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![[Post New]](/s/i/i.gif) 2015/06/12 12:40:27
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Decrepit Dakkanaut
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Revarien wrote:So if I pre-ordered the special edition, will it come today by post or tomorrow while I'm wanting to play games, lol.
(in the states)
You'll get it sometime next week, if the previous releases are any prediction.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2015/06/12 12:59:21
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Hooded Inquisitorial Interrogator
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kronk wrote: Revarien wrote:So if I pre-ordered the special edition, will it come today by post or tomorrow while I'm wanting to play games, lol.
(in the states)
You'll get it sometime next week, if the previous releases are any prediction.
yeah... that's what I figured. Oh well. :/
I don't trust sending it to a store - only to be accidentally sold off or something random like that.
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![[Post New]](/s/i/i.gif) 2015/06/12 13:02:13
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Revarien wrote: kronk wrote: Revarien wrote:So if I pre-ordered the special edition, will it come today by post or tomorrow while I'm wanting to play games, lol.
(in the states)
You'll get it sometime next week, if the previous releases are any prediction.
yeah... that's what I figured. Oh well. :/
I don't trust sending it to a store - only to be accidentally sold off or something random like that.
Just for future reference, when having stuff sent to a Games Workshop store--they aren't supposed to ever put preordered(or even any direct-ordered) items on the shelves to sell.
Individual preorders, especially for items like the Collector Edition books, come in their own shipping boxes with an invoice and everything so there's no real chance for it to "accidentally" get sold off.
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This message was edited 1 time. Last update was at 2015/06/12 13:04:01
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![[Post New]](/s/i/i.gif) 2015/06/12 13:46:27
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Dakka Veteran
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So I just read this and I wanted to see what you guys though. Apparently the Iron hands HQ can get a +1 FNP and now be invulnerable... Essentially he gets +1 from chapter tactics, +1 from gorgons, and +1 if he rolls on command trait. If you pop that squad with endurance (4+ FNP) he now has a 1+ FNP - which literally makes him untouchable to all but weaponry no? "...no save (armour, cover or invulnerable) can ever be improved beyond 2+. Regardless of what is giving the model its save, a roll of 1 always fails." Straight from the rule book, under Maximum Save. And FNP isn't a save.... I would never play it like this - but technically RAW.... ugh....
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This message was edited 2 times. Last update was at 2015/06/12 13:47:49
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![[Post New]](/s/i/i.gif) 2015/06/12 13:48:02
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Hallowed Canoness
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S8 can still instant kill him away.
Melta his face!
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2015/06/12 13:49:51
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Morphing Obliterator
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fidel wrote:So I just read this and I wanted to see what you guys though.
Apparently the Iron hands HQ can get a +1 FNP and now be invulnerable...
Essentially he gets +1 from chapter tactics, +1 from gorgons, and +1 if he rolls on command trait. If you pop that squad with endurance (4+ FNP) he now has a 1+ FNP - which literally makes him untouchable to all but weaponry no?
"...no save (armour, cover or invulnerable) can ever be improved beyond 2+. Regardless of what is giving the model its save, a roll of 1 always fails."
Straight from the rule book, under Maximum Save. And FNP isn't a save....
I would never play it like this - but technically RAW.... ugh....
Captain, meet Thunder Hammer. Thunder Hammer, Captain.
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See, you're trying to use people logic. DM uses Mandelogic, which we've established has 2+2=quack. - Aerethan
Putin.....would make a Vulcan Intelligence officer cry. - Jihadin
AFAIK, there is only one world, and it is the real world. - Iron_Captain
DakkaRank Comment: I sound like a Power Ranger.
TFOL and proud. Also a Forge World Fan.
I should really paint some of my models instead of browsing forums. |
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![[Post New]](/s/i/i.gif) 2015/06/12 13:52:25
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Huge Hierodule
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fidel wrote:So I just read this and I wanted to see what you guys though.
Apparently the Iron hands HQ can get a +1 FNP and now be invulnerable...
Essentially he gets +1 from chapter tactics, +1 from gorgons, and +1 if he rolls on command trait. If you pop that squad with endurance (4+ FNP) he now has a 1+ FNP - which literally makes him untouchable to all but weaponry no?
"...no save (armour, cover or invulnerable) can ever be improved beyond 2+. Regardless of what is giving the model its save, a roll of 1 always fails."
Straight from the rule book, under Maximum Save. And FNP isn't a save....
I would never play it like this - but technically RAW.... ugh....
Yeah it looks like RAW the guy is immune to anything that doesn't cause instant death. Toss him on a Bike, and suddenly only s10 and sD weapons can hurt him at all. Every other wound regardless of pass/fail on armor/invuln saves would pass it's 1+ FNP roll.
However i doubt any TO's would let people play it that way, I'd count on seeing it house-ruled everywhere that 1 always fails even on FNP rolls. not RAW, but to do otherwise seriously breaks the game. Well, for that one Chapter Master at least.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2015/06/12 13:59:06
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Experienced Maneater
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Edit: double post.
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This message was edited 1 time. Last update was at 2015/06/12 13:59:46
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![[Post New]](/s/i/i.gif) 2015/06/12 15:29:55
Subject: Re:New Adeptus Astartes - Page #46 Chaplain and Libby
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Steadfast Grey Hunter
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I would agree with you on the RAW, however I am pretty sure in the rule book they have already stated that a roll of a 1 is always a natural fail in these circumstances.... hence the BS 6+ chart.
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Zap Brannigan -
"In the game of chess you can never let your adversary see your pieces."
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate."
"Rock breaks scissors. But paper covers rock, and scissors cut paper! Kiff: we have a conundrum...... Search them for paper... and bring me a rock." |
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![[Post New]](/s/i/i.gif) 2015/06/12 15:51:18
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Using Object Source Lighting
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I think people may be theorying too hard on the vanguard vs. honor guard-- Who, outside of when they're free like in that BA formation, completely loads out their squads with power weapons (i.e. the price per guy is inflated)? Also, is artificer armor that much better than some storm shields when going up against whatever you want a ton of power weapons to take down? And then there's general customization like a smattering of higher power weapons or being able to avoid the cost of one more assault transport/more chances to get shot up waiting to get to melee.
And then there's always just vastly more reliable charges. A re-roll per die pushes the average up by around 2, probably more.
I'm not saying Vanguard are world killers, but think "another squad can spam basic power weapons better" isn't damning when they can do other things than that.
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This message was edited 1 time. Last update was at 2015/06/12 15:54:30
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![[Post New]](/s/i/i.gif) 2015/06/12 16:04:46
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Morphing Obliterator
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spiralingcadaver wrote:I think people may be theorying too hard on the vanguard vs. honor guard-- Who, outside of when they're free like in that BA formation, completely loads out their squads with power weapons (i.e. the price per guy is inflated)? Also, is artificer armor that much better than some storm shields when going up against whatever you want a ton of power weapons to take down? And then there's general customization like a smattering of higher power weapons or being able to avoid the cost of one more assault transport/more chances to get shot up waiting to get to melee.
And then there's always just vastly more reliable charges. A re-roll per die pushes the average up by around 2, probably more.
I'm not saying Vanguard are world killers, but think "another squad can spam basic power weapons better" isn't damning when they can do other things than that.
True, but a 2+ armour save is 50% better if the enemy doesn't have AP3 weapons, and if they have AP3 weapons, but not AP2...
Also, if they're shot at for whatever reason, Honour Guard will do better.
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See, you're trying to use people logic. DM uses Mandelogic, which we've established has 2+2=quack. - Aerethan
Putin.....would make a Vulcan Intelligence officer cry. - Jihadin
AFAIK, there is only one world, and it is the real world. - Iron_Captain
DakkaRank Comment: I sound like a Power Ranger.
TFOL and proud. Also a Forge World Fan.
I should really paint some of my models instead of browsing forums. |
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![[Post New]](/s/i/i.gif) 2015/06/12 16:04:52
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Dakka Veteran
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-Shrike- wrote:fidel wrote:So I just read this and I wanted to see what you guys though.
Apparently the Iron hands HQ can get a +1 FNP and now be invulnerable...
Essentially he gets +1 from chapter tactics, +1 from gorgons, and +1 if he rolls on command trait. If you pop that squad with endurance (4+ FNP) he now has a 1+ FNP - which literally makes him untouchable to all but weaponry no?
"...no save (armour, cover or invulnerable) can ever be improved beyond 2+. Regardless of what is giving the model its save, a roll of 1 always fails."
Straight from the rule book, under Maximum Save. And FNP isn't a save....
I would never play it like this - but technically RAW.... ugh....
Captain, meet Thunder Hammer. Thunder Hammer, Captain.
Toss him on a bike.... Lol toughness 5!
Doesn't he also get eternal warrior from Gorgons chain?
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![[Post New]](/s/i/i.gif) 2015/06/12 16:06:22
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Morphing Obliterator
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fidel wrote: -Shrike- wrote:fidel wrote:So I just read this and I wanted to see what you guys though.
Apparently the Iron hands HQ can get a +1 FNP and now be invulnerable...
Essentially he gets +1 from chapter tactics, +1 from gorgons, and +1 if he rolls on command trait. If you pop that squad with endurance (4+ FNP) he now has a 1+ FNP - which literally makes him untouchable to all but weaponry no?
"...no save (armour, cover or invulnerable) can ever be improved beyond 2+. Regardless of what is giving the model its save, a roll of 1 always fails."
Straight from the rule book, under Maximum Save. And FNP isn't a save....
I would never play it like this - but technically RAW.... ugh....
Captain, meet Thunder Hammer. Thunder Hammer, Captain.
Toss him on a bike.... Lol toughness 5!
Doesn't he also get eternal warrior from Gorgons chain?
I'll introduce him to a Demolisher Cannon, then.  Even if it does, I'm pretty sure being subject to ID prevents you from taking FNP? I'm not sure about that one.
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See, you're trying to use people logic. DM uses Mandelogic, which we've established has 2+2=quack. - Aerethan
Putin.....would make a Vulcan Intelligence officer cry. - Jihadin
AFAIK, there is only one world, and it is the real world. - Iron_Captain
DakkaRank Comment: I sound like a Power Ranger.
TFOL and proud. Also a Forge World Fan.
I should really paint some of my models instead of browsing forums. |
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![[Post New]](/s/i/i.gif) 2015/06/12 16:34:41
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Huge Hierodule
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-Shrike- wrote:fidel wrote: -Shrike- wrote:fidel wrote:So I just read this and I wanted to see what you guys though. Apparently the Iron hands HQ can get a +1 FNP and now be invulnerable... Essentially he gets +1 from chapter tactics, +1 from gorgons, and +1 if he rolls on command trait. If you pop that squad with endurance (4+ FNP) he now has a 1+ FNP - which literally makes him untouchable to all but weaponry no? "...no save (armour, cover or invulnerable) can ever be improved beyond 2+. Regardless of what is giving the model its save, a roll of 1 always fails." Straight from the rule book, under Maximum Save. And FNP isn't a save.... I would never play it like this - but technically RAW.... ugh....
Captain, meet Thunder Hammer. Thunder Hammer, Captain. Toss him on a bike.... Lol toughness 5! Doesn't he also get eternal warrior from Gorgons chain?
I'll introduce him to a Demolisher Cannon, then.  Even if it does, I'm pretty sure being subject to ID prevents you from taking FNP? I'm not sure about that one. Eternal Warrior states that any wound that would cause instant death only removes 1 instead. Feel No Pain also states that ID ignores it, even if the model has EW. So yeah, the gorgon's chain giving EW is nice, but you can still ignore FNP with anything that causes instant death. In this case S10, S  , and/or force activated weaponry. Edit - the Ork LOL icon replacing S: D when typed unspaced is actually quite hilarious.
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This message was edited 1 time. Last update was at 2015/06/12 16:35:20
Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2015/06/12 19:30:55
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Stone Bonkers Fabricator General
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tetrisphreak wrote: -Shrike- wrote:fidel wrote: -Shrike- wrote:fidel wrote:So I just read this and I wanted to see what you guys though.
Apparently the Iron hands HQ can get a +1 FNP and now be invulnerable...
Essentially he gets +1 from chapter tactics, +1 from gorgons, and +1 if he rolls on command trait. If you pop that squad with endurance (4+ FNP) he now has a 1+ FNP - which literally makes him untouchable to all but weaponry no?
"...no save (armour, cover or invulnerable) can ever be improved beyond 2+. Regardless of what is giving the model its save, a roll of 1 always fails."
Straight from the rule book, under Maximum Save. And FNP isn't a save....
I would never play it like this - but technically RAW.... ugh....
Captain, meet Thunder Hammer. Thunder Hammer, Captain.
Toss him on a bike.... Lol toughness 5!
Doesn't he also get eternal warrior from Gorgons chain?
I'll introduce him to a Demolisher Cannon, then.  Even if it does, I'm pretty sure being subject to ID prevents you from taking FNP? I'm not sure about that one.
Eternal Warrior states that any wound that would cause instant death only removes 1 instead. Feel No Pain also states that ID ignores it, even if the model has EW. So yeah, the gorgon's chain giving EW is nice, but you can still ignore FNP with anything that causes instant death. In this case S10, S  , and/or force activated weaponry.
Edit - the Ork LOL icon replacing S: D when typed unspaced is actually quite hilarious.
Yeah so he is EW, so he is only gonna take one wound. Of course he could just LOS it to someone else in the squad, or jink and take a 4+ cover save, or take his 3++ invunerable save.
IE he fares fare better against the demolisher cannon than the LR will against his thunder hammer.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2015/06/12 20:25:42
Subject: Re:New Adeptus Astartes - Page #46 Chaplain and Libby
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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casvalremdeikun wrote:If I had the money, I would run a very fluffy Unbound army using Pedro Kantor and a bunch of Sternguard squads. The fact Pedro makes them ObSec mitigates one of the major drawbacks of Unbound (the biggest being people hate it and ban it). If I could figure out a way to do this without going unbound, I would buy like ten boxes of Sternguard without a thought.
Would that actually work? Huh, if it does, it'll be a nice way to put together a real Deathwatch force without having to take tax units that don't fit the theme; Pedro, Libby, 2 or 3 Sternguard squads, maybe a dread or two - noice. Essentially no downside from being unbound, since Pedro's trait is fixed anyway and the SG get obsec from him.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2015/06/12 20:33:20
Subject: Re:New Adeptus Astartes - Page #46 Chaplain and Libby
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Chaplain with Hate to Spare
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Yodhrin wrote: casvalremdeikun wrote:If I had the money, I would run a very fluffy Unbound army using Pedro Kantor and a bunch of Sternguard squads. The fact Pedro makes them ObSec mitigates one of the major drawbacks of Unbound (the biggest being people hate it and ban it). If I could figure out a way to do this without going unbound, I would buy like ten boxes of Sternguard without a thought.
Would that actually work? Huh, if it does, it'll be a nice way to put together a real Deathwatch force without having to take tax units that don't fit the theme; Pedro, Libby, 2 or 3 Sternguard squads, maybe a dread or two - noice. Essentially no downside from being unbound, since Pedro's trait is fixed anyway and the SG get obsec from him.
Yes it does. His rule gives all Sternguard in his Detachment ObSec. So running Pedro Kantor with like five squads of Sternguard is doable and has the benefits of a Battleforged army. Hilarious side effect of his ability. Maybe even intended.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2015/06/12 20:40:42
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Fixture of Dakka
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Does Unbound have detachments?
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![[Post New]](/s/i/i.gif) 2015/06/12 20:45:07
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Grim Dark Angels Interrogator-Chaplain
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Not really. Unbound is field whatever you like so there doesn't have to be any structured army.
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![[Post New]](/s/i/i.gif) 2015/06/12 20:45:56
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Chaplain with Hate to Spare
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In Unbound, every model that is the same faction as your Warlord (in this case Pedro) is part of you Primary Detachment. So yes, it does have Detachments, just not quite the same way as Battleforged.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2015/06/12 20:53:04
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Esteemed Veteran Space Marine
UK
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I'm hoping I get to download mine at the strike of midnight.
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![[Post New]](/s/i/i.gif) 2015/06/12 21:00:36
Subject: Re:New Adeptus Astartes - Page #46 Chaplain and Libby
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Fresh-Faced New User
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Yodhrin wrote: casvalremdeikun wrote:If I had the money, I would run a very fluffy Unbound army using Pedro Kantor and a bunch of Sternguard squads. The fact Pedro makes them ObSec mitigates one of the major drawbacks of Unbound (the biggest being people hate it and ban it). If I could figure out a way to do this without going unbound, I would buy like ten boxes of Sternguard without a thought.
Would that actually work? Huh, if it does, it'll be a nice way to put together a real Deathwatch force without having to take tax units that don't fit the theme; Pedro, Libby, 2 or 3 Sternguard squads, maybe a dread or two - noice. Essentially no downside from being unbound, since Pedro's trait is fixed anyway and the SG get obsec from him.
But can you? Unbound counts a detachment but gets no command benefits. Is hold the line a command benefit? Some say yes, some say no. Sure is a commandER benefit.
But on the subject: Think what you can do battleforged now. With the gladius detachment you could get a Demi-company led by a chaplain. Take the mandatory auxiliary formation as a 1- st company task force and take sternguards. Slap in strikeforce command formation that is only Pedro and BAM! Everything is one detachemt and EVERYONE gets objective secure. (Tactical, Assault, Devastators as command benefit of demi-company, Pedro give objective secure to the remaining Sternguard!)
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![[Post New]](/s/i/i.gif) 2015/06/12 21:07:14
Subject: Re:New Adeptus Astartes - Page #46 Chaplain and Libby
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Chaplain with Hate to Spare
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WindsOfFury wrote: Yodhrin wrote: casvalremdeikun wrote:If I had the money, I would run a very fluffy Unbound army using Pedro Kantor and a bunch of Sternguard squads. The fact Pedro makes them ObSec mitigates one of the major drawbacks of Unbound (the biggest being people hate it and ban it). If I could figure out a way to do this without going unbound, I would buy like ten boxes of Sternguard without a thought.
Would that actually work? Huh, if it does, it'll be a nice way to put together a real Deathwatch force without having to take tax units that don't fit the theme; Pedro, Libby, 2 or 3 Sternguard squads, maybe a dread or two - noice. Essentially no downside from being unbound, since Pedro's trait is fixed anyway and the SG get obsec from him.
But can you? Unbound counts a detachment but gets no command benefits. Is hold the line a command benefit? Some say yes, some say no. Sure is a commandER benefit.
But on the subject: Think what you can do battleforged now. With the gladius detachment you could get a Demi-company led by a chaplain. Take the mandatory auxiliary formation as a 1- st company task force and take sternguards. Slap in strikeforce command formation that is only Pedro and BAM! Everything is one detachemt and EVERYONE gets objective secure. (Tactical, Assault, Devastators as command benefit of demi-company, Pedro give objective secure to the remaining Sternguard!)
Hold the Line is not a Command Benefit. It is a special rule on a character. Command Benefits are tied directly to Detachments. You are right about the Gladius allowing for a whole bunch of ObSec, but it defeats the purpose behind an all-Sternguard army.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2015/06/12 22:13:47
Subject: Re:New Adeptus Astartes - Page #46 Chaplain and Libby
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Hooded Inquisitorial Interrogator
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Yodhrin wrote: casvalremdeikun wrote:If I had the money, I would run a very fluffy Unbound army using Pedro Kantor and a bunch of Sternguard squads. The fact Pedro makes them ObSec mitigates one of the major drawbacks of Unbound (the biggest being people hate it and ban it). If I could figure out a way to do this without going unbound, I would buy like ten boxes of Sternguard without a thought.
Would that actually work? Huh, if it does, it'll be a nice way to put together a real Deathwatch force without having to take tax units that don't fit the theme; Pedro, Libby, 2 or 3 Sternguard squads, maybe a dread or two - noice. Essentially no downside from being unbound, since Pedro's trait is fixed anyway and the SG get obsec from him.
I already made my metal Pedro into a converted DW model because I saw something similar back in 5th ed. I was going to have a small DW force back then... might get back to work on it myself!
Also, after my previous post, I finally got a tracking number for my limited edition... looks like next week it is! :/
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![[Post New]](/s/i/i.gif) 2015/06/13 03:22:09
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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Yeah I'll wait until I have 'dex in hand to confirm 100% that the wording supports it working that way, but if so me likey a loty. Always wanted to do a small DW force.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2015/06/13 04:56:19
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Blood-Drenched Death Company Marine
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Looking through my book; lots of recycled fluff.
New stuff:
The Inceptors, Destroyers, and Solar Hawks get colors schemes.
The Solar Hawks get a stupid looking chapter symbol.
The Death Spectres are now officially Raven Guard.
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![[Post New]](/s/i/i.gif) 2015/06/13 06:10:05
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Boosting Black Templar Biker
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Question: would the new Vanguard Veterans squad be good without jump pack in a land raider riding with Grimaldus or i better stick with honor guard ? what's more cost efficient ?
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![[Post New]](/s/i/i.gif) 2015/06/13 06:35:55
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Chaplain with Hate to Spare
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RedFox wrote:Question: would the new Vanguard Veterans squad be good without jump pack in a land raider riding with Grimaldus or i better stick with honor guard ? what's more cost efficient ?
Well, Honour Guard are 135 pts for five with no upgrades, and they have bolters, bolt pistols, and power weapons. Vanguards are 115 pts for power weapons on everyone. So Vanguards have the edge there, since no one is going to be firing those bolters. Those 20 extra points can give two models a Storm Shield, give one a Relic Blade and a Storm Shield, the list goes on. Honestly, I think this is one of the few instances a VV squad is better than something else. The ability to reroll charge distance is also quite nice. The Honour Guard do have the ability to take a Land Raider as a dedicated transport, which is kinda cool.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2015/06/13 06:41:58
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Boosting Black Templar Biker
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does it change anything about the land raider ? starting a VV in a LR (using the LR formation) is exactly the same...
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![[Post New]](/s/i/i.gif) 2015/06/13 06:43:22
Subject: New Adeptus Astartes - Page #46 Chaplain and Libby
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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RedFox wrote:Question: would the new Vanguard Veterans squad be good without jump pack in a land raider riding with Grimaldus or i better stick with honor guard ? what's more cost efficient ?
The honor guard. Same vet statline, 2+ armor while dropping the vanguard abilities. Multiassaulting with marines doesn't come up that often. Reroll assault is cool admittedly. Power weapon VV's without packs are only a point less. On the upside, you can take some bullet catcher VV's with no gear to make the unit cheaper, but bullet catchers aren't as useful in a unit that is going in a land raider.
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20000+ points
Tournament reports:
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