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Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

 Matt.Kingsley wrote:
I believe from Mel's wording it's if a Weirdboy fails to successfully manifest a Psychic Power in their Psychic Phase, denied powers counting as being successful.


" he must pass at least one Psychic test during that phase or suffer a single Strength 2 hit at the end of that Psychic phase with no saves allowed. This special rule does not apply if the Weirdboy is embarked inside a Transport or Building" Is the relevant line of ruliing, depending on what we count as psychic test I believe it means successfully manifest a power (whether denied shortly after or not). The phrase "atleast one" implies that you aren't taking an LD test by summoning the charge, and leads me to the logical conclusion that it means manifest a power.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

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Made in au
Hollerin' Herda with Squighound Pack





Melbourne - Australia

Ok so if you don't manifest a power at all (don't attempt to) do you actually get the kickback?

Ok answered. So weirdboy will need to either be in transport OR casting powers, if not, they get the kick back... that's very fluffy, love it.

This message was edited 1 time. Last update was at 2014/06/25 00:03:08


 
   
Made in us
Renegade Kan Killin Orks





San Francisco, CA

Don't tease me with rumors of Zogwort hiding in a Freebooters codex. That's so mean!
now I'll be holding my breath for even longer

This message was edited 2 times. Last update was at 2014/06/25 00:07:05


   
Made in de
Dakka Veteran




are the weirdboys power triggered randomly? or can you choose which power to use?
   
Made in us
Waaagh! Warbiker





Maryland, US

RedNoak wrote:
are the weirdboys power triggered randomly? or can you choose which power to use?


guess it's like any other psyker

My P&M blog: http://www.dakkadakka.com/dakkaforum/posts/list/588540.page

DR:70SGMB++I+Pw40k10#--D+A++/hWD390R+T(Pic)DM+

Da Fast and Da Furious! about 5000pts (25% painted)
2000pts (50% painted) 
   
Made in us
Longtime Dakkanaut






 Melcavuk wrote:
 Matt.Kingsley wrote:
I believe from Mel's wording it's if a Weirdboy fails to successfully manifest a Psychic Power in their Psychic Phase, denied powers counting as being successful.


" he must pass at least one Psychic test during that phase or suffer a single Strength 2 hit at the end of that Psychic phase with no saves allowed. This special rule does not apply if the Weirdboy is embarked inside a Transport or Building" Is the relevant line of ruliing, depending on what we count as psychic test I believe it means successfully manifest a power (whether denied shortly after or not). The phrase "atleast one" implies that you aren't taking an LD test by summoning the charge, and leads me to the logical conclusion that it means manifest a power.


Good thing their witchfires have such long range!
   
Made in ca
Gargantuan Gargant






Just a clarification, but does Zagstruk's Vulcha Klaws do anything but give a S8 AP2 HoW attack? If so, does he have any other CC gear beside choppa/slugga?
   
Made in au
Hollerin' Herda with Squighound Pack





Melbourne - Australia

 Grimskul wrote:
Just a clarification, but does Zagstruk's Vulcha Klaws do anything but give a S8 AP2 HoW attack? If so, does he have any other CC gear beside choppa/slugga?


I don't think so. He's basically designed to hit first, and hopefully kill outright at the start of the challenge.
The moment he fails the ST/Toughness roll (usually a 1) or the opponent has a ++ save and pass (or T5+) then bye bye Zagstruk.
   
Made in nz
Longtime Dakkanaut





New Zealand

 Vankraken wrote:
 44Ronin wrote:
 Perfect Organism wrote:
The wrecking ball has to roll to hit using BS?


I dunno but it's at the very least one hell of a conversion opportunity to model a grot miley cyrus


Cut the grot holding the chain off the weirdboy model and splice it into the wrecking ball.


Or a plastic night goblin fanatic? - just move the ball so he's sitting on it instead of whirling it around (although replacing it with a larger ball would be better). Hmm, one of them's even waggling his tongue, and one of the others just might be twerking
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Does Zagstruk's hammer of wrath attack have its own rule, or is it saying instead of the normal hammer of wrath? if its instead of the normal, the chicken-kicker will almost never get that attack since you have to NOT use your jumppacks in the movement phase to get hammer of wrath in the assault phase (which is stupid....)

This message was edited 1 time. Last update was at 2014/06/25 03:05:58


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Guard Heavy Weapon Crewman





Just curious, is there any access to an invul save other than the KFF?
   
Made in us
Regular Dakkanaut






 PuddlePirate wrote:
Just curious, is there any access to an invul save other than the KFF?


So far, no
   
Made in us
Waaagh! Warbiker





Maryland, US

Quick question Mel: can the Nobz, as part of a Nobz mob, have access to all the gear/weapon in the Orky Know-wots?
And do all models in the unit have to take the same?
For instance, if I want to give GitFinda to some Nobz, do I have to give it to all those in the mob?

Thanks!

My P&M blog: http://www.dakkadakka.com/dakkaforum/posts/list/588540.page

DR:70SGMB++I+Pw40k10#--D+A++/hWD390R+T(Pic)DM+

Da Fast and Da Furious! about 5000pts (25% painted)
2000pts (50% painted) 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Vineheart01 wrote:
Does Zagstruk's hammer of wrath attack have its own rule, or is it saying instead of the normal hammer of wrath? if its instead of the normal, the chicken-kicker will almost never get that attack since you have to NOT use your jumppacks in the movement phase to get hammer of wrath in the assault phase (which is stupid....)


Unless you just use the rokkit pac twice and take that dangerous terrain test.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

nflagey wrote:Quick question Mel: can the Nobz, as part of a Nobz mob, have access to all the gear/weapon in the Orky Know-wots?
And do all models in the unit have to take the same?
For instance, if I want to give GitFinda to some Nobz, do I have to give it to all those in the mob?

Thanks!


No access to Orks Know Wots table, basically they have weapon options, eavy armour or boss poles (or bikes)

Vineheart01 wrote:Does Zagstruk's hammer of wrath attack have its own rule, or is it saying instead of the normal hammer of wrath? if its instead of the normal, the chicken-kicker will almost never get that attack since you have to NOT use your jumppacks in the movement phase to get hammer of wrath in the assault phase (which is stupid....)


Instead of normal hammer of wrath, so rather limited. better with the Ork FoC

RedNoak wrote:are the weirdboys power triggered randomly? or can you choose which power to use?

Rolled like any other psyker at start of the game.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in us
Grovelin' Grot





Wow this thread slowed right down from its growing 5+ pages a day!
   
Made in be
Flashy Flashgitz




Antwerp

 fedorarogue wrote:
Wow this thread slowed right down from its growing 5+ pages a day!


Most of the questions we had have already been answered by Melcavuk.

The only questions I have remaining for example have to do with the Waaagh! Ghazghkull supplement, which no one has access to at the moment. By the time they will, I'll also have mine anyway. so there's not much to talk about.

Krush, stomp, kill! 
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

Did we ever learn if Flash Gitz can take 'Eavy Armor?

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
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Growlin' Guntrukk Driver with Killacannon





Just waiting to get my own copy in and see if there are any updates to it ..all in all orks will be played similar to what they have in the past with some minor differneces

'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

 Luke_Prowler wrote:
Did we ever learn if Flash Gitz can take 'Eavy Armor?


They cannot, despite quite clearly wearing armour plates.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in us
Regular Dakkanaut




 Mumblez wrote:
 fedorarogue wrote:
Wow this thread slowed right down from its growing 5+ pages a day!


Most of the questions we had have already been answered by Melcavuk.

The only questions I have remaining for example have to do with the Waaagh! Ghazghkull supplement, which no one has access to at the moment. By the time they will, I'll also have mine anyway. so there's not much to talk about.


Though we do know from the two blurry pages we've seen, there is a section (formation?) on "da Vulcha Skwad" and the blitz brigade
   
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Using Inks and Washes






So, do you think we have seen everything new model wise?

   
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Insect-Infested Nurgle Chaos Lord





Oregon, USA

Yup.

Which is a pity.

I wanted new buggies, but i'll just convert some.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
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Fresh-Faced New User




Have there been any rumors about a new battleforce or something equivalent?
   
Made in ca
Regular Dakkanaut




federali619 wrote:
Have there been any rumors about a new battleforce or something equivalent?


I don't know if they will continue the traditional battleforce anymore. They're going to have bundle deals,

So far of of those bundle deals we have

- Box of boyz in a trukk
- 1 Battlewagon + deff rolla kit
- 2 battlewagons + 2 deff rolla kits
- 2 Deff dreads

With possibly more on the way.
   
Made in us
Growlin' Guntrukk Driver with Killacannon




USA, Maine

morfydd wrote:
Just waiting to get my own copy in and see if there are any updates to it ..all in all orks will be played similar to what they have in the past with some minor differneces


Which is how it should be.

With only a couple exceptions, this is a much improved book.

Painted armies:

Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points 
   
Made in us
Longtime Dakkanaut






We clearly have different definitions of "much improved".
   
Made in si
Foxy Wildborne







 streamdragon wrote:
We clearly have different definitions of "much improved".


In all honestly, apart from the 3 most used units that went up in cost a bit and the removal of 5++, every unit entry has been tweaked upwards and internal balance has been drastically improved. The only real problem is the Mob Rule, which may or may not turn out to make the army really weak overall, as time will tell.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon




USA, Maine

 lord_blackfang wrote:
 streamdragon wrote:
We clearly have different definitions of "much improved".


In all honestly, apart from the 3 most used units that went up in cost a bit and the removal of 5++, every unit entry has been tweaked upwards and internal balance has been drastically improved. The only real problem is the Mob Rule, which may or may not turn out to make the army really weak overall, as time will tell.


My feeling to. People are overstating the losses and ignoring how much better most things are.

One big issue when people complain about new books is that they didn't see what they wanted improved.

As far as the new mob rule, they still make a leadership roll, then they roll on the chart correct? The chart is a big improvement for everything other than the 20 - 30 boy mobs. The more elite orks, like nobs and flash gitz, never benefited from the mod rule (which was strange).

Painted armies:

Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points 
   
Made in us
Longtime Dakkanaut






Lootas actually came down in cost, which would be awesome but for their sudden jump to HS. Id gladly pay the extra point to have them back in elites where they're not competing with half the codex.

Nobz also came down in (base) cost, but the Cybork nerf and the Exhaust Cloud nerf beyond offset the change.

And "internal balance" is a bit of a red herring descriptor, to me. The new Nid book had better internal balance at the cost of neutering good choices rather than buffing bad or lacking choices. I dont see the Ork book doing much different bar a few units (like Tankbustas who inarguably got buffed).

There are numerous "Real" problems with this book.

I ran the math for Mob rule back on page 213 I think. It is almost entirely a nerf, unless you are in close combat. The Bosspole going from reroll LD to reroll on the Mob Rule chart is 99.99% a nerf.

Warbosses have no real role anymore. The lack of invulnerable saves means they cant go toe-to-toe with other CC HQ choices, and they are by no means a ranged choice. Their only real buff (formerly an army special rule!) is a once-per-game thing that, while nice, hardly justifies their cost. They gained nothing. They lost quite a bit. I guess giving em a bike and a claw theyre still our best bet for popping high AV, but with the loss of an attack through Attack Squig, they're inarguably worse at it if only by a little.




Automatically Appended Next Post:
 PhillyT wrote:

My feeling to. People are overstating the losses and ignoring how much better most things are.

One big issue when people complain about new books is that they didn't see what they wanted improved.

As far as the new mob rule, they still make a leadership roll, then they roll on the chart correct? The chart is a big improvement for everything other than the 20 - 30 boy mobs. The more elite orks, like nobs and flash gitz, never benefited from the mod rule (which was strange).


The only thing I wanted to see buffed was buggies, which were buffed. So this isn't a case of "I didnt get what I wanted." (And buggies are still a bad choice, but zoggit I will still field them.)

Yes, you roll leadership and then roll on the chart. The main issue is that you are exceedingly more like to fail leadership to begin with. Having a fall back chart is good and all, but Id rather just pass the frelling test. Small units almost never benefit from the chart, btw, because 50% of the chart requires there to be 10 models in the unit, which you almost certainly wont have for long when youre taking d6 S4 hits every time the chart saves your butt. Your own unit essentially breaks itself.

This message was edited 1 time. Last update was at 2014/06/25 15:03:29


 
   
 
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