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Stern guarantees Sanctuary (2++ invuls). Draigo gives you gate so you can hide the first turn anywhere on the table and out of LoS if you don't get first turn so you can gate to where you need to be, spread out, and make people sad. Unit size + speed equals massive turn 2 assault
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016)
Deployment = hide & huddle
T1: Cast Sanctuary, Cast Gate, Gate to best location for multiple charges, run to spread out
T2: Weather shooting (either bottom of 1 or top of 2). Move everything but the IC's 12" while maintaining coherency, Cast Sanctuary, Charge everything!
Remember that because of gate you're not slowing down your normal move by being force to move turn 1 and remain in coherency with a walking model. You're gating. And turn 2 you're close enough that spreading out a foot in each direction with 1 model back to maintain coherency isn't slowing you down.
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016)
Movement is on a per model basis, with the number of cyber wolves in the unit you can easily snake back to the slower characters while still moving full speed.
People who stopped buying GW but wont stop bitching about it are the vegans of warhammer
TheCadreofFi'rios wrote: Is Draigo's deathstar still good? Did it get a nerf or buff in the new codex? How many guys in the squad can you have now? Why is he a lord of war now?
The Deathstar is still good. In fact it received a buff with cheaper Apothecary and Draigo always having Gate power. Plus a ML3 Librarian is cheaper for rolling more buff spells.
The only problems are that Draigo doesn't make Paladins troops choices and Draigo is a Lord of War so if you're playing a tournament that doesn't allow Lords of War then no Draigo. I think most TOs are starting to convert to using Lords of War now though with the new codexes throwing characters like Draigo into that category.
EDIT: Well I guess I should read other people's responses. Looks like all the bases are covered.
This message was edited 1 time. Last update was at 2014/08/25 16:46:26
I had a game yesterday against Tau at 1850, ran a Draigowing with stern, only could fit 3 psycannons in and all the pallies had swords. 3 dreadknights and 2 naked strikes were the rest of the list.
He ran a couple fire warrior squads, farsight with a buffmander+2 suits, a devilfish, 3 pathfinder squads along with 4 broadsides and 3 riptides (2 ion 1 burst cannon). Hammer and anvil, scouring.
Turn 1 I gated into his deployment zone, the DKs shunted. I was able to work my way across his deployment zone with the DKs and box him in over the rest of the game. The Draigo unit was almost invincible, I was able to get Sanctuary off every time, and tanking on a 2++ was solid. At 2K I would upgrade the paladins weapons and run an allied inquisitor for prescience. Sanctuary on the DKs was also a huge boost.
Hope is the first step on the road to disappointment.
Lurker wrote: I'm not sure if it is a straight buff. I think the loss of Initiative 6 hurts a bit...
I6 was just overkill and OP as hell. Maybe if it was only on the charge like a power lance. But I much prefer +1s, especially for only 2 pts and with hammerhand lets you threaten most MCs and pretty much any vehicle but land raiders and AV13 walkers.
GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants"
So just got my first game against the nids... it was a decent test. We ran Mission 2 from the BAO Missions.
I ran 2 Librarians, 2 (5)Terminator squads with psycannon, 1 (5) Interceptor Squad with incinerator, 2 StormRavens, and 3 Dreadknights... 2 with flamer and psycannon and on with flamer and psilencer
Nids
2 Hive Tyrants, 2 Crones, 2 units ripper swarms, Carnifex, Malenthrope, dimoncari (sp) and Living artillery
The psylincer took out 2 MC through Force, which was awesome... I was able to deny almost every power he tried to cast. The only models left on the board was one ripper swarm, biovores, 2 hive tyrants, and 1 crone by end of the game... GK had 1 Dreadknight, 1 librarian, 1 (4) termie squad, and interceptors...
It was a good test. I feel pretty confident in bringing a Gatling psylincer! It has a good opportunity of destroying multi wound targets!
Anyone else having good experience with different units?
In the name of the Emperor I will smite you with my Fu**, GW took that away too!
azactaylor wrote: So just got my first game against the nids... it was a decent test. We ran Mission 2 from the BAO Missions.
I ran 2 Librarians, 2 (5)Terminator squads with psycannon, 1 (5) Interceptor Squad with incinerator, 2 StormRavens, and 3 Dreadknights... 2 with flamer and psycannon and on with flamer and psilencer
Nids
2 Hive Tyrants, 2 Crones, 2 units ripper swarms, Carnifex, Malenthrope, dimoncari (sp) and Living artillery
The psylincer took out 2 MC through Force, which was awesome... I was able to deny almost every power he tried to cast. The only models left on the board was one ripper swarm, biovores, 2 hive tyrants, and 1 crone by end of the game... GK had 1 Dreadknight, 1 librarian, 1 (4) termie squad, and interceptors...
It was a good test. I feel pretty confident in bringing a Gatling psylincer! It has a good opportunity of destroying multi wound targets!
Anyone else having good experience with different units?
So that Gatling Psilencer was working out for you? I was thinking of bringing my two NDK's each with sword, psycannon, then one with the psilencer and one with the incinerator.
I really like the new codex. After having a chance to read it properly, I'm liking some of the cheaper units, especially a level 3 Librarian with the potential of having 5 (6 including the primaris) of the Sanctic daemonolgy powers.
azactaylor wrote: So just got my first game against the nids... it was a decent test. We ran Mission 2 from the BAO Missions.
I ran 2 Librarians, 2 (5)Terminator squads with psycannon, 1 (5) Interceptor Squad with incinerator, 2 StormRavens, and 3 Dreadknights... 2 with flamer and psycannon and on with flamer and psilencer
Nids
2 Hive Tyrants, 2 Crones, 2 units ripper swarms, Carnifex, Malenthrope, dimoncari (sp) and Living artillery
The psylincer took out 2 MC through Force, which was awesome... I was able to deny almost every power he tried to cast. The only models left on the board was one ripper swarm, biovores, 2 hive tyrants, and 1 crone by end of the game... GK had 1 Dreadknight, 1 librarian, 1 (4) termie squad, and interceptors...
It was a good test. I feel pretty confident in bringing a Gatling psylincer! It has a good opportunity of destroying multi wound targets!
Anyone else having good experience with different units?
So that Gatling Psilencer was working out for you? I was thinking of bringing my two NDK's each with sword, psycannon, then one with the psilencer and one with the incinerator.
I still think too much luck is required to kill MCs with a psilencer. A T6, 3+ save MC needs 27 psilencer shots (18 hits, 3 wounds, one failed save) to score one unsaved wound. And, of course, the psilencer can't even hurt T8+ targets.
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks
azactaylor wrote: So just got my first game against the nids... it was a decent test. We ran Mission 2 from the BAO Missions.
I ran 2 Librarians, 2 (5)Terminator squads with psycannon, 1 (5) Interceptor Squad with incinerator, 2 StormRavens, and 3 Dreadknights... 2 with flamer and psycannon and on with flamer and psilencer
Nids
2 Hive Tyrants, 2 Crones, 2 units ripper swarms, Carnifex, Malenthrope, dimoncari (sp) and Living artillery
The psylincer took out 2 MC through Force, which was awesome... I was able to deny almost every power he tried to cast. The only models left on the board was one ripper swarm, biovores, 2 hive tyrants, and 1 crone by end of the game... GK had 1 Dreadknight, 1 librarian, 1 (4) termie squad, and interceptors...
It was a good test. I feel pretty confident in bringing a Gatling psylincer! It has a good opportunity of destroying multi wound targets!
Anyone else having good experience with different units?
So that Gatling Psilencer was working out for you? I was thinking of bringing my two NDK's each with sword, psycannon, then one with the psilencer and one with the incinerator.
I still think too much luck is required to kill MCs with a psilencer. A T6, 3+ save MC needs 27 psilencer shots (18 hits, 3 wounds, one failed save) to score one unsaved wound. And, of course, the psilencer can't even hurt T8+ targets.
Math is nice and all, but averages rarely happen in real life. With a Dice rolling game
This message was edited 1 time. Last update was at 2014/08/27 23:39:22
azactaylor wrote: So just got my first game against the nids... it was a decent test. We ran Mission 2 from the BAO Missions.
I ran 2 Librarians, 2 (5)Terminator squads with psycannon, 1 (5) Interceptor Squad with incinerator, 2 StormRavens, and 3 Dreadknights... 2 with flamer and psycannon and on with flamer and psilencer
Nids
2 Hive Tyrants, 2 Crones, 2 units ripper swarms, Carnifex, Malenthrope, dimoncari (sp) and Living artillery
The psylincer took out 2 MC through Force, which was awesome... I was able to deny almost every power he tried to cast. The only models left on the board was one ripper swarm, biovores, 2 hive tyrants, and 1 crone by end of the game... GK had 1 Dreadknight, 1 librarian, 1 (4) termie squad, and interceptors...
It was a good test. I feel pretty confident in bringing a Gatling psylincer! It has a good opportunity of destroying multi wound targets!
Anyone else having good experience with different units?
Averages happen to me all the time. I can expect exactly the dice outcome correctly half the time, which is pretty good.
So that Gatling Psilencer was working out for you? I was thinking of bringing my two NDK's each with sword, psycannon, then one with the psilencer and one with the incinerator.
I still think too much luck is required to kill MCs with a psilencer. A T6, 3+ save MC needs 27 psilencer shots (18 hits, 3 wounds, one failed save) to score one unsaved wound. And, of course, the psilencer can't even hurt T8+ targets.
Math is nice and all, but averages rarely happen in real life. With a Dice rolling game
I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine.
azactaylor wrote: So just got my first game against the nids... it was a decent test. We ran Mission 2 from the BAO Missions.
I ran 2 Librarians, 2 (5)Terminator squads with psycannon, 1 (5) Interceptor Squad with incinerator, 2 StormRavens, and 3 Dreadknights... 2 with flamer and psycannon and on with flamer and psilencer
Nids
2 Hive Tyrants, 2 Crones, 2 units ripper swarms, Carnifex, Malenthrope, dimoncari (sp) and Living artillery
The psylincer took out 2 MC through Force, which was awesome... I was able to deny almost every power he tried to cast. The only models left on the board was one ripper swarm, biovores, 2 hive tyrants, and 1 crone by end of the game... GK had 1 Dreadknight, 1 librarian, 1 (4) termie squad, and interceptors...
It was a good test. I feel pretty confident in bringing a Gatling psylincer! It has a good opportunity of destroying multi wound targets!
Anyone else having good experience with different units?
So that Gatling Psilencer was working out for you? I was thinking of bringing my two NDK's each with sword, psycannon, then one with the psilencer and one with the incinerator.
I still think too much luck is required to kill MCs with a psilencer. A T6, 3+ save MC needs 27 psilencer shots (18 hits, 3 wounds, one failed save) to score one unsaved wound. And, of course, the psilencer can't even hurt T8+ targets.
Math is nice and all, but averages rarely happen in real life. With a Dice rolling game
As I said, "too much luck is required." Get a bit of even marginally bad luck and you won't score a single wound all game with a psilencer against a T6 MC. I would still rather go with the more consistently reliable psycannon. At least it can also kill vehicles and higher toughness targets.
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks
If the incinerator and psycannon weren't so good, or if you knew for certain you would be facing a lot of ogryns / paladins / etc then maybe, but for anything approaching a competitive build you'd rather have the other two.
obsidiankatana wrote: Averages by definition happen in real life. On average. Over large pools of games. That's how they're determined. Math isn't subjective.
Over large pools of games is key, they dont happen over the course of one or two games, which is what people usually play.
Not that I disagree that the incinerator or psycannon arent better choices
This message was edited 1 time. Last update was at 2014/08/28 00:56:03