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40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 Lockark wrote:
Hollismason wrote:
I don't think they'll make it so that you can only cast one power a turn. That'd kind of seriously screw over Tyranid players, Eldar, and especially Chaos Daemons who have access to only 1 chart.

It'd also make it so that you'd be able to take every possible power from each psychic discipline.


Jetseer star and Screamer Star getting taken down a notch is a bad thing? lol


But at what cost? If a spell can only be casted by an army once, it absolutely ruins several armies. Want to play a Tzeentch themed army? Can't do it because the only way to use Pink Horrors is spamming their Primaris. It would make it meaningless to field a Tzeentch army. Yes, it might doom two broken lists but it does it at the cost of ruining codices.


Automatically Appended Next Post:
 jackblg wrote:
I personally am looking forward to 7th edition, new stuff is always fun and gives me something new to figure out.

Everyone always dos this before something comes out "its gona be so broken ZOMG NO WAYZ" ect.. I just play and have fun.


I've gotten over kneejerk and gotten to the wibbly wobbly I can't tell if I'm liking or disliking this all I can say is I wish they would have waited a bit longer.

This message was edited 1 time. Last update was at 2014/05/13 06:57:22


2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in us
Emboldened Warlock





 Slaanesh-Devotee wrote:
I really enjoyed 6th a lot, at least when playing around my circles. Never experienced any of the troubling things, though I'm not trying to argue that they weren't troubling.

And overall, this new edition looks like the sort of 40k I would enjoy. Not very pleased that its arrived so quickly though, so I'm in a bit of a split mind right now.


That's cool. I don't think any of us who had problems with 6th ed denied that some enjoyed this edition.

Our point was that we did not like it and are concerned over the future of the game. That if GW keeps driving away core players, the game will fail and die off.

The game dying off isn't hyperbole. It is the very real recegnition that the biggest reason for many to play the game is its market penetration. That up until recently, there was not another tabletop game that you could find opponents to play in every major city.

Basically, as the number of active 40k players decreases...so does the last strong reason for new or current players to invest in the game.

This is why we ask for a clear, balanced, focused and streamlined core rule set. Focus on the basics to draw in new players then sell them the optional luxury stuff after you get them hooked.

This message was edited 1 time. Last update was at 2014/05/13 07:09:10


 
   
Made in au
Trustworthy Shas'vre






 jackblg wrote:
I personally am looking forward to 7th edition, new stuff is always fun and gives me something new to figure out.

Everyone always dos this before something comes out "its gona be so broken ZOMG NO WAYZ" ect.. I just play and have fun.


Honestly, at this point before the release of 6th edition, most of the current problems with 6th had been identified. People were building lists around Heldrakes, Riptides and Waveserpents as soon as their stats were leaked. This forum has a bunch of intelligent people essentially being encouraged to find the most broken combinations possible; it shouldn't be any wonder that we are able to from only a few leaked bits of information.

I guarantee that on release day for 7th all the major non-codex issues which persist all the way to 8th edition will be found and exploited.
   
Made in gb
Contagious Dreadnought of Nurgle





Trasvi wrote:

Honestly, at this point before the release of 6th edition, most of the current problems with 6th had been identified. People were building lists around Heldrakes, Riptides and Waveserpents as soon as their stats were leaked.



Not by my memory. At this point with 6th we still knew nothing and were guessing at what the picture on the spines of the WD was. At this point in 6th only one of your examples even existed and Eldar were not good at that point. People were not building anything at this point with 6th. We know more now than we did with 6th because there were not as many rules back in the old WD.

People are not coming up with "the most broken combinations possible". They are coming up with combinations like all wraithknight forces, which won't work, or all Imp Knight forces, which already exist, and declaring it the worst thing in the world.

IMO the rules look good at the moment. There seems to be very good reasons to take battle forged and hopefully the psychic powers phase will balance some of the nonsense that has been going on with death stars and powers like warp quake, and things like GKs and Inquisitors being rather OP with psychic powers at the moment.

 insaniak wrote:
Sometimes, Exterminatus is the only option.
And sometimes, it's just a case of too much scotch combined with too many buttons...
 
   
Made in eu
Regular Dakkanaut




Gk being OP at the moment?????
That was in v5 not v6
   
Made in us
Regular Dakkanaut




What's with all the 6th hate?

FYI 6th is MORE balanced than 5th aka necrons and grey knights

This message was edited 2 times. Last update was at 2014/05/13 08:31:46


 
   
Made in gb
Slaanesh Veteran Marine with Tentacles






South Yorkshire, England

Did I miss something after last night? A lot of posts to trawl through and I'm at work...

Check Out My Blog -
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For he today that sheds his blood with me shall be my battle-brother eternal. 
   
Made in gb
Towering Hierophant Bio-Titan






 Mij'aan wrote:
Did I miss something after last night? A lot of posts to trawl through and I'm at work...


Check the OP - basically there's a handful of rulebook snippets covering FOCs and some of the new Daemonology powers.
   
Made in gb
Slaanesh Veteran Marine with Tentacles






South Yorkshire, England

 xttz wrote:
 Mij'aan wrote:
Did I miss something after last night? A lot of posts to trawl through and I'm at work...


Check the OP - basically there's a handful of rulebook snippets covering FOCs and some of the new Daemonology powers.


Nah, I saw all that last night. Just wondered if anything else had been leaked since. Cheers anyway.

This message was edited 1 time. Last update was at 2014/05/13 09:12:02


Check Out My Blog -
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For he today that sheds his blood with me shall be my battle-brother eternal. 
   
Made in au
Liche Priest Hierophant







Jacob29 wrote:
What's with all the 6th hate?

FYI 6th is MORE balanced than 5th aka necrons and grey knights


Necrons were balanced in 5th, 6th made them OP
GK were OP in 5th, 6th toned them down
6th also made many meh armies worse


6th looked good (or, at least, didn't look terrible) in the beginning for the most part but as time went on it just became more and more broken...
Mainly because of FaQs and new Codexes, but still...
   
Made in us
Longtime Dakkanaut




Indiana

 Mij'aan wrote:
 xttz wrote:
 Mij'aan wrote:
Did I miss something after last night? A lot of posts to trawl through and I'm at work...


Check the OP - basically there's a handful of rulebook snippets covering FOCs and some of the new Daemonology powers.


Nah, I saw all that last night. Just wondered if anything else had been leaked since. Cheers anyway.


Some one said on page 141 or so that they had some rules things from their rep that make a lot of sense in the context of things.


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in gb
Slaanesh Veteran Marine with Tentacles






South Yorkshire, England

 Leth wrote:
 Mij'aan wrote:
 xttz wrote:
 Mij'aan wrote:
Did I miss something after last night? A lot of posts to trawl through and I'm at work...


Check the OP - basically there's a handful of rulebook snippets covering FOCs and some of the new Daemonology powers.


Nah, I saw all that last night. Just wondered if anything else had been leaked since. Cheers anyway.


Some one said on page 141 or so that they had some rules things from their rep that make a lot of sense in the context of things.



Is it the stuff that's been added to the first post? If so, I've seen it. Otherwise, I'll check it out. (The internet is so slow where I work, i don't wanna search through posts unnecessarily haha - Which is funny because I work for an ISP )

Check Out My Blog -
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Made in gb
Fresh-Faced New User






If the Jinx rule rumour is correct Necron Annihilation barges just got a buff. Move 12 - Claim a jink of 4+ And roll for 6's to get the snapshot hit and the Tesla hits at the same time. Also get a reroll of all the dice that missed a 6 with twin linked.
   
Made in gb
Slaanesh Veteran Marine with Tentacles






South Yorkshire, England

 DiceDH wrote:

If the Jinx rule rumour is correct Necron Annihilation barges just got a buff. Move 12 - Claim a jink of 4+ And roll for 6's to get the snapshot hit and the Tesla hits at the same time. Also get a reroll of all the dice that missed a 6 with twin linked.


Even if it is correct, there may be other rules and circumstances that could change how it works. Adding that Jink rumour to how 6th edition currently works makes it seem buffed up. But let's see what else has changed. I don't want to have any more reasons to dislike Necrons

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Made in de
Decrepit Dakkanaut





 DiceDH wrote:

If the Jinx rule rumour is correct Necron Annihilation barges just got a buff. Move 12 - Claim a jink of 4+ And roll for 6's to get the snapshot hit and the Tesla hits at the same time. Also get a reroll of all the dice that missed a 6 with twin linked.


Huh? It still reduces the number of hits you score...how is that a buff...

   
Made in pl
One Canoptek Scarab in a Swarm






Cracow, Poland

 Sigvatr wrote:
 DiceDH wrote:

If the Jinx rule rumour is correct Necron Annihilation barges just got a buff. Move 12 - Claim a jink of 4+ And roll for 6's to get the snapshot hit and the Tesla hits at the same time. Also get a reroll of all the dice that missed a 6 with twin linked.


Huh? It still reduces the number of hits you score...how is that a buff...


Exactly:
- BS4 4 TL shots gives you 5.3 hits (including tesla)
- BS1 4 TL shots gives you 3.6 hits (including tesla)

not exactly a buff for me...

7000+ pts Waaaaagh! 5300 pts 1200 pts 500 pts 
   
Made in gb
Fresh-Faced New User





The Jinx is a buff and the Barge is actually more effective with snap shooting. When you roll a 6 the hit Tesla's giving you an auto 2 more hits.
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

>cursed earth power
>give daemons a STACKING +1 invuln

Mother of all things unholy! GW has every learning disorder on the planet under one roof, don't they?

This message was edited 1 time. Last update was at 2014/05/13 10:37:51


20000+ points
Tournament reports:
1234567 
   
Made in pt
Regular Dakkanaut





http://millests.blogspot.pt/2014/05/7th-edition-pictures-confirmation-of-3.html?spref=fb

I hope we can buy the books in separate and that each individual book is cheaper than the current rulebook, that would be a nice way of buying just what you like, ex: just the rules.

Wishful thinking I know.


 
   
Made in us
Longtime Dakkanaut



Las Vegas

 DiceDH wrote:
The Jinx is a buff and the Barge is actually more effective with snap shooting. When you roll a 6 the hit Tesla's giving you an auto 2 more hits.


I do not think either of those words mean what you think they mean.

Review the math in the post directly above yours.
   
Made in gb
Slaanesh Veteran Marine with Tentacles






South Yorkshire, England

According to this image Dark Vengeance is going to be updated to contain the new rules?

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Tough Tyrant Guard





SHE-FI-ELD

 kronk wrote:
I started doing that with 6th edition.

You want a game?

How many points?

Competitive, less-than, something in-between?

With or without Stronghold Assault?

With or without Escalation?

Allies cool?

FW Cool?

Let's roll.

I don't even ask that many questions on a first date.


Might be an annoying 20 second conversation the first time you play a new opponent, but it's normally not difficult.

Only fixes are remove the options, or remove the part about agreeing with opponent.

I like options.

It's my codex and I'll cry If I want to.

Tactical objectives are fantastic 
   
Made in gb
Fresh-Faced New User







Ok - I'll concede =)
   
Made in pl
One Canoptek Scarab in a Swarm






Cracow, Poland

Was ninjad Still will leave it here if someone wants.

 DiceDH wrote:
The Jinx is a buff and the Barge is actually more effective with snap shooting. When you roll a 6 the hit Tesla's giving you an auto 2 more hits.


Jink save will be now optional an it will cost - we had that for free in 6th.
As far as the math goes you will get more hits with regular BS than on snap shots

TL BS4: (you loose jink)
16.6% chance for getting 3 hits via tesla rule (dice roll of 6)
50% chance for getting 1 hit (dice rolls 3, 4 or 5)
5.5% chance for getting 3 hits via tesla rule on twin linked weapon (dice roll of 6)
16.6% chance for getting 1 hit on twin linked weapon (dice rolls 3, 4 or 5)

5.3 hits if you fire 4 shots

TL snap shots: (you gain jink)
16.6% chance for getting 3 hits via tesla rule (dice roll of 6)
13.8% chance for getting 3 hits via tesla rule on twin linked weapon (dice roll of 6)

3.6 hits if you fire 4 shots

Overall - AB was nerfed a little

This message was edited 1 time. Last update was at 2014/05/13 10:49:50


7000+ pts Waaaaagh! 5300 pts 1200 pts 500 pts 
   
Made in ca
Fixture of Dakka




NamelessBard wrote:
Davor wrote:
Saw this on The Tyranid Hive.Thanks Nameless Didn't see this posted so sorry if I missed it.


It's on page 141 to 143 somewhere

The "newest dump" was in reference to coredump who hadn't seen them yet.


Thank you. Funny Dakka never put me to those pages. When I clicked on next unread post it brought me to page 148. That would explain why I missed it. Seems like I missed 5 or so pages.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in it
Longtime Dakkanaut





A bit of food for thought, i ran a basic math for the chances you have of successfully casting a power with the new system.

WC 1:

(DIces rolled vs chance)

1 - 50%
2 - 75%
3 - 87.5%
4 - 94%

WC 2:

1 : 0
2 : 25%
3 : 50%
4 : 69%
5 : 81%
6 : 89%

WC 3:

1 : 0
2 : 0
3 : 12.5%
4 : 31%
5 : 50%
6 : 65%
7 : 77%
8 : 85%

Now add to this the chances to get a double 1 in there:

1 : 0
2 : 2.8%
3 : 7%
4 : 11.5%
5 : 16%
6 : 20%
7 : 23.4%
8 : 28%

So, can we safely say that the Farseerstar is history?
That demon summoning galore will really be possible? Since you only get a 65% chance to summon them with 6 dices and 20% chance to peril while at it i don't think that will happen.

Seems like getting multiple psions is greatly discouraged, even a single lvl 3 psion will find it hard to cast 3 lvl 1 powers.

This message was edited 3 times. Last update was at 2014/05/13 11:09:43


 
   
Made in gb
Crazed Spirit of the Defiler




Ireland

Spoletta wrote:
A bit of food for thought, i ran a basic math for the chances you have of successfully casting power with the new system.

WC 1:

(DIces rolled vs chance)

1 - 50%
2 - 75%
3 - 87.5%
4 - 94%

WC 2:

1 : 0
2 : 25%
3 : 50%
4 : 69%
5 : 81%

WC 3:

1 : 0
2 : 0
3 : 12.5%
4 : 31%
5 : 50%
6 : 65%
7 : 77%
8 : 85%

Now add to this the chances to get a double 1 in there:

1 : 0
2 : 2.8%
3 : 7%
4 : 11.5%
5 : 16%
6 : 20%
7 : 23.4%
8 : 28%

So, can we safely say that the Farseerstar is history?
That demon summoning galore will really be possible? Since you only get a 65% chance to summon them with 6 dices and 20% chance to peril while at it i don't think that will happen.

Seems like getting multiple psions is greatly discouraged, even a single lvl 3 psion will find it hard to cast 3 lvl 1 powers.


I'm hoping as Tzeentch Daemons have a +3 LD for casting powers that they end up with passing rolls on a 3+ or something. Unless LD is required to cast somewhere it is unlikely to be applicable in the new edition.
Along side the new rulebook, I'm looking forward to seeing the massive Errata that will have to be released alongside this.

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in it
Longtime Dakkanaut





Same is valid for the shadow in the warp, roll success on 5+ maybe?
   
Made in no
Regular Dakkanaut




 Mij'aan wrote:
According to this image Dark Vengeance is going to be updated to contain the new rules?


Well, that was only to be expected, given that the DV set is less than two years old.
   
Made in pt
Regular Dakkanaut





I am kind of surprised they didn't release a new set to get some extra money from the mini collectors.


 
   
 
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