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South Florida

 Exergy wrote:
 Zewrath wrote:
So all in all, this release buffed Craftworld Eldars? Great...


yup, it nerfed pure DE but buffed CWE with DE allies


Isnt that what this meta really needed?


I think i'm a bit slow. Beaststar and the the Baron are gone.

Yes, there is a webway option now that can be attached to units like Wraithguard, but what is the cost on the WWP + Archon?

   
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 Auswin wrote:


Grotesques are amazing.


Compare them to Newcron wraiths. 35 points gets you a lot more there. Even chaospawn.

Fearless and fast vs Ld. 4 and slow.

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I think the areas that got buffed are great and all, but as predicted this moves dark eldar even further away from being an assault force and into shooting land.

Incubi with rampage is nice and all, but after overwatch and striking last against models in cover because no grenades how many of your 4 incubi do you think will be left? I am guessing 1 to 0.

Grot buff is nice, will be interesting to see if they still have options for an aberration and if it gets access to wargear. That they have rampage, 3 wounds and toughness 5 makes up for the lack of assault grenades.

really just shocked with the lack of assault grenades, given that they are considered free to orks/marines ie all the codexes so far in 7th.
   
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mercury14 wrote:
Wyches are better now because they get FNP much more easily and combat drugs are slightly more useful. They're just no longer the best vehicle-killers in 40k which they never should have been. Their Hekatrix can still get HW grenades though...

Reavers are better for their points IMO. Scourges are excellent. Urien Rakarth is a badass even without the supplement.

Incubi are better. They're -2 points, can still be taken in groups as little as three, and their Klaivex gets rampage. That guy can get 4+D3 attacks on the charge, WS6, I6, AP2.

Most things are better in the codex.


Wyches are pretty pointless now, tbh. FNP doesn't save them, because warriors get it just as easily, are cheaper, can shoot (and benefit from racks), and have at least some chance of surviving a wrecked vehicle; all while only being slightly worse in HtH. And, correct me if I'm wrong- the rumors are coming fast, Wracks are identical except for Toughness (which is higher), and Initiative (which is slightly lower)? I'm not attempting to pick an intertubes fight here, I just honestly don't see what niche they fill that isn't done better in the book by another unit.

Hollismason wrote:
Curious if Venoms or Raiders got different options.

I know Venoms still have their 2 weapons but wonder if they have additional options.

Regardless, Deep Striking Fire Dragons and Deep Striking Wraithguard w/ D Scythes is pretty boss.

Not to mention the ability of an assault vehicle.

So a buff to Scorpions and other units needing it.

Also at around 70 points that's a great deal.


DS Fire Dragons and WG is going to be silly. The only issues WS spam had was the occasional high armor target, and that just got taken care of. The DE codex (if these rumors are accurate, and given only 3 days till drop I assume they are) has made possibly the best tournament list in the game even better. A real TFG army, but this is definitely going to be a thing.

Grotbomb is going to be fun though. Archon w/ WW portal, and some farseer/spiritseer support could be nasty.



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 Red Corsair wrote:
I think grots are nice but they will still get hard countered by wraithknights, so kill that guy first. I actually like the court more.


Is the bar here really going to be that a S10 AP2 gun can kill a 35-point model? Really?

I don't think they're hard-countered by wraithknights at all though. Two wraithcannons, one will probably miss. Then assuming a '1' is not rolled to wound, they might still get cover. And if an average of one Grot dies and the WK's shooting is done, so what? That seems not too bad for the DE player to me.
   
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I don't think the Hydra gauntlets are that terrible. +1 attack and being two CC weapons gives 4 on the charge for that wych, with shred.

It's a 100% increase over a standard wych with better chance to wound.

The other two are underwhelming.

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 Auswin wrote:
I don't think the Hydra gauntlets are that terrible. +1 attack and being two CC weapons gives 4 on the charge for that wych, with shred.

It's a 100% increase over a standard wych with better chance to wound.

The other two are underwhelming.


Yeap, Hydra gauntlets are the best and not bad at all.

5 Wyches, Hydra gauntlets, Hekatrix w/someweapon and haywire grenades, Venom. That's a tad over 100 pts and worth it IMO if your attack plan includes assault.

This message was edited 1 time. Last update was at 2014/10/01 20:13:49


 
   
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Here's more of what has come out info wise so far:

All missiles have the blast or Large blast rule.

The void bomb is large blast now,

Dark scythes that the voidraven can get instead of voidlances are 24", S 8, AP2, Blast, lance.

Mandrakes cause fear as well. So they have: Fear, Fleet, Infiltrate, Move through cover, Night vision, PfP, Shrouded, stealth, Baleblast, CCW. 13 points. A very nice unit.

stats: 4 - 4- 4- 3- 1- 5- 2- 8

Archon can buy his own Venom, and blasterborn can have venoms as well.

RE Archon: Cant get a Raider, only venom.

Q: Could you detail Urien for us? Pt cost, stats, special rules, war gear?
A: 140 points, Gnarlskin, CCW, Ichor Injector (Fleshbane, Lethal dose), Clone Field, FNP(4+), It will not Die, Night Vision, Master of Pain (same as ordinary heamon - treat the current turn as being one higher that it actually is when determining special rules from PfP), PfP, Father of pain (Master of Pain rule affects all unit within 12", not just his own unit). Casket of Flensing: Range 12", S 3, AP 3, assault 2D6, One use.

Q: So talos moving up with cronos have 4+ fnp? Would say a unit of 2 cronos give 4+ fnp to each other?
A: No, it affect the chronos it self as well. So one Chronos with spitit probe has FNP 4+.

Q: Really liking the sound of grots though. Points stayed the same on them?
A: 35 points

Q: Can archon take a gun other than the blaster and relic?
A: Blast Pistol

Q: Also iirc urien's states were pretty good.. s5 t5 w5 right?
A: S3, T5, W3

Q: Do sslyths have the bulky rule?
A: No, just FnP and Fleet

Q: What is Raider capacity?
A: As before

Q: Can you take Warrior squad and IC in the same raider?
A: As before

Q: What about bloodbrides - what do they bring to the normal Wyches?
A: As before

Q: Who can take power lance?
A: No one, only Power Swords

Q: Do Razorwings comes with missiles?
A: As before

Q: So archon with court and lhaeman will make his agoniser 2+ poison ap3?
A: No, Lhamaean poison doesn't affect the archon.

Q: Scorpion, could you clarify if chronos has anything other than increasing FNP within 6"?
A: Nothing more. Same weapons as before. It starts with a spirit syphon and can buy spirit vortex and spirit vortex. Vortex ans syphon do the same as before.

Q: Whats your overall impressions army wide? Do we lost or do we gain via point costs and rules changes?
A: Thats one hell of a question. I havent played any 7th games yet so this is more a feeling than anything else.
We are going to see other units in play: Grots, Mandrakes, Scourges. Court.
I dont know if Venoms not having night shields is going to affect the Venom spam strategy.
Wyches are out, I cant see a use for them.
Beasts are NOT what they were. I think the WWP and DS Raiders, venoms and Ravengers are going to give us the suprise element in a game.
As Mushkilla mentioned in another post: its a new puzzle.

Q: Are Cronos still Monstrous Creatures?
A: Yes

Q: Do Lhamaeans still have their 2+ poisoned CCW?
A: Yes

Q:Also, is their cost the same?
A: 10 points

Q: Can I go with a Court full of Lhamaeans?
A: Yes, up to 12 of them

Q: Trueborn are min squadsize 5 correct? Are they otherwise unchanged?
A: Yes, they cost 11

Q: Are incubi also min squadsize 5?
A: 3

Q: Are splinter cannons more expensive for everything now? And what does the second cannon cost for the Venom?
A: 15 points, 10 points

Q: Do mandrakes have any non-cover-save save?
A: No

Q: What does a trilance Ravager cost?
A: 125. 110 with D.C. 5 points for each lance

Q: bloody hell thats ridiculous, so cout an be made up of 12 of any model?
A: Yes

Q: medusae have the ap3 s4 eye burst?
A: Yes
   
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Predictably, comments range between "RUINED FOREVER!" and "Is good". However, there seem to be some very reasonable people.

I'm going to take a more neutral approach. Sure, lots of asinine nerfs, but there are still things with which we can work. Come on, people, try to come up with new ways to play before you incinerate your minis.

Edits: wording and spelling.

This message was edited 2 times. Last update was at 2014/10/01 20:23:25


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 Exergy wrote:
 Auswin wrote:


Grotesques are amazing.


Compare them to Newcron wraiths. 35 points gets you a lot more there. Even chaospawn.

Fearless and fast vs Ld. 4 and slow.


In a vacuum, agreed. It's the Eldar psychic sauce that will make them worth looking at.

It's not a Seer Council/Beast Star level death star, no doubt. But it has a lot of potential and could be powerful and fun.

But yea, the new TFG/Tournament lists are going to be Serpent Spam w/ deep striking Dragons/WG.

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Gang... the supplement rules are very, very fun.

I don't want to get anyone in trouble, so I'll wait until more have it in hand but the big change is to the PFP table and if you like coven stuff it's amazing.

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 Auswin wrote:
Gang... the supplement rules are very, very fun.

I don't want to get anyone in trouble, so I'll wait until more have it in hand but the big change is to the PFP table and if you like coven stuff it's amazing.

I do like Coven stuff, but I'm not 100% sure if I want to drop the Nids stuff I was looking at doing to do DE instead just yet.
   
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 SarisKhan wrote:
Predictably, comments range between "RUINED FORVER!" and "Is good". However, there seem to be some reasonable people as well.

I'm going to take a more neutral approach. Sure, lots of asinine nerfs, but there are still things with which we can work. Come on, people, try to come up with new ways to play before you incinerate your minis.
So, why do you think that consciously acknowledging that Games Workshop overall screwed the pooch (again) on the codex is synonymous with giving up on the game and throwing yourself off a building?

I still play Dark Eldar, probably still will. That doesn't make it not a fact that all information we've seen thus far paints the codex as being another GW blunder, filled with unnecessary nerfs, inadequate buffs and removal of flavor.

 Auswin wrote:
Gang... the supplement rules are very, very fun.

I don't want to get anyone in trouble, so I'll wait until more have it in hand but the big change is to the PFP table and if you like coven stuff it's amazing.
Spill the beans, brah. You can't dangle such tantalizing bait like that!

This message was edited 1 time. Last update was at 2014/10/01 20:17:57


 
   
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 Auswin wrote:
Gang... the supplement rules are very, very fun.

I don't want to get anyone in trouble, so I'll wait until more have it in hand but the big change is to the PFP table and if you like coven stuff it's amazing.



You got beans bro? Spill 'em.
   
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 BlaxicanX wrote:
 SarisKhan wrote:
Predictably, comments range between "RUINED FORVER!" and "Is good". However, there seem to be some reasonable people as well.

I'm going to take a more neutral approach. Sure, lots of asinine nerfs, but there are still things with which we can work. Come on, people, try to come up with new ways to play before you incinerate your minis.
So, why do you think that consciously acknowledging that Games Workshop overall screwed the pooch (again) on the codex is synonymous with giving up on the game and throwing yourself off a building?

I still play Dark Eldar, probably still will. That doesn't make it not a fact that all information we've seen thus far paints the codex as being another GW blunder, filled with unnecessary nerfs, inadequate buffs and removal of flavor.


Sorry, I wasn't being clear enough. Several people literally wrote that they're going to give up and sell everything in a somewhat dramatic manner.

I'm just dumbfounded by some overreactions. It's still my opinion only, though, you're entitled to do whatever you want.

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 SarisKhan wrote:
Predictably, comments range between "RUINED FORVER!" and "Is good". However, there seem to be some very reasonable people.

I'm going to take a more neutral approach. Sure, lots of asinine nerfs, but there are still things with which we can work. Come on, people, try to come up with new ways to play before you incinerate your minis.


Well, I think part of it is that some people are viewing the changes with their existing army in mind, and the big buffs seem to have been given to units that many players don't often field or even own.

This is of course the status quo for a GW codex release, but DE might be a more extreme example than most. I give you Scourges and Mandrakes.

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Automatically Appended Next Post:
 gorgon wrote:
 SarisKhan wrote:
Predictably, comments range between "RUINED FORVER!" and "Is good". However, there seem to be some very reasonable people.

I'm going to take a more neutral approach. Sure, lots of asinine nerfs, but there are still things with which we can work. Come on, people, try to come up with new ways to play before you incinerate your minis.


Well, I think part of it is that some people are viewing the changes with their existing army in mind, and the big buffs seem to have been given to units that many players don't often field or even own.

This is of course the status quo for a GW codex release, but DE might be a more extreme example than most. I give you Scourges and Mandrakes.

The reason no one owned them is because of how underwhelming they were, so for them to get buffed is a given honestly. If people are honestly upset that underwhelming units got better then I can't fathom why. It's not like good units needed to be buffed.

This message was edited 1 time. Last update was at 2014/10/01 20:24:53


 
   
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 Auswin wrote:
Gang... the supplement rules are very, very fun.

I don't want to get anyone in trouble, so I'll wait until more have it in hand but the big change is to the PFP table and if you like coven stuff it's amazing.


i totally saw this coming once all the coven buffs were being revealed.

Anything you can tell us specifically?
   
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 Auswin wrote:
Gang... the supplement rules are very, very fun.

I don't want to get anyone in trouble, so I'll wait until more have it in hand but the big change is to the PFP table and if you like coven stuff it's amazing.


Dude...Teasing with that is just cruel...

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 Metalhed2434 wrote:
 Auswin wrote:
Gang... the supplement rules are very, very fun.

I don't want to get anyone in trouble, so I'll wait until more have it in hand but the big change is to the PFP table and if you like coven stuff it's amazing.


Dude...Teasing with that is just cruel...


But quite fitting for one who plays DE no?
   
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 Grimskul wrote:
 Metalhed2434 wrote:
 Auswin wrote:
Gang... the supplement rules are very, very fun.

I don't want to get anyone in trouble, so I'll wait until more have it in hand but the big change is to the PFP table and if you like coven stuff it's amazing.


Dude...Teasing with that is just cruel...


But quite fitting for one who plays DE no?



Ha ha ha, right you are!!!


On another note, does anyone remember this rumor from back in August?

"Two items named "Dark Eldar: Covens" and "Dark Eldar: Wyches" for the same price as a 7th Ed Codex. Now I can't say with much certainty what these are, but based on their price and title, I think they might be supplements."

It would be cool to get a wyches supplement that put them on par...

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Yeah, that rumor was already shot down.

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What a shame!

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 Dash2021 wrote:
mercury14 wrote:
Wyches are better now because they get FNP much more easily and combat drugs are slightly more useful. They're just no longer the best vehicle-killers in 40k which they never should have been. Their Hekatrix can still get HW grenades though...

Reavers are better for their points IMO. Scourges are excellent. Urien Rakarth is a badass even without the supplement.

Incubi are better. They're -2 points, can still be taken in groups as little as three, and their Klaivex gets rampage. That guy can get 4+D3 attacks on the charge, WS6, I6, AP2.

Most things are better in the codex.


Wyches are pretty pointless now, tbh. FNP doesn't save them, because warriors get it just as easily, are cheaper, can shoot (and benefit from racks), and have at least some chance of surviving a wrecked vehicle; all while only being slightly worse in HtH. And, correct me if I'm wrong- the rumors are coming fast, Wracks are identical except for Toughness (which is higher), and Initiative (which is slightly lower)? I'm not attempting to pick an intertubes fight here, I just honestly don't see what niche they fill that isn't done better in the book by another unit.

Hollismason wrote:
Curious if Venoms or Raiders got different options.

I know Venoms still have their 2 weapons but wonder if they have additional options.

Regardless, Deep Striking Fire Dragons and Deep Striking Wraithguard w/ D Scythes is pretty boss.

Not to mention the ability of an assault vehicle.

So a buff to Scorpions and other units needing it.

Also at around 70 points that's a great deal.


DS Fire Dragons and WG is going to be silly. The only issues WS spam had was the occasional high armor target, and that just got taken care of. The DE codex (if these rumors are accurate, and given only 3 days till drop I assume they are) has made possibly the best tournament list in the game even better. A real TFG army, but this is definitely going to be a thing.

Grotbomb is going to be fun though. Archon w/ WW portal, and some farseer/spiritseer support could be nasty.


So do we just count the new "Codex" as a supplement for the Eldar Codex?

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 Auswin wrote:
Gang... the supplement rules are very, very fun.

I don't want to get anyone in trouble, so I'll wait until more have it in hand but the big change is to the PFP table and if you like coven stuff it's amazing.


As opposed to wych players who got screwed.
   
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 Dash2021 wrote:
mercury14 wrote:
Wyches are better now because they get FNP much more easily and combat drugs are slightly more useful. They're just no longer the best vehicle-killers in 40k which they never should have been. Their Hekatrix can still get HW grenades though...

Reavers are better for their points IMO. Scourges are excellent. Urien Rakarth is a badass even without the supplement.

Incubi are better. They're -2 points, can still be taken in groups as little as three, and their Klaivex gets rampage. That guy can get 4+D3 attacks on the charge, WS6, I6, AP2.

Most things are better in the codex.

Wyches are pretty pointless now, tbh. FNP doesn't save them, because warriors get it just as easily, are cheaper, can shoot (and benefit from racks), and have at least some chance of surviving a wrecked vehicle; all while only being slightly worse in HtH. And, correct me if I'm wrong- the rumors are coming fast, Wracks are identical except for Toughness (which is higher), and Initiative (which is slightly lower)?



Wyches are MUCH better than Warriors in CC.
+1 init
+1 attack
4++ in CC
Plasma Grenades(so they actually strike first)
Combat Drugs (rumored to be +1WS, +1Attack, +1S, +1T, +1init, +1Ld)

I dont contend that Wyches are better than Warriors, but they are signifigantly better in CC than warriors.

They might also be better than Wracks, who get +1 toughness and probably posioned weapons but no combat drugs, shooting attack, grenades, invuln save, and much lower init.

Overall none of them are particularly good in CC, or worth their expensive point cost though.

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Does anyone know yet if the succubus can take the shadow/clone fields?

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 InventionThirteen wrote:
Does anyone know yet if the succubus can take the shadow/clone fields?


There was a mention that Shadowfield is exclusive to Archon, but no idea about the Clone Field.

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 InventionThirteen wrote:
Does anyone know yet if the succubus can take the shadow/clone fields?


Earlier post said Archon only - they want as few Wyches on the battlefield as possible :(

Anyone heard if their is an elite pilot option for the DE Flyers like the Crimson Hunter Exarch - that would have been cool but so would have been Vector Dancing on the fighter - but hey too logical I guess

I guess you could run a Autarch with Incubi as he /she has plasma grenades

Any word if Lelith has def kept her Ignore Armour and any more details on her.

This message was edited 1 time. Last update was at 2014/10/01 21:29:25


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Succubus can take Artefacts though, so it's not like there is no access to an improved save at all.
   
 
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