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![[Post New]](/s/i/i.gif) 2016/09/19 18:13:07
Subject: Fallout 4 discussion
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Decrepit Dakkanaut
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Inquisitor Lord Bane wrote:
On another note, is Nuka World worth the full price of admission? The wife is pressuring me to buy it, but I'm unsure, and I'm kind of a cheapskate, especially with these reviews, and the fact that I didn't pick up Far Harbor.
I'm personally a fan of it.... My current run through is just a hair over lvl 40, and Nuka-world actually provides challenging fights. Plus, as I think some have mentioned, there is the opportunity to become a Raider chief
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![[Post New]](/s/i/i.gif) 2016/09/19 18:28:30
Subject: Fallout 4 discussion
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Decrepit Dakkanaut
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Ensis Ferrae wrote:Plus, as I think some have mentioned, there is the opportunity to become a Raider chief
Is there an option to kill all the leaders at the end of the DLC, so you can experience the content first? Most characters I run wouldn't sign up to lead raiders without an option to turn them around, and I feel like that'd relegate me to being able to experience only a minimal amount of Nuka-World without making a character specifically to not give a crap.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2016/09/19 18:42:33
Subject: Fallout 4 discussion
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Decrepit Dakkanaut
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Avatar 720 wrote: Ensis Ferrae wrote:Plus, as I think some have mentioned, there is the opportunity to become a Raider chief
Is there an option to kill all the leaders at the end of the DLC, so you can experience the content first? Most characters I run wouldn't sign up to lead raiders without an option to turn them around, and I feel like that'd relegate me to being able to experience only a minimal amount of Nuka-World without making a character specifically to not give a crap.
*shrugs* I dunno... I haven't finished it yet
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![[Post New]](/s/i/i.gif) 2016/09/19 18:48:03
Subject: Fallout 4 discussion
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Longtime Dakkanaut
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Avatar 720 wrote:
Is there an option to kill all the leaders at the end of the DLC, so you can experience the content first? Most characters I run wouldn't sign up to lead raiders without an option to turn them around, and I feel like that'd relegate me to being able to experience only a minimal amount of Nuka-World without making a character specifically to not give a crap.
Not that I am aware of.
I cleared two sections of Nuka World and assigned them to two different Raider gangs. The side quests kept having me go into the Commonwealth and kill/enslave groups that would mess up my standing with allies. SoI had a change of heart and gunned down all of the gangs and "freed" the slaves and not much has changed. I finished clearing out Nuka World, restored the power, and the only difference is that now the slaves are happy, but they are still wearing their slave collars and the whole area just seems much less occupied.
I am kinda disappointed there isn't an "anti-Raider" story arc as I wasn't willing to trash my character's standing with various settlements in order to become King-of-the-Raiders so if you end up being a softy there doesn't seem to be much content to gain from that moral choice.
In your case if you go to the end and then kill the gang leaders I think you'll end up with the worst of both worlds: no raiders in Nuka World and a pissed off Commonwealth that you raided against.
Also, I can't seem to find a way to turn Nuka World into a settlement and clean it up. Is that not possible? I'd be fine with that, if Nuka World wasn't a settlement as long as the "slaves" in my game stopped dressing and acting like slaves.
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![[Post New]](/s/i/i.gif) 2016/09/19 19:06:39
Subject: Fallout 4 discussion
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Ultramarine Librarian with Freaky Familiar
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Will the Brotherhood of Steel turn hostile if I raid settlements? The head canon I have for my current character (Brotherhood path) is that she goes mad with grief after losing Shaun for the final time and becomes a bit of a nihilist.
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![[Post New]](/s/i/i.gif) 2016/09/19 19:15:38
Subject: Fallout 4 discussion
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Longtime Dakkanaut
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Shadow Captain Edithae wrote:Will the Brotherhood of Steel turn hostile if I raid settlements? The head canon I have for my current character (Brotherhood path) is that she goes mad with grief after losing Shaun for the final time and becomes a bit of a nihilist.
Sorry, can't say. I wiped the BoS out after siding with the Railroad. I wanted to see that airship burn.
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![[Post New]](/s/i/i.gif) 2016/09/20 05:05:03
Subject: Re:Fallout 4 discussion
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Fixture of Dakka
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From what I've read the Raider settlements are attacked by the BoS, but I think they're just spawned enemies, rather than the whole faction.
Oh, and there's a mod on the Nexus which allows you to skip the whole raid you own settlement phase of the DLC. I haven't played that far into the DLC, but I'm really not into that at all. I guess Bethesda wanted to do something different with the material this time around, and I'm fine with that, its just the section which has you go back to the base game and arbitrarily piss everyone off which I'm not into (aren't The Island and Nuka World hundreds of miles away from the Commonwealth anyway?). :/
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![[Post New]](/s/i/i.gif) 2016/09/20 05:11:03
Subject: Re:Fallout 4 discussion
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Decrepit Dakkanaut
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Wyrmalla wrote:Oh, and there's a mod on the Nexus which allows you to skip the whole raid you own settlement phase of the DLC. I haven't played that far into the DLC, but I'm really not into that at all. I guess Bethesda wanted to do something different with the material this time around, and I'm fine with that, its just the section which has you go back to the base game and arbitrarily piss everyone off which I'm not into (aren't The Island and Nuka World hundreds of miles away from the Commonwealth anyway?). :/
Having just done these, The quest giver himself checks his "book" and warns you if you are attacking settlements that you have already brought under the MM protection scheme. I honestly have no idea if attacking unowned settlements pisses off Garvey less or not (I can't talk to him until I take the Castle), but I haven't actually diminished my actual settlements in anyway.
Ohh... and once you complete the Raider stuff, you can still do the "Open Season" quest
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![[Post New]](/s/i/i.gif) 2016/09/20 15:59:42
Subject: Re:Fallout 4 discussion
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Longtime Dakkanaut
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Ensis Ferrae wrote:Ohh... and once you complete the Raider stuff, you can still do the "Open Season" quest
While Open Season is a lot of fun (especially against the Pack) wouldn't that be overall detrimental to the game experience post quest? If you complete all the raider quests you've likely pissed off multiple Commonwealth settlements, and then you are left with a nearly empty Nuka World after you kill off the raider gangs inside.
I just don't know what the advantage would be. But I don't know how a fully operational Nuka World with raiders works since I did Open Season early on, so maybe it doesn't matter.
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![[Post New]](/s/i/i.gif) 2016/09/20 16:48:22
Subject: Re:Fallout 4 discussion
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Ultramarine Librarian with Freaky Familiar
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Wyrmalla wrote:From what I've read the Raider settlements are attacked by the BoS, but I think they're just spawned enemies, rather than the whole faction.
Oh, and there's a mod on the Nexus which allows you to skip the whole raid you own settlement phase of the DLC. I haven't played that far into the DLC, but I'm really not into that at all. I guess Bethesda wanted to do something different with the material this time around, and I'm fine with that, its just the section which has you go back to the base game and arbitrarily piss everyone off which I'm not into (aren't The Island and Nuka World hundreds of miles away from the Commonwealth anyway?). :/
Far Harbour is. Nuke World on the other hand is relatively close, just on the other side of a range of hills or mountains. Theres a monorail link between nuka world and the transit centre in the Commonwealth, so it can't be too far. And its close enough that the Nuke World raiders regularly talk about raiding the Commonwealth.
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![[Post New]](/s/i/i.gif) 2016/09/20 18:36:56
Subject: Re:Fallout 4 discussion
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Longtime Dakkanaut
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It might have been cool to have had repairing the monorail be the first mission of the Nuka World DLC. Sorta like building the transporter to get into the Institute.
I am sure others have pointed out how odd it is to have a functioning monorail zipping around 200 years after the bombs fell, even if it is a great homage to Disneyland.
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![[Post New]](/s/i/i.gif) 2016/09/20 18:38:57
Subject: Fallout 4 discussion
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Ultramarine Librarian with Freaky Familiar
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Perhaps the raiders repaired it.
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![[Post New]](/s/i/i.gif) 2016/09/20 18:41:56
Subject: Re:Fallout 4 discussion
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Decrepit Dakkanaut
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DarkTraveler777 wrote:I am sure others have pointed out how odd it is to have a functioning monorail zipping around 200 years after the bombs fell, even if it is a great homage to Disneyland.
New Vegas' monorail works fine, and that was probably even closer to the bombs than Nuka World. So long as it's kept powered and the rails and shuttles are intact, it doesn't seem like too much of a leap to me to get it working.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2016/09/20 20:21:00
Subject: Fallout 4 discussion
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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New Vegas had a laser defence grid though, operated by House himself, who shot down most of the nukes heading for Vegas.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2016/09/20 21:44:32
Subject: Re:Fallout 4 discussion
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Longtime Dakkanaut
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Avatar 720 wrote: DarkTraveler777 wrote:I am sure others have pointed out how odd it is to have a functioning monorail zipping around 200 years after the bombs fell, even if it is a great homage to Disneyland.
New Vegas' monorail works fine, and that was probably even closer to the bombs than Nuka World. So long as it's kept powered and the rails and shuttles are intact, it doesn't seem like too much of a leap to me to get it working.
No doubt, which is why I think it would have been cool to get the monorail working and then discover Nuka World.
More to my original point I just don't think the rails and shuttles would survive intact, bombs or not. Weather is a beast, especially the extreme weather the Commonwealth experiences.
Don't get me wrong, I know Fallout's whole world is built on fragile logic, and I am not trying to poke holes in that logic (too much anyway). I was just amused at how after wandering through a wasteland of broken crap, Nuka World's monorail is practically pristine. It is just funny to me (and kinda lazy writing-wise).
Automatically Appended Next Post:
But there weren't enough spiked skull poles, and cadavers hanging off the trains...
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This message was edited 1 time. Last update was at 2016/09/20 21:45:06
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![[Post New]](/s/i/i.gif) 2016/09/21 00:11:05
Subject: Re:Fallout 4 discussion
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Tail-spinning Tomb Blade Pilot
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Well, of course they wouldnt decorate it raider style. Its meant as a trap. Its supposed to look inviting. And its pretty obvious the raiders keep it in running order (or at least, they tell their slaves to do it): How would they get new victims for the Gauntlet otherwise? I mean, its pretty straightforward. Hell, they even planted a guy at the terminal to lure people in. They really thought this through. And the monorail is perfect for their purpose, because they can a) control the power, so people cant just turn the thing around, b) its high off of the ground, so getting off mid-journey is going to be difficult, and c) scavengers would see the intact monorail and think of all the other intact technology... or hell, they might even try scavenging stuff from the monorail itself.
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This message was edited 1 time. Last update was at 2016/09/21 00:11:59
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![[Post New]](/s/i/i.gif) 2016/09/21 00:38:51
Subject: Re:Fallout 4 discussion
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Wraith
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One Survivor only, Level 99, 100% of all Achievements completed on XBone and all DLC completed. I can finally put Fallout 4 down....
...wait, some of these Mod quests are getting good reviews? But I was so close!
Anyway, for those wishing to get the most out of Nuka World: You can play up to and complete the The Grand Tour mission without ruining any allegiances to RR, BoS, Institute, or Minutemen. I would suggest making a hard save here and writing it down somewhere so you can go back if you want all achievements or want to change your mind at some point. Be advised that You will eventually have to split up territory unevenly between the gangs if you continue down the Home Sweet Home quest line, leading
Personally, I went full raider after The Grand Tour and got all the achievements on that side. It was fun and a nice way to blow off some steam (and some settler heads  ). Then I went back to my hard save and did Open Season, which was also fun, if short. Railgun FTW.
Also, if anyone is as foolish as myself to want the 'Eyes on the Prize' achievement, look into building your own Basketball game and re-mapping your crouch button
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![[Post New]](/s/i/i.gif) 2016/09/21 18:13:54
Subject: Re:Fallout 4 discussion
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Longtime Dakkanaut
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Tyr13 wrote:
Well, of course they wouldnt decorate it raider style. Its meant as a trap. Its supposed to look inviting. And its pretty obvious the raiders keep it in running order (or at least, they tell their slaves to do it): How would they get new victims for the Gauntlet otherwise? I mean, its pretty straightforward. Hell, they even planted a guy at the terminal to lure people in. They really thought this through. And the monorail is perfect for their purpose, because they can a) control the power, so people cant just turn the thing around, b) its high off of the ground, so getting off mid-journey is going to be difficult, and c) scavengers would see the intact monorail and think of all the other intact technology... or hell, they might even try scavenging stuff from the monorail itself.
Which all works via Fallout Logic, just not real world logic. Those trains wouldn't be running, slaves or otherwise. Parts of that track wouldn't still be standing, and any heavy industrial equipment likely isn't working to repair fallen sections of track. That monorail would be dead, dead, dead in the really-real world.
Anyway, as I originally said I am not trying to poke holes in the game. The monorail is an homage to Disneyland and is a cool one at that. I just think it could have been explained/implemented better without being such a " WTF" head scratcher. Then again, I launched a sailing ship crewed by robots through the air and wedged into a high rise building, so"rule of cool" is definitely at play in Fallout.
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![[Post New]](/s/i/i.gif) 2016/09/21 19:45:44
Subject: Re:Fallout 4 discussion
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Tail-spinning Tomb Blade Pilot
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DarkTraveler777 wrote: Tyr13 wrote:
Well, of course they wouldnt decorate it raider style. Its meant as a trap. Its supposed to look inviting. And its pretty obvious the raiders keep it in running order (or at least, they tell their slaves to do it): How would they get new victims for the Gauntlet otherwise? I mean, its pretty straightforward. Hell, they even planted a guy at the terminal to lure people in. They really thought this through. And the monorail is perfect for their purpose, because they can a) control the power, so people cant just turn the thing around, b) its high off of the ground, so getting off mid-journey is going to be difficult, and c) scavengers would see the intact monorail and think of all the other intact technology... or hell, they might even try scavenging stuff from the monorail itself.
Which all works via Fallout Logic, just not real world logic. Those trains wouldn't be running, slaves or otherwise. Parts of that track wouldn't still be standing, and any heavy industrial equipment likely isn't working to repair fallen sections of track. That monorail would be dead, dead, dead in the really-real world.
Anyway, as I originally said I am not trying to poke holes in the game. The monorail is an homage to Disneyland and is a cool one at that. I just think it could have been explained/implemented better without being such a " WTF" head scratcher. Then again, I launched a sailing ship crewed by robots through the air and wedged into a high rise building, so"rule of cool" is definitely at play in Fallout.
Eh... The monorail would be the least of your problems. After two hundred years, no maintenance, radioactive storm, combat... pretty much nothing prewar would still be standing. Youd get some chest-high walls at best. Plus, most of the monorail seems to be in a tunnel, so it should be relatively safe from the elements and easy to repair. The parts that arent... yeah.
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![[Post New]](/s/i/i.gif) 2016/09/21 20:31:26
Subject: Fallout 4 discussion
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Decrepit Dakkanaut
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Just out of curiousity... does anyone have a wiki link or something that gives a good fluff/history of how divergent America's path was from WW2 (where, IIRC, someone on these forums informed me is where the split in timelines happens between RL and FO life)
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![[Post New]](/s/i/i.gif) 2016/09/21 20:33:39
Subject: Fallout 4 discussion
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Ultramarine Librarian with Freaky Familiar
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Ensis Ferrae wrote:Just out of curiousity... does anyone have a wiki link or something that gives a good fluff/history of how divergent America's path was from WW2 (where, IIRC, someone on these forums informed me is where the split in timelines happens between RL and FO life)
http://fallout.wikia.com/wiki/Divergence
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![[Post New]](/s/i/i.gif) 2016/09/21 20:34:58
Subject: Fallout 4 discussion
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Decrepit Dakkanaut
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Thanks, I'll have to check that out when I get home from school
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![[Post New]](/s/i/i.gif) 2016/09/21 21:09:11
Subject: Re:Fallout 4 discussion
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Ultramarine Librarian with Freaky Familiar
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I recently disabled all my mods, and did a clean install of Fallout 4. After a couple weeks, I'm now seeing weird texture glitches. Has anyone ever experienced this, and know how to fix it?
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This message was edited 1 time. Last update was at 2016/09/21 21:10:25
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![[Post New]](/s/i/i.gif) 2016/09/21 22:13:37
Subject: Fallout 4 discussion
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Mastering Non-Metallic Metal
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SCE: I've seen that in some YouTube videos of FO4. Check Oxhorn's channel https://www.youtube.com/channel/UCsC--WvN66vZlDoYShzn4sA
He even mentioned it in one or two videos and said it was due to mods.
However, he has not mentioned how it might be fixed.
I would suspect it was a mod that wasn't properly deleted. But if you're on a perfectly clean install that won't account for it.
I can't help you any further though, I'm afraid.
Maybe try messaging Oxhorn and see if he can give you any more information.
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![[Post New]](/s/i/i.gif) 2016/09/21 22:20:14
Subject: Fallout 4 discussion
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Ultramarine Librarian with Freaky Familiar
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Thankyou.
It seems to be intermittent. Haven't noticed it in today's session.
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![[Post New]](/s/i/i.gif) 2016/09/22 08:07:53
Subject: Re:Fallout 4 discussion
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Fixture of Dakka
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If you're on PC check you .ini files as well. There's a line in there for enabling textures outside of .bsa files, which is disabled by default.
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![[Post New]](/s/i/i.gif) 2016/09/22 23:44:21
Subject: Fallout 4 discussion
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Ultramarine Librarian with Freaky Familiar
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Just obtained Atoms Judgement...and immediately went on a rampage inside the Nucleus. This thing is amazing.
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![[Post New]](/s/i/i.gif) 2016/09/23 13:05:08
Subject: Fallout 4 discussion
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Longtime Dakkanaut
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Just read the wiki entry on that thing...wow! I regret wiping them out before completing The Heretic quest.
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![[Post New]](/s/i/i.gif) 2016/09/24 21:17:54
Subject: Re:Fallout 4 discussion
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Ultramarine Librarian with Freaky Familiar
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Just named an explosive junk rifle Chitty Chitty Bang Bang... Automatically Appended Next Post: Phew, glads that's over. Just finished a mammoth all day long session to wrap uomthe main quest of far harbour, from blowing up the nucleus to dima's trial to the mariners quest line. Got all the achievements.
All that's left to do is the vault. (this is my second playthrough ofnfar harbour anyway, which is why i left it to last).
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This message was edited 1 time. Last update was at 2016/09/24 21:38:44
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![[Post New]](/s/i/i.gif) 2016/09/27 11:35:18
Subject: Fallout 4 discussion
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Infiltrating Broodlord
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So I think I have stumbled across a bug in my current playthrough and I am hoping it is a fluke but I have this bad feeling it is going to require me to scrap my level 60 character and start over.
I had gotten to lvl 60 and then I took a break and bought all of the dlc, this was my first time back after installing them all.
I explored an area I had never been before and every raider I came across was dead. I discovered a new area, everyone outside was already dead, I went inside and everyone was dead.
At first I thought maybe I had sniped everyone outside and wandered off being easily distracted by loot or things to kill but if I went in the building I should have an icon on my map.
Maybe this is just the fish plant but I am a bit concerned as I have not explored the whole map, finished the main story or even started the DLC.
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