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2014/05/25 07:34:34
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
You can fiddle with the points and gak stuff around if you want more effective shooting, but the idea is to cascade the WC3 powers in the pink horrors. Per Bro-Hood of Psykers, they only lose a model if they peril, so after you get the Screamerstar buffs you need, just 6~8 dice the horrors. Unless they are absolutely mulching everything, you should be able to cause distress with your support units and/or shoot when necessary.
The list might need refinement to get some more units that can lock down the opposing army. That's really the screamerstars job; not to kill, but to gum up the opponents army and add as "shock and awe".
Whenever a "battery" of horrors gets low on guys, throw a big possession spell. Or hell, throw it early to get another LoC. Trading 90pts on the first turn for a 230pt FMC ain't bad and still nets you +1 warp charge dice. You have to play this list "balls to the walls". Yes, you could kill yourself, or you could absolutely swarm the enemy causing mass sadness. Remember, denying the summoning spells is just straight 6s, so once you get past a certain number of dice, the probability of denial starts dropping a great deal.
Yup. We have a Daemon player who already got us with this tonight.
It's broken. We couldn't beat him before, now he's unstoppable.
Could you elaborate? What was his list? How did he play it?
This interests me... for science...
Will do in the morning. Too tired.
Right...
Basically this is it:
Heralds of Chaos
• Herald of Tzeentch: Psyker (Mastery Level 3); Exalted Reward; Disc of Tzeentch; Exalted Locus of Conjuration 175
• Herald of Tzeentch: Psyker (Mastery Level 2); Exalted Locus of Conjuration 95
• Herald of Tzeentch: Psyker (Mastery Level 3); Greater Reward 115
Heralds of Chaos
• Herald of Tzeentch: Psyker (Mastery Level 3); Greater Reward; Disc of Tzeentch 140
• Herald of Tzeentch: Psyker (Mastery Level 2); Exalted Locus of Conjuration 95
• Herald of Tzeentch: Psyker (Mastery Level 3); Greater Reward 115
18 Pink Horrors of Tzeentch 162
18 Pink Horrors of Tzeentch 162
6 Screamers of Tzeentch 150
Sorcerer: Mark of Tzeentch; sigil of corruption; The Balestar of Mannon; Daemonheart 155
4 Chaos Terminators: 4× power weapon; 4× combi-melta; Mark of Tzeentch 166
10 Chaos Cultists: 9× autogun; heavy stubber 64
Heldrake: baleflamer 170
3 Obliterators: Mark of Tzeentch 234
1,998 points
It spawns Horrors and whatever else his Heralds can spawn and it grows exponentially by x 10 strong Horror squads where x is the number of Heralds.
Roll well on the table and get the one that summons heralds and it's GG by around T3.
Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
2014/05/25 07:47:23
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
Ravenous D wrote: 40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote: GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
2014/05/25 07:49:59
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
can jump infantry use both abilities of their jump pack in 1 turn now?
Nope. No change from what I've read.
In regards to the Daemon Bomb lists, I'm writing up a less broken Mono Nurgle one.
Going to use Zombies as summoned Plaguebearers just to keep the costs down.
£20 for twenty Zombies is better than £20 for ten Daemons.
Will still have PB as the starting guys though.
No worries about the info... Just please don't use it in friendly games. It's just perverse and wrong and I hope it gets FAQd.
The fact the summoned Heralds get powers and 30 points of stuff is what breaks it.
Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
2014/05/25 08:27:57
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
Those daemon summoning cards should come with a sound effect of a cashier each time you use them and then Tom Kirby saying 'Thank you for shopping with GW'...
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2014/05/25 09:21:05
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
You can fiddle with the points and gak stuff around if you want more effective shooting, but the idea is to cascade the WC3 powers in the pink horrors. Per Bro-Hood of Psykers, they only lose a model if they peril, so after you get the Screamerstar buffs you need, just 6~8 dice the horrors. Unless they are absolutely mulching everything, you should be able to cause distress with your support units and/or shoot when necessary.
The list might need refinement to get some more units that can lock down the opposing army. That's really the screamerstars job; not to kill, but to gum up the opponents army and add as "shock and awe".
Whenever a "battery" of horrors gets low on guys, throw a big possession spell. Or hell, throw it early to get another LoC. Trading 90pts on the first turn for a 230pt FMC ain't bad and still nets you +1 warp charge dice. You have to play this list "balls to the walls". Yes, you could kill yourself, or you could absolutely swarm the enemy causing mass sadness. Remember, denying the summoning spells is just straight 6s, so once you get past a certain number of dice, the probability of denial starts dropping a great deal.
Yup. We have a Daemon player who already got us with this tonight.
It's broken. We couldn't beat him before, now he's unstoppable.
Could you elaborate? What was his list? How did he play it?
This interests me... for science...
Will do in the morning. Too tired.
Right...
Basically this is it:
Heralds of Chaos
• Herald of Tzeentch: Psyker (Mastery Level 3); Exalted Reward; Disc of Tzeentch; Exalted Locus of Conjuration 175
• Herald of Tzeentch: Psyker (Mastery Level 2); Exalted Locus of Conjuration 95
• Herald of Tzeentch: Psyker (Mastery Level 3); Greater Reward 115
Heralds of Chaos
• Herald of Tzeentch: Psyker (Mastery Level 3); Greater Reward; Disc of Tzeentch 140
• Herald of Tzeentch: Psyker (Mastery Level 2); Exalted Locus of Conjuration 95
• Herald of Tzeentch: Psyker (Mastery Level 3); Greater Reward 115
18 Pink Horrors of Tzeentch 162
18 Pink Horrors of Tzeentch 162
6 Screamers of Tzeentch 150
Sorcerer: Mark of Tzeentch; sigil of corruption; The Balestar of Mannon; Daemonheart 155
4 Chaos Terminators: 4× power weapon; 4× combi-melta; Mark of Tzeentch 166
10 Chaos Cultists: 9× autogun; heavy stubber 64
Heldrake: baleflamer 170
3 Obliterators: Mark of Tzeentch 234
1,998 points
It spawns Horrors and whatever else his Heralds can spawn and it grows exponentially by x 10 strong Horror squads where x is the number of Heralds.
Roll well on the table and get the one that summons heralds and it's GG by around T3.
This is an unbound list. Multi-Heralds are one per Primary detachment.
2014/05/25 09:28:56
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
This is an unbound list. Multi-Heralds are one per Primary detachment.
It is not unbound. You can take multiple "primary" detachments now. It's basically unlimited force organizations versus the second you could get a 2000pts in 6E.
As long as you meet 1 HQ + 2 Troops, bam, another core part of your army to harness. Thus these lists are still battle forged. Any units they spawn are also battle forged.
Edit: that guy's list is unbound, but he could just break up the pink horrors into 11 man squads and go to town.
This message was edited 2 times. Last update was at 2014/05/25 09:29:52
Shine on, Kaldor Dayglow!
Not Ken Lobb
2014/05/25 09:30:36
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
Its unbound, it has a total of 2 daemon troops choices and thus only a single Daemon Primary Detachment. It's either 3 over on heralds or Unbound.
Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex
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2014/05/25 09:48:55
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
You can't have multiple Primary Detachments, you can have multiple Combined Arms detachments which is not the same thing. The brb clearly states that your Primary Detachment is the one that contains your Warlord.
2014/05/25 10:13:46
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
I have not got access to 7th Ed - but do Flickerfields (or similar invulnerable saves) protect their passengers against template weapons attacking their passengers...........?
Does the rulebook say anything about this
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
You could have missed the 7th edition release at my game store. Nearly everyone was there playing the MtG gameday, promo cards and prizes, etc.
Meanwhile the 40k release consisted of the books being put on sale. A few people came to play games but many didn't look like 40k to me. GW sure know how to launch their big releases.
2014/05/25 10:27:55
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
This is an unbound list. Multi-Heralds are one per Primary detachment.
It is not unbound. You can take multiple "primary" detachments now. It's basically unlimited force organizations versus the second you could get a 2000pts in 6E.
As long as you meet 1 HQ + 2 Troops, bam, another core part of your army to harness. Thus these lists are still battle forged. Any units they spawn are also battle forged.
Edit: that guy's list is unbound, but he could just break up the pink horrors into 11 man squads and go to town.
7 Heralds = 1 primary + 3 secondary detachments.
To be battleforged that list would need 8 troops.
Also, that video is kinda silly and a bad bad way to prove something. You are bringing one of the worst possible lists against what is an effective MSU spam (he is playing with 39 models on the field...less than some Deathwings) and he rolls summons with 4 dices but still manages to cast 4/5 of those (31% chance). Honestly before saying if that demon factory is broken or not i would fix the list (or just say unbound) and make 4-5 batreps against a different list.
What we can probably say though is that it is a good counter to deathstars (like all MSU) and gives problems to static gunlines (you can keep hidden until you literally vomit hell on them). A list that wants to get close and personal fast will probably give it many many problems though.
In the best case this could be the missing piece in the picture:
Assault smash factories, which smashes gunlines, which smashes assault. Would be quite a good move from GW, fixing the game balance and boosting sales at the same time. Honestly i see this possible, its been the trend for many other things in 7E (which i don't dislike).
This message was edited 1 time. Last update was at 2014/05/25 10:30:01
2014/05/25 11:20:58
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)