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![[Post New]](/s/i/i.gif) 2014/05/17 05:22:44
Subject: 40k 7th Edition release 31st may?
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Blood Angel Terminator with Lightning Claws
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Me too... I think I lost my sparky enthusiasm... <:( Automatically Appended Next Post: vadersson wrote:I think I solved the question of which rulebook to get. I leave for vacation on the 29th and don't want to lug three big hard cover books with me to read. So digital edition here I come.
I hope I get to actually play again soon. I have spent an awful lot of money just to play two turns of a game so far.
May be the best bet because correct me if I'm wrong, but the updates/ correction will happen automatically.
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This message was edited 1 time. Last update was at 2014/05/17 05:24:16
Crush your enemies, see them driven before you and to hear the lamentations of the women.
Twitter @Kelly502Inf |
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![[Post New]](/s/i/i.gif) 2014/05/17 05:33:47
Subject: 40k 7th Edition release 31st may?
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Archmagos Veneratus Extremis
On the Internet
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Kelly502 wrote:May be the best bet because correct me if I'm wrong, but the updates/ correction will happen automatically.
iTunes does it automatically, you have to manually download the ePub/mobi versions, but you get free updates for the life of that book from the Black Library (or so they've said).
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![[Post New]](/s/i/i.gif) 2014/05/17 05:39:42
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Using Inks and Washes
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What I don't get is why people are lining upto to buy this consider what a dog's bollocks this last edition was. Like all of a sudden you are going to get a good rule set. And $85 - sweet mother of God. And a week before their financial year end - looks like Kirby was right about his customers all along and will get the quick boost to sales numbers.
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2014 will be the year of zero GW purchases. Kneadite instead of GS, no paints or models. 2014 will be the year I finally make the move to military models and away from miniature games. |
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![[Post New]](/s/i/i.gif) 2014/05/17 05:44:45
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Archmagos Veneratus Extremis
On the Internet
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fullheadofhair wrote:What I don't get is why people are lining upto to buy this consider what a dog's bollocks this last edition was. Like all of a sudden you are going to get a good rule set. And $85 - sweet mother of God. And a week before their financial year end - looks like Kirby was right about his customers all along and will get the quick boost to sales numbers.
Frankly the only reason I'm buying it now is to review it and cover the whole thing as best I can so others can make informed decisions of their own. Something I wish we had a lot more of in this hobby honestly.
I mean, sure there will be reviews, but most of them will be short and focus on very specific things or glaze over the details and you have to read a lot of different ones to get a complete picture. It's that and the complaints I used to see about there being no way to know what's in some of these books that inspired me to do day one reviews. Of course that means throwing my money into a bin like everyone else, but at least I do it through my FLGS and not through GW directly so I don't feel as bad about it. My FLGS is going to order these books anyways, at least this way I'm supporting them while I do this.
EDIT: Oh, and I actually like most of what 6th was. There were some things I felt needed refining (such as faster ways to handle Look Out Sir and allocating wounds) but largely I liked the core rules. The real issue was the bipolar way the game handled codex design. If they were all on the same level as the CSM or DA books the game would be fine. The problem is that they're not, they're all over the place and the internal balance in a lot of books is a mess. The core rules didn't break the game, the codexes did.
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This message was edited 1 time. Last update was at 2014/05/17 05:47:12
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![[Post New]](/s/i/i.gif) 2014/05/17 05:53:51
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Wraith
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I look forward to Zion's review.
Did some catching up on the thread, nothing of note to comment on besides this is it... After this weekend, rules leaks ahoy as the book hits hands on Tuesday. It's kinda like being at the top of the chain on the roller coaster. That bit of slow tottering right before the plunge.
I like sixth edition and the potential it held, for the record. It got a bit too fiddly and the recent six months killed my interest dearly. But man, sixth edition prior to the heldrakes FAQ? Smiles for miles.
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This message was edited 1 time. Last update was at 2014/05/17 05:55:38
Shine on, Kaldor Dayglow!
Not Ken Lobb
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![[Post New]](/s/i/i.gif) 2014/05/17 05:59:41
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Judgemental Grey Knight Justicar
USA
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I've heard people mention on other sites that FMCs won't be able to charge until the turn after they land. Has anyone else seen this or gotten any confirmation?
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Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page |
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![[Post New]](/s/i/i.gif) 2014/05/17 05:59:58
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Oberstleutnant
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Yeah, please wait for reviews before you jump in and buy this, I hate it when companies bad business practices are rewarded. Although it is somewhat comforting to see that tabletop gamers suffer from it similarly to video gamers.
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![[Post New]](/s/i/i.gif) 2014/05/17 06:01:01
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Archmagos Veneratus Extremis
On the Internet
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I'll be giving it my best! And it'll likely be in more than one part because the codex reviews already run long, so a rulebook review is going to need to be in chunks. I'm going to aim to include pictures this time though as well just to make things easier to follow along with.
TheKbob wrote:Did some catching up on the thread, nothing of note to comment on besides this is it... After this weekend, rules leaks ahoy as the book hits hands on Tuesday. It's kinda like being at the top of the chain on the roller coaster. That bit of slow tottering right before the plunge.
I assume we'll see the next WD before the rulebook hits the internet, but yes, the leaks will flow for sure. Automatically Appended Next Post: undertow wrote:I've heard people mention on other sites that FMCs won't be able to charge until the turn after they land. Has anyone else seen this or gotten any confirmation?
My FLGS was saying his GW rep said the same, but reps are unreliable so I don't want to put the cart before the horse on that one.
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This message was edited 1 time. Last update was at 2014/05/17 06:01:50
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![[Post New]](/s/i/i.gif) 2014/05/17 06:07:41
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Dakka Veteran
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ClockworkZion wrote: fullheadofhair wrote:What I don't get is why people are lining upto to buy this consider what a dog's bollocks this last edition was. Like all of a sudden you are going to get a good rule set. And $85 - sweet mother of God. And a week before their financial year end - looks like Kirby was right about his customers all along and will get the quick boost to sales numbers.
Frankly the only reason I'm buying it now is to review it and cover the whole thing as best I can so others can make informed decisions of their own. Something I wish we had a lot more of in this hobby honestly.
Feel free to PM me the link when you do! I would love to read your breakdown I have appreciated your honest, un emotional, un bias comments (both negative and positive) on these changes in this thread so far. Will be a good informative read.
Also to the previous poster Im one of those "weird" guys who liked 6th so.. have all ready ordered 7th...
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![[Post New]](/s/i/i.gif) 2014/05/17 06:13:57
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Archmagos Veneratus Extremis
On the Internet
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bodazoka wrote: ClockworkZion wrote: fullheadofhair wrote:What I don't get is why people are lining upto to buy this consider what a dog's bollocks this last edition was. Like all of a sudden you are going to get a good rule set. And $85 - sweet mother of God. And a week before their financial year end - looks like Kirby was right about his customers all along and will get the quick boost to sales numbers.
Frankly the only reason I'm buying it now is to review it and cover the whole thing as best I can so others can make informed decisions of their own. Something I wish we had a lot more of in this hobby honestly.
Feel free to PM me the link when you do! I would love to read your breakdown I have appreciated your honest, un emotional, un bias comments (both negative and positive) on these changes in this thread so far. Will be a good informative read.
Also to the previous poster Im one of those "weird" guys who liked 6th so.. have all ready ordered 7th...
I don't usually get called "unemotional". Makes me sound like a Necron.
That said, assuming this topic hasn't been locked I'll link it here and in my signature, And I'm glad people like my approach to writing. I try to be honest and not pull punches while at the same time not resorting to hyperbole to prove my points. I figure if people know how I think then they can know if they'll like or hate something in relation to my opinion much easier and form their own thoughts much cleaner. Basically I nicked the approach from Totalbiscuit because it fits my sort of writing style and I'm glad other people like it.
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![[Post New]](/s/i/i.gif) 2014/05/17 06:23:51
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Nimble Mounted Yeoman
UK
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44Ronin wrote:You have a very poor grasp of military history, and what actually happens in close quarter fighting. Your position is downright ignorant to actual history. Your revisionist view is laughable at best.
1700 was chosen as the beginning of large scale manufacture of firearms. Which, funnily enough, began the process. If you'd like to illustrate your point, though, I'll happily stand in the same ten foot room as you with a firearm while you get a spade, and we'll see who wins.
Melee continues to exist. But over time it's faded into the modern iteration, which has made it all but obsolete. My point stands, and until you can show me any contemporary combat where any significant percentage of combat occurred in melee it's going to keep doing so.
Cavalry charges and even infantry charges were a big part of warfare in the Napoleonic era. In fact I'd call these things decisive elements in a battle in those times. You're wrong with your arbitrary date.
No, you're taking an off hand comment that was originally intended in jest as some gospel to which I adhere in a way I never said I did.
Accolade wrote:You ever heard of this thing called friendly fire? Ten feet...
I never called anyone stupid, I'm pointing out factual errors and modern misconceptions about warfare. They're almost to the point of being offensively ignorant.
Did you ever hear of this thing called aiming? If it's not at the point where you are literally linking arms in a grapple with someone, picking out a guy and the guy several feet away isn't hard. Unless you have a comrade between said target and yourself.
You will notice that all the special forces response teams which do things like storm embassies and work their way through any other buildings all bring guns, and all use them indoors. They may have melee options available, but I'd struggle to find an example of them ever being used in deference to the firearm they're carrying.
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This message was edited 1 time. Last update was at 2014/05/17 06:24:17
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![[Post New]](/s/i/i.gif) 2014/05/17 07:00:04
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Soul Token
West Yorkshire, England
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Brachiaraidos wrote:
1700 was chosen as the beginning of large scale manufacture of firearms. Which, funnily enough, began the process. If you'd like to illustrate your point, though, I'll happily stand in the same ten foot room as you with a firearm while you get a spade, and we'll see who wins.
Melee continues to exist. But over time it's faded into the modern iteration, which has made it all but obsolete. My point stands, and until you can show me any contemporary combat where any significant percentage of combat occurred in melee it's going to keep doing so.
No, you're taking an off hand comment that was originally intended in jest as some gospel to which I adhere in a way I never said I did.
Did you ever hear of this thing called aiming? If it's not at the point where you are literally linking arms in a grapple with someone, picking out a guy and the guy several feet away isn't hard. Unless you have a comrade between said target and yourself.
You will notice that all the special forces response teams which do things like storm embassies and work their way through any other buildings all bring guns, and all use them indoors. They may have melee options available, but I'd struggle to find an example of them ever being used in deference to the firearm they're carrying.
Okay, so are you arguing this to correct misconceptions about war in general, unrelated to 40K? Or are you arguing that 40K suffers for not being realistic enough with regards to CC?
Because if the latter, here's the thing. Most people understand that the melee rules in 40K are overly generous. They understand, and don't care. The reason that they don't care is that a green tides of Orks crashing into the enemy with choppas, or superhuman cultists of dark gods of slaughter with gore-encrusted chain-axes are cool. And that is, really, the end of the matter. 40K is not a realistic setting marred by CC rules, it happily prioritises coolness over realism at every stage and assaults are way, waaaaaay down the list of things that likely wouldn't work in a realistic battle.
Which is okay. Realism is not a worthy goal for its own sake. There are other games that better fit that mould (Infinity springs to mind, where close combat is extremely corner-case), but complaining that 40K isn't realistic is like buying a motorcycle and then complaining that it's defective because two of the wheels are missing and there's no sunroof.
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"The 75mm gun is firing. The 37mm gun is firing, but is traversed round the wrong way. The Browning is jammed. I am saying "Driver, advance." and the driver, who can't hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich." |
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![[Post New]](/s/i/i.gif) 2014/05/17 07:04:11
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Longtime Dakkanaut
Indiana
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fullheadofhair wrote:What I don't get is why people are lining upto to buy this consider what a dog's bollocks this last edition was. Like all of a sudden you are going to get a good rule set. And $85 - sweet mother of God. And a week before their financial year end - looks like Kirby was right about his customers all along and will get the quick boost to sales numbers.
Well maybe not everyone thought it was "Dog's Bollocks". I started in third and 6th edition has been the most fun edition I have played so far. From everything I have heard 7th is an improvement on 6th.
Honestly I found that most of my problems with the edition stemmed from two things. Personal failings and mission design. Once you get away from the overly simple core rulebook missions a lot of those broken builds start to fall apart. The second thing is that I was bringing crap lists and playing like crap. Once I learned to play the game and make decent lists(not netlists) I had a lot more fun. Its amazing how many people blame the rules for their inability to play well or build a decent army.
Are there balance issues? Sure, most people arent denying that. But instead of whining and moaning about it look at it as an opportunity to get better and fight against the odds. I played grey knights at the end of fifth and eventually just sold them because I was becoming a terrible player there was no strategy or tactics behind my decision because I didnt need there to be.
Now obviously this is more aimed at tournament play, but even for pick up games how hard is it to just have two-three lists ready to go(with significant overlap in models) and ask before you arrive what level they want to play at.
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This message was edited 1 time. Last update was at 2014/05/17 07:04:31
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![[Post New]](/s/i/i.gif) 2014/05/17 07:31:39
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Nasty Nob
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I thought that 'the dogs bollocks' was a good thing? Am I failing to keep up with English again?
Anyway, I like sixth. I've liked every edition since fourth better than the last and only my ignorance of third edition and my issues with the style of second edition stop me from seeing all versions of 40k so far as a steady improvement.
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![[Post New]](/s/i/i.gif) 2014/05/17 07:35:12
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Death-Dealing Dark Angels Devastator
painted 2k dkok army for sale! ends MAY 29TH http://www.ebay.com/itm/2k-pro-painted-astra-militarum-
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Hm, the more I read, the more I am getting concerned.
I have a nice 2k guard army I finished, stuck with the foc, didn't go crazy on uber units, kept it balanced...
But who's to say others in my game group are going to do the same (curtousy)?
Couple guys were scheming tonight at the shop... Even I am tempted to make some insane unbound suicide tidal wave ruin your game army...
Must resist...must hold on....must fight it....
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painted 2k dkok army for sale! ends MAY 29TH
http://www.ebay.com/itm/2k-pro-painted-astra-militarum-forgeworld-death-korps-of-krieg-army-case-codex-/281342932237?pt=Games_US&hash=item418158750d |
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![[Post New]](/s/i/i.gif) 2014/05/17 07:39:42
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Perfect Organism wrote:I thought that 'the dogs bollocks' was a good thing? Am I failing to keep up with English again?
Dog's bollocks is a good thing. Dog's breakfast means "shambles".
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![[Post New]](/s/i/i.gif) 2014/05/17 08:09:57
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Courageous Grand Master
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Hatemonger wrote:
Brachiaraidos wrote:40k at conception involved, at most, a few dozen models a side. In the interests of profits to support a growing company and to expand the game in general, 40k has turned from what was a small scale skirmish game (where even melee made a little sense), to massive armies fighting other massive armies.
Cost of entry issues aside, this change requires a huge change in the way that we play said games.
Suffice to say, the changes between 1st and 7th edition have not in any way catered for this. They've done their best to address balance but never started to address the growing scale of 40k.
I mostly agree with you, except that this is exactly what the change from 2nd to 3rd edition was supposed to be about. If you have access to WD #226, it has all the "introductions" to the (then) new 3rd edition, including lots of designer notes and explanations, and it's well worth a read. Changes like Rapid Fire getting extra shots based on range, Cover Saves and the armor/ AP system instead of modifiers, were all done to facilitate batch rolling. Instead of "This marine is at long range from that Ork in cover, and this one is short range from that Ork in cover, and these two are short range from those guys in the open, but they moved, so..." you just go on to "These guys fire bolters at those Orks... 5 hits... 3 wounds. Take saves." Psychic powers went from a card-based mini-game to basically "actions" that you do in the appropriate phase - albeit most of them just glorified alternate guns, which was admittedly rather bland.
Fast forward to today, and I'm fiddling with model placement so that my special weapons are close enough to hit, but not close enough to automatically be the first to die due to "Closest Model" removal, and then my opponent is rolling saves separately again because of Look Out Sir. They're adding the Psychic Phase back in, which I confess does actually seem like a simplification against the proliferation of powers used during-or-maybe-at-the-beginning-of- any given phase. I'm rolling on tables before we start playing, because my Commander gets different special rules every game, and my daemons also get different wargear. My daemons also might get different invulnerable saves over the turns, but also random anger-of-the-gods-artillery-strikes, because CHAOS. But I guess now we'll also be rolling/drawing for different mission objectives every turn, too?
Each of these things might be ok on its own. It's not any one of them that I feel bogs the game down, it's the cumulative effect of all of them together. To be fair, they all have the potential to add little bits of flavor to a game, but I'm left wondering if the cost involved is really worth it to me.
Do_I_Not_Like_That wrote:Is it a futuristic, small scale, skirmish RPG? Or is it epic in 28mm? D-weapons, riptides, deathstar units etc etc, are neither here nor there. The game suffers from an identity crisis - we get a horrible compromise of big battles and skirmishes crammed into one, and from what I've been reading, it's just gotten worse.
I think this cuts to the heart of it, but it's not just about the size of the game, it's about the focus. Superheavies are cool. Detailed characters with little roleplay elements are cool. Offbeat games with unlikely alliances are cool. Mental duels between mighty psykers are cool. Grand battles with sweeping movements of massed troops are cool. Bombing runs and dogfights and air-cav drops are cool. That's all cool! But I don't know that it's really cool to try and do all of that at the same time. In my head - in the ideal sense - yeah, sure it is. But at a certain point, something has to give, and unfortunately, I fear it is the gameplay that is being compromised now. They've gone to great pains to include a lot of fun ideas, but I feel like the sum total does not result in a more satisfying experience for me.
- H8
I'm in total agreement. I've nothing against super tanks blasting the dakka out of each other, or massed wings of fighter bombers zooming all over the place, but unfortunately, the rules are the same for a 700 point game as they are for a 7000 point game, and something just gets lost in that. Here's hoping that 7th fixes that, but I won't hold my breath.
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"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd |
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![[Post New]](/s/i/i.gif) 2014/05/17 08:10:05
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Nimble Mounted Yeoman
UK
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Elemental wrote:Okay, so are you arguing this to correct misconceptions about war in general, unrelated to 40K? Or are you arguing that 40K suffers for not being realistic enough with regards to CC?
Originally, it was a jokey statement a few dozen pages ago that some people keep dragging up. I'm just keeping pace.
But in general, I just like the direction assault took in 6e, in that it's slowly been reduced in focus compared to the ranged weapon firefights. And 7e seems to have maintained that, and I like this. Consolidating into combat, true or no (I think it was one of the ones in WD), is still only going to be useful if I'm silly enough to stand within 6' of an ongoing combat I'm about to lose.
I would still enjoy if CC came to incorporate pistols and assault weapons, so close combat wasn't all just glorified arm flailing when it makes little sense.
(Though frankly most of my guardsmen are as if not more dangerous punching an enemy because of the proliferation of S3. A shotgun blast that hurts as much as punching, go figure.)
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This message was edited 3 times. Last update was at 2014/05/17 08:13:34
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![[Post New]](/s/i/i.gif) 2014/05/17 08:13:55
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Courageous Grand Master
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Yodhrin wrote: Accolade wrote: Davespil wrote: Brachiaraidos wrote:mercury14 wrote:I have no idea why people want assault to be even more dead than it is now.
Maybe it's time that all those melee units learned that ranged weapons have been making melee mostly obsolete since approximately 1700.
39,299 years is long enough to get the gist, right?
This is the most amazing thing I have ever seen written on Dakka. You sir and a poet and a genius! I may add that to my signiture.
Yeah, I am in agreement with this. Obviously 40k isn't all about realism, but sometimes the efforts to make things kewl and axesome come across as heavy-handed and childish. That's not to say that there shouldn't be any assault whatsoever, but that it shouldn't be about massive charges and counter charges like this is the Crimean War- which even then, the large horse charges resulted in significant defeat when the Crimean guns just mowed them all down.
Personally, if I was GW I would make assault less and less important in 40k to help differentiate both it and WHFB to encourage people to play both games. With the Psychic Phase returning, there is less and less reason to play WHFB (apart from pretty models).
The whole point of 40K is anachronisms. Machineguns and swords, space knights and space elves, laser guns and revolvers, tanks and cavalry charges. These days pretty much the only reasons to play 40K are the aesthetic and the background, so unless you're stuck playing it because literally no other games are played in your area, why would you want to dilute and change those? There are innumerable tabletop and videogames out there that cater to everything from hyper-real modern military to near-future hard sci-fi that would satisfy this "guns pwn everything" mindset, so why not play one of those instead of wishing to change major parts of 40K's thematic underpinnings that attract a lot of other people to the setting in the first place?
Total agreement. You're one of the few people that actually 'gets' what 40k is. If you read the background, then you'll know that mankind is scattered all over the galaxy, with varying degrees of technological advances. Some worlds are feudal, some are hi-tech, so there is a place for cavalry charges and sword fights, despite being a futuristic game of super duper guns.
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"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd |
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![[Post New]](/s/i/i.gif) 2014/05/17 08:14:08
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Blood Angel Terminator with Lightning Claws
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I'm really curious about the dynamic changes to objectives during game play.
Now they're arguing about CQB... Oh my Gork!
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This message was edited 1 time. Last update was at 2014/05/17 08:20:14
Crush your enemies, see them driven before you and to hear the lamentations of the women.
Twitter @Kelly502Inf |
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![[Post New]](/s/i/i.gif) 2014/05/17 08:15:03
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Courageous Grand Master
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Perfect Organism wrote:I thought that 'the dogs bollocks' was a good thing? Am I failing to keep up with English again?
Anyway, I like sixth. I've liked every edition since fourth better than the last and only my ignorance of third edition and my issues with the style of second edition stop me from seeing all versions of 40k so far as a steady improvement.
I prefer the politer term of bee's knees as opposed to dog's bollocks.
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This message was edited 1 time. Last update was at 2014/05/17 08:15:22
"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd |
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![[Post New]](/s/i/i.gif) 2014/05/17 08:27:24
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Nasty Nob
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Brachiaraidos wrote:I would still enjoy if CC came to incorporate pistols and assault weapons, so close combat wasn't all just glorified arm flailing when it makes little sense.
(Though frankly most of my guardsmen are as if not more dangerous punching an enemy because of the proliferation of S3. A shotgun blast that hurts as much as punching, go figure.)
I'm pretty sure that 40k 'close combat' is meant to represent both point-blank shooting and hand-to-hand fighting. Surely that's why pistols give you an extra attack? Granted, it isn't a great representation because the rules don't give you much benefit from having a good gun in close, but I think the idea is there already.
Also, guardsmen might not have a Close Combat Weapon, but I seem to recall the rulebook saying that most combatants would have knives and improvised weapons even if they didn't have anything listed in their wargear. Stabbing someone with a knife or bludgeoning them with a club probably isn't nearly as deadly as shooting them, but at least it's in the same ballpark.
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![[Post New]](/s/i/i.gif) 2014/05/17 08:32:30
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Nimble Mounted Yeoman
UK
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Perfect Organism wrote: Brachiaraidos wrote:I would still enjoy if CC came to incorporate pistols and assault weapons, so close combat wasn't all just glorified arm flailing when it makes little sense.
(Though frankly most of my guardsmen are as if not more dangerous punching an enemy because of the proliferation of S3. A shotgun blast that hurts as much as punching, go figure.)
I'm pretty sure that 40k 'close combat' is meant to represent both point-blank shooting and hand-to-hand fighting. Surely that's why pistols give you an extra attack? Granted, it isn't a great representation because the rules don't give you much benefit from having a good gun in close, but I think the idea is there already.
Also, guardsmen might not have a Close Combat Weapon, but I seem to recall the rulebook saying that most combatants would have knives and improvised weapons even if they didn't have anything listed in their wargear. Stabbing someone with a knife or bludgeoning them with a club probably isn't nearly as deadly as shooting them, but at least it's in the same ballpark.
All true enough. But the CC rules do fall apart a little in the hand to hand range when you consider that units can be up to 50 strong and get pulled into 'melee' because of consolidation, even if they started the hypothetical maximum of ~100 inches end to end.
And very true on the knives part, but again. A shotgun blast and one earnest stab are rather different, but the 1-10 scale is a little restrictive in that regard. We make do with what we have.
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This message was edited 1 time. Last update was at 2014/05/17 08:32:45
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![[Post New]](/s/i/i.gif) 2014/05/17 09:07:57
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Stern Iron Priest with Thrall Bodyguard
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It would be highly amusing if all this about unbound armies and optional point limits, allying with non allies etc, still had the prohibition on embarking other codexes transports.
You simply do NOT ride in someone elses ride, not even come the apocalypse.
But then again, if you actually can get in to others transports, you would have an insane gamechanger right there.
Chaos marines loaded in Valkyries spring to mind.
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![[Post New]](/s/i/i.gif) 2014/05/17 10:10:41
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Regular Dakkanaut
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Everything I wanted to know about 7th edition was clear in Jervis's closing comments on the Psychic Phase video:
"What we wanted to do with this edition is add on top of the previous edition and give players the chance to use all the models in their collection on the battlefield."
That sums it up - fix nothing, add more junk on top of an already fethed up edition, and throw away all semblance of game balance or coherency and let people use whatever expensive toys they want from their collections.
Oh, and color me not surprised at how little a "bonus" you get for sticking with the FoC army build.
Get ready folks, the Ork codex is going to be very telling. If we see a cover on the Ork codex in the new bland 40k rule cover format expect to see all the codexes redone - yet again.
For me, I am getting off this crazy roller coaster at this point. I feel GW is going to keep going until they literally destroy the game at this point as they have resigned themselves to be a two trick pony now (WHFB and 40k).
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![[Post New]](/s/i/i.gif) 2014/05/17 10:14:35
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Foxy Wildborne
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fullheadofhair wrote:What I don't get is why people are lining upto to buy this consider what a dog's bollocks this last edition was. Like all of a sudden you are going to get a good rule set. And $85 - sweet mother of God. And a week before their financial year end - looks like Kirby was right about his customers all along and will get the quick boost to sales numbers.
And then the next time GW does something annoying they will still be around to complain about it. Like all the people screaming about dropping their WD subscriptions with the recent WD/Visions change when WD has been worthless for at least 10 years already. There really shouldn't have been any subscribers left to drop out at that point.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2014/05/17 10:17:02
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Tzeentch Aspiring Sorcerer Riding a Disc
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Copied from white dwarf
It’s worth pondering exactly what the line ‘whichever units from your collections that you
want’ means, however. Your collection may, of course, include all manner of units from all
manner of armies. So, yes, this means you can simply play a game of Warhammer 40,000
with an army as random and diverse as you want. You could have Space Marine Sternguard
Veterans, a Bloodthirster of Khorne, a Tyranid Exocrine, a Tau Riptide Battlesuit and a unit of
Eldar Guardians as your army. That’s a very silly and extreme example, and you certainly
won’t be very popular with your opponents, and we think you’ll find that going radically ‘offpiste’
with theme and background makes for far, far less compelling games and battlefield
storytelling. In fact, what makes the Unbound method really exciting is that it allows you to
tell the stories that you want to tell, and really drill down into a theme. Let me explain by way
of my Tyranids: Hive Fleet Eumenides is currently rapidly adapting in response to the
resistance it’s encountering in the form of Imperial Knights. As such, when it goes to war
these days it’s funnelling its energies towards a specific purpose: felling giant vehicles. My
Unbound theme, then, is a host of myriad bioforms awash with Haywire weapons: Hive
Guard with shockcannons, Hive Crones with tentaclids, and Tervigons, Tyrannofexes and
Hive Tyrants bred with the electroshock grub thorax swarm. It’s a highly specialised army (no
Troops whatsoever!) that will be next to useless against certain forces, but it’s emblematic of
how the Hive Mind works, and it really lets me unfold a particular narrative (the Tyranids are
fighting back against Imperial Knights!) by picking exactly the monsters I want to use.
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This message was edited 1 time. Last update was at 2014/05/17 10:36:07
Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
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![[Post New]](/s/i/i.gif) 2014/05/17 10:18:06
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Nasty Nob
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I find it a bit hard to swallow that half-ton marines and normal humans can get in each other's transports without changing the transport capacity. I guess it's just one more little absurdity for the pile though. I doubt that it's actually going to crop up very often.
The only really desirable cross-faction transport combos I can think of are daemons in landraiders and eldar infantry in dark eldar vehicles, both of which seem fairly justifiable and not too powerful.
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![[Post New]](/s/i/i.gif) 2014/05/17 10:23:48
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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Lansirill wrote:Thatguyhsagun wrote:Kind of happy to hear about the unbound armies. I can finally recreate those fluff moments where a dozen dreads alone hold back the Xenos tide. They may look funny, they may be ineffective, they may be overcosted to a degree, but dammit i like the fellas, Also planning to run a variety of captains/ CM's to represent a DW army.
I'm stealing that idea for my own DW. I think I may have to make some movie marines as well.
Ooooh, that's a great idea for running tru/artscale Marines actually. An entire Unbound army made up of Iron Hands Chapter Masters, muahahahahahaha*cough*
Perfect Organism wrote:I find it a bit hard to swallow that half-ton marines and normal humans can get in each other's transports without changing the transport capacity. I guess it's just one more little absurdity for the pile though. I doubt that it's actually going to crop up very often.
The only really desirable cross-faction transport combos I can think of are daemons in landraiders and eldar infantry in dark eldar vehicles, both of which seem fairly justifiable and not too powerful.
It makes more sense when you remember that 40K vehicles are often wildly out of scale. The Chimera and Rhino should really both be quite a bit bigger; if a situation arose where baseline humans had to use a Marine Rhino or SM had to use a Guard Chimera the only real issue would be seating, and if your choice is "uncomfortable ride in a Rhino with the wrong seats" or "get your face chewed off by gribblies", I doubt anyone would be happy to hang about in the hope a "proper" ride shows up.
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This message was edited 1 time. Last update was at 2014/05/17 10:42:05
I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2014/05/17 10:31:08
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Hallowed Canoness
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Sir Arun wrote:also, new pics of the individual books are up on the GW site. the verdict remains: worst rulebook cover design ever:

No, it is awesome: no marine!
ClockworkZion wrote:I have a feeling the change really will be 1 HQ, 1 Troop and then everything else comes in "detachments". That sounds like GW's way of rolling. Sure you have to have a second troop choice, it's just part of one of the detachments.
Or the WD made a typo again.
Or you just misread the article? I mean, the only part speaking about one troop choice was about some unbound dark angel army.
I love how GW makes it crystal-clear how much they do not care about each player having a chance of winning!
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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