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![[Post New]](/s/i/i.gif) 2014/09/23 00:39:32
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Fresh-Faced New User
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Thud wrote:BakAG wrote: Desubot wrote:Demolisher and stuff says hi
Im glad i started taking those
also will get punked by grav cents pretty quickly.
well unless invisibility goes off. (they got telepathy right?)
Well the list used also has 5 drop pod assault marines with 3 meltas and 2 10 tacticals w melta combi melta.
If your demolisher survives this you might have a chance... but i doubt it. In one of the 2 battle reports the one vs eldar
even 5 wavesherpents crumbled. Anyway that is their fb page: https://www.facebook.com/TeamSGVideos?pnref=lhc
and you can find the review they did and the battle reports they did for the BA on the past broadcast on their twich channel: http://www.twitch.tv/sgvideo.
Ps Mr Jesse Newton said he already won a tournament with that list so...
That's not the list he won a tournament with. Also, it was a Highlander tournament and he had two Imperial Knights...
Yes thats true, he even said that his SG did more work killing things than both knights, the list shown is what was used in against eldar and deamons.
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![[Post New]](/s/i/i.gif) 2014/12/21 00:05:53
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Regular Dakkanaut
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Anyone have a suggestion for a good general loadout for the stern guard combi-weapons in the archangles sanguine wing formation?
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![[Post New]](/s/i/i.gif) 2014/12/21 00:07:05
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Prophetic Blood Angel Librarian
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Guys have you thought about the libby dread podding for a T1 assault? IF we can assault from the pod, then ANY MC or squad of MCs is paste! An average of 6 attacks on the charge with quickening. Striking at I5, WS5, st10. That means usually hitting first, on a 3+, wounding on a 2+ force attacks. Thats 3 dead carnifex right there!
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![[Post New]](/s/i/i.gif) 2014/12/21 01:44:39
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Been Around the Block
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akwing00 wrote:Anyone have a suggestion for a good general loadout for the stern guard combi-weapons in the archangles sanguine wing formation?
For Vanguard I am doing 8 Swords 2 Axes. Each Vanguard squad will be combat squaded resulting in 4 units of 5 with 4 swords and 1 axe.
For Sternguard I was thinking 5 combi plasma, 5 combi melta. I am not sure exactly how these squads should be combat squaded yet.
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![[Post New]](/s/i/i.gif) 2014/12/21 02:02:07
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Stalwart Veteran Guard Sergeant
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Poly Ranger wrote:Guys have you thought about the libby dread podding for a T1 assault? IF we can assault from the pod, then ANY MC or squad of MCs is paste! An average of 6 attacks on the charge with quickening. Striking at I5, WS5, st10. That means usually hitting first, on a 3+, wounding on a 2+ force attacks. Thats 3 dead carnifex right there!
I dont see anything in the Codex or Exterminatus that allows assault from deep strike. Lots of reserve rerolls, a run + shoot the same turn as DS, and a turn 1 DS.
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![[Post New]](/s/i/i.gif) 2014/12/21 02:17:13
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Road-Raging Blood Angel Biker
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sand.zzz wrote:Poly Ranger wrote:Guys have you thought about the libby dread podding for a T1 assault? IF we can assault from the pod, then ANY MC or squad of MCs is paste! An average of 6 attacks on the charge with quickening. Striking at I5, WS5, st10. That means usually hitting first, on a 3+, wounding on a 2+ force attacks. Thats 3 dead carnifex right there!
I dont see anything in the Codex or Exterminatus that allows assault from deep strike. Lots of reserve rerolls, a run + shoot the same turn as DS, and a turn 1 DS.
It is a White Dwarf Exclusive formation in #47 Page
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Some Must Be Told. Others Must Be Shown.
Blood Angels- 15000
Dark Angels-7800
Sisters of Battle- 5000
Space Wolves- 5000 |
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![[Post New]](/s/i/i.gif) 2014/12/21 02:17:51
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Huge Hierodule
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The assault from deep strike formation is in white dwarf
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/12/21 02:37:55
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Prophetic Blood Angel Librarian
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sand.zzz wrote:Poly Ranger wrote:Guys have you thought about the libby dread podding for a T1 assault? IF we can assault from the pod, then ANY MC or squad of MCs is paste! An average of 6 attacks on the charge with quickening. Striking at I5, WS5, st10. That means usually hitting first, on a 3+, wounding on a 2+ force attacks. Thats 3 dead carnifex right there!
I dont see anything in the Codex or Exterminatus that allows assault from deep strike. Lots of reserve rerolls, a run + shoot the same turn as DS, and a turn 1 DS.
Go back a few pages in the thread. Everyone has been discussing it. It is a formation with 3 ravens which start rolling for arrival turn 1 with a 3+ reroll. Any BA unit arriving via deepstrike within 12" of 2 locator beacons from this formation can assault from deepstrike. Automatically Appended Next Post: The debate is to whether this applies to units arriving via drop pod.
When the SW codex was released there was discussion as to whether LotD could use drop pods as they are required to deploy via deepstrike. The issue was whether people interpreted the drop pod arriving via deepstrike and there happening to be a unit inside it or whether both arrived deepstrike. The conclusion of that discussion (of which there wasn't a final one) would set precedence for this it would seem.
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This message was edited 1 time. Last update was at 2014/12/21 02:41:31
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![[Post New]](/s/i/i.gif) 2014/12/21 02:47:17
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Loyal Necron Lychguard
Netherlands
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Well, not really sure.
In my opinion the content of the Drop Pod does not Deep Strike itself.
But I'm also of the opinion that the Formation cares about where it came from ( DS-reserve) and not how it came from there.
PS. http://www.dakkadakka.com/dakkaforum/posts/list/627370.page
That's the thread with the discussion.
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This message was edited 1 time. Last update was at 2014/12/21 02:47:33
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![[Post New]](/s/i/i.gif) 2014/12/21 02:49:51
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Prophetic Blood Angel Librarian
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I would tend to agree that it intended for teleporting and jump packs only. Even then it's pretty awesome.
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![[Post New]](/s/i/i.gif) 2014/12/21 03:37:20
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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Poly Ranger wrote:I would tend to agree that it intended for teleporting and jump packs only. Even then it's pretty awesome.
Even though it specifically mentions "drop" in the description?
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2014/12/21 03:50:00
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Prophetic Blood Angel Librarian
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To tell you the truth, as soon as I heard about this formation, I went on BL website and downloaded the last 3 WDs to make sure I got the right one. Turns out that they don't have an e-version of it yet (as of yesterday), so a complete waste of 7 odd quid (WD #46 is pretty good but the other 2 are the usial catalogues). So I was unaware of the actual description :-p. Now you say that though...
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![[Post New]](/s/i/i.gif) 2015/07/21 04:00:24
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Homicidal Veteran Blood Angel Assault Marine
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So i did play a game today vs an imperial fists sentinels of terra list and pretty much tabled him. Sanguinary guard made their points back, death company didnt (though getting shield of sanguinius off 2 turns in a row was great) but did soak a TON of firepower. The libby isnt the best HQ ive ever played with, but hes certainly strong. The priest is, well, phenomenal.
Surprisingly the work horses of the day were my 2 assault marine squads. Losing fnp hurts, but being str5 init5 on the charge and rapidly deploying melta guns to the field was definitely a huge boon.
Oh, and cassor the damned was a boss.
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5,000
:cficon: 1,500 |
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![[Post New]](/s/i/i.gif) 2014/12/21 04:05:53
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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th3maninblak wrote:So i did play a game today vs an imperial fists sentinels of terra list and pretty much tabled him. Sanguinary guard made their points back, death company didnt (though getting shield of sanguinius off 2 turns in a row was great) but did soak a TON of firepower. The libby isnt the best HQ ive ever played with, but hes certainly strong. The priest is, well, phenomenal.
Surprisingly the work horses of the day were my 2 assault marine squads. Losing fnp hurts, but being str5 init5 on the charge and rapidly deploying melta guns to the field was definitely a huge boon.
Oh, and cassor the damned was a boss.
So far, my only game where I used Cassor, he dropped in and got into melee unwounded with a riptide. He then failed to wound the riptide, and the riptide exploded him with one smash.
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2014/12/21 05:22:41
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Been Around the Block
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Based on how the rules are written, the Spearhead formation allows units in Drop Pods to assault the turn they come in.
Do I believe this is what GW meant?
Nah, I think the formation was designed for Jump units and Terminator units.
Do I think GW will FAQ it?
Ofcourse, but I feel they will allow units from Drop Pods to deep strike the same turn because it will allow them to sell more drop pods  . As a BA player I've already bought 3 for my ASM Melta units, and my Tac HF units, but I may need more >.<.
In competitive play (1850 pts) I don't think we will see this formation. It costs at least 1020 + Tac upgrades = ~1100 points. That leaves you 750 points to spend on HQ / Troop Tax / Assault Killy units.
In the end I feel it will force most armies to invest in more AA units, or more Interceptor.
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![[Post New]](/s/i/i.gif) 2014/12/22 01:15:03
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Regular Dakkanaut
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Anyone planning on fielding Sternguard Vets with their BA army?
Is a 5-man squad with 3 combi-plasma and 2 combi-melta in a drop pod worth the points?
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![[Post New]](/s/i/i.gif) 0005/02/22 01:49:57
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Grim Rune Priest in the Eye of the Storm
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BaronVonSnakPak wrote:Anyone planning on fielding Sternguard Vets with their BA army?
Is a 5-man squad with 3 combi-plasma and 2 combi-melta in a drop pod worth the points?
I find them worth it, though I usually don't both with Melta [I have bad luck with Melta] I just stick with Plasma.
The formation with the One Sternguard with free Combies is going to become my Go to one I build two new Vanguard Vets. That sound in the background it my wallet as I look for Spartan Helms and Shields.
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![[Post New]](/s/i/i.gif) 2014/12/22 02:21:43
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Regular Dakkanaut
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Anpu42 wrote:BaronVonSnakPak wrote:Anyone planning on fielding Sternguard Vets with their BA army?
Is a 5-man squad with 3 combi-plasma and 2 combi-melta in a drop pod worth the points?
I find them worth it, though I usually don't both with Melta [I have bad luck with Melta] I just stick with Plasma.
The formation with the One Sternguard with free Combies is going to become my Go to one I build two new Vanguard Vets. That sound in the background it my wallet as I look for Spartan Helms and Shields.
Cool, I'll just proxy the melta as plasma. Do people ever use a heavy weapon in a Stern squad? The ammo options from combi weapons always seemed a better option to me.
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![[Post New]](/s/i/i.gif) 2014/12/22 02:27:47
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Grim Rune Priest in the Eye of the Storm
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BaronVonSnakPak wrote: Anpu42 wrote:BaronVonSnakPak wrote:Anyone planning on fielding Sternguard Vets with their BA army?
Is a 5-man squad with 3 combi-plasma and 2 combi-melta in a drop pod worth the points?
I find them worth it, though I usually don't both with Melta [I have bad luck with Melta] I just stick with Plasma.
The formation with the One Sternguard with free Combies is going to become my Go to one I build two new Vanguard Vets. That sound in the background it my wallet as I look for Spartan Helms and Shields.
Cool, I'll just proxy the melta as plasma. Do people ever use a heavy weapon in a Stern squad? The ammo options from combi weapons always seemed a better option to me.
The only Heavy weapon I would conceder myself are Heavy Bolters with Imperial Fist Chapter Tactics to offset the Snap Shot Issue.
To me Sternguard are to be a Mobile Force.
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![[Post New]](/s/i/i.gif) 2014/12/22 03:11:58
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Jealous that Horus is Warmaster
Tampa, Florida
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I was considering Heavy Flamers and Combi-meltas as a bodyguard for Mephy or Dante....
Gotta love that Assault Heavy Flamer.
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Rule #1 is Look Cool.
Rule #2 is Do Cool S*%* Even If It's Tactically Inadvisable
Winning is something like Rule #17.
-The Shrike
Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."
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![[Post New]](/s/i/i.gif) 2014/12/22 19:05:32
Subject: Re:Adeptus Astartes Blood Angels 7E Tactics
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Annoyed Blood Angel Devastator
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So long...
could be useful a little recap about formations and detachments?
useful for who does'nt whanna read 14 pages just to know wich supplement need to buy?
BA Formations:
- one on Shield of Baal: Deathstorm
- a couple of them on White Dwarf issue #47
- one inside BA Codex
where are the others?
BA Detachment
- one inside BA Codex
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![[Post New]](/s/i/i.gif) 2014/12/22 20:51:40
Subject: Re:Adeptus Astartes Blood Angels 7E Tactics
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Chaplain with Hate to Spare
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So is the best loadout for an Assault Squad 2x Meltaguns? Is Grav a no-no for them(best left to bikes?)
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2014/12/22 21:26:51
Subject: Re:Adeptus Astartes Blood Angels 7E Tactics
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Annoyed Blood Angel Devastator
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Big problem with Grav-gun is they are salvo 3/2: that's mean half range and only 2 shot each if you are moving (and thus also disembarking from pod)
bikes however are relentless so they always fire at full range and 3 shot each
so: 2x grav-gun + 1x combi-grav on bikes shot total of 9 shot at 18" after moving 12" -> potentially crushing at 30"
same load-out on asm means 6 shot at 9" after moving 6" -> potential range is 15".
and bike cost only 4 point more than asm and got +1 T
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![[Post New]](/s/i/i.gif) 2014/12/22 22:09:07
Subject: Re:Adeptus Astartes Blood Angels 7E Tactics
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Veteran Inquisitorial Tyranid Xenokiller
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each-uisge wrote:Big problem with Grav-gun is they are salvo 3/2: that's mean half range and only 2 shot each if you are moving (and thus also disembarking from pod)
bikes however are relentless so they always fire at full range and 3 shot each
so: 2x grav-gun + 1x combi-grav on bikes shot total of 9 shot at 18" after moving 12" -> potentially crushing at 30"
same load-out on asm means 6 shot at 9" after moving 6" -> potential range is 15".
and bike cost only 4 point more than asm and got +1 T 
They could jump 12 and shoot.
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Inquisitor Jex wrote:Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.
Peregrine wrote:So the solution is to lie and pretend that certain options are effective so people will feel better? |
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![[Post New]](/s/i/i.gif) 2014/12/22 22:15:29
Subject: Re:Adeptus Astartes Blood Angels 7E Tactics
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Annoyed Blood Angel Devastator
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not if drop podded
however, they still shot only 2 hit for grav-gun, not 3. And to 9" range!
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![[Post New]](/s/i/i.gif) 2014/12/22 23:45:09
Subject: Re:Adeptus Astartes Blood Angels 7E Tactics
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Chaplain with Hate to Spare
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Coyote81 wrote:each-uisge wrote:Big problem with Grav-gun is they are salvo 3/2: that's mean half range and only 2 shot each if you are moving (and thus also disembarking from pod)
bikes however are relentless so they always fire at full range and 3 shot each
so: 2x grav-gun + 1x combi-grav on bikes shot total of 9 shot at 18" after moving 12" -> potentially crushing at 30"
same load-out on asm means 6 shot at 9" after moving 6" -> potential range is 15".
and bike cost only 4 point more than asm and got +1 T 
They could jump 12 and shoot.
Yeah, but they couldn't assault if they fire their grav guns, which defeats the purpose of the Assault Squad. I think I might take a Bike Squad with Gravguns and an Assault Squad with Meltaguns. Bikes to deal with heavy armor stuff, and the Assault Squad to vehicle hunt.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2014/12/23 00:13:54
Subject: Re:Adeptus Astartes Blood Angels 7E Tactics
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Ultramarine Librarian with Freaky Familiar
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Do you guys think it's viable to run foot Death Company? I was considering converting some extra tac marines I have into Death Co and I have a ton of extra bits to do so. I was thinking of equipping them with a couple of infernus pistols, power fists and loading them up in a Land Raider crusader.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2014/12/23 00:55:34
Subject: Re:Adeptus Astartes Blood Angels 7E Tactics
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Towering Hierophant Bio-Titan
UK
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TheCustomLime wrote:Do you guys think it's viable to run foot Death Company? I was considering converting some extra tac marines I have into Death Co and I have a ton of extra bits to do so. I was thinking of equipping them with a couple of infernus pistols, power fists and loading them up in a Land Raider crusader.
Grav Death Company yeeaa... wait awww...
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2014/12/23 01:20:28
Subject: Re:Adeptus Astartes Blood Angels 7E Tactics
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Chaplain with Hate to Spare
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Razerous wrote: TheCustomLime wrote:Do you guys think it's viable to run foot Death Company? I was considering converting some extra tac marines I have into Death Co and I have a ton of extra bits to do so. I was thinking of equipping them with a couple of infernus pistols, power fists and loading them up in a Land Raider crusader.
Grav Death Company yeeaa... wait awww...
Yeah, that would be pretty awesome if they could get grav, but alas they cannot. Bikes seem to be the best way to get grav for BA. Oh well.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2014/12/23 01:25:09
Subject: Re:Adeptus Astartes Blood Angels 7E Tactics
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Veteran Inquisitorial Tyranid Xenokiller
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casvalremdeikun wrote: Coyote81 wrote:each-uisge wrote:Big problem with Grav-gun is they are salvo 3/2: that's mean half range and only 2 shot each if you are moving (and thus also disembarking from pod)
bikes however are relentless so they always fire at full range and 3 shot each
so: 2x grav-gun + 1x combi-grav on bikes shot total of 9 shot at 18" after moving 12" -> potentially crushing at 30"
same load-out on asm means 6 shot at 9" after moving 6" -> potential range is 15".
and bike cost only 4 point more than asm and got +1 T 
They could jump 12 and shoot.
Yeah, but they couldn't assault if they fire their grav guns, which defeats the purpose of the Assault Squad. I think I might take a Bike Squad with Gravguns and an Assault Squad with Meltaguns. Bikes to deal with heavy armor stuff, and the Assault Squad to vehicle hunt.
You take 5 Man ASM with 2x special weapons and a sergeant with combi-weapon? I find that hard to believe. It is a mobile shooting unit it through and through.
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Inquisitor Jex wrote:Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.
Peregrine wrote:So the solution is to lie and pretend that certain options are effective so people will feel better? |
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