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Made in us
Fixture of Dakka





Runnin up on ya.

Here's hoping for plastic grotesques sometime soon because I love the models but hate finecast.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
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Badass "Sister Sin"






Camas, WA

 pretre wrote:
100 Codexes? Have there even been a 100 codexes? I'm pretty sure there haven't.

Apparently if you count all the supplements, add-ons and forgeworld, you can get over 100.

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Willing Inquisitorial Excruciator





Imperial Embassy

 pretre wrote:
100 Codexes? Have there even been a 100 codexes? I'm pretty sure there haven't.

multiple editions, dating back from second (this also includes the rule books, codex's that i've made; which there are only seven; and chapter approved books as well)

"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
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Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Wiki Says 69 Codex's not counting supplements since 2nd Ed

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

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Camas, WA

I just checked the codex and it is 12. (3rd edition)

http://www.lski.org/pictures/tabletopgaming/gw/40k/4th%20Edition/ArmyCodexs/WarHammer%2040K%20%5Bcodex%5D%20Dark%20Eldar.pdf

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Made in no
Stealthy Grot Snipa





 TyraelVladinhurst wrote:
 Red Corsair wrote:
Oh well I will just continue to use my wyches for painting comps instead lol.


Automatically Appended Next Post:
 TyraelVladinhurst wrote:
 pretre wrote:
 TyraelVladinhurst wrote:
 pretre wrote:
 TyraelVladinhurst wrote:
hm, all of this seems okay. but i think i'll be staying away from DE until they get their old lance rules back (I.E. all armor above 11 counts as 11)

When did lance ever do that?

DE codex 3rd edition and the 3.5 edition

Yeah, I think CthuluIsSpy, myself and Red Corsair have your number. You're thinking of 12.

it was 11, i'll post a pic in a minute


Gotta find that sharpie first

not even, i just got to find where i put it. having over 100 codex's is a bit of a pain when trying to find stuff


When you do find your codex, it's on page 14, middle column. That's the original 3rd ed, by the way, not the revamp.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
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Archmagos Veneratus Extremis




On the Internet

 Melcavuk wrote:
Wiki Says 69 Codex's not counting supplements since 2nd Ed

Is that counting WD codexes?
   
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Haemonculi Flesh Apprentice






As hilarious as this tangent has been....

   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Includes SoB, Witch Hunter and Blood Angel white dwarf updates, but the page I'm on doesnt seem to cover things like feral orks, kroot mercs, deathwatch etc

Edit: Sorry, Offtopic. I've stopped now

This message was edited 1 time. Last update was at 2014/10/01 19:31:15


Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in us
Haemonculi Flesh Apprentice






So apparently lameahns are 10 ppm and have poison 2+ blades and up to 12 can be taken.... More slaps in the faces of wych folk

I look forward to how many other unit entries just flat out invalidate them now.

   
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Mounted Kroot Tracker







Anyway to make Mandrakes Troops choices?

   
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Haemonculi Flesh Apprentice






Trip lance ravagers confirmed at 125ppm....icky.


Automatically Appended Next Post:
 Oaka wrote:
Anyway to make Mandrakes Troops choices?


Doubtful, nothing swings the FOC now.

This message was edited 1 time. Last update was at 2014/10/01 19:33:44


   
Made in us
Dakka Veteran




 Oaka wrote:
Anyway to make Mandrakes Troops choices?


No but if you're holding an objective with them they're hard to shoot off it
   
Made in no
Stealthy Grot Snipa





Has the guy answering questions mentioned any specifics on Reavers? Especially regarding how many caltrops, how many points etc?

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia


Looking through that is quite nostalgic. They were my first army in 40k. I'm liking the sound of some of the newest revelations too. wouldn't mind owning some of those Cephalyx to run double duty.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
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Sneaky Striking Scorpion






So to recap:

Wyches some how managed to get worse while remaining at the same points level.

Grotbomb is the new black.

Eldar can now actually field things like banshees and harlequins w/out getting laughed off the board.
- Eldar can now also Beta strike you off the board


Anything else worth mentioning?

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Dakka Veteran




Raiders and Venoms confirmed as FA. Have fun Wraithguard/WBlades/Harlies/Banshees/Scorps/etc.
   
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Infiltrating Prowler






So all in all, this release buffed Craftworld Eldars? Great...
   
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Dakka Veteran




 Dash2021 wrote:
So to recap:

Wyches some how managed to get worse while remaining at the same points level.

Grotbomb is the new black.

Eldar can now actually field things like banshees and harlequins w/out getting laughed off the board.
- Eldar can now also Beta strike you off the board


Anything else worth mentioning?


Wyches are better now because they get FNP much more easily and combat drugs are slightly more useful. They're just no longer the best vehicle-killers in 40k which they never should have been. Their Hekatrix can still get HW grenades though...

Reavers are better for their points IMO. Scourges are excellent. Urien Rakarth is a badass even without the supplement.

Incubi are better. They're -2 points, can still be taken in groups as little as three, and their Klaivex gets rampage. That guy can get 4+D3 attacks on the charge, WS6, I6, AP2.

Most things are better in the codex.
   
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Kabalite Conscript






Utah

I'm not jumping on the doom/gloom bandwagon here...only the removal of named HQ's is completely unforgivable... but what should I do with my 50 NoS wyches? Ha ha... Anyone use them for anything else?

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Fixture of Dakka



Chicago, Illinois

Curious if Venoms or Raiders got different options.

I know Venoms still have their 2 weapons but wonder if they have additional options.

Regardless, Deep Striking Fire Dragons and Deep Striking Wraithguard w/ D Scythes is pretty boss.

Not to mention the ability of an assault vehicle.

So a buff to Scorpions and other units needing it.

Also at around 70 points that's a great deal.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
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Sneaky Kommando




North Carolina

All in all it looks like a really good update.

The loss of haywire hurts, but Wyches aren't as bad as they're being made out. They still have plasma grenades, they get their dodge save and three weapons in 10 vs. 1 in 5 is better.

Grotesques are amazing.

40k
8,500
6,000
5,000
4,000

WFB
Skaven 6,500


 
   
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Longtime Dakkanaut




St. George, UT

The only use I can see for wyches at the moment is the same use I originally picked them up for. 9 wyches, hekitrix with Agonizer, with Succubus with Agonizer and WWP in a Raider.

No scatter deep strike on the raider right on top of something that needs tying up and can be killed by AP3. The raider gives you a little protection, FNP if by chance it gets exploded. Then you move and charge in. Hekitrix eats a challenge, succubus goes to work and gets 9 2+ los saves.


See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
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Mighty Vampire Count






UK

Incubi are better. They're -2 points, can still be taken in groups as little as three, and their Klaivex gets rampage. That guy can get 4+D3 attacks on the charge, WS6, I6, AP2.


units of 3+ in the previous Codex
now no way to get Assault grenades?
no Blood Stone or Klaviex?

Wyches are better now because they get FNP much more easily and combat drugs are slightly more useful. They're just no longer the best vehicle-killers in 40k which they never should have been.


I agree about them not being vehicle klillers - but now they are also prettyl crap in H_t_H with relatively low WS despite the fluff
Even in Raiders now they can get flamed with "no escape"

This message was edited 1 time. Last update was at 2014/10/01 19:52:23


I AM A MARINE PLAYER

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Haemonculi Flesh Apprentice






 Metalhed2434 wrote:
I'm not jumping on the doom/gloom bandwagon here...only the removal of named HQ's is completely unforgivable... but what should I do with my 50 NoS wyches? Ha ha... Anyone use them for anything else?


Use GS and glow paint and make some mandrakes, make the balance lameahns?

   
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Longtime Dakkanaut






 Metalhed2434 wrote:
I'm not jumping on the doom/gloom bandwagon here...only the removal of named HQ's is completely unforgivable... but what should I do with my 50 NoS wyches? Ha ha... Anyone use them for anything else?

Apparently they're good for some Fantasy Dark Elves

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Haemonculi Flesh Apprentice






I think grots are nice but they will still get hard countered by wraithknights, so kill that guy first. I actually like the court more.

   
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Beijing, China

 Zewrath wrote:
So all in all, this release buffed Craftworld Eldars? Great...


yup, it nerfed pure DE but buffed CWE with DE allies


Isnt that what this meta really needed?


Automatically Appended Next Post:
 Auswin wrote:

The loss of haywire hurts, but Wyches aren't as bad as they're being made out. They still have plasma grenades, they get their dodge save and three weapons in 10 vs. 1 in 5 is better.


Are conscripts great because they have frag grenades?

also 3 weapons in 10 isnt great when those weapons are terrible.

3 choices, each increases melee damage around 25% for 50% the cost of an additional wych. What a deal!

This message was edited 1 time. Last update was at 2014/10/01 20:04:34


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
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Runnin up on ya.

 Red Corsair wrote:
 Metalhed2434 wrote:
I'm not jumping on the doom/gloom bandwagon here...only the removal of named HQ's is completely unforgivable... but what should I do with my 50 NoS wyches? Ha ha... Anyone use them for anything else?


Use GS and glow paint and make some mandrakes, make the balance lameahns?


Challenge accepted!

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Battlefortress Driver with Krusha Wheel






Yay more craftworld elder buffs. People already quitting in my area, this might be the final nail except for the 3 elder players.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
 
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