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1850 Sky Fleet Pandora at the BAO GT 2014 (Game #6 Completed on p.6)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in hr
Screaming Shining Spear






 jy2 wrote:
That was the tournament's call, not mine. However, I just wanted to play. I didn't really care who as long as I had the opportunity to roll dice.

That's generally my attitude toward games. What? You're bringing a T-C'tan to the table? Idc, as long as I can roll some dice.

Some awesome armies and games in this thread (as per expected from your batreps ), though that last one was a "bit" lopsided.
   
Made in us
Longtime Dakkanaut





Eye of Terror

What a super lucky break .

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Made in in
Longtime Dakkanaut






St. Albans

I can't think what the Guard player could have done to change the situation, he lost on the warlord roll and the roll for going first, no real need to continue after that! In game 3 it was pretty much down to stealing the initiative. I guess this highlights the inherent flaws with 40k played in a competitive environment, when the game can be one before it begins with some lucky dice rolls. Thanks for posting though, great reports.

 
   
Made in gb
Water-Caste Negotiator





 tyrannosaurus wrote:
I can't think what the Guard player could have done to change the situation, he lost on the warlord roll and the roll for going first, no real need to continue after that! In game 3 it was pretty much down to stealing the initiative. I guess this highlights the inherent flaws with 40k played in a competitive environment, when the game can be one before it begins with some lucky dice rolls. Thanks for posting though, great reports.


There is definitely an element of the rock, paper, scissors with Jy2 having an extreme flyer dominated list which a lot of people just dont gear up for. The inflitration warlord trait was massive in H&A and is another reason for taking a cheap inquisitor and servo skulls in lists or inflitrators of your own to push back other peoples.

A couple of things which could have been done differently imo, no guarentees they would have been game changing as I think it is a bad match up regardless.

1. deployed a vendetta on the skyshield in his back corner to start attacking the flyers turn one or at least provide another priority target. This would expose the blob to the flamer templates though.
2. sacrificed a couple of units e.g. empty chimeras by putting them in cover on his 24" deployment line to push back the inflitrators. Again not ideal as you're giving up OS mobility.

   
Made in us
Longtime Dakkanaut





Eye of Terror

We all know how it plays out...

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Made in us
Executing Exarch





McKenzie, TN

Great batreps Jy2. Thanks for always sharing these. It is nice to see the nids out for a spin.


 tyrannosaurus wrote:
I can't think what the Guard player could have done to change the situation, he lost on the warlord roll and the roll for going first, no real need to continue after that! In game 3 it was pretty much down to stealing the initiative. I guess this highlights the inherent flaws with 40k played in a competitive environment, when the game can be one before it begins with some lucky dice rolls. Thanks for posting though, great reports.

I wouldn't say that game 3 was won just because the initiative was stolen. It went from a big advantage to the SM to a small advantage to the nids. The SM player then proceeded to have awful dice while Jy2 capitalized on every mistake and played a very solid game.

The IG list was not designed for the type of mobile game that the BAO missions promote and just from looking at the set up you can tell that the IG player does not know what they are up against and how to deal with it. Infiltrating just exaggerated a complete mismatch. Just look at that skyshield landing pad tightly packed with a blobb with absolutely no speed bumps to protect his vehicles. Even without the warlord trait it would have been a beating, it just might not have been so obvious so fast.
   
Made in us
Haemonculi Flesh Apprentice






Again, I don't blame jy2 at all but there's not really much to comment on in that 4th game. It was, in fact a total seal clubbing.

Dozer summed it up nicely, "What a super lucky break," well for jy2 at least. Sucks to be at the bottom and still getting crap draws. Good for him staying positive and not letting it get him down.

Definitely more interested in the next one where I can only assume the pairings are on par.

   
Made in us
Longtime Dakkanaut





Eye of Terror

Day 2 was the down fall of the Hive Mind. They really kicked some serious arse on Day 1 though !

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Made in fr
Fresh-Faced New User







Thanks for sharing your experience. Waiting for the next battlerep.
Btw I sent you a pm for advise, have you seen?
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Looking forward to the last two games! Games 3 and 4 were brutal wins for you, but I'm guessing you hit the wall in one of the next two. Awesome play and write ups, thanks for sharing them!
   
Made in us
Fixture of Dakka





San Jose, CA

 y0disisray wrote:
Another brutal beatdown! Once I saw you had infiltrated a Hive Tyrant and Hive Crone 18" away from his army I saw how brutal that was going to be given the angle of the picture. Good job again Jim!

Yeah, Master of Ambush is just brutal with the right army against the right army. That Warlord trait needs to be nerfed or even banned. It is a potential game-changer with the right army against the right opponent.


 Dozer Blades wrote:
What a super lucky break .

I suppose it is, though I just roll with the punches.


 tyrannosaurus wrote:
I can't think what the Guard player could have done to change the situation, he lost on the warlord roll and the roll for going first, no real need to continue after that! In game 3 it was pretty much down to stealing the initiative. I guess this highlights the inherent flaws with 40k played in a competitive environment, when the game can be one before it begins with some lucky dice rolls. Thanks for posting though, great reports.

To be honest, whether he was new or a experienced, veteran gamer, I had the advantage with 1st turn and MoA. There was probably a number of things he could have done, such as to play the denial game, but he was just playing an uphill battle.


This message was edited 1 time. Last update was at 2014/08/16 22:25:03



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Fixture of Dakka





San Jose, CA

djn wrote:
 tyrannosaurus wrote:
I can't think what the Guard player could have done to change the situation, he lost on the warlord roll and the roll for going first, no real need to continue after that! In game 3 it was pretty much down to stealing the initiative. I guess this highlights the inherent flaws with 40k played in a competitive environment, when the game can be one before it begins with some lucky dice rolls. Thanks for posting though, great reports.


There is definitely an element of the rock, paper, scissors with Jy2 having an extreme flyer dominated list which a lot of people just dont gear up for. The inflitration warlord trait was massive in H&A and is another reason for taking a cheap inquisitor and servo skulls in lists or inflitrators of your own to push back other peoples.

A couple of things which could have been done differently imo, no guarentees they would have been game changing as I think it is a bad match up regardless.

1. deployed a vendetta on the skyshield in his back corner to start attacking the flyers turn one or at least provide another priority target. This would expose the blob to the flamer templates though.
2. sacrificed a couple of units e.g. empty chimeras by putting them in cover on his 24" deployment line to push back the inflitrators. Again not ideal as you're giving up OS mobility.


Good suggestions, though my opponent probably didn't have the experience to do these. Inquisitor with psyka-troke grenades, Lvl 1 psyker for Prescience and servo-skulls would have been a great ally for this type of list.


 ansacs wrote:
Great batreps Jy2. Thanks for always sharing these. It is nice to see the nids out for a spin.


 tyrannosaurus wrote:
I can't think what the Guard player could have done to change the situation, he lost on the warlord roll and the roll for going first, no real need to continue after that! In game 3 it was pretty much down to stealing the initiative. I guess this highlights the inherent flaws with 40k played in a competitive environment, when the game can be one before it begins with some lucky dice rolls. Thanks for posting though, great reports.

I wouldn't say that game 3 was won just because the initiative was stolen. It went from a big advantage to the SM to a small advantage to the nids. The SM player then proceeded to have awful dice while Jy2 capitalized on every mistake and played a very solid game.

The IG list was not designed for the type of mobile game that the BAO missions promote and just from looking at the set up you can tell that the IG player does not know what they are up against and how to deal with it. Infiltrating just exaggerated a complete mismatch. Just look at that skyshield landing pad tightly packed with a blobb with absolutely no speed bumps to protect his vehicles. Even without the warlord trait it would have been a beating, it just might not have been so obvious so fast.

Good observations. Yeah, while luck/dice did play a factor in my Game #3, it is never just about the dice. It does take some strategy - how to position your units, proper target prioritization, trying to bait your opponent, how to play to the objectives, etc. - to pull off a dominating victory against an experienced and veteran gamer. As for the AM player, I applaud him for giving the tournament scene a try even though he wasn't really ready for it. Then again, probably the reason why he wasn't down was because he just wanted to get a chance to use his army and play other people rather than to actually try to win something with his army.


 Red Corsair wrote:
Again, I don't blame jy2 at all but there's not really much to comment on in that 4th game. It was, in fact a total seal clubbing.

Dozer summed it up nicely, "What a super lucky break," well for jy2 at least. Sucks to be at the bottom and still getting crap draws. Good for him staying positive and not letting it get him down.

Definitely more interested in the next one where I can only assume the pairings are on par.

I don't disagree. This should have been more like a Game #1 matchup rather than a Game #4 matchup, but like I said, I just roll with the punches and in a tournament environment, I don't pull my punches.


 Dozer Blades wrote:
Day 2 was the down fall of the Hive Mind. They really kicked some serious arse on Day 1 though !

Yeah, bugs had an awesome Day #1. As for Day #2, I will get more into it as my games unfold.


 jackyratos wrote:
Thanks for sharing your experience. Waiting for the next battlerep.
Btw I sent you a pm for advise, have you seen?

Yeah, I saw. I will reply soon.


 RiTides wrote:
Looking forward to the last two games! Games 3 and 4 were brutal wins for you, but I'm guessing you hit the wall in one of the next two. Awesome play and write ups, thanks for sharing them!

Yeah, Games #5 and #6 were real tough and were kind of like my Game #1 in that I felt like the underdog going into those games.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Executing Exarch





McKenzie, TN

jy2 wrote:Good observations. Yeah, while luck/dice did play a factor in my Game #3, it is never just about the dice. It does take some strategy - how to position your units, proper target prioritization, trying to bait your opponent, how to play to the objectives, etc. - to pull off a dominating victory against an experienced and veteran gamer. As for the AM player, I applaud him for giving the tournament scene a try even though he wasn't really ready for it. Then again, probably the reason why he wasn't down was because he just wanted to get a chance to use his army and play other people rather than to actually try to win something with his army.

It is tough when there are no shows. The TO either has to; 1) give "wins" and not have people play who paid to play 40K in an organized forum or 2) match people up against non ideal opponents but let them play games of 40K as advertised. I personally would always want the game whether I am clubbed like a baby seal or doing the clubbing, you don't have fun playing 40K unless you "play 40K" after all. Your opponent seemed like a good sport and it speaks to their character that they persevered to the end and kept trying to make a win.
   
Made in us
Member of a Lodge? I Can't Say




OK

I just don't understand why I see on so many tournament batreps how opponents are too lazy to get out of bed and thus miss a game.

Defies logic to me how somebody could manage that.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Longtime Dakkanaut





Central Oregon

^ Booze?

   
Made in us
Fixture of Dakka





San Jose, CA

 herpguy wrote:
I just don't understand why I see on so many tournament batreps how opponents are too lazy to get out of bed and thus miss a game.

Defies logic to me how somebody could manage that.

Here is what happened.

Day #1 started at 10AM. However, Day #2 started at 9AM. My opponent didn't check the schedule and assumed that Day #2 started at the same time as Day #1. Therefore, he didn't arrive until almost 10.




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ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in nz
Tough Tyrant Guard





Auckland, NZ

 Red Corsair wrote:
They should have just given you each a by. Seems incredibly unfair the the guy in last. Not your fault though.


I'm not so sure. If I was in last place in a tournament and got the chance to play one of the top guys due to a default, I'd take it. Can learn from it, and take those lessons to do better next time . That's just how I see it though, I can see both sides

***EDIT*** Sorry team, I was catching up on thread and thought I was on last page... didn't realise there was a whole other page of discussion... sorry Couldn't find how to delete the post ***EDIT***

This message was edited 1 time. Last update was at 2014/08/18 02:11:31


Hive Fleet Ngaro 4800 points
Cult of the Red Saviour 1700 points
Zerg Infested Terrans 2300 points

P&M thread http://www.dakkadakka.com/dakkaforum/posts/list/592277.page 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

That's okay, the comment makes sense Mad. And I agree, it'd be cool to get a game in like that when stuck in last place at a tourney.
   
Made in us
Huge Hierodule





land of 10k taxes

 jy2 wrote:


Game #4 completed.





Not much of a game for your opponent.

was censored by the ministry of truth 
   
Made in us
Fixture of Dakka





San Jose, CA

Mad.. wrote:
 Red Corsair wrote:
They should have just given you each a by. Seems incredibly unfair the the guy in last. Not your fault though.


I'm not so sure. If I was in last place in a tournament and got the chance to play one of the top guys due to a default, I'd take it. Can learn from it, and take those lessons to do better next time . That's just how I see it though, I can see both sides

***EDIT*** Sorry team, I was catching up on thread and thought I was on last page... didn't realise there was a whole other page of discussion... sorry Couldn't find how to delete the post ***EDIT***

 RiTides wrote:
That's okay, the comment makes sense Mad. And I agree, it'd be cool to get a game in like that when stuck in last place at a tourney.

I couldn't agree more.

Say I was a newbie taking his army to a major GT for the very first time. And say I really wasn't familiar with the game or other armies. I wouldn't have any illusions that I would do well in the touranment. Heck, I'd probably be content to have 1 or 2 wins. However, my main goal wouldn't be to win. It'll be to get some practice with my newly done army and to experience some of the other armies which I will probably not see at my LGS. I've seen casual at my LGS. Now I get to actually experience the competitive side of hobby.


BTW, I've got some more pics of armies at the BAO.



The #1 army after Day #1, with Barbed Hierodule and Void Shield Generator.


The #2 army after Day #1. Yes, both the 1st and 2nd place army after Day #1 were bugs. #2 was running the Living Artillery formation.


A nasty seer council mechdar list.


Grey Knights with Space Marine allies. Also my Game #5 opponent.


Salamanders with Forgeworld nastiness. Also my Game #6 opponent.


Check out the big dude!


The Overall winner of the BAO, Steve Sisk and his marine bikers.


One of the rarely seen Space Wolves armies!


I believe he is running the Tau Firebase Cadre formation.


More Knights! I swear, if GK wants to sell something, all they've got to do is to slap on the moniker Knight to the name of the model somewhere and voila!


Old skool bugs!






6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in nl
Confessor Of Sins






Nice, a Brass Scorpion!

That Grey Knight+SM army .. did he get invisibility is the 1 billion question!

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Made in us
Fixture of Dakka





San Jose, CA

 Shandara wrote:
Nice, a Brass Scorpion!

That Grey Knight+SM army .. did he get invisibility is the 1 billion question!

Against me, this was what he got:

Invisibility
Gate of Infinity
Forewarning
Prescience
some other powers


Needless to say, that unit was NOT fun to play against.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in nl
Confessor Of Sins






Haha, couldn't have gotten better if he had been allowed to pick them himself.

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in gb
Water-Caste Negotiator





Nasty powers. No perfect timing for him though? He doesnt have a lot to hurt your flyers beyond the centstar.

Looking forward to the remaining games.
   
Made in us
Quick-fingered Warlord Moderatus





Ooo a Fire Raptor in that SW list, fancy schmancy

3000
4000 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Ready for game 5. Bring it.

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Fixture of Dakka





San Jose, CA


Game #5 vs Eric's Grey Knights + Ultramarines



1850 GREY KNIGHTS + SPACE MARINES



Primary:

Coteaz
Grey Knight Librarian - Lvl 3, 3x Servo-skulls, Master-crafted Daemonhammer

1x Crusader, 1x Psyker, 1x Acolyte w/Bolter - Razorback w/Psybolt Ammo (Psyback)
1x Crusader, 1x Psyker, 1x Acolyte w/Bolter - Razorback w/Psybolt Ammo (Psyback)
1x Crusader, 1x Psyker, 1x Acolyte w/Bolter - Razorback w/Psybolt Ammo (Psyback)
1x Crusader, 1x Psyker, 1x Acolyte w/Bolter - Razorback w/Psybolt Ammo (Psyback)

Nemesis Dreadknight - Heavy Incinerator, Personal Teleporter
Nemesis Dreadknight - Heavy Incinerator, Personal Teleporter

Allied Detachment:

Tigurius

5x Scouts - 1x Heavy Bolter

6x Devastator Centurions - Grav-guns + Grav-amps, 1x Omniscope

-------------------------------------------------------------------------------


Missions:


Primary Objectives: Big Guns, 4-pts


Secondary Objectives: Modified Maelstrom, 3-pts

1. Hold Your Objective 1.
2. Hold Your Objective 2.
3. Hold Your Opponent's Objective 1.
4. Hold Your Opponent's Objective 2.
5. Destroy an enemy unit.
6. Destroy an enemy unit.


Tertiary Objectives: First Blood, Linebreaker, Slay the Warlord, 1-pt each


Deployment: Vanguard Strike


1st Turn: Space Marines


-------------------------------------------------------------------------------


PRE-GAME THOUGHTS:

Wow! Another marine player with an alpha-strike army who is going 1st. No wonder why all my marine opponents were so tough (except for the one where I stole the initiative ). They all have the potential to get First Blood and Warlord at the same time while potentially crippling my army.

My opponent's deathstar - his centurionstar - is particularly devastating with Gate of Infinity and Invisibility. I have played against the centurionstar before and I actually know what to expect. However, the million-dollar question is what can I do about it? The answer? Nothing. They will get their points/kills. The only thing really that I can do is to just ignore his deathstar and to try to deal with the rest of his army. My opponent has got all the right powers for his centurionstar. The only power that he didn't get - and this is the only thing that gives me a fighting chance - is Perfect Timing. Thank goodness he didn't get Perfect Timing and that I got Stealth in Ruins as my Warlord Trait. This way, he could probably only take out 1 FMC a turn, which will still suck for me, but it could have been worse. In any case, I'm not looking forward to this battle. It's going to be one tough battle for me. I just don't have the tools to take out his deathstar. However, what I do have are the tools to take out the rest of his army. After that, I just need to pray that my FMC's can survive long enough to grab the objectives in the end.


-------------------------------------------------------------------------------


DEPLOYMENT:

Warlord Traits:

Tyranids - Move Through Cover & Stealth in Ruins

Space Marines - Counter-attack


Psychic Powers:

Flyrant #1 (Forgeworld, Warlord) - Onslaught, Psychic Scream, Dominion
Flyrant #2 - Psychic Scream, Warp Blast, Dominion
Flyrant #3 - Catalyst, Horror, Dominion

Zoanthrope - Paroxysm, Warp Blast, Dominion


GK/Marine Psychic Powers:

Gate of Infinity
Invisibility
Forewarning
Prescience
Enfeeble
Warp Speed
Foreboding
Precognition



GK deployment. Scouts will outflank.


Tyranid deployment. Mawloc, rippers and 1 unit of gargoyles will deepstrike in.

I try to seize but fail.


-------------------------------------------------------------------------------


Grey Knights 1

Spoiler:
Maelstrom Objectives:

Tyranids:

2. Hold Your Objective 2.
5. Destroy an enemy unit.

Grey Knights:

1. Hold Your Objective 1.
3. Hold Your Opponent's Objective 1.



Both dreads shunt forwards.


Troops move around. 1 unit disembarks.


The centstar (Centurions with all the characters in it) then use Gate to teleport, scattering only D6" due to the servo-skulls.

BTW, if I don't mention it, assume they successfully cast all of their psychic powers.


Both dreadknights go after 1 unit of gargoyles and kill 8.


Despite 2+ cover in ruins, the centstar downs my Warlord for First Blood.


They also shoot down another 5 gargoyles with split-fire.




Tyranids 1

Spoiler:


My bugs take off. They leave the "nest".

My strategy is simple. There is no way I can take on the centstar when buffed up like that. Therefore, I am not even going to try. Instead, I am going after his troops....


....starting with these guys.

By the ways, I messed up big here. I jumped the gun and forgot all about my Psychic Phase!


Shooting is horrible as I only manage to cause 1 glance on each of the rhinos and to take out only 1 cultist.

I did, however, manage to take out another rhino elsewhere with my other flyrant. Along with my bastion/zoan on Objective #2, I get both of my Maelstrom objectives.

Eric also gets both Maelstrom objectives with his centstar on 1 objective and his troops on the other.

Maelstrom VP's - GK: 2, Tyranids: 2





Grey Knights 2

Spoiler:
Maelstrom Objectives:

Tyranids:

3. Hold Your Opponent's Objective 1.
4. Hold Your Opponent's Objective 2.

Grey Knights:

5. Destroy an enemy unit.
6. Destroy an enemy unit.



The centstar teleports (via Gate of Infinity) once again. I believe this turn, they fail to cast Prescience.

They shoot and wounds 2 of my Fast Attack FMC's (with Split-fire), but without Prescience, are not able to bring any down.


Dreadknights goes after the bastion and biovores. Incinerators kill off the gargoyles and cause 1W to my biovores.

His dread then assaults and wrecks my bastion, killing the venomthrope inside.


The other dread then assaults and finishes off the biovores, thus giving him 1 Heavy Support point.




Tyranids 2

Spoiler:


1 unit of rippers come in onto my Objective #2.


The other one comes in near my opponent's Objective #2. However, they scatter out slightly.


Mawloc also comes in but scatters and only hits about 3 guys. Thanks to 4++ from Forewarning, I only manage to take out 1 centurion and to put 1W on another (via Look-Out-Sirs from his sergeant).


The mawloc then scatters and my opponent places him in the very center of the board.


Finally, gargoyles come in as well.


Hive crone (or perhaps harpy) goes after the henchmen.


Flyrants continue to go after his troops.

I don't know what the hello was wrong with me, but I forget my Psychic Phase for the 2nd straight turn in a row!!!


I take out both rhinos and the unit of 2 henchmen.


Finally, I take out his very last rhino as well as the unit of henchmen on top of the terrain. Rippers run.

This turn, I get Objective #2 for 1 Maelstrom VP. Eric, on the other hand, gets both as he wipes out my gargoyles, venomthrope and biovores.

Maelstrom VP's - GK: 4, Tyranids: 3





Grey Knights 3

Spoiler:
Maelstrom Objectives:

Tyranids:

2. Hold Your Objective 2.
5. Destroy an enemy unit.

Grey Knights:

1. Hold Your Objective 1.
2. Hold Your Objective 2.



The centstar goes after my mawloc and his dread go after some gargoyles.


The other dread goes after my rippers.


This turn, his centstar perils twice while trying to cast his powers.


They then shoot down my hive crone.


It is a feint. I thought his dreadknight was going for my gargoyles, but he actually assaults my mawloc instead.


The other dread then assaults my zoan.


His dread then force weapons my mawloc to death.

Fortunately for me, my zoan survives.




Tyranids 3

Spoiler:


Gargoyles respawn and come in to claim my Objective #1.


I reaallllly want to take out his troops.

More importantly, I finally remember about my Psychic phase. For that, FNP for everyone!


I then wipe out all of his troops.


Gargoyles and rippers assault and finish off the last of his henchmen squads.


Finally, the dreadknight finishes off my zoan.

Despite my massive f*ckup the first 2 turns, I am actually in a decent position to take this game. I have managed to take out all 9 of my opponent's ObSec troop units. He's only got his deathstar and 2 dreadknights remaining.

I also get both of my Maelstrom objectives this turn, killing several units and holding Objective #2, and manage to deny my opponent any Maelstrom points this turn as well when my respawning gargoyles came back in to contest his dreadknight.

Maelstrom VP's - GK: 4, Tyranids: 5





Grey Knights 4

Spoiler:
Maelstrom Objectives:

Tyranids:

3. Hold Your Opponent's Objective 1.
6. Destroy an enemy unit.

Grey Knights:

2. Hold Your Objective 2.
3. Hold Your Opponent's Objective 1.



The centstar goes after my flying beasties. Another of his psykers take another wound to Perils.


Dreadknight goes after the rippers.


The other dreadknight goes after the gargoyles, though if he shoots them, he will probably take himself out of assault range.


Fried bugs, anyone?


Incinerator takes out 4 gargoyles, thus taking assault out of the equation.


The centstar claims another FMC. That's 3 in 4 turns that they've taken out so far.




Tyranids 4

Spoiler:


Harpy lands on the roof in preparation for the "end game".


Flyrants land on the ruins and prepare for the "end game" as well. I put FNP on both.


Gargoyles get away from the approaching dreadknight.


The other unit of gargoyles hide.

Shooting fails to do any damage at all against an Invisible unit of T5 2+ models.

This turn, we both get only 1 Maelstrom objective. I have Objective #1 with my rippers and my opponent has Objective #2 with his dreadknight.

Maelstrom VP's - GK: 5, Tyranids: 6





Grey Knights 5

Spoiler:
Maelstrom Objectives:

Tyranids:

2. Hold Your Objective 2.
6. Destroy an enemy unit.

Grey Knights:

2. Hold Your Objective 2.
3. Hold Your Opponent's Objective 1.



The centstar continues to advance.


Dreadknight....just stays on the objective for a Maelstrom point (and in case if the game ends).


Tigurius dies to Perils! Too bad he isn't the Warlord.


Dreadknight kills off my other unit of rippers to take sole control of his Objective #1.


Censtar fires at my harpy (without FNP) but I am saved by my Warlord trait, which gives my units Stealth in ruins. The harpy survives with 2W remaining.


I believe the centstar split-fires (or perhaps the dreadknight has range with his incinerator?). In any case, he is only able to kill 1 of 2 gargoyles (due to how I positioned them) but it doesn't matter. Without synapse, the gargoyle would run off the table anyways.

So after 5, my opponent is able to grab only 2 objectives (both with his dreadknights).




Tyranids 5

Spoiler:

I can still do it.


My gargoyles jump back onto his Objective #1 to claim it over his dreadknight. Haha...ObSec rocks!


Flyrant flies to provide synapse for the gargoyles. Harpy glides onto Objective #1.


Well, he actually has to run to make it there.


Finally, my other flyrant swoops forwards to my other objective.


This turn, in my bid to grab all of the objectives, I don't get any Maelstrom points. Eric gets 1 for holding Objective #2.

Maelstrom VP's - GK: 6, Tyranids: 6



However, I am currently winning the Primary with 2 objectives (gargoyles, harpy) to his 1 (dreadknight). So if the game ends, I will take it.


My opponent then rolls to see if the game ends and.....




.....to be concluded after dinner.





Grey Knights 6

Spoiler:
Maelstrom Objectives:

Tyranids:

1. Hold Your Objective 1.
2. Hold Your Objective 2.

Grey Knights:

2. Hold Your Objective 2.
5. Destroy an enemy unit.


....the show must go on! (Curse you, dice gods! *** shakes my fist at them ***)


Oh....he's f*cked!


Well....at least his centstar doesn't have the objective.


Dread takes out my gargoyles on his objective.


So currently, Eric's got 2 objectives with his knights. I only have 2 models left on the table - my 2 flyrants. Even if I grab 2 objectives with them, he's still got me beat on Big Guns due to the fact that he killed both of my heavy supports (mawloc + biovores). Moreover, there is less than 5 minutes left, so he extends his hand to shake mine, thinking that he's won. I then told him to hold on, "let's play it through."




Tyranids 6

Spoiler:


To my opponent's complete horror, my gargoyles come back in. He totally forgot about that!


Flyrant goes into gliding mode to pick up the objective.


Other flyrant goes into gliding mode to pick up another objective.


Finally, my gargoyles run to contest the objective his dreadknight is on. Actually, not only do they contest it, they actually take it due to being ObSec!


With that, I take both of my Maelstrom objectives (Objective #1 and #2) whereas my opponent only gets 1 (kills my harpy).

Maelstrom VP's - GK: 7, Tyranids: 8



I am also winning on the Primary 3 objectives to just 1 for my opponent.


At this point, there is only about 1 minute left. We could have very easily ended it on this turn, but that just isn't my style. So I roll to see if the game continues.....






Grey Knights 7

Spoiler:

NOOOOOOO!!!!!!!!


The centstar shoots down my flyrant on the ground and goes to grab the objective.

With that, I can't win Primary. Now we've both got 2 objectives. However, my opponent takes the Primary due to killing 2 of my Heavy Supports.


I actually beat him by 1 on the Secondary Maelstrom objectives 9-8 (we both get 1 this turn).


Eric also gets First Blood, Warlord and Linebreaker for a 7-3 Grey Knight victory.





Crushing Victory for the Grey Knights!!!





Tyranids 7

Spoiler:
I grab an Objective to win the Secondary Maelstrom mission.

Otherwise, game ended last turn.




-------------------------------------------------------------------------------


POST-GAME THOUGHTS:

Spoiler:

NNNOOOOOOO!!!! This game was mine! Despite getting thoroughly shellacked by my opponent's deathstar, I actually had control of the game the entire time. Had the game ended on Turn 5, I would have came out with a minor victory. Had it ended on Turn 6, I would have won with a crushing victory. But then it went on to 7!!! Now I know how Reece must have felt like when I played against his Tyranids in a tournament a long time ago. Despite me dominating the matchup, he actually had control of the game and would have won had the game ended on 5 or 6. But it continued onto 7 to give me the victory.

I really don't have anyone to blame but myself for my loss. Forgetting 2 psychic phases was absolutely a factor in this game. At the very least, time would have ran out on Turn 6 (and perhaps even by Turn 5) and we wouldn't have been able to make it to Turn 7, not to mention I might have saved a MC or 2 had I cast my powers properly. It just goes to show that you need to make sure you do everything properly and to not get ahead of yourself. I was just too focused on my strategy on how to play the game and planning out my next moves that I just brain-farted and forgot about some of the details, like casting my psychic powers.

I admit, this was a tough loss. I played through what I felt was a bad matchup for me. I actually felt that I played a solid game tactically and put myself in a position to win the game, both on Turns 5 and 6. However, the damn dice....it just wouldn't go my way on 5 and 6 insofar as the roll for the game to end. That and my psychic faux pas led to an especially disappointing loss for me. If only I had been able to win this one, I could have potentially been playing Steve Sisk for the championship. And if I were to play Steve, I'm actually fairly confident that I could have beaten his biker marines. I might have even been able to win it all! At the very least, I would have been playing for a Top 4 slot and would have secured the Best Tyranid player award (both Geoff and the other Tyranid player lost this round as well). Sigh.....

Coming up next....Drop Pod Forgeworld Salamanders!





This message was edited 11 times. Last update was at 2014/08/25 18:56:16



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut





Central Oregon

Should be interesting.

   
Made in ca
Fresh-Faced New User




As a Grey Knight player who has been playing a similar build I am interested in seeing this report. In the end though I think you have too many fliers for him to deal with so I am predicting a JY2 victory. Thanks for the great posts and congrats on makings Team0Comp.
   
Made in us
The Hive Mind





I'm primarily curious about your deployment... that's what always challenges me against alpha strike lists like his.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
 
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