota/Burna kit comes with one for him...

   
Made in mx
Fresh-Faced New User




It is interesting that the Mek can purchase a Rokkit Launcha, makes that a lot more useful than a Kombi Rokkit.

Melcavuk:

Can a Mek purchase 'Eavy Armor? Of the weapons you listed above, can you please tell us the costs of each?
   
Made in us
Longtime Dakkanaut






MANz are pretty nice, but it'd be cool to see what the Kill Saws look like.
   
Made in us
Unfortunate Ungor




Maine

 Perfect Organism wrote:
 Melcavuk wrote:
 tehinchman wrote:
Hey quick question what options can meks take? Thanks!


Mek can take:

Grot Oiler,
Kombi Shootas
Rokkit Launcha
Kustom Mega Blasta
Kustom Mega Slugga
Twinlinked Shoota
Kill Saw

But not a big shoota, even though the Loota/Burna kit comes with one for him...


So only the big mek and the gorkanaught will be able to take a KFF then?

3,000pts
Black Legion 3,500pts
 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Perfect Organism wrote:
 Melcavuk wrote:
 tehinchman wrote:
Hey quick question what options can meks take? Thanks!


Mek can take:

Grot Oiler,
Kombi Shootas
Rokkit Launcha
Kustom Mega Blasta
Kustom Mega Slugga
Twinlinked Shoota
Kill Saw

But not a big shoota, even though the Loota/Burna kit comes with one for him...


No big shoota Sadly

BooBoo wrote:It is interesting that the Mek can purchase a Rokkit Launcha, makes that a lot more useful than a Kombi Rokkit.

Melcavuk:

Can a Mek purchase 'Eavy Armor? Of the weapons you listed above, can you please tell us the costs of each?

5 for anything except the Kombiskorcha, Kustom Mega Slugga (10). And 30 for Killsaw. You can have a killsaw and a gun but then you're putting alot of points on a single wound model

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
 
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