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Beijing, China

Leggy wrote:
In my experience, a lot of units won't get pain tokens at all, so army wide FNP on turn 3 is pretty good. I can foresee holding units in reserve being more useful, as then they'll only need to weather one turn at the most before FNP kicks in .


PFP might be completely removed. Perhaps GW thinks pain tokens are too difficult to keep track of, they could completely get rid of the rule

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 jspyd3rx wrote:
I will lmfao if the void mine is a single large blast D weapon


I'm hoping something like Small Blast D weapon and Massive Blast Fleshbane will be the two options for the bomb.

It'll probably be something dumb like Small Blast S9 AP2 or Large Blast S5 AP4 though.
   
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 Exergy wrote:
Leggy wrote:
In my experience, a lot of units won't get pain tokens at all, so army wide FNP on turn 3 is pretty good. I can foresee holding units in reserve being more useful, as then they'll only need to weather one turn at the most before FNP kicks in .


PFP might be completely removed. Perhaps GW thinks pain tokens are too difficult to keep track of, they could completely get rid of the rule


PFP is apparently still in, as it was apparently referenced in the battle report. You may be right about the tokens though

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 agnosto wrote:
rtb01 wrote:
 Red Corsair wrote:
FnP on t3 bodies with g-string armor sucks anyway. I'd prefer they dump PFP all together and just give coven units FnP and give the rest a steep points discount. You know they value PFP way too high when figuring unit costs, and its a terrible rule for most of our infantry anyway.


They're T4!


99% of DE are not T4, just wracks.


Reaves, Haemoculi, and Drazhar. Certianly a lot more common than T6


Automatically Appended Next Post:
Leggy wrote:
 Exergy wrote:
Leggy wrote:
In my experience, a lot of units won't get pain tokens at all, so army wide FNP on turn 3 is pretty good. I can foresee holding units in reserve being more useful, as then they'll only need to weather one turn at the most before FNP kicks in .


PFP might be completely removed. Perhaps GW thinks pain tokens are too difficult to keep track of, they could completely get rid of the rule


PFP is apparently still in, as it was apparently referenced in the battle report. You may be right about the tokens though


Well I am sure PFP of some form is still in there. That might be the thing that gives all DE something different based on the turn number, or it might come from doing something else.


One would imagine DE would also get Fear+Hate Slanesh like CWE as an additional USR

This message was edited 1 time. Last update was at 2014/09/25 20:21:15


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 Exergy wrote:
jimkurtjimmy wrote:
I have always thought that succubus weapon was one of the hellion glaives. Although you can't actually give it to them as a piece of wargear. Maybe that has changed


It's now an relic in the codex. 50points, AP6 and +1 init


Dude...I almost dropped my laptop out of shock, don't scare me like that.

From what I've been reading in battle reps, it's been useful for our brethren to wait a turn or two before launching their close combat assault, so this might be for the best if we coil back like a snake before striking.
   
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San Mateo, CA

 Barrywise wrote:


Dude...I almost dropped my laptop out of shock, don't scare me like that.

From what I've been reading in battle reps, it's been useful for our brethren to wait a turn or two before launching their close combat assault, so this might be for the best if we coil back like a snake before striking.


Or like a cat, playing with its food. I feel like the new rule is very fluffy, in that I think the Dark Eldar are energized by the thrill of battle itself and the suffering in the air, rather than just getting the last hit in. Can Dark Eldar feed off of the pain of their fellow dark eldar?

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 Colpicklejar wrote:
 Barrywise wrote:


Dude...I almost dropped my laptop out of shock, don't scare me like that.

From what I've been reading in battle reps, it's been useful for our brethren to wait a turn or two before launching their close combat assault, so this might be for the best if we coil back like a snake before striking.


Or like a cat, playing with its food. I feel like the new rule is very fluffy, in that I think the Dark Eldar are energized by the thrill of battle itself and the suffering in the air, rather than just getting the last hit in. Can Dark Eldar feed off of the pain of their fellow dark eldar?


that would be pretty cool.

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Yeah, in the Path of the [Dark Eldar] books, most of the characters don't have a problem imposing pain and torment on other Dark Eldar. Vect's sanctuary pretty much has a slaughterhouse for naughty Archons. The arenas of Commorragh have Dark Eldar that fight like gladiators against mon'keigh fodder or themselves. Doesn't matter where the pain comes from, just as long as it keeps coming.

This message was edited 1 time. Last update was at 2014/09/26 03:26:09


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Might have preordered the Archon edition....
So I can let you know what's in it as soon as it arrives in a week or so!

   
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 Ovion wrote:
Might have preordered the Archon edition....
So I can let you know what's in it as soon as it arrives in a week or so!


Ordered from where? lol

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Okay, got the White Dwarf, and reading it thoroughly. With regards to the battle report, I am thinking/seeing the following;

1. The Wyches and Beasts are not part of the same unit. That dream has gone.

2. The three Talos and one Cronos _seem_ to be a single choice (Heavy Support, presumably).

3. Voidravens appear to be Heavy Support, the Razorwing Fast Attack, _if_ this army is battle-forged (there are three detachments, so I am presuming so).

4. As for the result of the battle report, the Dark Eldar got first turn and started with all three Voidravens on the table rather than having them wait for reserves (a special one-off scenario rule, not a Codex one). Meanwhile the Guard have their Tempestus units, plus Valkyries and a bunch of Ogryns arriving in Turn 3. Don't know if the points values are equal, but if they are...

5. Deployment - no one here would deploy as the Guard player did by choice. Leman Russ as close as possible to the enemy? When your objective is to keep your side of the table clear of enemy units?

6. Reading between the lines, i think I see how Feel no Pain works. As said here earlier, they get new benefits every turn.

Turn 1 - Nothing
Turn 2 - Furious Charge, I would guess by the descriptions in the text.
Turn 3 - Feel no Pain for _every_ Dark Eldar on the table.
Turn 4: Not sure yet. If FC is not turn 2, it is here.
Turn 5: Fearless.

If you have a Haemonculus with you (or Urien is close), that unit is effectively a turn ahead. Or maybe, just maybe, the _effect_ is improved by the presence of a Haemonculus. So, Furious Charge gets +2 S, FnP gets 4+. All a bit ambiguous.

7. Voidravens get some sort of Jink that does not affect their firing. Maybe. Again, a bit ambiguous there.

8. The Archon and Incubi gets ambushed by Ogryns and has to be rescued by Wyches and Grotesques. Tempted to say no change there then...

9. Void Mine we have heard about, killing a whole guard unit. However, it should be noted that, elsewhere in the battle, one gets dropped (with precision, they say) on Ogryns, killing just one and wounding another, and a third gets dropped on a Guard Command Squad, killinga bunch but leaving the commander and medic alive. So, not all powerful.

Remember, all just my interpretation of the battle report text, few actual rules are mentioned!

This message was edited 1 time. Last update was at 2014/09/26 11:35:41


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I still struggle to comprehend how did the DE player manage to destroy the IG tanks with so little AT.

You sure that "Voidraven Jink" isn't just good ol' Flickerfield?

This message was edited 1 time. Last update was at 2014/09/26 11:40:40


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Interesting post- cheers Mongoose

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 SarisKhan wrote:
I still struggle to comprehend how did the DE player manage to destroy the IG tanks with so little AT.


Considering they should have been priority targets, the Hydras are still firing away in Turn Four... Oh, and remember the armoured vehicles were deployed very far forward - perfect targets for Haywire Wyches and Talos.

 SarisKhan wrote:
You sure that "Voidraven Jink" isn't just good ol' Flickerfield?


Would make sense, but they specifically say 'dodging' in the text. They also go on about the Hydras reducing the efficiency of the Voidravens, but there is still a lot of firepower coming down from them (and hitting). As I say, all a bit ambiguous on that front.

This message was edited 1 time. Last update was at 2014/09/26 11:47:29


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I see. They really seem to make a strenuous effort for the battle reports to play out nothing like a normal game. And an explicit mention of "dodging" clears things a bit.

Thanks for the info

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The latest white dwarf daily is out, and has the exact same picture posted earlier in the week by the guy who claimed to have white dwarf and visions in hand

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 Rygnan wrote:
The latest white dwarf daily is out, and has the exact same picture posted earlier in the week by the guy who claimed to have white dwarf and visions in hand


Yeah I noticed that lol.

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Most importantly, Win or Lose, always try to have fun.
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I was kinda hoping they would have done a little better than "slightly bigger razorwing" with the voidraven. Like, I'm sure glad it doesn't look any worse, but I expected something more than literally a razorwing with extra engines and a longer nose. Especially for $80. For that much money I think they could have put in more of an effort in the design phase.

It's not a bad model, just underwhelming...like I've already seen it years ago but now I'm being asked to pay twice as much for it because it has an extra canopy bit.

I really hope they have something better to show after this and that the voidraven isn't the the high point of this release, because it's starting to look awful disappointing to me.

 Desubot wrote:
Why isnt Slut Wars: The Sexpocalypse a real game dammit.


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Is anyone else super excited to see what people do with DE now?! I KNOW I AM!
   
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Oregon, USA

Actually i'm approaching apathetic, and just hoping beyond hope GW doesn't feth them um further.

If they do a sterling job on them i'll be happily surprised...

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Does anyone know yet whether the bonuses stack, or just last for the turn? Because having FC FNP Fearless on Everything by the end game could keep things close up to the last turn, and be very interesting to account for as an opponent.

 
   
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rtb01 wrote:
 Red Corsair wrote:
FnP on t3 bodies with g-string armor sucks anyway. I'd prefer they dump PFP all together and just give coven units FnP and give the rest a steep points discount. You know they value PFP way too high when figuring unit costs, and its a terrible rule for most of our infantry anyway.


They're T4!


I wasn't referring to wracks. Notice I suggested they just run stock with FnP eh


Automatically Appended Next Post:
 Oaka wrote:
Talos' coming out of a webway portal with turn 3 feel no pain wouldn't be too bad.


I love me some turn 4 first time assaults!


Automatically Appended Next Post:
 Paradigm wrote:
Does anyone know yet whether the bonuses stack, or just last for the turn? Because having FC FNP Fearless on Everything by the end game could keep things close up to the last turn, and be very interesting to account for as an opponent.


I agree but I doubt it will give much pause. By turn 5 DE troops are usually pathetic remnants, I am doubting FnP and fearless will matter much if they want them gone. The fearless is nice, but in my experience most moral checks come early on with the destruction of our paper airplanes. Lets hope they fixed no escape somehow btw.

This message was edited 2 times. Last update was at 2014/09/26 14:50:00


   
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 Paradigm wrote:
Does anyone know yet whether the bonuses stack, or just last for the turn? Because having FC FNP Fearless on Everything by the end game could keep things close up to the last turn, and be very interesting to account for as an opponent.


From what I can tell in the battle report, you keep all previous turn's effects.

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MongooseMatt wrote:
 Paradigm wrote:
Does anyone know yet whether the bonuses stack, or just last for the turn? Because having FC FNP Fearless on Everything by the end game could keep things close up to the last turn, and be very interesting to account for as an opponent.


From what I can tell in the battle report, you keep all previous turn's effects.


That's not bad. I can foresee it having an amplification effect on the way the battle is going. If the DE are winning well by T3+, they're going to win even better, but if they take a pasting before the for stuff can kick in then it will be too little, too late and the boosts will be wasted.

This just makes me want to face DE more, they're one of only two armies I've never faced and/or owned, the other being demons.

 
   
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From all of my games with DE, the whole win big/lose big is a real thing. This is generally because we're powerful to start, but we drop off a lot quicker than other armies when thing start going down. I don't really care for the idea of the PFP having no bearing on what we actually kill, but I can see it having a very positive effect on games.
Basically, when we're getting to later turns where DE are generally lackluster... PFP gives an edge that could bring them back into the game and perhaps somewhat mitigate the win big/lose big thing. I don't think it will totally solve it, but this may just be GW's attempt to keep games with DE more interesting for longer. We'll see how it works, but I'm tentatively optimistic about the attempt.

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http://natfka.blogspot.com/2014/09/dark-eldar-mandrakes-webways-power-from.html
via an anonymous source on Faeit 212
Just got the codex, there's no Vect or Dais :(

Just a new Archon and Succubus.

Kabalite warriors can be upgraded to Trueborn,
same for Wychies - Bloodbrides (but no new models)

we obviously lost all the other special characters since
there's no models for them, so just Drazhar, Urien and Lelith left.

Still cant believe we lost Vect, could it possibly be he's going to be a white dwarf release? I really doubt that for something like Vect, unless he's going to be a limited edition model, which again I doubt that'll happen.


There's 3 different pictures of the new Archon with different heads and weapons so seems like a nice kit.

As for the Mandrakes, they lost the 5+inv, but got shrouded + stealth. They also start automatically with baleblast and the only change to it is instead of pinning it's got soul blaze.

There's quite alot of equipment compared to the other recent books. The webway portal now grants you deepstrike to the model, his unit and their transport.

Clonefield is a 4+ inv save. Shadow field the same as before.

I havent gone through it all yet as as I said there's alot of stuff, think all the equipment from before is still mostly there in some form or another + some more new stuff.

Power from Pain gives a set bonus depending upon what round it is, with no other requirements. The bonus's stack, so by the end of the game, your units really have a lot of bonus's.
1. None,
2. Feel No Pain 6+
3. Becomes Feel No Pain 5+
4. Add Furious charge
5. Add Fearless
6. Add Rage

maybe the lord of war is in the supplement codex?

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Commoragh (closer to the bottom)

WHAT?! no Vect? this is madness!

 Wyzilla wrote:
Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.


 
   
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It's from Faeit.

Take it with a sea of salt.

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Commoragh (closer to the bottom)

 Extreaminatus wrote:
It's from Faeit.

Take it with a sea of salt.


Yeah it just seems unlikely that De would lose their LoW

 Wyzilla wrote:
Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.


 
   
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Runnin up on ya.

If true, these changes suck. I'm not going to run the streets with my hair on fire but...

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