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![[Post New]](/s/i/i.gif) 2016/08/31 18:58:20
Subject: Re:Fallout 4 discussion
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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I spent some time in the space zone and I do so hope that I can get the power armour found in the S.T.A.R. Control exhibit.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2016/08/31 19:39:55
Subject: Fallout 4 discussion
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Shas'ui with Bonding Knife
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You can, you just need to find every single space core I think (or a total of 35)
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DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+
bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
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![[Post New]](/s/i/i.gif) 2016/08/31 21:24:49
Subject: Fallout 4 discussion
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Yu Jing Martial Arts Ninja
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jasper76 wrote: xKillGorex wrote:Bought this cheap a few weeks ago and have to say I really struggle to get in to this game for some reason. Now it's not as if it's the game type as have played fallout 3 along with new Vegas and the dlc plus elder scrolls since morowind.
Something just seems off to me, has anyone else felt this way.
I feel this way, and I chalk it up precisely to the fact that I did spend so much time with Oblivion, Skyrim, Fallout 3, and Fallout New Vegas.
I'm just burnt out on Bethesda games...they all start to feel like the same game after a while, and even though Fallout 4 seems a bit more polished, it feels stale because it's not different enough than the previous Fallout games.
You've just hit the nail on the head there, that's exactly it now you mention it.
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![[Post New]](/s/i/i.gif) 2016/08/31 22:02:31
Subject: Fallout 4 discussion
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Ultramarine Librarian with Freaky Familiar
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Anyone else see the in the Grandchester Haunted House? (Southwest corner of the map outside the park).
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This message was edited 1 time. Last update was at 2016/08/31 22:02:59
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![[Post New]](/s/i/i.gif) 2016/09/01 00:36:06
Subject: Re:Fallout 4 discussion
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Fixture of Dakka
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From what I've played of Nuka World, thanks Bethesda, the writing's still iffy, but at least I can be a complete git to people now.
I cleared the space zone, bar the actual objective as apparently the park needs power (but there's no objective on how to turn it on). Is this game meant to be played with damage increasing mods? I'd hate to play that in survival, but the amount of robots which were bullet soaks was a bit silly, as were all the turrets. Though I'm the type of person who wants less enemy mods instead of the ever popular crap ton more enemy spawn mods...
Hitting the Western zone I immediately went "Squee!" at the Graboids from Tremors ...I mean Bloodworms.
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![[Post New]](/s/i/i.gif) 2016/09/01 05:07:20
Subject: Re:Fallout 4 discussion
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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To restore the power you need to talk to a slave on the market called Chip IIRC.
Automatically Appended Next Post:
Also, this happened just now..
Just a big image in the tags to prevent mobile users from whining, nothing that spoils anything gamewise.
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This message was edited 2 times. Last update was at 2016/09/01 22:29:05
Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2016/09/01 08:14:55
Subject: Re:Fallout 4 discussion
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Fixture of Dakka
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Holy gak. 0.0
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![[Post New]](/s/i/i.gif) 2016/09/01 14:26:54
Subject: Re:Fallout 4 discussion
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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My reaction as well!
It's located by the junkyard of Nuka World and I thought it would be broken as well, though I have the compulsion to give each one I come across a go, odds be damned.
So, feth this game, I won it.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2016/09/01 14:35:20
Subject: Fallout 4 discussion
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Shas'ui with Bonding Knife
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I think that one might always payout, I'm not sure, but I had one around there work too.
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DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+
bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
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![[Post New]](/s/i/i.gif) 2016/09/01 14:46:48
Subject: Fallout 4 discussion
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Mastering Non-Metallic Metal
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Those things are based on your character's luck; the higher it is the more likely it'll dish up the pie. But there's always a chance...
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Mastodon: @DrH@dice.camp
The army- ~2295 points (built).
* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about! |
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![[Post New]](/s/i/i.gif) 2016/09/01 15:42:25
Subject: Re:Fallout 4 discussion
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Fixture of Dakka
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Um... Not to rain on your parade BrookM, but 200 year old pie doesn't do nice things to your digestive system...
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![[Post New]](/s/i/i.gif) 2016/09/01 15:51:24
Subject: Fallout 4 discussion
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Using Inks and Washes
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Holy <Bleep>. That must have been bad to tear through his spacesuit!
I bet he wishes that he hadn't saved the perfectly preserved one for last!
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"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.
Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology. |
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![[Post New]](/s/i/i.gif) 2016/09/01 17:37:32
Subject: Re:Fallout 4 discussion
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Heh, I ate it straight away!
I'm going through the western park now while hunting down the remaining STAR modules and I've decided, instead of hacking the robots and skipping their quests, to play along. My character put on her best faux west voice and chewed through the scenery.  Bonus points to the voice actress for fumbling through the first few lines trying to find her groove.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2016/09/01 18:59:51
Subject: Re:Fallout 4 discussion
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Ultramarine Librarian with Freaky Familiar
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Could people please stick huge images in spoiler tags? It makes reading this site a pain for people with mobile devices as you have to zoom in and out and scroll sideways to read text.
Anyways...is it now possible to kill Preston Garvey and the other Minutemen, permanently destroying the faction? That might make for an awesome roleplaying arc. You join the Minutemen and lead them to unite the settlements of the Commonwealth against the Institute and possible the Brotherhood of Steel...until the Sole Survivor goes mad with power and creates a private army of raiders to enforce a reign of terror on the Commonwealth.
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![[Post New]](/s/i/i.gif) 2016/09/01 19:06:10
Subject: Re:Fallout 4 discussion
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Assassin with Black Lotus Poison
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That implies they didn't already go mad with power and enforce a reign of terror on the commonwealth using the Minutemen's artillery
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The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2016/09/01 19:19:54
Subject: Re:Fallout 4 discussion
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Ultramarine Librarian with Freaky Familiar
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A Town Called Malus wrote:
That implies they didn't already go mad with power and enforce a reign of terror on the commonwealth using the Minutemen's artillery 
True, but I'm talking about more of a " Night of the Long Knives" sorta thing. Automatically Appended Next Post: Vault Tec is up to its usual experimental shenanigans in Nuka World. Automatically Appended Next Post: I want to establish my own raider gang and call it The Saviours.  I'll have a barbed wire baseball bat named Lucille, Kellogg's Outfit and a sarcastic attitude to match Negan. I'll establish outposts near my existing settlements to ahem, maintain security.
Red Rocket is perfect. Unfortunately, the 14 Settlers and Sturges who are already living there will just have to go.
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This message was edited 3 times. Last update was at 2016/09/02 00:39:15
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![[Post New]](/s/i/i.gif) 2016/09/09 22:24:41
Subject: Re:Fallout 4 discussion
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Longtime Dakkanaut
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So I just spent last evening killing every last raider in Nuka World and freeing the Traders. Did I screw up? I still haven't explored the entire park (only the space zone and the bottling plant) and I don't have the power restored. Should I have left the raiders around until the park was fully explored and powered?
I didn't really have any plans on becoming a raider, or keeping the raiders around after the park was operational, but I got ahead of myself and went Rambo on them early and now I wonder if I lost out on some interesting side quests. Up to last night all of the raider side quests involved killing people in the Commonwealth or capturing slaves which I found repetitive and anathema to my character. If that is all the raider side quests are then I don't regret my decision, but if there was something more...
Should I load a previous save or keep on the path I started?
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![[Post New]](/s/i/i.gif) 2016/09/10 00:10:24
Subject: Re:Fallout 4 discussion
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Member of a Lodge? I Can't Say
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![[Post New]](/s/i/i.gif) 2016/09/10 00:19:18
Subject: Fallout 4 discussion
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Decrepit Dakkanaut
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I'm not convinced that Bethesda didn't check first. I'm of the opinion that Sony simply underestimated what they agreed to--aided by the fact that PS4 mods actually had a month they were meant to release on, which suggests some level of talk about it between the two--and wanted a way out. If there hadn't been a planned release point then I'd be more willing to lay some blame at Bethesda's feet, but I'm not convinced that Sony hadn't already agreed to something, and I believe they've just decided that they actually don't want to do it.
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This message was edited 2 times. Last update was at 2016/09/10 00:20:35
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2016/09/10 09:00:25
Subject: Fallout 4 discussion
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Ultramarine Librarian with Freaky Familiar
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Yeah, this is all Sony. My guess is that they wanted to charge for mods and get a cut of the profits.
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This message was edited 1 time. Last update was at 2016/09/10 09:01:16
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![[Post New]](/s/i/i.gif) 2016/09/10 17:33:01
Subject: Fallout 4 discussion
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Tail-spinning Tomb Blade Pilot
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Theres also the incompatible sound issue. Sony uses a proprietary system, which would have had to be integrated into the GECK to make any mods with sound files. Though a mod subscription service couldve also been something they mightve tried...
Either way, really disappointing.
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![[Post New]](/s/i/i.gif) 2016/09/10 22:09:42
Subject: Fallout 4 discussion
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Ultramarine Librarian with Freaky Familiar
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On the bright side, you PlayStation user's will never know the nightmare that I experienced with achievements.
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![[Post New]](/s/i/i.gif) 2016/09/11 12:47:58
Subject: Fallout 4 discussion
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Ultramarine Librarian with Freaky Familiar
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Killed Kellogg with a mini nuke. Then tried to shoot the prydwen with a mini nuke too.
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![[Post New]](/s/i/i.gif) 2016/09/12 03:28:50
Subject: Fallout 4 discussion
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Wraith
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Seems to be a common way to remove Kellogg, as all my friends did that too
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![[Post New]](/s/i/i.gif) 2016/09/18 19:43:56
Subject: Fallout 4 discussion
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Decrepit Dakkanaut
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I tend to not do the Kellogg mission in power armor... but VATS and a pumped up Combat Shotgun from execution range definitely do wonders 
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![[Post New]](/s/i/i.gif) 2016/09/18 20:41:52
Subject: Fallout 4 discussion
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Assassin with Black Lotus Poison
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I introduced him to Lola, my Furious Minigun (consecutive hits on a target increase damage).
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The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2016/09/18 20:43:33
Subject: Fallout 4 discussion
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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I think I used my silenced pistol on him. I can't even remember, but I was squishy and stealthy at that stage.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2016/09/19 11:45:08
Subject: Re:Fallout 4 discussion
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Fixture of Dakka
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I too instinctively went for the mini-nuke after my first shots did zip.
The two synths died immediately. The nuke missed him entirely. I hit myself though. For zero damage (oddly I've died to enemy mini-nukes, but never my own at point blank range, weird).
Instead I just pulled out an AK and laid into him. Admittedly that thing does 200 damage per shot (I'm using an increased damage mod, though that modded AK is broken being that it thinks its a sniper rifle, but's automatic - with a 10 round capacity).
Anyhow...
I left the main game and Nuka World to play Far Harbour. That DLC's probably the best thing in the game I've played so far.
I kind of wish the Island was the size of the base game. Maybe I aught to wait till that zombie biker comes out eventually, but I have The Walking Dead vibes about the place (an extra foliage + weather mods are great for the place. Pity I can't get the Resurrection mod won't run for the regular wasteland though for some reason).
Oh, and just to check, the start of the DLC; is that supposed to occur at night? I played that in the pitch black bar the lights of The Hull, plus the odd Angler's lamp during a *really* heavy thunder storm. Pure awesome, with flashes to the old Call of Cthulhu game. ...That'd be great if it happened every night the player was in town.
The settlement raids in that DLC are so much better than the base game too. I may have been overly paranoid with my first settlement though. *enemies spawn* > immediately carpeted by a dozen missile turrets.
The turrets did nothing. ¬¬
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This message was edited 2 times. Last update was at 2016/09/19 11:48:00
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![[Post New]](/s/i/i.gif) 2016/09/19 12:08:25
Subject: Fallout 4 discussion
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Willing Inquisitorial Excruciator
Ephrata, PA
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Guess I'm old fashioned, I never went for the mini-nuke with Kellog. I used a sniper rifle and grenades, and died a fair few times for my troubles.
On another note, is Nuka World worth the full price of admission? The wife is pressuring me to buy it, but I'm unsure, and I'm kind of a cheapskate, especially with these reviews, and the fact that I didn't pick up Far Harbor.
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![[Post New]](/s/i/i.gif) 2016/09/19 12:20:03
Subject: Fallout 4 discussion
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Is 'Eavy Metal Calling?
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Pretty sure the first time I took on Kellog, I let Nick and Piper do most of the shooting while I hid behind a desk and shotgunned the odd Synth! Fortune favours the Essential Character, after all.
Second time, I think I did it with a very heavily modded Incendiary 10mm pistol and Combat Knife combo... I stuck with those two weapons waaay longer than I probably should have!
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