Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Need to have found Nick Valentine, it's basically a new quest for him. Don't know if you need to have maxed his affinity with you though.
"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.
Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
I hope you just need to meet up with him in Diamond City after finding him and then you are free to do the DLC. I just started a new character since I got so disconnected from my previous one. I don't want to wait that long to actually go to Far Harbour. Plus I'm not that big a fan of Valentine...
Speaking of Far Harbor, it seems it also adds new settlement items, at least, I don't remember seeing them even with Wasteland Workshop. Barn structures, for instance. Lots of fishing related decorations too, obviously. If your into settlement building, which I imagine a lot of folks are.
This message was edited 1 time. Last update was at 2016/05/19 16:01:46
Anyone know how to start the dlc? Specifically, which main quest do I need to reach?
Edit: never mind, figured it out.
Complete Getting a Clue (save nick from vault 114 and return to his office).
Leave Diamond City.
Listen to the new Valentine Agency radio channel with a message from Ellie.
Return to nicks office and speak to Ellie.
This message was edited 2 times. Last update was at 2016/05/19 18:57:08
I'm quite enjoying it so far, new weapons (lever action rifles and harpoon guns so far), new armour, and new items, plus more options for building.
I'm liking what I'm seeing so far.
Also some of the perks have been expanded, there are more strong back options, and more lone wanderer.
You also don't have to take Nick Valentine with you, I'm doing the quests with Dogmeat at the moment.
Some of the new enemies are hard as nails, 10 shots with a Gauss rifle dealing 800+ damage to take them down.....
If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it. item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++
Re: Starting the DLC, I think you can just head into the very north-eastern corner of the map without finding Nick, should start the quest. (basically, head to Coastal cottag. Go to the beach. Follow the beach north beyond the border of the map).
Getting Nick is pretty cool though, since theres some new insights into his past, and hes got unique dialogue.
Is there any particular level I need to be before starting the DLC? I have a lower-leveled character at the moment, but Far Harbor sounds really fun so far (and it would relieve some of the early game boredom as you search for quests)
TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
War Kitten wrote: Is there any particular level I need to be before starting the DLC? I have a lower-leveled character at the moment, but Far Harbor sounds really fun so far (and it would relieve some of the early game boredom as you search for quests)
I was level 99 when I arrived at Far Harbour, playing on Very Hard. I'm not looking forward to the boss battles...
Speaking of which, I just encountered a Mythic Deathclaw on the road near Parson's State Asylum. Took 500+ rounds of .45 with a Tommy Gun to take it down.
This message was edited 1 time. Last update was at 2016/05/20 11:08:02
Watch out for "The Red Death"
I took Power Armour, Fat man, and a legendary missile launcher along to that fight, and I was glad I had them.....
If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it. item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++
Just stumbled across three sleeping radstags in the swamps east of the glowing sea and splattered them all with a single swing of my fisherman's hook (I have the melee perk that hits all targets in an arc). I didn't even know animals can sleep in fallout 4.
God I love that pole hook.
This message was edited 1 time. Last update was at 2016/05/20 19:49:57
Anyone with a PS4 and Far Harbor notice the frame rate just plummets whenever you go into the fog? It's kind of ridiculous. Not unplayable, but it's far from smooth...
From what I hear, the mod community has really taken off?
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Well, that's certainly a thing now isn't it? The weirdest thing that's happened to me in Fallout 4 is a Brahmin on one of the roofs in Sanctuary Hills
TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
Wolfblade wrote: Despite the G.E.C.K. not being released, there's a lot of mods out there, from rebalances to new items and areas.
Awesome.
Wolfblade wrote: Obviously if you're looking for a fallout 1/2 experience
If I wanted to play FO1 or 2 I'd go play those games. I'm not doing either. I'm looking for new content, not lame attempts to make rehashed old stuff.
This message was edited 3 times. Last update was at 2016/05/21 22:23:25
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Some of the complaints are that they dumbed down the RPG elements way too much (i.e. no skills, special stats are much easier to raise, etc)
Personally, I don't think it matters that much, it's still fun.
DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+
bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
Its more of a first person shooter with RPG mechanics these days.
I enjoy it as an action fps, but its not a good RPG. Though I hear things have improved somewhat in Far Harbor,with companions getting more in depth dialogue trees etc.
Automatically Appended Next Post: Do the new Wasteland Workshop and Far Harbor settlement workshop items and structures have to be unlocked in some way?
I've got minor items like the powered doors (Wasteland workshop), and the bouts, fishing crates and traps etc (Far Harbor) but none of the new structures like the barns.
Apparently there are supposed to be new tabs for concrete and barns but I've not got that, just the old wood and metal tabs.
Automatically Appended Next Post: I don't have any of the powered cages either for trapping animals and raiders or gunners.
This message was edited 2 times. Last update was at 2016/05/22 10:28:15
Aye, Settlement Keywords needed patching. Still don't have the far harbor barns though, guess I'll have to wait till its patched again.
Automatically Appended Next Post: Anyway, I installed Homemaker and I'm having a lot of fun with the shipping crates and wrecked busses and cars. My settlement walls look much more interesting with those mixed in to the junk fences. I can even even built!d walkways across them.
This message was edited 1 time. Last update was at 2016/05/22 14:53:24
Enjoying Far Harbor so far. The tone it sets when you just arrive is outstanding. Such atmosphere for now.
Sorry for my spelling. I'm not a native speaker and a dyslexic.
1750 pts Blood Specters
2000 pts Imperial Fists
6000 pts Disciples of Fate
3500 pts Peridia Prime
2500 pts Prophets of Fate
Lizardmen 3000 points Tlaxcoatl Temple-City
Tomb Kings 1500 points Sekhra (RIP)
Well it certainly is less RPG focused. The forced character and simplified progression systems don't help, but the dialogue system is trash. Dialogue wheels can be done well (ME is a good example), but this was seemingly done just to make it easier for controllers. I'm certainly disappointed in it as an RPG after NV, but this is Bethesda, so it's sort of what I expected.
Homosexuality is the #1 cause of gay marriage.
kronk wrote: Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote: Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
BaronIveagh wrote: Basically they went from a carrot and stick to a smaller carrot and flanged mace.
The forced character and simplified progression systems
Sometimes simplified progression systems make roleplaying easier, as there's less of a tendency to metagame. In fact, quite a few pen and paper roleplaying games have far simpler systems than any video game does (actually I'd argue almost all of them do, but that's because video game systems allow for much easier introduction of complex mechanics without bogging the game down). But that depends on how the simplification is done, and Id on't know how it's done in FO4.
What do you mean by forced character?
This message was edited 3 times. Last update was at 2016/05/22 22:16:08
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
The forced character and simplified progression systems
Sometimes simplified progression systems make roleplaying easier, as there's less of a tendency to metagame. In fact, quite a few pen and paper roleplaying games have far simpler systems than any video game does (actually I'd argue almost all of them do, but that's because video game systems allow for much easier introduction of complex mechanics without bogging the game down). But that depends on how the simplification is done, and Id on't know how it's done in FO4.
I agree, but it was done horribly in 4. They completely removed skills and replaced it with a perk system that's just a skill tree with no branches. You get a perk point every level and can pick one perk to unlock/level up, or increase a SPECIAL stat by one. SPECIAL stats no longer define characters with strength and weaknesses, just what you can't do yet. The perks that have replaced skills have level requirements on their different levels of perk, meaning you can't just focus on one skill (you can't just be a stealth specialist, for example).
What do you mean by forced character?
With the voiced character and complete lack of options, it forces the character of Nate or Nora upon you. You have a very defined character start, either a male army vet or a female lawyer, must be strait (Or theoretically bi, but the removal of the same-sex perks limits that. You can have sex with same-sex companions, but that's less to do with player-charecter sexuality, and more to do with the ), in a relationship, and have a baby. The dialogue is set up in a 4-button mode with short, usually one word descriptions of what you are going to say. This can include stuff like "Sarcastic", which is a meaningless word, that has no indication of what the answer will be (sarcastic yes, sarcastic dismissal, just a sarcastic quip, ect). Instead of you choosing your reaction, it's the voice actor.
SPECIAL/skill/perk checks are basically non-existent. There are Cha checks, but very rarely do they change the outcome of quest, 95% of the time they just get you more money. Those checks are all based on a dice roll, and conversations happen in real time, so they are prone to save-scumming, versus just a minimum requirement (alhough that is partly player created, I'm not a fan of percentage based checks without a minimum requirement, and prefer set requirements, so RNG doesn't feth you over). There were (IIRC) 4 non-Cha checks in the entire game.. The quest lack a lot of variety, most of the being "go here, kill this, collect that" sort of thing with no branching paths. There is heavy reliance on randomly generated "radiant" quests.
Homosexuality is the #1 cause of gay marriage.
kronk wrote: Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote: Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
BaronIveagh wrote: Basically they went from a carrot and stick to a smaller carrot and flanged mace.