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Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Just a note for everyone... When 6th was released, there was a chart in the Psychic Card deck saying who could take which Discipline (like in the leaks), nothing in the actual rulebook, and a chart in the WD.

I bet the chart for 7th will be in the WD, for people without the deck. FAQs may follow
   
Made in no
Stealthy Grot Snipa





MarkyMark wrote:
To deny the witch, you need to nullify all fo the warp charge points that were successfully harnessed by the pysker when he passed his test

So if I cast a power and roll 5 4+ you need to deny 5 times.


To make a deny the witch, select one of your units that was the target of the enemys psyhic power. You will then need to expand a number of warp charges, declare how many you will spend and remove them from your pool and roll them, apply any of the following


Additions are
The target unit contains pysker (inc piliot brotherhood etc)

ML greater then the pysker manifesting the power

Adamanitum will

To deny the witch on a blessing, or something which doesnt target one of your units, it is a stright 6 needed, no modifers


Just one straight six for blessings, or more depending on warp charges/successes?

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in gb
Longtime Dakkanaut





Interceptor is the same

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Dakka Veteran





Alexandria, VA

Davor wrote:
Wilson wrote:
 rryannn wrote:
MarkyMark wrote:

Something chew just asked, it is indeed correct IC's cannot join units that contain MCs or vehicles....
[/spoiler]


RIP O'vesa Star.


As a tau player I'm real happy about this! Hopefully others will stop giving tau players a bad name!


Only people who have to win with plastic toy soldiers, gave Tau a bad name. Win at all cost. Be interesting to see how many Tau toys will be on eBay in the upcoming weeks.


The sale of all these riptides will drive up the number of all riptide unbound armies!!! Is it better or worse????
   
Made in us
Quick-fingered Warlord Moderatus





MarkyMark wrote:
 WrentheFaceless wrote:
MarkyMark wrote:
Ok then d weapons.

1 nothing happens

2 -5, vehicles suffer penerating hit which causes d3 HP's
Models suffer auto wound and d3 wounds

6 vehicles, pen hit, d6+6 HP's
Models, auto wound d6+6 wounds, no saves of any kind


What kindof saves does 2-5 get?


normal saves as per the AP of the weapon. No mention of ignores cover.


Thanks, looks like invuln/cover it is, as I'm not aware of a D weapon that doesnt at least have AP2

3000
4000 
   
Made in gb
Longtime Dakkanaut





 Thud wrote:
MarkyMark wrote:
To deny the witch, you need to nullify all fo the warp charge points that were successfully harnessed by the pysker when he passed his test

So if I cast a power and roll 5 4+ you need to deny 5 times.


To make a deny the witch, select one of your units that was the target of the enemys psyhic power. You will then need to expand a number of warp charges, declare how many you will spend and remove them from your pool and roll them, apply any of the following


Additions are
The target unit contains pysker (inc piliot brotherhood etc)

ML greater then the pysker manifesting the power

Adamanitum will

To deny the witch on a blessing, or something which doesnt target one of your units, it is a stright 6 needed, no modifers


Just one straight six for blessings, or more depending on warp charges/successes?


See the first line, a 6 for each warp charge he got a 4+ on,. so 5 4+'s you will need 5 6's

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Legendary Master of the Chapter






Not bad about the D-weapons and DTW.

So its possible to put all your eggs in 1 basket when it realllly counts.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Dakka Veteran





Alexandria, VA

 Brometheus wrote:
Just a note for everyone... When 6th was released, there was a chart in the Psychic Card deck saying who could take which Discipline (like in the leaks), nothing in the actual rulebook, and a chart in the WD.

I bet the chart for 7th will be in the WD, for people without the deck. FAQs may follow


http://www.dakkadakka.com/dakkaforum/posts/list/596034.page
   
Made in us
Huge Hierodule





Louisiana

MarkyMark wrote:
To deny the witch, you need to nullify all fo the warp charge points that were successfully harnessed by the pysker when he passed his test

So if I cast a power and roll 5 4+ you need to deny 5 times.


To make a deny the witch, select one of your units that was the target of the enemys psyhic power. You will then need to expand a number of warp charges, declare how many you will spend and remove them from your pool and roll them, apply any of the following


Additions are
The target unit contains pysker (inc piliot brotherhood etc)

ML greater then the pysker manifesting the power

Adamanitum will

To deny the witch on a blessing, or something which doesnt target one of your units, it is a stright 6 needed, no modifers


Very clear. Thanks. Looks like blessings will be super hard to stop (but at least there is a chance now).

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Longtime Dakkanaut




Markymark, check to see if there are changes to JUMP infantry.
   
Made in gb
Longtime Dakkanaut





Wilson wrote:
MarkyMark wrote:
 H.B.M.C. wrote:
Would I be right in saying that everyone's had their available psychic powers changed around a little bit... except for 'Nids who still get nothing?


I have yet to find who can take what!

Smash 1 attack?

Are dedicated transports for troops choices objective secured?

Any change to interceptor?


It seems DT's are troops in that regard

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in no
Regular Dakkanaut




Is desperat allies the same ? Anything said about scoring troops from desperate allies ?
   
Made in us
Huge Hierodule





Louisiana

Cover saves from D-weapons?

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Infiltrating Broodlord




UK

 rryannn wrote:
Davor wrote:
Wilson wrote:
 rryannn wrote:
MarkyMark wrote:

Something chew just asked, it is indeed correct IC's cannot join units that contain MCs or vehicles....
[/spoiler]


RIP O'vesa Star.


As a tau player I'm real happy about this! Hopefully others will stop giving tau players a bad name!


Only people who have to win with plastic toy soldiers, gave Tau a bad name. Win at all cost. Be interesting to see how many Tau toys will be on eBay in the upcoming weeks.


The sale of all these riptides will drive up the number of all riptide unbound armies!!! Is it better or worse????


Thankfully none of are friends are total douche bags so I won't have to suffer the douchery of 9 riptides / hell drakes / demon princes / insert cool / bogus unit here
   
Made in ca
Fresh-Faced New User




 xttz wrote:
Syphid wrote:
Have the warlord trait tables changed?


These were posted earlier:
warlord traits are:

Skilled fighter:
1. the warlord has the counter attack special rule.
2. the warlord has the furious charge special rule.
3. the warlord hase the outflank special rule.
4. the warlord gains 1 victory point for each charactermodell he kills in a challenge.
5. the warlord has the feel no pain special rule.
6.the warlord has the fearless and it will not die special rule.

Skilled Leader:
1. all allied units within 12" can use the warlords LD.
2. all enemys within 12" of the warlord have to use the lowest LD.
3.the warlord and all friendly units within 12" of the warlord have the move through cover special rule.
4. the warlord and all friendly units within 12" add +1" on run and assault moves.
5. the warlord and all friendly units within 12" reroll failed to hit rolls of 1 in the shooting phase.
6. the warlord and all friendly units within 12" reroll failed to hit rolls of 1 in the assault phase.

Skilled Tactican:
1.as long as your warlord is alive you can discard 2 mission objectives per turn instead of 1.
2. one use only: declare at the end of one of your turns. if you declare the warlord trait your enemy has to discard one random mission objective of his.
3.obtain a additional mission objective at the start of your first turn.
4. when declaring mission objectives in your first turn you can select to discard up to all your mission objectives and draw new ones.
5.as long as your warlord is alive you can reroll the victory point result that you get for each mission objective archived.
6. for all tactical secured tactical mission objectives x (x is 1-6) you archive you gain a additional victory point.


There's an entire table that's useless if you aren't playing Maelstrom of War?
   
Made in gb
Longtime Dakkanaut





col_impact wrote:
Markymark, check to see if there are changes to JUMP infantry.


Jet pack is the same so is jump pack

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in tr
Deadly Dark Eldar Warrior





MarkyMark, you are a god amongst men.

Is there any changes to flyers? Do you fire snap shots at them?



DS:90S++G+M---B++I+Pw40k+ ID+++A+/mWD-R+T(T)DM+ 
   
Made in gb
Longtime Dakkanaut





No changes to them I have seen bar the ones mentioned before (immobilised)

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Longtime Dakkanaut




MarkyMark wrote:
col_impact wrote:
Markymark, check to see if there are changes to JUMP infantry.


Jet pack is the same so is jump pack


Jump infantry were rumored to have the ability to use jump pack in movement and assault and to have the ability to jink. So that is a false rumor?
   
Made in us
Freaky Flayed One




Thank you very much for all this info; have Heavy vehicles or Ordnance weapons changed at all?
   
Made in gb
Longtime Dakkanaut





No its one or the other (move or assault), no jink

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in ca
Fixture of Dakka




 rryannn wrote:
Davor wrote:
Wilson wrote:
 rryannn wrote:
MarkyMark wrote:

Something chew just asked, it is indeed correct IC's cannot join units that contain MCs or vehicles....
[/spoiler]


RIP O'vesa Star.


As a tau player I'm real happy about this! Hopefully others will stop giving tau players a bad name!


Only people who have to win with plastic toy soldiers, gave Tau a bad name. Win at all cost. Be interesting to see how many Tau toys will be on eBay in the upcoming weeks.


The sale of all these riptides will drive up the number of all riptide unbound armies!!! Is it better or worse????


I guess it all depends on if the community players ignore unbound lists like 2 FOC shenanigans or random terrain. You are right could be worse.

This message was edited 1 time. Last update was at 2014/05/21 21:58:12


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.



I guess all those people chirping about how WD lies and that they were only test games and there's no way Dark Angels will be able to summon Daemons can all go and suck it now.

Everyone can summon Daemons, except Grey Knights (well, and Tyranids, because feth Tyranids, amirite?). I think people should make a point of playing Eldar and summoning nothing but Slaaneshi Daemons. Oh God FORGE that narrative!


This message was edited 4 times. Last update was at 2014/05/21 22:08:23


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Quick-fingered Warlord Moderatus





Well you can ally with yourself in Battle-forged lists and take detatchments, so we havent seen the last of multiple riptides yet...

3000
4000 
   
Made in gb
Towering Hierophant Bio-Titan






Can you ally with yourself? I'm sure I saw earlier that an Allied Detachment can't be from the same Faction.
   
Made in tr
Deadly Dark Eldar Warrior





Has open topped and skilled rider changed at all?



DS:90S++G+M---B++I+Pw40k+ ID+++A+/mWD-R+T(T)DM+ 
   
Made in gb
Longtime Dakkanaut





You can take as many FOC's as you want as long as you meet the min requirements.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in pl
Warp-Screaming Noise Marine





I wonder how re-rolls of failed psychic tests work. Do they allow you to re-roll all of the dice you used for a spell?

Drukhari - 4.7k
Space Marines - 3.1k
Chaos Space Marines - 2.9k
Harlequins - 0.9k
 
   
Made in gb
Mighty Vampire Count






UK

MarkyMark wrote:
Wilson wrote:
MarkyMark wrote:
 H.B.M.C. wrote:
Would I be right in saying that everyone's had their available psychic powers changed around a little bit... except for 'Nids who still get nothing?


I have yet to find who can take what!

Smash 1 attack?

Are dedicated transports for troops choices objective secured?

Any change to interceptor?


It seems DT's are troops in that regard


Oh good another boost for Cheese Serpents

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Longtime Dakkanaut





Assuming you mean tiggy, no mention of it, nor ghost helms for that matter.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
 
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