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![[Post New]](/s/i/i.gif) 2016/04/25 13:53:45
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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shogun wrote: Tibs Ironblood wrote:Anyone ever try small, but "Elite" Ork style lists?
So yeah anyone else try these kinda ork lists? What was your experience with them? I know I really like the Blitz Brigade formation, but I am not sure if it would be as good with normal boyz and such in them instead of the big boyz.
Iam trying sum thing different the next time I go to a "unlimited amount of detachment' tournament (1850).
MOGROK FORMATION
- Warboss + Mega armor + Lucky stikk + bosspole
- Big Mek (Mogrok) + mega armor + thinking capp + combi skorcha
- Big Mek + Bike + big choppa + combi skorcha
- Big Mek + Bike + big choppa + combi skorcha
- Weirdboy + level 2 upgrade
THRAKA DETACHMENT
- Big Mek + Bike + big choppa + combi skorcha + Big Kustom Force Field (4+ inv)
- Warboss + bike + power claw + combi skorcha + Big bosspole (fearless)
- 10 grots + runtherd
- 5 commando's
ORK HORDE DETACHMENT
- Weirdboy + level 2 upgrade
- Weirdboy + level 2 upgrade
- Painboy + bike + 3 grot orderly
- 10 grots + runtherd
- 10 grots + runtherd
- 10 grots + runtherd
- 15 loota's
- Defence line
CAD
- Weirdboy + level 2 upgrade
- Weirdboy + level 2 upgrade
- 10 grots + runtherd
- 10 grots + runtherd
CAD
- Weirdboy + level 2 upgrade
- Weirdboy + level 2 upgrade
- 10 grots + runtherd
- 10 grots + runtherd
- All characters join the loota's.
- Weirdboyz go full Daemonology sanctic powers
- Mega armor warboss on the front with a reroll 2+/3+ (sanctuary)
- weirdboyz can teleport closer and give the unit hammerhand + force.
- Bikes can also detach at any time
-loota's can shoot after teleport (slow and purposeful)
Its one big deathstar that could even take on the thunderwolfstar.
I posted a great weirdboyz deathstar list a while back in this topic. When you use weirdboyz you go all the way!
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![[Post New]](/s/i/i.gif) 2016/04/25 14:30:26
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Growlin' Guntrukk Driver with Killacannon
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We played a quick 3 game 600 point mini-tournament on our league night last Thursday. It was centered around the new vehicle based Tank Shock system.
MA KFF BM with Killsaw, BP, and DLS. Twice he rolled a six on the personal traits table and hot Fearless and ITND. Also ran a Painboy so the BM had a rerollable 2+ armor save, 5++ Inv against shooting, FNP, and gain back wounds on a 5+.
He took one wound over three games and got it back that turn. He also fixed a weapon destroyed result (he has no guns due to the Killsaw so why not?). Guy was a beast and easily my MVP.
Also ran 13 Tankbustas which went in a Battlewagon with RR, 4 Rokkits, and a Kannon. 2 min squads of Grots for CAD.
It was announced when we started all three games would be old fashioned kill points.
1st game was against demons. He had a huge MC warlord with two axes, one was fleshbane and the other armourbane. Two units of T3 stabby demons with Str 5 AP 3 weapons, and the Walker Minotaur demon with the klaw and some lame ass shooty weapon.
I deployed at 12", moved back 6", fired everything, repeated for 3 turns until he caught up and exploded my wagon with the little stabby guys on some lucky rolls. I mopped up remains and tabled him.
2nd game was against Space Wolves and wolfen. Exact same tactic and I almost tabled him except for his twin linked las predator way in the back. We played on 4 x 4' boards BTW. Lost my BW again but still won easily.
Third game was against Eldar. He had 3 units of Bikes with a large unit of warp spiders and his HQ attached. Also had a night spinner which was his MVP. Thing is redonkculous for 100 points.
Anywho he got first turn and knew what I did to win the previous two games. He moves all three units of Bikes as far forward as possible to attempt glance my BW along with the Warp Spiders with attached HQ to assault it next turn? I lost the BW in both games to assaults so makes sense.
So of course I move up the BW and jump everyone out the Full 6" in an attempt to multi-assault most of his army.
The warp spiders are 4" away and two units of bikes about 2" away. I try to remember something about warp spiders but can't because I'm salivating at the idea of this epic multi-assault!
I fire at the Warpspiders and they jump back!!!!! Of Fudge! That's why I shouldn't have shot at them. I kill enough to cause them Ld test in the shooting phase and now they're 10.5" away!!! Thankfully no intervening terrain. I need an 11" charge other wise my biggest unit will die in the opp's shooting phase.
Pray to Gork and Mork:
I roll a 5 and a 6!
I end up winning combat by a large margin, causing the both units of bikes to fall back 3D6 but neither off the table. He regroups both but can only snap fire. I have my TB's all within the 6" radius of the KFF and have FNP against Str 6 and less weapons. His third bike squad assaults a unit of Grots and wipes them. Night spinner immobilizes my BW :(
On my turn I assault and wipe remaining bike squads, two with my TB's and HQ's and the third one when my second grot squad charges his third bike unit!! I get extra attacks and he gets one per model. End of game all he has is his night spinner in my DZ.
Out of 8 players I'm the only one with 3 victories. Go Orks!
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2016/04/28 14:03:13
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Tough-as-Nails Ork Boy
Athens
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The orruk Weirdnob Shaman Automatically Appended Next Post: Does anyone use flyers on his tournament list?
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This message was edited 2 times. Last update was at 2016/04/28 14:13:52
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![[Post New]](/s/i/i.gif) 2016/04/28 16:26:42
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Battlefortress Driver with Krusha Wheel
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shogun wrote:shogun wrote: Tibs Ironblood wrote:Anyone ever try small, but "Elite" Ork style lists?
So yeah anyone else try these kinda ork lists? What was your experience with them? I know I really like the Blitz Brigade formation, but I am not sure if it would be as good with normal boyz and such in them instead of the big boyz.
Iam trying sum thing different the next time I go to a "unlimited amount of detachment' tournament (1850).
MOGROK FORMATION
- Warboss + Mega armor + Lucky stikk + bosspole
- Big Mek (Mogrok) + mega armor + thinking capp + combi skorcha
- Big Mek + Bike + big choppa + combi skorcha
- Big Mek + Bike + big choppa + combi skorcha
- Weirdboy + level 2 upgrade
THRAKA DETACHMENT
- Big Mek + Bike + big choppa + combi skorcha + Big Kustom Force Field (4+ inv)
- Warboss + bike + power claw + combi skorcha + Big bosspole (fearless)
- 10 grots + runtherd
- 5 commando's
ORK HORDE DETACHMENT
- Weirdboy + level 2 upgrade
- Weirdboy + level 2 upgrade
- Painboy + bike + 3 grot orderly
- 10 grots + runtherd
- 10 grots + runtherd
- 10 grots + runtherd
- 15 loota's
- Defence line
CAD
- Weirdboy + level 2 upgrade
- Weirdboy + level 2 upgrade
- 10 grots + runtherd
- 10 grots + runtherd
CAD
- Weirdboy + level 2 upgrade
- Weirdboy + level 2 upgrade
- 10 grots + runtherd
- 10 grots + runtherd
- All characters join the loota's.
- Weirdboyz go full Daemonology sanctic powers
- Mega armor warboss on the front with a reroll 2+/3+ (sanctuary)
- weirdboyz can teleport closer and give the unit hammerhand + force.
- Bikes can also detach at any time
-loota's can shoot after teleport (slow and purposeful)
Its one big deathstar that could even take on the thunderwolfstar.
I posted a great weirdboyz deathstar list a while back in this topic. When you use weirdboyz you go all the way!
So just curious, with all that perils going on, how do you stop yourself from rolling a one on the chart and just deleting your deathstar?
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2016/04/28 17:07:08
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Liche Priest Hierophant
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Space them out enough, I suppose.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2016/04/28 17:40:34
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Tough-as-Nails Ork Boy
Athens
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Orock wrote:shogun wrote:shogun wrote: Tibs Ironblood wrote:Anyone ever try small, but "Elite" Ork style lists?
So yeah anyone else try these kinda ork lists? What was your experience with them? I know I really like the Blitz Brigade formation, but I am not sure if it would be as good with normal boyz and such in them instead of the big boyz.
Iam trying sum thing different the next time I go to a "unlimited amount of detachment' tournament (1850).
MOGROK FORMATION
- Warboss + Mega armor + Lucky stikk + bosspole
- Big Mek (Mogrok) + mega armor + thinking capp + combi skorcha
- Big Mek + Bike + big choppa + combi skorcha
- Big Mek + Bike + big choppa + combi skorcha
- Weirdboy + level 2 upgrade
THRAKA DETACHMENT
- Big Mek + Bike + big choppa + combi skorcha + Big Kustom Force Field (4+ inv)
- Warboss + bike + power claw + combi skorcha + Big bosspole (fearless)
- 10 grots + runtherd
- 5 commando's
ORK HORDE DETACHMENT
- Weirdboy + level 2 upgrade
- Weirdboy + level 2 upgrade
- Painboy + bike + 3 grot orderly
- 10 grots + runtherd
- 10 grots + runtherd
- 10 grots + runtherd
- 15 loota's
- Defence line
CAD
- Weirdboy + level 2 upgrade
- Weirdboy + level 2 upgrade
- 10 grots + runtherd
- 10 grots + runtherd
CAD
- Weirdboy + level 2 upgrade
- Weirdboy + level 2 upgrade
- 10 grots + runtherd
- 10 grots + runtherd
- All characters join the loota's.
- Weirdboyz go full Daemonology sanctic powers
- Mega armor warboss on the front with a reroll 2+/3+ (sanctuary)
- weirdboyz can teleport closer and give the unit hammerhand + force.
- Bikes can also detach at any time
-loota's can shoot after teleport (slow and purposeful)
Its one big deathstar that could even take on the thunderwolfstar.
I posted a great weirdboyz deathstar list a while back in this topic. When you use weirdboyz you go all the way!
So just curious, with all that perils going on, how do you stop yourself from rolling a one on the chart and just deleting your deathstar?
Also what powers you cast from daemonology except hammerhand and sanctuary? (you have like 21+ d6 power dice)
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Stomp soflty and carry a big choppa.
-Winstork churchill- |
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![[Post New]](/s/i/i.gif) 2016/04/29 16:18:12
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Lead-Footed Trukkboy Driver
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shogun wrote:shogun wrote: Tibs Ironblood wrote:Anyone ever try small, but "Elite" Ork style lists?
So yeah anyone else try these kinda ork lists? What was your experience with them? I know I really like the Blitz Brigade formation, but I am not sure if it would be as good with normal boyz and such in them instead of the big boyz.
Iam trying sum thing different the next time I go to a "unlimited amount of detachment' tournament (1850).
MOGROK FORMATION
- Warboss + Mega armor + Lucky stikk + bosspole
- Big Mek (Mogrok) + mega armor + thinking capp + combi skorcha
- Big Mek + Bike + big choppa + combi skorcha
- Big Mek + Bike + big choppa + combi skorcha
- Weirdboy + level 2 upgrade
THRAKA DETACHMENT
- Big Mek + Bike + big choppa + combi skorcha + Big Kustom Force Field (4+ inv)
- Warboss + bike + power claw + combi skorcha + Big bosspole (fearless)
- 10 grots + runtherd
- 5 commando's
ORK HORDE DETACHMENT
- Weirdboy + level 2 upgrade
- Weirdboy + level 2 upgrade
- Painboy + bike + 3 grot orderly
- 10 grots + runtherd
- 10 grots + runtherd
- 10 grots + runtherd
- 15 loota's
- Defence line
CAD
- Weirdboy + level 2 upgrade
- Weirdboy + level 2 upgrade
- 10 grots + runtherd
- 10 grots + runtherd
CAD
- Weirdboy + level 2 upgrade
- Weirdboy + level 2 upgrade
- 10 grots + runtherd
- 10 grots + runtherd
- All characters join the loota's.
- Weirdboyz go full Daemonology sanctic powers
- Mega armor warboss on the front with a reroll 2+/3+ (sanctuary)
- weirdboyz can teleport closer and give the unit hammerhand + force.
- Bikes can also detach at any time
-loota's can shoot after teleport (slow and purposeful)
Its one big deathstar that could even take on the thunderwolfstar.
I posted a great weirdboyz deathstar list a while back in this topic. When you use weirdboyz you go all the way!
How is this list legal? What is the "thrakka detachment"?
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orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.
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![[Post New]](/s/i/i.gif) 2016/04/29 17:03:40
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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I am guessing its the Ghazkull Thraka detachment from the previous Waaagh Ghaz book which may or may not be legal.
Its a 7th edition detachment, but the book was reprinted. Usually reprints happen because of edition changes, not during the middle of an edition.
Given that the online web version was updated for free for people that bought the original web version, I am guessing its a replacement to the old book so its not valid anymore.
The loss of the thraka detachment would mean a downgrade of the 4++ to a 5++ but a savings of close to 150pts to put elsewhere.
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![[Post New]](/s/i/i.gif) 2016/04/29 17:07:46
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Lead-Footed Trukkboy Driver
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If that is the case he is missing a troops choice. That detachment was 1HQ, 2 troops, and 1 elite compulsarry.
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orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.
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![[Post New]](/s/i/i.gif) 2016/05/01 03:42:03
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Fighter Ace
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So what's the best way to knock out a wraithknight as orks? Range all we really got is tankbustas but you'd need like 30+ shots to knock one down. CC is better, I've been throwing a bullyboy MANz unit into them. It's a suicide squad kinda deal with the dozen or so PK attacks taking down the knight as it stomps them to death. I've never tried a Stompa vs knight kinda situation, how has that gone for others? I mean ideally I could charge it with 30 grots and forget it but ya know...
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This message was edited 1 time. Last update was at 2016/05/01 03:43:23
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![[Post New]](/s/i/i.gif) 2016/05/01 03:59:40
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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I would charge the tankbustas at it instead. They're cheaper, faster, and all have meltabombs. Iirc you can use those on MCs. But yeah, don't bother shooting it.
But the grot thing isnt a bad idea, either. Tarpit that mother and forget about it.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2016/05/01 06:45:45
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Fighter Ace
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iirc melta bombs means the tankbustas can only make the one melta attack and makes them I 1 too so I haven't been to eager to try them but maybe I got that wrong.
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![[Post New]](/s/i/i.gif) 2016/05/01 10:48:59
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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Anybody excited for the new flier rumors? Feels like a rapid response kff. Thats a big base, cover lots of models. Not sure I like the idea of firing a smasha kannon from something also sporting supa shootas though. Still, orkz have more fliers and soon we get to turn them twice in the no5vement phase. Hunting armor might be easier.
I'm bored and can't sleep.
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2016/05/01 11:14:26
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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slip wrote:iirc melta bombs means the tankbustas can only make the one melta attack and makes them I 1 too so I haven't been to eager to try them but maybe I got that wrong. You got it right but 5 melta bombz will usually kill most non superheavy vehicles. Automatically Appended Next Post: Rismonite wrote:Anybody excited for the new flier rumors? Feels like a rapid response kff. Thats a big base, cover lots of models. Not sure I like the idea of firing a smasha kannon from something also sporting supa shootas though. Still, orkz have more fliers and soon we get to turn them twice in the no5vement phase. Hunting armor might be easier. I'm bored and can't sleep. I really like the idea of having a KFF and tellyporta insta gibbers on a flier. Not sure how good it is but I do like it a lot. Now just hope that their rules are better then the gorkanaught
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This message was edited 2 times. Last update was at 2016/05/01 11:16:53
Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/05/01 12:13:36
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Regular Dakkanaut
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oldzoggy wrote:You got it right but 5 melta bombz will usually kill most non superheavy vehicles.
But will probably only do a single wound to a wraithknight. Even if all 5 survive to attack (despite overwatch and the wraithknight's regular attacks), only half will hit, half will wound, and two thirds will get through the FNP.. The advantages that Meltabombs have over rokkits are: Accuracy ( WS 4 instead of BS 2). Ignores cover saves. Armourbane AP 1 instead of AP 3. Advantage 1 could be negated by the wraithknight's Fear. Advantage 2 only helps if the wraithknight doesn't have that fancy invulnerable save, advantages 3 and 4 won't help against wraithknights at all. Oh, and nor will Tankhunter. The gretchen idea would probably falter in the face of the gretchen's lack of fearless. Against normal knights you could try to restrict mobility (move them to 1'' away but don't charge)... but wraithknights are jump units, so can ignore that. Sorry if I'm being a downer - shooting down ideas rather than proposing my own ideas.
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This message was edited 1 time. Last update was at 2016/05/01 12:17:03
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![[Post New]](/s/i/i.gif) 2016/05/01 12:47:34
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Fighter Ace
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Seems like the bullyboy MANz missile is the way to go. A biker unit with Zhadsnark and a boss with the killchoppa is more expensive but could potentially pre empt the stomps. (Less than average chance.) But yeah, a tarpit would be nice but we don't really have anything that could tarpit a WK.
I was gonna type a bunch of words about the WK but I can sum it up fairly quickly instead: bs.
I wasn't too keen on ITC rules initially but after Adepticon (Less house rules, follows BRB closer.) with Eldar taking like 8 of the top 10 etc etc it's glaringly obvious how broken the Eldar book is. That one needs an update faster than any other book, and it needs the ork update treatment, stat.
Why yes I had a bad time vs a WK recently, why do you ask?
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![[Post New]](/s/i/i.gif) 2016/05/01 13:01:17
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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65 points of tankbustas vs 300ish points of wraithknight. Who should win?
The serious point is it is possible for 300 points of tankbustas to down a wraithknight in a turn and still have bodies to show for it, where as a wraithknight can't really beat 300 points of tankbustas in a turn.
With that said, the jetbikes helping him are going to mulch you up if you don't shoot those first.
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2016/05/01 13:19:35
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
Crescent City Fl..
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Any thoughts on the upcoming changes to Flyers and how that effects the Ork squadrons and air armada? Did GW just scrap part of the WAAAGH Ghazghkull rerelease?
I can't seem to understand what I've read enough to put things into perspective.
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2016/05/01 13:29:44
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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warhead01 wrote:Any thoughts on the upcoming changes to Flyers and how that effects the Ork squadrons and air armada? Did GW just scrap part of the WAAAGH Ghazghkull rerelease?
I can't seem to understand what I've read enough to put things into perspective.
Lots of crying and over reacting by the same quick to complain crowd.
Bottom line is the death from the skies expansion is nearly identical to the old death from skies supplement that has been out for 3-4 years with the same optional dog fighting rules, the same scenarios, the same missions, etc.
As an optional supplement just like cities of death, planet strike, etc no one has to use them.
Unless I see tournaments or flgs and the rest of the community start playing with these rules as standard. I am saving myself the $ instead of buying the book.
However the new ork flyer at 12/10/10 with a 5++ for the first hit (upgradable to a 5++ to all flyers within 6) and a ton of high strength shooting for 140pts seems decent and is likely our best flyer now.
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This message was edited 2 times. Last update was at 2016/05/01 14:04:29
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![[Post New]](/s/i/i.gif) 2016/05/01 13:55:25
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
Crescent City Fl..
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Optional is good.
Nice that the new flyer is so few points.
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2016/05/01 14:03:37
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Ignore Wraithknights if possible, or chuck Power Klaws/Rokkits at it.
Tarpitting it is a recipe for disaster, you'll probably just lose about 5 models or so to Stomp, then be run down.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/05/01 14:12:13
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Frozocrone wrote:Ignore Wraithknights if possible, or chuck Power Klaws/Rokkits at it.
Tarpitting it is a recipe for disaster, you'll probably just lose about 5 models or so to Stomp, then be run down.
The new flyer actual does a decent job on the wraithknight.
Twin-linked 36", S8, AP2, Heavy 1, Blast, Gets hot
1x 36" S1D6+4, AP1, Heavy1
Plus the suppa shoota
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![[Post New]](/s/i/i.gif) 2016/05/01 14:21:41
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Fully-charged Electropriest
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gungo wrote: Frozocrone wrote:Ignore Wraithknights if possible, or chuck Power Klaws/Rokkits at it.
Tarpitting it is a recipe for disaster, you'll probably just lose about 5 models or so to Stomp, then be run down.
The new flyer actual does a decent job on the wraithknight.
Twin-linked 36", S8, AP2, Heavy 1, Blast, Gets hot
1x 36" S1D6+4, AP1, Heavy1
Plus the suppa shoota
I might be wrong but isn't the Wraithknight T8? So supa shootas wound on a 6, KMK wounds on a 4 and on average the smasha gun wounds on a 5. Coming up against cover/invulnerable saves and FNP, all at BS2 or worse on a platform that can probably get off two shots a game at the WK because of movement and firing angles. The new flyer is basically two flying Mek Gunz that have to fire at the same target, not something that's really any more useful than Mek Gunz are usually. It's not terrible and I'm sure it will be fun, but not wholly effective.
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![[Post New]](/s/i/i.gif) 2016/05/01 14:34:04
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Flashy Flashgitz
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It would be interesting to know what BS the new fiyer has. In the description there was something mentioned like the mek conecting himself to the targetting system and incresing its accuracy that way. BS3 would be nice and helpfull to get the thing working. Besides, with the KFF it's 165 pts, and a Dakkajet was 130 pts (with the third supa-shoota). Waiting for the dataslate to show up.
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![[Post New]](/s/i/i.gif) 2016/05/01 14:38:37
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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Plus it just looks so damn cool. All those bits sticking out of it and the size of it are incredible. I just hope it doesn't catch a case of the Deff Dreads where it's the coolest looking model in the codex but one of the worst, rules-wise.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2016/05/01 15:59:17
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Liche Priest Hierophant
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Just making sure folks know, since it sounds like they're thinking different- Every single Tankbusta has the Bombs (unless it's changed)- that means a unit of 15 could probably get into combat and slap a good 10 on their target.
Not to mention the shooting up to that point.
Tankbustas, like so many other Ork units, really shine in maximum sized units- tha'ts why we have such low BS, because we don't fire a single rocket per squad, but 15.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2016/05/01 17:32:58
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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xlDuke wrote:gungo wrote: Frozocrone wrote:Ignore Wraithknights if possible, or chuck Power Klaws/Rokkits at it.
Tarpitting it is a recipe for disaster, you'll probably just lose about 5 models or so to Stomp, then be run down.
The new flyer actual does a decent job on the wraithknight.
Twin-linked 36", S8, AP2, Heavy 1, Blast, Gets hot
1x 36" S1D6+4, AP1, Heavy1
Plus the suppa shoota
I might be wrong but isn't the Wraithknight T8? So supa shootas wound on a 6, KMK wounds on a 4 and on average the smasha gun wounds on a 5. Coming up against cover/invulnerable saves and FNP, all at BS2 or worse on a platform that can probably get off two shots a game at the WK because of movement and firing angles. The new flyer is basically two flying Mek Gunz that have to fire at the same target, not something that's really any more useful than Mek Gunz are usually. It's not terrible and I'm sure it will be fun, but not wholly effective.
It's t8 however the flyer is likely bs3 regardless it's 2 primary wpns are twinlinked and blasts. You are hardly missing anything with that.
The smasha gun is likely only bs3 however I have no idea how you came up with a 5+ to wound when it sits on a variable str score that goes from 5-10 depending on your roll. So your wounding somewhere between a 6+ to 2+.
The suppa shoota at str6!needs 6 to wound however it's just bonus on a platform that already shoots 3 hvy artillery wpns. Shots depending largely on when this thing enters from reserves however with 2 pivots a turn it should easily get multiple turns on the wraithknight as long as it's alive.
With two twin linked KMK and a smasha gun it's already better then a squad of 3x Mek guns with a single hit 5++ for 140pts. I don't think the extra KFF is worth it even for 25pts, keep this thing cheap and maybe fly two of them. That's a lot of anti armour and anti mc. One bad thing about this unit is blasts don't work on other flyers.
My point is it's well worth the cost and is one of the better anti wraithknight units. The wraithknight also will have a hard time killing this unit. Requires skyfire, av12/10/10(means scatter lasers suck vs it) 3 hull and either a single 5++ or KFF. Is a decent flyer.
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This message was edited 5 times. Last update was at 2016/05/01 17:59:12
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![[Post New]](/s/i/i.gif) 2016/05/01 18:10:57
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Fully-charged Electropriest
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gungo wrote:
It's t8 however the flyer is likely bs3 regardless it's 2 primary wpns are twinlinked and blasts. You are hardly missing anything with that.
The smasha gun is likely only bs3 however I have no idea how you came up with a 5+ to wound when it sits on a variable str score that goes from 5-10 depending on your roll. So your wounding somewhere between a 6+ to 2+.
The suppa shoota at str6!needs 6 to wound however it's just bonus on a platform that already shoots 3 hvy artillery wpns. Shots depending largely on when this thing enters from reserves however with 2 pivots a turn it should easily get multiple turns on the wraithknight as long as it's alive.
With two twin linked KMK and a smasha gun it's already better then a squad of 3x Mek guns with a single hit 5++ for 140pts. I don't think the extra KFF is worth it even for pts, keep this thing cheap and maybe fly two of them. That's a lot of anti armour and anti mc. One bad thing about this unit is blasts don't work on other flyers.
My point is it's well worth the cost and is one of the better anti wraithknight units. The wraithknight also will have a hard time killing this unit. Requires skyfire, av12/10/10(means scatter lasers suck vs it) 3 hull and either a single 5++ or KFF. Is a decent flyer.
I did say that on average the Smasha Gun is wounding on a 5 (assuming you roll a 3) but it does indeed have a decent chance of wounding on a 4 or better. Until we see the datasheet for it it's probably safer to assume the flyer has BS2, the fluff about the Mek being hardwired in for better accuracy is likely only reflected by the blast weapons being twin-linked. Perhaps the big shoota on the back has the Grot Gunner special rule. The model looks like it has two KMKs on it but I would imagine that it's wargear is just a single twin-linked one, so it may only have two heavy weapons, the supa shoota and the big shoota that's pointed in the wrong direction. I'm no mathematician but I'm sure that two weapons are better than one weapon that's twin-linked, at least when you're firing two weapons you've got the chance to get two hits - particularly true when comparing this flyer to Mek Gunz who are certainly BS3 and can get ammo runts.
I'd argue that Scatterbikes are nearly the perfect unit to shoot this flyer out of the sky, they (and plenty of other things) have the mobility to ignore the front AV12 and a few four-shot S6 weapons will make short work of three AV10 hull points even with snapshots. We can't really afford to Jink with this new flyer either (unlike with the Dakkajet or Blitza-bomma that don't really mind snapshots) but the once-per-turn 5++ should help there.
It's not a terrible anti-Wraithknight weapon (and surely up there with the best that Orks have to offer) but I wouldn't feel safe if I was relying on it. Admittedly my experience with Wraithknights is limited to a single game and it wasn't even equipped with any D weapons so I chased it for a few turns and then hit it with a Stompa, but I've faced more than a few other high Toughness MC.
I don't mean to disregard your comments or seem too negative, I'll definitely be proxying my other flyers as this new Blastajet in a game or two and will probably pick one up at some point for the nice looking model, but it just doesn't seem to fill any particularly useful niche. I hope that when we see the full rules for it I'm forced to eat my words
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This message was edited 1 time. Last update was at 2016/05/01 18:13:20
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![[Post New]](/s/i/i.gif) 2016/05/01 18:51:54
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Fighter Ace
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Anvildude wrote:Just making sure folks know, since it sounds like they're thinking different- Every single Tankbusta has the Bombs (unless it's changed)- that means a unit of 15 could probably get into combat and slap a good 10 on their target. Not to mention the shooting up to that point. Tankbustas, like so many other Ork units, really shine in maximum sized units- tha'ts why we have such low BS, because we don't fire a single rocket per squad, but 15. Rismonite wrote:65 points of tankbustas vs 300ish points of wraithknight. Who should win? The serious point is it is possible for 300 points of tankbustas to down a wraithknight in a turn and still have bodies to show for it, where as a wraithknight can't really beat 300 points of tankbustas in a turn. With that said, the jetbikes helping him are going to mulch you up if you don't shoot those first. The way my maths figures it, you would need like 50 tankbustas in CC to cause 6 W. Then you would need trukks too, maybe a Nob with BP too in case they lose that first round from stomps and CC attacks so they don't get run down. (I 2 vs I 5, our max is their average.) (x*.5*.5*0.666...*0.666...=W)
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This message was edited 1 time. Last update was at 2016/05/01 18:54:15
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![[Post New]](/s/i/i.gif) 2016/05/02 00:41:39
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Liche Priest Hierophant
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Are you factoring in Tankhammers and multiple rounds of combat? Or figuring a single, all-out fight?
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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