| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/06/24 23:52:12
Subject: Ork rumours - First post updated 20th June
|
 |
Secret Inquisitorial Eldar Xenexecutor
|
Matt.Kingsley wrote:I believe from Mel's wording it's if a Weirdboy fails to successfully manifest a Psychic Power in their Psychic Phase, denied powers counting as being successful.
" he must pass at least one Psychic test during that phase or suffer a single Strength 2 hit at the end of that Psychic phase with no saves allowed. This special rule does not apply if the Weirdboy is embarked inside a Transport or Building" Is the relevant line of ruliing, depending on what we count as psychic test I believe it means successfully manifest a power (whether denied shortly after or not). The phrase "atleast one" implies that you aren't taking an LD test by summoning the charge, and leads me to the logical conclusion that it means manifest a power.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 00:01:53
Subject: Ork rumours - First post updated 20th June
|
 |
Hollerin' Herda with Squighound Pack
|
Ok so if you don't manifest a power at all (don't attempt to) do you actually get the kickback?
Ok answered. So weirdboy will need to either be in transport OR casting powers, if not, they get the kick back... that's very fluffy, love it.
|
|
This message was edited 1 time. Last update was at 2014/06/25 00:03:08
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 00:06:17
Subject: Ork rumours - First post updated 20th June
|
 |
Renegade Kan Killin Orks
|
Don't tease me with rumors of Zogwort hiding in a Freebooters codex. That's so mean! now I'll be holding my breath for even longer
|
|
This message was edited 2 times. Last update was at 2014/06/25 00:07:05
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 00:21:25
Subject: Ork rumours - First post updated 20th June
|
 |
Dakka Veteran
|
are the weirdboys power triggered randomly? or can you choose which power to use?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 00:22:35
Subject: Ork rumours - First post updated 20th June
|
 |
Waaagh! Warbiker
|
RedNoak wrote:are the weirdboys power triggered randomly? or can you choose which power to use?
guess it's like any other psyker
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 00:39:57
Subject: Ork rumours - First post updated 20th June
|
 |
Longtime Dakkanaut
|
Melcavuk wrote: Matt.Kingsley wrote:I believe from Mel's wording it's if a Weirdboy fails to successfully manifest a Psychic Power in their Psychic Phase, denied powers counting as being successful.
" he must pass at least one Psychic test during that phase or suffer a single Strength 2 hit at the end of that Psychic phase with no saves allowed. This special rule does not apply if the Weirdboy is embarked inside a Transport or Building" Is the relevant line of ruliing, depending on what we count as psychic test I believe it means successfully manifest a power (whether denied shortly after or not). The phrase "atleast one" implies that you aren't taking an LD test by summoning the charge, and leads me to the logical conclusion that it means manifest a power.
Good thing their witchfires have such long range! 
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 02:22:02
Subject: Ork rumours - First post updated 20th June
|
 |
Gargantuan Gargant
|
Just a clarification, but does Zagstruk's Vulcha Klaws do anything but give a S8 AP2 HoW attack? If so, does he have any other CC gear beside choppa/slugga?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 02:42:31
Subject: Ork rumours - First post updated 20th June
|
 |
Hollerin' Herda with Squighound Pack
|
Grimskul wrote:Just a clarification, but does Zagstruk's Vulcha Klaws do anything but give a S8 AP2 HoW attack? If so, does he have any other CC gear beside choppa/slugga?
I don't think so. He's basically designed to hit first, and hopefully kill outright at the start of the challenge.
The moment he fails the ST/Toughness roll (usually a 1) or the opponent has a ++ save and pass (or T5+) then bye bye Zagstruk.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 03:03:20
Subject: Ork rumours - First post updated 20th June
|
 |
Longtime Dakkanaut
|
Vankraken wrote: 44Ronin wrote:
I dunno but it's at the very least one hell of a conversion opportunity to model a grot miley cyrus
Cut the grot holding the chain off the weirdboy model and splice it into the wrecking ball.
Or a plastic night goblin fanatic? - just move the ball so he's sitting on it instead of whirling it around (although replacing it with a larger ball would be better). Hmm, one of them's even waggling his tongue, and one of the others just might be twerking
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 03:04:42
Subject: Ork rumours - First post updated 20th June
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Does Zagstruk's hammer of wrath attack have its own rule, or is it saying instead of the normal hammer of wrath? if its instead of the normal, the chicken-kicker will almost never get that attack since you have to NOT use your jumppacks in the movement phase to get hammer of wrath in the assault phase (which is stupid....)
|
|
This message was edited 1 time. Last update was at 2014/06/25 03:05:58
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 05:27:33
Subject: Ork rumours - First post updated 20th June
|
 |
Guard Heavy Weapon Crewman
|
Just curious, is there any access to an invul save other than the KFF?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 05:34:50
Subject: Ork rumours - First post updated 20th June
|
 |
Regular Dakkanaut
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 05:54:58
Subject: Ork rumours - First post updated 20th June
|
 |
Waaagh! Warbiker
|
Quick question Mel: can the Nobz, as part of a Nobz mob, have access to all the gear/weapon in the Orky Know-wots?
And do all models in the unit have to take the same?
For instance, if I want to give GitFinda to some Nobz, do I have to give it to all those in the mob?
Thanks!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 06:11:45
Subject: Ork rumours - First post updated 20th June
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
Vineheart01 wrote:Does Zagstruk's hammer of wrath attack have its own rule, or is it saying instead of the normal hammer of wrath? if its instead of the normal, the chicken-kicker will almost never get that attack since you have to NOT use your jumppacks in the movement phase to get hammer of wrath in the assault phase (which is stupid....)
Unless you just use the rokkit pac twice and take that dangerous terrain test.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 08:54:24
Subject: Ork rumours - First post updated 20th June
|
 |
Secret Inquisitorial Eldar Xenexecutor
|
nflagey wrote:Quick question Mel: can the Nobz, as part of a Nobz mob, have access to all the gear/weapon in the Orky Know-wots?
And do all models in the unit have to take the same?
For instance, if I want to give GitFinda to some Nobz, do I have to give it to all those in the mob?
Thanks!
No access to Orks Know Wots table, basically they have weapon options, eavy armour or boss poles (or bikes)
Vineheart01 wrote:Does Zagstruk's hammer of wrath attack have its own rule, or is it saying instead of the normal hammer of wrath? if its instead of the normal, the chicken-kicker will almost never get that attack since you have to NOT use your jumppacks in the movement phase to get hammer of wrath in the assault phase (which is stupid....)
Instead of normal hammer of wrath, so rather limited. better with the Ork FoC
RedNoak wrote:are the weirdboys power triggered randomly? or can you choose which power to use?
Rolled like any other psyker at start of the game.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 11:47:11
Subject: Ork rumours - First post updated 20th June
|
 |
Grovelin' Grot
|
Wow this thread slowed right down from its growing 5+ pages a day!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 11:59:50
Subject: Ork rumours - First post updated 20th June
|
 |
Flashy Flashgitz
Antwerp
|
Most of the questions we had have already been answered by Melcavuk.
The only questions I have remaining for example have to do with the Waaagh! Ghazghkull supplement, which no one has access to at the moment. By the time they will, I'll also have mine anyway. so there's not much to talk about.
|
Krush, stomp, kill! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 12:05:31
Subject: Re:Ork rumours - First post updated 20th June
|
 |
Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
|
Did we ever learn if Flash Gitz can take 'Eavy Armor?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 12:06:47
Subject: Ork rumours - First post updated 20th June
|
 |
Growlin' Guntrukk Driver with Killacannon
|
Just waiting to get my own copy in and see if there are any updates to it ..all in all orks will be played similar to what they have in the past with some minor differneces
|
'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 12:09:35
Subject: Re:Ork rumours - First post updated 20th June
|
 |
Secret Inquisitorial Eldar Xenexecutor
|
They cannot, despite quite clearly wearing armour plates.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 12:14:51
Subject: Ork rumours - First post updated 20th June
|
 |
Regular Dakkanaut
|
Mumblez wrote:
Most of the questions we had have already been answered by Melcavuk.
The only questions I have remaining for example have to do with the Waaagh! Ghazghkull supplement, which no one has access to at the moment. By the time they will, I'll also have mine anyway. so there's not much to talk about.
Though we do know from the two blurry pages we've seen, there is a section (formation?) on "da Vulcha Skwad" and the blitz brigade
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 13:53:58
Subject: Ork rumours - First post updated 20th June
|
 |
Using Inks and Washes
|
So, do you think we have seen everything new model wise?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 13:55:44
Subject: Ork rumours - First post updated 20th June
|
 |
Insect-Infested Nurgle Chaos Lord
|
Yup.
Which is a pity.
I wanted new buggies, but i'll just convert some.
|
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 14:07:10
Subject: Re:Ork rumours - First post updated 20th June
|
 |
Fresh-Faced New User
|
Have there been any rumors about a new battleforce or something equivalent?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 14:29:34
Subject: Re:Ork rumours - First post updated 20th June
|
 |
Regular Dakkanaut
|
federali619 wrote:Have there been any rumors about a new battleforce or something equivalent?
I don't know if they will continue the traditional battleforce anymore. They're going to have bundle deals,
So far of of those bundle deals we have
- Box of boyz in a trukk
- 1 Battlewagon + deff rolla kit
- 2 battlewagons + 2 deff rolla kits
- 2 Deff dreads
With possibly more on the way.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 14:33:01
Subject: Ork rumours - First post updated 20th June
|
 |
Growlin' Guntrukk Driver with Killacannon
USA, Maine
|
morfydd wrote:Just waiting to get my own copy in and see if there are any updates to it ..all in all orks will be played similar to what they have in the past with some minor differneces
Which is how it should be.
With only a couple exceptions, this is a much improved book.
|
Painted armies:
Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 14:41:55
Subject: Ork rumours - First post updated 20th June
|
 |
Longtime Dakkanaut
|
We clearly have different definitions of "much improved".
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 14:48:09
Subject: Ork rumours - First post updated 20th June
|
 |
Foxy Wildborne
|
In all honestly, apart from the 3 most used units that went up in cost a bit and the removal of 5++, every unit entry has been tweaked upwards and internal balance has been drastically improved. The only real problem is the Mob Rule, which may or may not turn out to make the army really weak overall, as time will tell.
|
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 14:59:14
Subject: Ork rumours - First post updated 20th June
|
 |
Growlin' Guntrukk Driver with Killacannon
USA, Maine
|
lord_blackfang wrote:
In all honestly, apart from the 3 most used units that went up in cost a bit and the removal of 5++, every unit entry has been tweaked upwards and internal balance has been drastically improved. The only real problem is the Mob Rule, which may or may not turn out to make the army really weak overall, as time will tell.
My feeling to. People are overstating the losses and ignoring how much better most things are.
One big issue when people complain about new books is that they didn't see what they wanted improved.
As far as the new mob rule, they still make a leadership roll, then they roll on the chart correct? The chart is a big improvement for everything other than the 20 - 30 boy mobs. The more elite orks, like nobs and flash gitz, never benefited from the mod rule (which was strange).
|
Painted armies:
Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/25 14:59:19
Subject: Ork rumours - First post updated 20th June
|
 |
Longtime Dakkanaut
|
Lootas actually came down in cost, which would be awesome but for their sudden jump to HS. Id gladly pay the extra point to have them back in elites where they're not competing with half the codex.
Nobz also came down in (base) cost, but the Cybork nerf and the Exhaust Cloud nerf beyond offset the change.
And "internal balance" is a bit of a red herring descriptor, to me. The new Nid book had better internal balance at the cost of neutering good choices rather than buffing bad or lacking choices. I dont see the Ork book doing much different bar a few units (like Tankbustas who inarguably got buffed).
There are numerous "Real" problems with this book.
I ran the math for Mob rule back on page 213 I think. It is almost entirely a nerf, unless you are in close combat. The Bosspole going from reroll LD to reroll on the Mob Rule chart is 99.99% a nerf.
Warbosses have no real role anymore. The lack of invulnerable saves means they cant go toe-to-toe with other CC HQ choices, and they are by no means a ranged choice. Their only real buff (formerly an army special rule!) is a once-per-game thing that, while nice, hardly justifies their cost. They gained nothing. They lost quite a bit. I guess giving em a bike and a claw theyre still our best bet for popping high AV, but with the loss of an attack through Attack Squig, they're inarguably worse at it if only by a little.
Automatically Appended Next Post: PhillyT wrote:
My feeling to. People are overstating the losses and ignoring how much better most things are.
One big issue when people complain about new books is that they didn't see what they wanted improved.
As far as the new mob rule, they still make a leadership roll, then they roll on the chart correct? The chart is a big improvement for everything other than the 20 - 30 boy mobs. The more elite orks, like nobs and flash gitz, never benefited from the mod rule (which was strange).
The only thing I wanted to see buffed was buggies, which were buffed. So this isn't a case of "I didnt get what I wanted." (And buggies are still a bad choice, but zoggit I will still field them.)
Yes, you roll leadership and then roll on the chart. The main issue is that you are exceedingly more like to fail leadership to begin with. Having a fall back chart is good and all, but Id rather just pass the frelling test. Small units almost never benefit from the chart, btw, because 50% of the chart requires there to be 10 models in the unit, which you almost certainly wont have for long when youre taking d6 S4 hits every time the chart saves your butt. Your own unit essentially breaks itself.
|
|
This message was edited 1 time. Last update was at 2014/06/25 15:03:29
|
|
|
 |
 |
|
|