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Made in gb
Mastering Non-Metallic Metal







Oh, and I've finishing building at the Taffington boathouse.

I started with just trying to fix the house up, but the space inside the roof was going to be wasted if I completely fixed it with no way to access it from inside the house. So that started as a flat area with a stairway up to it in front of the house, and that stairway evolved into a building and this led to the whole settlement becoming a trading centre.

As with the other settlements I've shown, this uses mods, but nothing from the DLCs.



Where will I build next time... I'm feeling something high-tech.

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Mastering Non-Metallic Metal







 Dr H wrote:
...Where will I build next time... I'm feeling something high-tech.
...and I've ended up building a fort at Oberland station... Still, will see how the decoration goes.

I've also downloaded the creation kit. This will take a lot of learning.
Anyone else had a play with it?

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in us
Regular Dakkanaut




Anyone else from XB1 crew loving the mods? The vault building and ponytail mods rock my socks.
   
Made in us
Consigned to the Grim Darkness





USA

Haven't had much play with mods. A little bit of it is the huge quantity being a bit intimidating to look through, I admit.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Mastering Non-Metallic Metal







Melissia wrote:Haven't had much play with mods. A little bit of it is the huge quantity being a bit intimidating to look through, I admit.
I think, when it comes to the first experience with modding your game, and not knowing what to start with, you should start by thinking of what you are missing in the vanilla game: Is there a bug/glitch or something that annoys you? There will likely be a mod for that.

For me, the first time I tried modding a game it was to make it prettier. I think it was Quarl's texture pack for Oblivion.
Then, I started adding more pretty mods, better water, better skies, lighting for the houses at night...etc. This was about as far as I took modding for Oblivion.
I didn't really do any modding for FO3 or NV, And then Skyrim came out and was linked to the Steam workshop...
I started with the pretty mods...

From there, you may stumble upon other mods that may do things you didn't even know you wanted.
e.g. SkyUI - improved the interface for PC use when I didn't realise how awkward the vanilla one was.


And then there's the mods that add stuff to the game: More weapons, armour, places and quests. For when you've seen and done everything the base game has to offer.
e.g. Skyrim Unbound - start the game in a random location with random loot. The really gave the game a fresh re-start for me.

Eventually, you will find the silly mods. For when you want something more lighthearted.
I don't really go in for these as they kind of break immersiveness, but it is amusing to see videos of people running from a flame-spewing Thomas the tank engine.

For Fallout 4, the majority of the mods I've added are for settlement building.
My PC is running at it's limit to give me between 40 and 60 fps, so adding pretty mods is not really going to help matters, although I do have one that supposedly improves textures but uses less VRam.
I've given the list of Mods I have running before in this thread, so I won't type them again... actually, they are a ctrl-c away:
Oh, and an update as I have added a few more since then.
Spoiler:
 Dr H wrote:

Vivid fallout landscapes - makes the ground nicer and uses less graphics resources.

Improved maps with visible roads - does what it says on the tin.

Ponytail hairstyles - because I wanted a longer ponytail.

Armoursmith extended - allows you to use any armour with any clothing (some clipping will occur).

Snap 'n' build - nice buildings for settlements that snap together.

Craftable glass stuff - for windows.

Rags of the old world - many flags, but I only got it for the Union Flag and St George's cross.

Craftable ramps and rails - for ramps.

Homemaker - Adds many many items to build.

OCDecorator - it lets you place all the little items that you can pick up and pins them in place like everything else in your settlement. No more finding things knocked over by Dogmeat or other settlers walking past.

1x1 craftable foundation pieces - like the usual concrete foundation, but 1/4 the size.

Craftable pillars and support braces - to support overhangs.

Craftable tall walls and spacers - to fill the gaps left when not using a floor between walls.

Window, floor and roof boards - odd scraps of wood and metal to cover over holes and to add scatter to the settlement.

Craftable floor patches - more scraps of wood and metal.

OSHA unapproved safety signage - more signs and safety posters.

Unofficial fallout 4 patch - fixes many bugs you may or may not have noticed.

Immersive vendors - makes the shops look like they have something to sell.

Business settlements - adds signs and posters

Where did I put that - adds labels to label things with.

Do it yourshelf - adds shelves and items that snap to those shelves.

Lore friendly posters - more posters.

Don't call me settler - gives new settlers names, and some other benefits

Better Settlers - more variety in your settlers, faces and items

KeyNuker - puts all keys into a keyring so they don't clutter your Misc tab

Better workshop lights - makes them brighter.
.


And in other news, I've finished Oberland station:


Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Shas'ui with Bonding Knife






Last DLC (already) announced. Nuka world + 2 more mods-into-DLC. (vault settlement and sorting contraptions or something)

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Looking forward to them!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Shas'ui with Bonding Knife






Looks like they're supposed to come out this july.

Totally honest, I was a little disappointed with this, I was hoping for something like Dead Money/The Pitt/etc where you lose your gear and got to work to get it back, along with Far Harbour being really empty. Still enjoyed it, just felt empty and sparse, or like content got cut majorly (like the whole thing between gunners and minutemen/sturges/atom cats never being expanded on)

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in ca
Longtime Dakkanaut





Yea New Vegas is still by far the best of the games and it has the best dlc too. The only notable Beth dlc I liked was the one in the swaps for Fallout 3. It was interesting visually and had at least a half decent enough plot I kinda remember the outline of it.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S








Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Consigned to the Grim Darkness





USA

Uh... okay?

If you're trying to show off your mods, maybe mention which ones you're using?


Automatically Appended Next Post:
 Dr H wrote:
Melissia wrote:Haven't had much play with mods. A little bit of it is the huge quantity being a bit intimidating to look through, I admit.
I think, when it comes to the first experience with modding your game, and not knowing what to start with, you should start by thinking of what you are missing in the vanilla game: Is there a bug/glitch or something that annoys you? There will likely be a mod for that.


Mostly, I'd like faction politics fixed. I finished Nuclear Option after having never done a single mission for the institute, and the Railroad claimed I was working for the institute afterwards.

For anyone who's gotten that far in to the game, you can guess why this makes absolutely no sense.

This message was edited 3 times. Last update was at 2016/06/17 13:34:21


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

A thousand pardons and many beggings of forgiveness, I don't use mods, those are from upcoming DLC.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Consigned to the Grim Darkness





USA

Ah, thanks. Looks rather neat.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Hangin' with Gork & Mork





The Ruins of the Boston Commonwealth

I need a better computer...

 
   
Made in gb
Shas'ui with Bonding Knife






 Overlord Thraka wrote:
I need a better computer...


Well, if you want to spend big, the new 1070s/1080s are coming soon, and the 1080s are apparently outperforming titans, and one 1080 is a bit stronger than 2 970s apparently. Obviously not required for FO4, and the 1080 IS ~$700 and the 970 does work amazingly well still.

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in us
Hangin' with Gork & Mork





The Ruins of the Boston Commonwealth

I've not got the money to buy a $700 graphics card. I was hoping I could get a upgrade for my 650 for less that $300 but now I'm starting to doubt that. I'm not much of a computer guy.

OT
Using some Mods I actually managed to start getting 60 FPS in areas where there's not really anything going on. Combat is still normally 40-ish but it's still a great overall improvement

This message was edited 1 time. Last update was at 2016/06/19 14:25:35


 
   
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Ultramarine Librarian with Freaky Familiar





Which mods?
   
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USA

Anyone know of mods that fix the politics? I'd like a game where politics are a bit more rational...


Spoiler:
As opposed to a game where I nuke the institute and then immediately afterwards get accused by the Railroad of working for the institute.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Assassin with Black Lotus Poison





Bristol



I'm guessing some which reduce the amount of clutter in environments? Seems like that could reduce the strain on the system.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
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USA

Or at least, does anyone know the console commands to fix crap like this?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Mastering Non-Metallic Metal







 Melissia wrote:
Anyone know of mods that fix the politics? I'd like a game where politics are a bit more rational...
That sounds like it's either;
A bug (where the game has forgotten what you've done and is stuck giving you a fixed set of npc comments), This can be fixed with console commands,

Just a problem with the base game (as in Bethesda have made it that way): But I have done that quest line and I don't remember that happening (but I rarely visited the Railroad after finishing the Nuclear option, I went on my holiday as I said in-game at the time),

Or there is something more that you need to do to appease the railroad (a quest or quest stage, or it's a bug again).

My internet is really playing up at the moment so I can't check for you, but look up The nuclear option quest in your pipboy and the internet (falloutwiki) and see if it really is finished (I'm sure you have actually done this), but see what the follow up quest is. If there is something you have done and it hasn't been ticked off in game you can use console commands to push a quest on to the next stage (or just complete it fully); this uses the "setstage" command where you need to type the quest ID (which you can find on the internet) and then the stage e.g. setstage questid 200

If it's a Bethesda written in thing, it's unlikely there is a mod as it would require someone recording replacement lines for the npcs to say. Although some modders do do this (at least for their own quest mods).

You could also be wrongly assigned to the institute faction through a glitch. This can also be fixed with a console command. but I don't know that one off the top of my head; probably something like player.setfaction railroad. Again, the internet will give you a list of console commands and there may even be a "getfaction" command where you can check if you have been given the wrong faction before you go changing anything.

Without really knowing exactly what your problem is, no one can really say if it can be fixed.
What particular person / conversation are you having and what is being said? I can then go in to my save and see if the same happens.

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in us
Consigned to the Grim Darkness





USA

Well, my problem is... .basically they said... (more padding so that the spoiler doesn't end up on post previews...)

Spoiler:
"You've been inside the Institute? WE CAN'T TRUST YOU! GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT!"


And I cannot talk to any of the people there, nor take on any quests. They don't attack, they just refuse to talk to me.

This message was edited 1 time. Last update was at 2016/06/22 13:46:36


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Mastering Non-Metallic Metal







 Melissia wrote:
Well, my problem is... .basically they said... (more padding so that the spoiler doesn't end up on post previews...)

Spoiler:
"You've been inside the Institute? WE CAN'T TRUST YOU! GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT!"


And I cannot talk to any of the people there, nor take on any quests. They don't attack, they just refuse to talk to me.
That's a bit odd. Lets run through what happened.

Spoiler:
Who did you enter the institute with, building the teleporter/interceptor thing? Des' can get a bit upset if you choose anyone other than the RR.
You then had to do a few quests for father etc.
There's the thing with Patriot and setting up the resistance synths.

I think this is the last time I remember ever being questioned about visiting the institute and my loyalty to the RR. But I did everything with them and always backed out of any of the other factions quests that would make me an enemy of them.

Then you have to make big choices, if you had been working with all the factions they each come to a point that they want you to kill off the others.
Saying yes to any of those immediately makes you an enemy of the target faction. (You've not done this as the RR would attack you on sight)
Also, even if you don't accept these quests, they will likely attack one another and you have to choose to help one of the factions.

"Mass Fusion" happens here and you are now an enemy of the BoS.
Assuming you have chosen the RR all along; the RRHQ gets attacked by the BoS, you have to kill the attackers.
You then have to kill off the BoS. (Red glare?)

The Institute makes you their glorious leader and also will try and give you a quest at this stage to kill the RR.

Then you have the attack on the institute, and The Nuclear Option.
Do all that, teleport to the roof of Mass fusion, push the button, bang, everyone in the RR is your friend and want to build statues of you.
Something here is where it's gone wrong... obviously.

Is that what you did at the end of The Nuclear Option, push the button and then talk to Des' on the roof?
I'm thinking that maybe you blew up the institute and then fast travelled away before talking to Des'? That may have broken it.

After that, when you travel to RRHQ, there may be some tying up of loose ends (regarding Patriot, and/or Shaun) and then a selection of radiant quests for the RR.

Have you tried talking to Des' specifically? She may be required to push the quest log forward. Edit: Or Maybe even Deacon?
Is there any point where you may have helped the institute a little too much, (I know you said you did nothing for them, but you are forced to do quests for them) did you agree to something you shouldn't have?

This message was edited 1 time. Last update was at 2016/06/22 15:21:05


Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in us
Consigned to the Grim Darkness





USA

Do de doo, filler to avoid quotes having spoilers in theeeeem!
Spoiler:
 Dr H wrote:
Who did you enter the institute with, building the teleporter/interceptor thing?

The Minutemen.
You then had to do a few quests for father etc.
Nope. Was banished immediately.
Then you have to make big choices, if you had been working with all the factions they each come to a point that they want you to kill off the others.
The only faction I've done anything offensive to were the Institute.
"Mass Fusion" happens here and you are now an enemy of the BoS.
Assuming you have chosen the RR all along; the RRHQ gets attacked by the BoS, you have to kill the attackers.
You then have to kill off the BoS. (Red glare?)
Haven't done these.
Have you tried talking to Des' specifically?
She exiles me from the RR.
Is there any point where you may have helped the institute a little too much, (I know you said you did nothing for them, but you are forced to do quests for them) did you agree to something you shouldn't have?

I did not a single quest fro the Institute.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Shas'ui with Bonding Knife






 Melissia wrote:
Do de doo, filler to avoid quotes having spoilers in theeeeem!
Spoiler:
 Dr H wrote:
Who did you enter the institute with, building the teleporter/interceptor thing?

The Minutemen.
You then had to do a few quests for father etc.
Nope. Was banished immediately.
Then you have to make big choices, if you had been working with all the factions they each come to a point that they want you to kill off the others.
The only faction I've done anything offensive to were the Institute.
"Mass Fusion" happens here and you are now an enemy of the BoS.
Assuming you have chosen the RR all along; the RRHQ gets attacked by the BoS, you have to kill the attackers.
You then have to kill off the BoS. (Red glare?)
Haven't done these.
Have you tried talking to Des' specifically?
She exiles me from the RR.
Is there any point where you may have helped the institute a little too much, (I know you said you did nothing for them, but you are forced to do quests for them) did you agree to something you shouldn't have?

I did not a single quest fro the Institute.


Spoiler:
Did you tell Father you weren't going to help him at all, and he then kick you out? That might be why the RR is kicking you out

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in gb
Mastering Non-Metallic Metal







 Melissia wrote:
Do de doo, filler to avoid quotes having spoilers in theeeeem!
Spoiler:
 Dr H wrote:
Who did you enter the institute with, building the teleporter/interceptor thing?

The Minutemen...

Spoiler:
Ah well, there's the problem (I think), you may well have upset the RR by working with the minutemen.

edit: and then getting expelled by the institute and therefore not allowing the rescue of the synth "slaves"

I can't fully confirm that, as I've not played it through with anyone other than the RR, but Des' does seem to be quite firm on that matter.

So, it might not be broken. Bethesda appear to have written the plot in such a way that most of the options at the end of the story leave you with only one faction as a friend.
Even though you have helped the RR by destroying the institute, they are not going to see you as a friend. One of the many issues that can be had with the storyline and Bethesda's writing in general.

I think there is one way to play it and get a happy ending for every faction(?), but I don't know how that one it supposed to be played.


Maybe someone else can confirm that has played the Minutemen ending?

This message was edited 1 time. Last update was at 2016/06/22 17:41:23


Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in us
Consigned to the Grim Darkness





USA

Many people have gotten an ending where
Spoiler:
the only faction you piss off is the Institute. BoS hail you as a savior, though Maxon is a pissy little gak, the RR loves you as long as you don't talk to PAM (who is bugged), and you're the commander of the Minutemen.

The weird thing is, looking at their guides on how to do it, I don't see where I did anything wrong per se.

This message was edited 2 times. Last update was at 2016/06/22 19:00:20


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Mastering Non-Metallic Metal







Hmm, I can't help with that. I've only done the pure RR ending. But I can say that doing it the way I did for that playthrough, it's not an option.

I tried to do as many quests as possible for all factions before choosing a side, and at no point did I have an option to please more than one. Although I didn't upset the Minutemen (I didn't involve them at any stage).

I'm still undecided on which way my 2nd playthrough will go... will have to see... if I can ever draw myself away from tinkering in the creation kit.

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in us
Master Shaper




Gargant Hunting

Having done the Minutemen ending, I can say the same results with the RR. It's just either a bug in the game, or an odd decision choice by Bethesda. Though Des never struck me as the best people person, so it doesn't surprise me that she'd act a bit salty that she wasn't a part of the big plan, or something like that. I do see why it can be annoying though.

Irishpeacockz-Blackjack needs a pay raise for being the welcomer to the crusade
Palleus-Write a school essay about Kroot! Pride. Prejudice. And Cannibalsim. 
   
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USA

I'm guessing bug. Because there's actual lines of dialogue, voice acted lines, for an ending where

Spoiler:
the RR, Minutemen, and BoS are all three your friend at the end of the game, and none of them are warring with each other.


The problem is the buggy faction-relationship system makes it a bit difficult to figure out when you are supposed to do each faction's quests to avoid pissing the others off.

Spoiler:
I do know though that you need to avoid doing No Mercy for the BoS, you need to avoid doing RR quests after Randolph Safehouse 6, and you cannot do any Institution quests beyond Institutionalized. You have to do your quests in a specific order and have to have the Minutemen be the ones to pull the trigger.


I've seen it done, heard people talk about doing it, seen Lets Plays where they did it... but feth is it annoying to find out that you did it wrong and not know where you messed up.

This message was edited 2 times. Last update was at 2016/06/22 23:37:31


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
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