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![[Post New]](/s/i/i.gif) 2014/05/22 20:30:11
Subject: Re:40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Lord of the Fleet
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2014/05/22 20:32:43
Subject: Re:40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Quick-fingered Warlord Moderatus
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3000
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![[Post New]](/s/i/i.gif) 2014/05/22 20:33:36
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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Stealth....
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2014/05/22 20:35:52
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Khorne Chosen Marine Riding a Juggernaut
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In a Night fight all models has the Stealth rule.
You only play Night Fight if one of the players wants to, you roll a dice on 4+ you play Night fight during first turn.
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![[Post New]](/s/i/i.gif) 2014/05/22 20:36:04
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Archmagos Veneratus Extremis
On the Internet
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Thank you. My mistake.
Well sorry units at have Stealth, looks like you get a massive middle finger instead.
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![[Post New]](/s/i/i.gif) 2014/05/22 20:37:06
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Decrepit Dakkanaut
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ClockworkZion wrote: "Get lucky" is not sound planning. Better to put the objectives out in e pen in mid field to mitigate luck related losses instead of potentially handing out free VP to your opponents. ClockworkZion wrote: If you REALLY want to see who the better player is then mirror match or play a more tactical/competetive game that isn't horribly unbalanced. All winning 40k proves is who got luckier that game or abused their codex the best (or both). Ohhhhhhhhhhhhhhhhhhhhhhhhhhhh! You forget that only 50% ( iirc) of the cards are based on objectives.
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This message was edited 1 time. Last update was at 2014/05/22 20:37:16
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![[Post New]](/s/i/i.gif) 2014/05/22 20:37:08
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Regular Dakkanaut
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Super Newb wrote:Unless I am missing something, will basically every psychic power in each codex be unplayable in 7th until we know how many 'Warp Charges' it takes to cast it?
Everything in the old books already has a Warp Charge to cast. No FAQ needed there. The difference his how you generate them. Before it was 1 per ML. Now its 1 per 4+ on die used. FAQ's will be needed for some of the items though, like Bones of Osrak, Runes of Witnessing and Spirit Stone.
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This message was edited 1 time. Last update was at 2014/05/22 20:38:41
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![[Post New]](/s/i/i.gif) 2014/05/22 20:37:43
Subject: Re:40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Gargantuan Gargant
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ClockworkZion wrote: Desubot wrote: adamsouza wrote:Okay, I'm sure it's in this thread somewhere, but 287+ pages in a bit daunting to read through.
UNBOUND - I've gathered from the context that making an unbound force allows you to ignore the force orginization charts.
Is there any drawback imposed on Unbound forces, or is it just play what ever you want nonsense ?
The Troops in an unbound army do not get super secure objective control so if a random Tactical marine strolled by a BIG blob of unbouned chaos cultist, the tactical marine will grab the objective and waltz on by.
Battle Forged armies also reroll warlord traits and are built by using detachements (which are extra FOCs so their only penalty beyond not strange mix and matching of units is needing to pay a Troops tax on things).
Double FOC is dead, long live infinite FOC.
Thanks.
So basically, there are rewards for using the FOC, and Unbound suffer an inability to hold objectives verses foes using FOC ?
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![[Post New]](/s/i/i.gif) 2014/05/22 20:39:29
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Slashing Veteran Sword Bretheren
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Great.. So Wyrdvane Psykers became even more useless even though the AM codex was written 1 month before 7th ed.
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![[Post New]](/s/i/i.gif) 2014/05/22 20:40:13
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Decrepit Dakkanaut
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Two rewards.
1) Re-roll the Warlord Table roll (I'm serious, that is your "reward").
2) Super Objective Scoring.
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![[Post New]](/s/i/i.gif) 2014/05/22 20:40:37
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Fully-charged Electropriest
UK
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ClockworkZion wrote:
Thank you. My mistake.
Well sorry units at have Stealth, looks like you get a massive middle finger instead.
If they can't see you in the daylight then you aren't going to be any harder to see at night.
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![[Post New]](/s/i/i.gif) 2014/05/22 20:40:37
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
Indiana
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Well I have not heard you mention 3-4 solutions that I have heard listening to people online so I figured I would try and share. Combined with the lack of playtesting about the edition leaves plenty of opportunities for things to potentially work.
Sometimes it just takes playing it out to see what happens.
However if you are defeated on the topic I understand and will stop trying to bring in any enthusiasm
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This message was edited 1 time. Last update was at 2014/05/22 20:44:22
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![[Post New]](/s/i/i.gif) 2014/05/22 20:40:42
Subject: Re:40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Esteemed Veteran Space Marine
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adamsouza wrote: ClockworkZion wrote: Desubot wrote: adamsouza wrote:Okay, I'm sure it's in this thread somewhere, but 287+ pages in a bit daunting to read through.
UNBOUND - I've gathered from the context that making an unbound force allows you to ignore the force orginization charts.
Is there any drawback imposed on Unbound forces, or is it just play what ever you want nonsense ?
The Troops in an unbound army do not get super secure objective control so if a random Tactical marine strolled by a BIG blob of unbouned chaos cultist, the tactical marine will grab the objective and waltz on by.
Battle Forged armies also reroll warlord traits and are built by using detachements (which are extra FOCs so their only penalty beyond not strange mix and matching of units is needing to pay a Troops tax on things).
Double FOC is dead, long live infinite FOC.
Thanks.
So basically, there are rewards for using the FOC, and Unbound suffer an inability to hold objectives verses foes using FOC ?
only against Battle Forged Troops (they are the only ones that get the Objective Secured special rule).
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![[Post New]](/s/i/i.gif) 2014/05/22 20:41:11
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Maddening Mutant Boss of Chaos
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No more puppet master.... R.I.P. Bel'akor
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2014 Templecon/Onslaught 40k T, Best overall
2015 Templecon/Onslaught 40kGT, Best overall
2015, Nova open 40kGT Semifinalist.
2015 40k Golden Sprue Champ.
2016 Best General Portal Annual Spring 40kGT
2017 Best General, 3rd Annual Winter 40kGT Hosted by The Portal.
2018 Triumph 40k GT. Best Overall.
2018 Best General, 4th Annual Winter 40kGT Hosted by The Portal.
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![[Post New]](/s/i/i.gif) 2014/05/22 20:43:09
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Khorne Chosen Marine Riding a Juggernaut
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The only factions, that have specific Power are Deamons, CSM, Nids and Eldars.
the rest uses the rulebook powers, who are all in the rulebook, and updated
Also about people inquiring if Dedicated transports are scoring the paragraph pages 134, seems to go that way.
All units are scoring , excepte in these cases;
-Unit is a Zooming FMC/ Flyer
-Unit follow a special rule that specificly says that they can't score
-unit is fleeing, but a unit who regroup, count has scoring again.
-a Non-Claimed Building or fortification
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![[Post New]](/s/i/i.gif) 2014/05/22 20:44:50
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Gargantuan Gargant
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Sigvatr wrote:Two rewards.
1) Re-roll the Warlord Table roll (I'm serious, that is your "reward").
2) Super Objective Scoring.
With the new objective cards, and collecting them and adding more as the game progresses, will objective scoring be the new big thing ?
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![[Post New]](/s/i/i.gif) 2014/05/22 20:46:01
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Esteemed Veteran Space Marine
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Slayer le boucher wrote:The only factions, that have specific Power are Deamons, CSM, Nids and Eldars.
the rest uses the rulebook powers, who are all in the rulebook, and updated
Also about people inquiring if Dedicated transports are scoring the paragraph pages 134, seems to go that way.
All units are scoring , excepte in these cases;
-Unit is a Zooming FMC/ Flyer
-Unit follow a special rule that specificly says that they can't score
-unit is fleeing, but a unit who regroup, count has scoring again.
-a Non-Claimed Building or fortification[b]
So Vengence Weapon Batteries are scoring???? Thats kind of nice (maybe a touch cheesy too)
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![[Post New]](/s/i/i.gif) 2014/05/22 20:47:48
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Regular Dakkanaut
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Slayer le boucher wrote:The only factions, that have specific Power are Deamons, CSM, Nids and Eldars.
the rest uses the rulebook powers, who are all in the rulebook, and updated
Also about people inquiring if Dedicated transports are scoring the paragraph pages 134, seems to go that way.
All units are scoring , excepte in these cases;
-Unit is a Zooming FMC/ Flyer
-Unit follow a special rule that specificly says that they can't score
-unit is fleeing, but a unit who regroup, count has scoring again.
-a Non-Claimed Building or fortification
Pretty sure Grey Knights, Blood Angels, and Space Wolves still have rulebook powers.
I mean, they won't in the future. I'm assuming once they codex update.
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![[Post New]](/s/i/i.gif) 2014/05/22 20:49:59
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Decrepit Dakkanaut
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adamsouza wrote:Sigvatr wrote:Two rewards.
1) Re-roll the Warlord Table roll (I'm serious, that is your "reward").
2) Super Objective Scoring.
With the new objective cards, and collecting them and adding more as the game progresses, will objective scoring be the new big thing ?
There are two game "modes".
1. You still have all normal 40k missions.
2. If you want to play for fun alone and like randomness, there are new "Maelstrom" missions. Only those use the objective cards.
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![[Post New]](/s/i/i.gif) 2014/05/22 20:53:51
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Archmagos Veneratus Extremis
On the Internet
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Sigvatr wrote:You forget that only 50% ( iirc) of the cards are based on objectives.
Which is a fairly significant percentage and a good reason to plan around that.
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![[Post New]](/s/i/i.gif) 2014/05/22 20:54:09
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Pragmatic Primus Commanding Cult Forces
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ClockworkZion wrote:rigeld2 wrote: ClockworkZion wrote:50% of the time your opponent will get that deployment zone though. Objectives THEN deployment. That's why it's a bad idea.
So put one in either, rely on superior firepower to nuke him off of his if his card comes up.
"Get lucky" is not sound planning. Better to put the objectives out in e pen in mid field to mitigate luck related losses instead of potentially handing out free VP to your opponents.
A key point is the assumption that 6th edition gunline armies will adapt to 7th edition and give themselves a better chance at midfield objectives in earlier turns.
If you're going to try to play a 7th edition game with a 6th edition army and style, then sure, place them all on one side and hope the game isn't lost with the roll to choose sides.
The pancake playtesting we did showed how dominant horde armies like Tyranids and Orks can be in games with turn-by-turn VP scoring. In pancake, you could swamp objectives in early turns, rack up large VP leads quickly and then play the contest game and make it very hard for your opponent to catch up. Daemons would be very tough in this kind of game also, thanks to all the speed they have across the org chart.
The approach in 7th edition is somewhat different, and I think the random factor the cards provide (such as capture objective 3, etc.) may actually add balance and fairness.
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![[Post New]](/s/i/i.gif) 2014/05/22 20:54:37
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Archmagos Veneratus Extremis
On the Internet
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Sir Arun wrote:Great.. So Wyrdvane Psykers became even more useless even though the AM codex was written 1 month before 7th ed.
Warpcharge token generators, and they'll have two powers now. Automatically Appended Next Post: Loopstah wrote: ClockworkZion wrote:
Thank you. My mistake.
Well sorry units at have Stealth, looks like you get a massive middle finger instead.
If they can't see you in the daylight then you aren't going to be any harder to see at night.
Not true. Decent camo becomes great camo in the dark.
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This message was edited 1 time. Last update was at 2014/05/22 20:54:57
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![[Post New]](/s/i/i.gif) 2014/05/22 20:56:39
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Elite Tyranid Warrior
Pennsylvania
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Tyranids, meet shelf.....
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![[Post New]](/s/i/i.gif) 2014/05/22 20:59:17
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Archmagos Veneratus Extremis
On the Internet
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My Sisters army says "hi" from the shelf.
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![[Post New]](/s/i/i.gif) 2014/05/22 21:00:17
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Fixture of Dakka
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Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2014/05/22 21:01:30
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Morphing Obliterator
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Has the exact wording for the excess wounds on challenges been leaked? I'm very interested in knowing if "wounds pass unto the unit" means as in actual wounds or just for combat resolution.
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CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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![[Post New]](/s/i/i.gif) 2014/05/22 21:01:42
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Gargantuan Gargant
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My Genestealer Cult is rather lonely so they'll glady infect, er...um.. glady welcome your sisters until the the rest of the tyranids join us on the shelf.
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![[Post New]](/s/i/i.gif) 2014/05/22 21:04:03
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Quick-fingered Warlord Moderatus
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We get it, you're not happy
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3000
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![[Post New]](/s/i/i.gif) 2014/05/22 21:04:45
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Archmagos Veneratus Extremis
On the Internet
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adamsouza wrote:
My Genestealer Cult is rather lonely so they'll glady infect, er...um.. glady welcome your sisters until the the rest of the tyranids join us on the shelf.
Cue Sisters riding nids into battle.
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![[Post New]](/s/i/i.gif) 2014/05/22 21:05:28
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Stealthy Grot Snipa
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Look at what invisibility does now.
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"The Emporer is a rouge trader."
- Charlie Chaplain. |
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