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Made in us
Longtime Dakkanaut




Indiana

jSewell wrote:
 Leth wrote:
There were too many issues with it where low(like Knights) were getting the upgrade by joining the army or really any low getting that upgrade for free(80 points from FW) was a bit much. In addition I can see them toning it down with the level of vehicle spam that is possible in this codex, instead they clarified the rules for everyone and how they interact with each other etc. in return its +1 to FNP which is huge, especially with cmd squads going to elites and blood Angels being a thing.... Overall I would call it a wash for iron hands, also with how much better dreads are now I can see it still coming up often.



Since when has GW balanced their rules around FW stuff though? The IWND was WAY more fluffy than the FNP stuff... especially in the result of chapter master builds (even more so) than vehicle centric ones


Considering the original FNP ability was from bionics I ink it works just fine. It also allows for a variety of builds, it was mainly dread aughts in the fluff imo hat should have healed, now they do. You can still repair vehicles crazy easy and tech marines got way better overall. Lots of good things for iron hands players in this book. I think squadrons with Iwnd would have been a bit rough. However now that per unit buffs can apply to all of the models, anything that buffs a unit is pretty powerful now.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Loyal Necron Lychguard




Warhams-77 wrote:
Pretty interesting - Althenian Armourlost on Warseer

GW News app saying supplementary codexes are still legal?

Hi all

On the GW news iPhone app this morning there is a section on 'Sentinels of Terra' in which it is touting this supplementary codex for sale. It very clearly specifically says "All of this content is completely compatible with the new Codex:Space Marines' (though the Planetstrike and Cities of Death stratagems included in the book are designed for older editions of these rules.)"


http://www.warseer.com/forums/showthread.php?409925-GW-News-app-saying-supplementary-codexes-are-still-legal&p=7464806&viewfull=1#post7464806

Has someone the Warhammer app and can confirm the information?


Seems odd, considering Sentinels of Terra is gone from the GW store. Curiously, both SM Supplements (Sentinels of Terra and Clan Raukaan) are still on Black Library as eBooks.

Fracked up.
   
Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

Warhams-77 wrote:
Pretty interesting - Althenian Armourlost on Warseer

GW News app saying supplementary codexes are still legal?

Hi all

On the GW news iPhone app this morning there is a section on 'Sentinels of Terra' in which it is touting this supplementary codex for sale. It very clearly specifically says "All of this content is completely compatible with the new Codex:Space Marines' (though the Planetstrike and Cities of Death stratagems included in the book are designed for older editions of these rules.)"


http://www.warseer.com/forums/showthread.php?409925-GW-News-app-saying-supplementary-codexes-are-still-legal&p=7464806&viewfull=1#post7464806

Has someone the Warhammer app and can confirm the information?


Yes.

Doesn't come in clear because I screenshotted it on my ipad but your quote is exact wording.

[Thumb - image.jpg]

This message was edited 1 time. Last update was at 2015/06/11 04:25:05


 
   
Made in de
Longtime Dakkanaut





Thanks Ignatius. So together with the info from this post http://www.dakkadakka.com/dakkaforum/posts/list/651829.page#7896362

The supplement book's are no longer available and we have not been made aware of them getting reprinted or of any FAQ updates for them. However it does look like the digital copies of these two supplements have been updated. So if you have purchased the digital copies then you can get the updated information there.


it seems both digital SM supplements will be updated and can be used with the new Space Marine codex. Hopefully this turns into a trend



This message was edited 1 time. Last update was at 2015/06/11 04:51:11


 
   
Made in us
Decrepit Dakkanaut




So if the Raukaan supplement still works, and you roll the +1 FNP trait, and you're in a Command Squad with an Apothecary... that's a 3+ FNP. THAT is fitting for Iron Hands!

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I hope that if Sentinels of Terra was updated that Sternguard get Close Range Bolter Drill on Special Ammunition like regular Sternguard get Bolter Drill on Special Ammunition.

5250 pts
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Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in ca
Fixture of Dakka






I see the Iron Hands debate is still live and well

I will add fuel to the fire. I just popped open the datacards a while ago -- very nice, by the way, they have the chapter emblems on a shield for each of the chapters -- and read the fluff section for the card.


The Iron Hands and their successors venerate the purity of the machine over the weakness of mere flesh. Their proliferation of bionics, coupled with the advanced self-repair mechanisms of their vehicles, renders Iron Hands forces nigh unstoppable in battle.

The Flesh is Weak: Non-vehicle...

Machine Empathy: Iron Hands characters and vehicles have the It Will Not Die...


Now, when they say, "the advanced self-repair mechanisms of their vehicles", does a reasonable person think, "Dreadnoughts" or, "all vehicles"?

So, therefore, I think in the context of the description directly above the rule, the phrase, "Iron Hands characters and vehicles", the conjunction joins "Iron hands characters" with "vehicles", rather than Iron Hands as a adjective for "characters and vehicles".

Or in math terms...

A = Iron hands
B = characters
C = vehicles

A B + C

NOT

A (B + C)

Though both are grammatically correct in English, the context sets the context of "self-repair mechanisms of vehicles".

Now, admittedly, this opens up the context of WHAT vehicles? Just the ones in the detachment? The Imperial Knight in the army? The Allied Crimson Hunter? At this point, I think you'd just have to let common sense prevail, and make it the vehicles belonging to the Iron Hands, as the other vehicles wouldn't have the IH advanced self-repair mechanisms.


Automatically Appended Next Post:
Now, about those new Devastators! The box comes with...

- 7 torsos fronts!! (5 backs, but whatever)
- 2 Mk5, 3 Mk6, 1 Mk7, and one really cool Mk5 with a armor plated tabard.

- 6 legs (like the old ones)!
- 2 bases are two-part and posable! One cut at the knee, the other at the hip.
- 3 of the legs are spread very wide apart, filling out the 32mm bases quite well.
- 1 base is like the old missile launcher two-part base, with one knee kneeling

- Some very cool helmets!! Way improved.
- really boring shoulders :( Only 2 sculpted, and then only minimally

- freaky nekkid baby ammo angel + 25mm base!! (this is actually a pretty cool little model)

- 2 of each of the heavy weapons, yay
- Missile Launcher can be built with missile firing or not, and there is a missile pack option that reminds me of the original plastic space marine Missile Launcher!

- 1 Combi with all the options
- 1 each of Grav, plasma, bolt pistol, 1 storm bolter
- 1 powerfist
- 1 power sword, power axe, lightning claw, and thunder hammer.

Have you ever seen a devastator squad member with a powerfist, power sword, power axe, lightning claw, or thunder hammer?! Why are these even options or in the box >.<

This message was edited 3 times. Last update was at 2015/06/11 05:51:11


 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

I think if you paint them like Iron Hands, they can fix themselves...

...given that it's intended to be a beer-and-pretzels game and wasn't designed to be scruitinised by half-lawyer/half-linguist/half-logician mutants.

My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

Serpent King Games: Dragon Warriors Reborn!
http://serpentking.com/

 
   
Made in fi
Battlewagon Driver with Charged Engine






Finland

 Talys wrote:


In case there is any doubt about this, the new codex is not called Codex: Adeptus Astartes: Space Marines. It's just Codex: Space marines. Says so on the copyright page, on the spine, and is so referred to on the Website and promotional material. In fact, it is never referred to, anywhere, as Codex: Adeptus Astartes [anything].

Since it's not news (or rumor) related I made a thread in Genera Discussion with a nifty pic here http://www.dakkadakka.com/dakkaforum/posts/list/652043.page

Here's the picture that speaks for itself (from top to bottom 7e SM, 6e SM, 7e Craftworlds, 6e Eldar):





Nice one Talys. That really puts the "issue" to rest for good.

   
Made in au
Perfect Shot Dark Angels Predator Pilot





Australia

jSewell wrote:
By the logic mostly being used against IH, "all models in the same detachment or formation must be drawn from the same chapter" means we can't even take vehicles in from our codex because they don't have chapter tactics.


Automatically Appended Next Post:
 Kavish wrote:
"all models must be drawn from the same chapter" this means that where the choice is made (for units with the chapter tactics rule) you must choose the same chapter. Reading it any other way screws up the rules.


That's not RAW though!!!1!!111!!


Have you seen this?

http://bloodofkittens.com/blog/2015/06/09/rumor-it-tired-reading-german-space-marine-rules/

What I'm telling you is RAW. See the first paragraph on the chapter tactics page.


Automatically Appended Next Post:
The first half of the paragraph specifically.

This message was edited 1 time. Last update was at 2015/06/11 06:04:16


 
   
Made in ca
Fixture of Dakka






 Kavish wrote:

Have you seen this?

http://bloodofkittens.com/blog/2015/06/09/rumor-it-tired-reading-german-space-marine-rules/

What I'm telling you is RAW. See the first paragraph on the chapter tactics page.

The first half of the paragraph specifically.



And I repeat to you, in the English language, that text may read, Iron Hands characters and vehicles have the It Will Not Die Special Rule, meaning that the adjective "Iron Hands" applies to characters but not vehicles. In the same way that if I say that I like "sweet meats sand candies" I can mean sweet meats and all candies or sweet meats and sweet candies.

In the alternate reading, first paragraph on the chapter tactics page doesn't apply, because it's not "Iron Hands vehicles" (which RAW clearly states requires Chapter Tactics Special Rule). It's just, "vehicles". You can choose to read it one way, and someone else's reading the other way are both 100% grammatically correct.

The only way you can tell what the meaning is, is via context. For that, read the paragraph directly above the Chapter Tactic:

The Iron Hands and their successors venerate the purity of the machine over the weakness of mere flesh. Their proliferation of bionics, coupled with the advanced self-repair mechanisms of their vehicles, renders Iron Hands forces nigh unstoppable in battle.

The Flesh is Weak: Non-vehicle...

Machine Empathy: Iron Hands characters and vehicles have the It Will Not Die...


While the English in Machine Empathy is ambiguous, the context is not. Also, the 6e rules provides additional context, namely that it includes ALL vehicles in the Detachment. But that doesn't work anymore, really, because the models are in more than 1 detachment now.

Incidentally, this is why contracts suck and can take 30 pages to describe what can be explained in 3 lines.

This message was edited 3 times. Last update was at 2015/06/11 06:40:28


 
   
Made in gb
Steadfast Ultramarine Sergeant





Looky Likey

 Talys wrote:

- 1 powerfist
- 1 power sword, power axe, lightning claw, and thunder hammer.

Have you ever seen a devastator squad member with a powerfist, power sword, power axe, lightning claw, or thunder hammer?! Why are these even options or in the box >.<

What hand (left or right) is the powerfist and lightning claw for? I'm guessing that GW expect people to buy all the different type boxes to stock up their bits box to get enough bits to fill in all the options as the new assault box only comes with a single left hand (I think) lightning claw.
   
Made in ca
Fixture of Dakka






 Looky Likey wrote:
 Talys wrote:

- 1 powerfist
- 1 power sword, power axe, lightning claw, and thunder hammer.

Have you ever seen a devastator squad member with a powerfist, power sword, power axe, lightning claw, or thunder hammer?! Why are these even options or in the box >.<

What hand (left or right) is the powerfist and lightning claw for? I'm guessing that GW expect people to buy all the different type boxes to stock up their bits box to get enough bits to fill in all the options as the new assault box only comes with a single left hand (I think) lightning claw.


All of the melee weapons are left handed, including the lightning claw and power fist, while the ranged weapons are right handed (like almost all other kits). All the of the non-heavy weapons other than LC/PF are just the hand + weapon. You get 2 right and 2 left arms, one straight and one bent of each.

This message was edited 2 times. Last update was at 2015/06/11 06:54:18


 
   
Made in gb
Steadfast Ultramarine Sergeant





Looky Likey

Ah, thats gak then.
   
Made in de
Witch Hunter in the Shadows



Aachen

 Talys wrote:
 Kavish wrote:

Have you seen this?

http://bloodofkittens.com/blog/2015/06/09/rumor-it-tired-reading-german-space-marine-rules/

What I'm telling you is RAW. See the first paragraph on the chapter tactics page.

The first half of the paragraph specifically.



And I repeat to you, in the English language, that text may read, Iron Hands characters and vehicles have the It Will Not Die Special Rule, meaning that the adjective "Iron Hands" applies to characters but not vehicles. In the same way that if I say that I like "sweet meats sand candies" I can mean sweet meats and all candies or sweet meats and sweet candies.

In the alternate reading, first paragraph on the chapter tactics page doesn't apply, because it's not "Iron Hands vehicles" (which RAW clearly states requires Chapter Tactics Special Rule). It's just, "vehicles". You can choose to read it one way, and someone else's reading the other way are both 100% grammatically correct.

The only way you can tell what the meaning is, is via context. For that, read the paragraph directly above the Chapter Tactic:

The Iron Hands and their successors venerate the purity of the machine over the weakness of mere flesh. Their proliferation of bionics, coupled with the advanced self-repair mechanisms of their vehicles, renders Iron Hands forces nigh unstoppable in battle.

The Flesh is Weak: Non-vehicle...

Machine Empathy: Iron Hands characters and vehicles have the It Will Not Die...


While the English in Machine Empathy is ambiguous, the context is not. Also, the 6e rules provides additional context, namely that it includes ALL vehicles in the Detachment. But that doesn't work anymore, really, because the models are in more than 1 detachment now.

Incidentally, this is why contracts suck and can take 30 pages to describe what can be explained in 3 lines.


Even if your interpretation of "Iron hands characters and vehicles" is RAW, wouldn't that mean that ANY vehicle - including Dreadnoughts with DIFFERENT Chapter Tactics - would be elligible? That doesn't seem reasonable.
And reg. prev. editions - I'd say if you have to refer to context , you're arguing for RAI. And noone here argues that RAI isn't what you're arguing for.

By the way I'd suggest moving this discussion to the YMDC section of dakka, it's not really a rumor anymore since we have the scanned actual pages already.
   
Made in us
Jealous that Horus is Warmaster





Central US

This is my least favorite part of any codex release. There's no more questions, no more hypotheticals... not beyond linguistic and semantic quibbles. Anyone that really wants the rules can just reach out and grab them through the miracle of the internet.

But while the big things can leak and find their way onto the internet it's the small things now, the tiny questions, that really have me on edge. I utilize a good number of Forgeworld units in my routine games. Nothing too off the wall, Contemptor Dreadnoughts and a Land Raider Prometheus being the most common, but I also make use of the Siege Vanguard List. How's that going to play into Gladius Formations and the overall composition? As plenty of other people have been wondering as well how is Raukaan going to function if at all? We might have the core rules, we might be informed, and yet we all still seem to have questions.

It matters not from whence the weave flows, just that it doooo
-Nicki Minaj, Prophetess of Khorne

Too moe to live
Too kawaii to die

The Dusty Trail, Adventures in Painting and Modeling  
   
Made in de
Experienced Maneater






Just got my Codex. First half has a good amount of new artwork and seems pretty good.
The technical drawings leaked here are pretty poor, but serve their purpose, especially for company and squad markings.
Building a Gladius Strike Force seems incredibly complex, seeing they consist of nothing but formations and getting Combat Doctrines multiple times, but for different parts of the Strike Force.

@Dust: As long as there is no FAQ, the Gladius Strike Force entries are restricted to the different formations and these in turn have restrictions of which units they consist. So Contemptors and other Land Raider Variants, etc. can not be part of a Gladius Strike Force.
   
Made in us
Boom! Leman Russ Commander








- 6 legs (like the old ones)!
- 2 bases are two-part and posable! One cut at the knee, the other at the hip.
- 3 of the legs are spread very wide apart, filling out the 32mm bases quite well.
- 1 base is like the old missile launcher two-part base, with one knee kneeling



Ugh...so Talys this means they won't fit on 28mm bases????

.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
Made in ca
Fixture of Dakka






nekooni wrote:By the way I'd suggest moving this discussion to the YMDC section of dakka, it's not really a rumor anymore since we have the scanned actual pages already.


I think that when all the text was changed to 7e, and they added "Ultramarine models" and "White Scars models" they didn't really think too hard about the consequences of writing in the Iron Hands part. I don't think it's really a practical problem, because the result will just be that the IH player won't play with the person arguing the rule

But I agree with you -- this should go to YMDC. I don't think I can say any more constructive on the subject anyhow.

Dust wrote:This is my least favorite part of any codex release. There's no more questions, no more hypotheticals... not beyond linguistic and semantic quibbles. Anyone that really wants the rules can just reach out and grab them through the miracle of the internet.

But while the big things can leak and find their way onto the internet it's the small things now, the tiny questions, that really have me on edge. I utilize a good number of Forgeworld units in my routine games. Nothing too off the wall, Contemptor Dreadnoughts and a Land Raider Prometheus being the most common, but I also make use of the Siege Vanguard List. How's that going to play into Gladius Formations and the overall composition? As plenty of other people have been wondering as well how is Raukaan going to function if at all? We might have the core rules, we might be informed, and yet we all still seem to have questions.


You can't put a Contemptor Dreadnought or a LR Prometheus into a Gladius SF. Among other things, one must ask, is the LR formation balanced with the LR Prometheus, or not? I don't have the answer to that, of course. However, there's nothing to stop you from allying it in an Allied Detachment. Keep in mind that you're not alone in this -- Eldar are in much the same boat if they choose to play a War Host.

Hanskrampf wrote:Just got my Codex. First half has a good amount of new artwork and seems pretty good.
The technical drawings leaked here are pretty poor, but serve their purpose, especially for company and squad markings.
Building a Gladius Strike Force seems incredibly complex, seeing they consist of nothing but formations and getting Combat Doctrines multiple times, but for different parts of the Strike Force.



@Hanskrampf - some of that artwork I've seen in places other than the codex before (like White Dwarf), but I largely agree with you. The first half of the codex feels "fresh" and worthy of a new book. Like I mentioned before, I really like how they did half-page instead of quarter page artwork for each unit type (like Scouts, Captain, etc.) in the fluff half. It's nicely balanced with the model photography in the rules half -- which is literally almost half of the 200 pages.

Speaking as someone with many other armies, almost all of them are very jealous of the C:SM treatment. I wish ALL the codex books were produced to this standard.

The technical diagrams part, if you're not into exacting squad markings, you're never going to look at it anyhow. I don't mind it only because it's balanced against all the inspirational artwork and photography. If it were instead of, that would be an issue, but as an "in addition to", they do the job, as you say.

I think a Gladius Strike Force is actually pretty easy to build -- relatively, a lot less complicated than an Eldar War Host for example, where you have many core options (though one may argue that many of those core options are obviously inferior). I mean, you either have 1 or 2 demi-companies, and you have very little choice within those demi-companies. Some of the options are false choices, too; like nobody is going to take an attack bike. And frankly, the only reason to take a Gladius Strike Force, in my opinion, is to get free razorbacks and drop pods and ObSec for everything to make the best thousand points of MSU that points can buy.

The Auxiliary Formations are hit and miss -- some like the Scouts are just awesome. Others, like the tanks, look neat and may be fun to play for kicks, but are totally uncompetitive, because even buffed, the crappy units are pretty crappy, or just too expensive. Same with the tank squads -- some look fun, but are not really practical (like the 24" range vindicator squadron with a 10" blast radius).
   
Made in se
Fresh-Faced New User




I was so happy with the Stalker unit Skystorm rule (ignoring cover = no jink)

On a AV 12 flyer it would on average deal 3,5 HP of damage if targeting one unit.
Now I read in the leaks that the Icarus got nerfed to Heavy 3! That is only 2,6 HP on average... Still a 0,8 % chance of killing it with one shot...

Well, at least we got Interceptor on in...
   
Made in de
Longtime Dakkanaut





Thanks for the photos and Dev kit review, Talys. Very helpful indeed



This message was edited 2 times. Last update was at 2015/06/11 10:58:27


 
   
Made in ca
Fixture of Dakka






WindsOfFury wrote:
I was so happy with the Stalker unit Skystorm rule (ignoring cover = no jink)

On a AV 12 flyer it would on average deal 3,5 HP of damage if targeting one unit.
Now I read in the leaks that the Icarus got nerfed to Heavy 3! That is only 2,6 HP on average... Still a 0,8 % chance of killing it with one shot...

Well, at least we got Interceptor on in...


I have the printed, English codex. Icarus Stormcannon is a bit different. It looks like a nerf but it it's actually a buff.

Yes, it is now 48" S7 AP4 Heavy 3, Interceptor, Skyfire -- down from Heavy 4.

HOWEVER: Now, when firing at Dual Targets, you do so normally, instead of at BS2!! In my opinion, I would much rather have 2 x Heavy3 at BS 4, than, 2xHeavy 4 at BS2. (Servo Tracking is gone)

The single-target is unchanged -- they describe it as something different, but it's still effectively Twin Link. So yeah, it would have been better shooting at a single target with the old rules. But shooting normally at 2 targets is generally better than shooting Twin Link on 1 target.

And yeah, 3 gets you Ignore Cover.

At 210 points, it's probably one of the better tank squads

I also have 2 BNIB and one really old painted one!

This message was edited 1 time. Last update was at 2015/06/11 10:46:25


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Hey guys, go and take the rules dispute over to ymdc, sick of seeing pages of "durp durp raw/not raw" nonsense, it's not a rumour, go elsewhere and let the thread get back on track.
   
Made in au
Liche Priest Hierophant







Honestly as is this thread is basically done. The whole codex is leaked, images of the librarian have been leaked and the WD exclusive Warlord traits for CT and BT have been leaked. This release is spent.

On to the DA release thread
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

But is this not the 2nd half of a rumor?
What could it say?
What could it possibly mean?
Gotta love their "entertaining" style of writing rather than clear language.

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Slayer-Fan123 wrote:
So if the Raukaan supplement still works, and you roll the +1 FNP trait, and you're in a Command Squad with an Apothecary... that's a 3+ FNP. THAT is fitting for Iron Hands!


Iron Hands character on Bike with Artificer armour & Gorgon Chain, and Command Squad including Apothecary with Storm Shields & grav guns; Character gets 2+/3++/2+++ until he starts taking wounds and can use LOS shenanigans, squad all have 3+/3++/3+++ and put out 9 grav shots, everyone's T5. Hnnnng.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Guard Heavy Weapon Crewman





North Carolina (Charlotte Metro)

Warhams-77 wrote:
Pretty interesting - Althenian Armourlost on Warseer

GW News app saying supplementary codexes are still legal?

Hi all

On the GW news iPhone app this morning there is a section on 'Sentinels of Terra' in which it is touting this supplementary codex for sale. It very clearly specifically says "All of this content is completely compatible with the new Codex:Space Marines' (though the Planetstrike and Cities of Death stratagems included in the book are designed for older editions of these rules.)"


http://www.warseer.com/forums/showthread.php?409925-GW-News-app-saying-supplementary-codexes-are-still-legal&p=7464806&viewfull=1#post7464806

Has someone the Warhammer app and can confirm the information?


I have the app and confirm this. I thought it was an odd place to make such a potentially huge rules clarification.

   
Made in us
Annoyed Blood Angel Devastator





DC Metro Area

 Dust wrote:
This is my least favorite part of any codex release. There's no more questions, no more hypotheticals... not beyond linguistic and semantic quibbles. Anyone that really wants the rules can just reach out and grab them through the miracle of the internet.



10,000+ Points // 5,000+ Points
 
   
Made in us
Longtime Dakkanaut




The reason for the melee options on the new devestators kit is for spacewolves. Their Sargent character has access to all those things.

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Lythrandire Biehrellian wrote:
The reason for the melee options on the new devestators kit is for spacewolves. Their Sargent character has access to all those things.

Space Wolves also have those options on their Space Wolves frame that comes packed in with the Long Fangs box.
   
 
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