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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Ah, I think I remember that location. KEEP GOING, this is not a bug if I recall correctly.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
Dangerous Outrider





 Deathklaat wrote:
So I think I have stumbled across a bug in my current playthrough and I am hoping it is a fluke but I have this bad feeling it is going to require me to scrap my level 60 character and start over.

I had gotten to lvl 60 and then I took a break and bought all of the dlc, this was my first time back after installing them all.

I explored an area I had never been before and every raider I came across was dead. I discovered a new area, everyone outside was already dead, I went inside and everyone was dead.

At first I thought maybe I had sniped everyone outside and wandered off being easily distracted by loot or things to kill but if I went in the building I should have an icon on my map.

Maybe this is just the fish plant but I am a bit concerned as I have not explored the whole map, finished the main story or even started the DLC.
Did you take the elevator?
   
Made in us
Infiltrating Broodlord






No, I will have to explore inside more.

 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 Deathklaat wrote:
So I think I have stumbled across a bug in my current playthrough and I am hoping it is a fluke but I have this bad feeling it is going to require me to scrap my level 60 character and start over.

I had gotten to lvl 60 and then I took a break and bought all of the dlc, this was my first time back after installing them all.

I explored an area I had never been before and every raider I came across was dead. I discovered a new area, everyone outside was already dead, I went inside and everyone was dead.

At first I thought maybe I had sniped everyone outside and wandered off being easily distracted by loot or things to kill but if I went in the building I should have an icon on my map.

Maybe this is just the fish plant but I am a bit concerned as I have not explored the whole map, finished the main story or even started the DLC.


Its not Pickman's gallery is it?
   
Made in us
Infiltrating Broodlord






It is happening in Mahkra Fishpacking.

 
   
Made in us
Savage Minotaur




Baltimore, Maryland

I finally delved into The Automatron DLC and its robot creating thingy.

After focusing some points into the appropriate perks, I have made Codsworth an absolute killing machine. Dual rapid fire lasers seems to tear through almost everything on Survival Difficulty.

I'm hesitant to give him close combat weapons, as I don't want him to be amongst the enemies if he dies when we/he bites off more than can be chewed, which is pretty easy to do on Survival.



Automatically Appended Next Post:
 Deathklaat wrote:
It is happening in Mahkra Fishpacking.


Its been cleared out by Synths. You'll find them in the building after you go down the elevator. It has nothing to do with DLC or game breaking bugs. Its been there since original release.

I remember my first time going down there and thinking it was a Deathclaw that did all the killing, and was disappointed it was synths.

This message was edited 2 times. Last update was at 2016/09/27 20:58:52


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Nels, you just spoiled an excellent moment in the game..



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Using Inks and Washes





Duxford, Cambs, UK

Since hearing about the latest DLC being raider based, I thought it was a good time to start a new character and go for that.

Called "Dick", he was in the engineer corps whilst serving in the military, but was fed up with the way things were run. He knew that troops were being sent out with sub-standard equipment and developed the skills needed to modify them to make them more efficient for his friends.

Upon realising that he had been frozen twice, for a total of over 200 years, he realised that everyone he knew was dead. He had no idea how long he had been frozen for the second time, but even his son could be dead. He was all alone in a dead world.

Home had no meaning for him now, so he stripped Sanctuary hills of everything he could. No point being sentimental. He set up a temporary base in the Red Rocket filling station just outside of Sanctuary, and proceeded to strip that too.. The only things he left in those locations were the workbenches. They were too valuable to destroy.

Once set up, he started scouting around the area, eventually coming across an old, abandoned drive-in. Realising the potential this location had as a defendable, independent base, he started work at once. Firstly strip mining the area for valuable resources, and clearing the LZ.

He then used his combat engineering knowledge to start producing a level base on which to build. He built around the pond in the middle of what once had been the car park of the theatre so he had somewhere to put a couple of industrial pumps he had cobbled together and therefore have a decent supply of drinking water.

After finding some fertilizer bags on a trip out, he was able to make a start on some hydroponics units so he could grow food inside his base. Adding concrete walls which also enclosed the little shack with the workbench gave him security, and coupled with the electronic door ensured he was the only one who could get inside - or at least he would be, once he finishes the ground floor walls.

He will have to go out and scavenge some more, or wait until he can afford another trip to Diamond City to buy another consignment of concrete from that half demented Mr. Handy there.

Having finished the ground floor structure, he started on the second floor. The ground floor was to be a production area. After all, that was where the water supply was. As he had a little more generator capacity than he needed for the now 3 industrial water purifiers and to power the door, he set up the hydroponics area to grow the strange 'Tato' fruit he had collected by night from a nearby farm. Soon he would have to diversify his crops, but for now he could survive. He also had plans for a bar in the other corner, but would have to hunt up some special items for that. He had already spotted, and collected, some whisky and Vodka, but decent glassware was proving more difficult.

The second floor had overhangs on every corner, each with a single heavy machine gun turret, for defence. This would be the living area given enough time. He already had a male bathroom, and was working on a female one - but that shortage of concrete had once again scuppered his plans. There wasn't enough to put a wall between them, nor a wall between the ladies and the rest of the floor. "Oh well", he signed, "I guess we'll all have to suffer in silence for now, Hope I don't get company before I've finished."

"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.

Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

 BrookM wrote:
Nels, you just spoiled an excellent moment in the game..


Apart from when I played it it was kind of sort of obvious it was Synths.

Being that it was my first time encountering them I wasn't aware that's what they sounded like. However, them walking about yapping constantly was a giveaway. :(

Damn I hate that. I've footsteps turned way down and I still hear enemies a mile away. ¬¬
   
Made in us
Savage Minotaur




Baltimore, Maryland

 BrookM wrote:
Nels, you just spoiled an excellent moment in the game..


Really?

Seemed like a run of the mill encounter in a building unrelated to the main story, like most of the buildings in the Commonwealth. I had encountered Synths in quite a few places before that, some of those encounters with the same bespoke Raider corpses, so hearing them even before turning on the power in that building was no big deal to me. Kind of disappointing, actually.

Unless I'm not far enough along in the story (still have to find the scientist to get into the Institute) and that building ends up being central to the main plot, I don't see how that's much of a spoiler. Had I not just cleared that building on my way down from visiting Far Harbor, I'd say it was a fairly unremarkable encounter. Certainly didn't fall under the "excellent moment" for me, unless I missed something. Different strokes for different folks, I suppose. Only thing I liked was all the free loot that I scrapped at the nearby Coastal Cottage settlement.

This message was edited 1 time. Last update was at 2016/09/29 21:19:05


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Infiltrating Broodlord






I pressed further into the fish plant and found the synths, it was a bit of a letdown though, the point i am at in my current playthrough i just visited the institute so synths are not hostile at the moment. Even when i shot them multiple times they just stood there.

 
   
Made in us
Wraith






Salem, MA

Downloaded a few new quest mods:

Journey to Ipswich
Tales for the Commonwealth
Butcher of ...somewhere?

Got a couple new radio transmission to look into, no idea which is related to which Mod. Ran into a raider gang at one of em, been doing a lot of stuff Curie doesn't like .

It's amazing what some of the modders have been able to accomplish.

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Yeah, Tales From The Commonwealth is easily the best mod I've come across, easily worth the quarter of the total allotted mod space it takes up on Xbox. The 3 companions it adds are easily as good as (if not better than) the in-game ones, and the quests are nice and varied, there's not nearly as much 'go here, get this, kill them' as there is in the base game.

If you want a shortcut to a lot of the Tales quests, there's one you can do first which will then point you towards lots of others
Spoiler:

Go to the Nahant Post Office (north-west of Libertalia and Nahant Wharf) and do the quest 'You've Got Mail'. Without ruining it, that gives you something that will then feed you starting points for other quests

 
   
Made in eu
Fixture of Dakka






Glasgow, Scotland

I liked the Skyrim Mod the Tales from the Wasteland guys made (but it certainly caused longer loading times). From what I've played, and being that I'm on my first playthrough of the vanilla game, I'm not exactly how many new NPCs I've met ...barring where the voice acting/ writing is obviously different from the base game.

I like the Ghoul companion's quest in that, though that house has two more levels than what you can see from the outside...

There's a companion in the Railroad HQ as well who I'm confused about, as she talks like she's from before the war, but I'm not sure if she's a synth with implanted memories or what exactly so far. The way she talks its like players are supposed to know who she is from another mod?

With what I'm playing myself I left Far Harbour for a spell back to the base game. Found the Railroad. They weren't happy when I said I hate synths. Let me join anyway. Pity you can't side with them if you do the Brotherhood quests (?), but I really don't like their leader anyway.

Eugh, but I'm having too many quests syndrome. When I started playing I'd search every town, now I'm running through them between map markers. That's a bad thing. At least I uninstalled the jet pack mod. It was fun to jump across the skyline and act like you were doing parkour, but it made combat a bit too dynamic (hops over wall out of gunfire).

I need a mod to complement Modern Firearms. That mod's decent, but I hate how often the stuff from that appears in leveled lists. The damage upgrade is fair, if all other guns and armours are also buffed, but oddly the mods for this game handle damage increases different than in previous games, so cause so many compatibility issues. At this stage I'm only sticking with that guns mod because it allows for removable attachments and you can have flashlights (other mods can do similar things, but they don't feel the same). Perhaps I'll need to edit the mod myself to get what I want. :/
   
Made in gb
Is 'Eavy Metal Calling?





UK

 Wyrmalla wrote:


There's a companion in the Railroad HQ as well who I'm confused about, as she talks like she's from before the war, but I'm not sure if she's a synth with implanted memories or what exactly so far. The way she talks its like players are supposed to know who she is from another mod?


She featured in the same team's Fallout 3 mod as I understand it, but her backstory is all in FO4, there's a few conversations about it and a pretty good quest that explains it all, you need to keep raising her affinity (mostly done through time spent with her). It's a fun mystery to work out and she's a good character to run with, so I recommend doing it that way, but if you want to know:
Spoiler:

she's a pre-war robot/synth developed by Vault Tec and the US military, basically an attempt at a 'super soldier' programme so she has existed since the war, but her pre-war memories are largely implanted as she was mind-wiped before being released.

 
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

I started my second playthrough a few days ago. I finished it the first time before the first DLC came out, and I've been waiting for all of it to come out before playing again. Got a bunch of mods installed. My primary weapon is now this baby:
Spoiler:

Which definitely feels very appropriate for replicant, i mean, synth hunting.
The gun felt a little OP when I first found it around level 12, so I didn't use it right away, but now that I'm at 30, it's really just about right (and sometimes not enough, it's definitely balanced out with only 5 rounds and a long reload time). I'm using a mod that lets me break down legendary items to get parts to craft legendary abilities, so I gave it the improved VATS accuracy and lower AP cost effect. It's fun wading into a horde of enemies, go into VATs, queue up a bunch of headshots, and watch the results.

I haven't yet decided which faction I want to beat the game with this time. Last time was Railroad, but both the Institute and BoS are very hard for me to get behind (the Institute are a bunch of evil bastards, and the BoS are a bunch of arrogant bastards who have turned into the very thing they claim to oppose). At least I can get behind the Railroad's "synths are living beings" approach. I just don't care for the game's all-or-nothing ending. I shouldn't have to completely wipe out the factions I didn't side with. But, nope, Bethesda demands you massacre everyone else. I get there isn't always a fairy tale happy ending, but, as Admiral Kirk said "I like to think there always are ...possibilities."

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Siding with the Minutemen lets you maintain a delicate peace between the three factions.
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

So, I just got the main game (for PC) for $20 on Amazon. Any mods/unofficial patches/add-ons that are considered "must haves"?

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Don't know whether other people would consider them "must haves" but ones which I really like are:

Legendary Modification, which allows you to put legendary mods onto your weapons and armour, reducing the need to farm until you find the weapon you want with the effect you want.

Craftable Armour Size, which allows you to change armour between its different variants (light, sturdy, heavy).

Everyones Best Friend, which allows you to have Dogmeat and another companion at the same time.

Unique Uniques, gives the unique named weapons actual unique abilities through the use of special modifications.

CROSS Pre-War Cybernetics, if only so I could have a synth hand (in game my character has slowly been acquiring more and more scars and becoming more muscular, which culminated in her losing her right hand, which was replaced by a synthetic one).

Build High, which raises the maximum height you can build to in your settlements.

Increased Build Limit Enhanced, to raise the maximum number of things you can build in a settlement.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





+Old World Radio.
(a great range of new radio stations. My favourite are the radio plays inspired by the Twilight Zone.

+Craft-able Armour Size
(Ever find a nice Legendary item with the effect you wanted but wished it was the heavier variant? Now you can upgrade light armour to Sturdy to Heavy).

+Easy Hacking
(Highlights the correct password when hacking Terminals. Its a nice minigame and all, but it gets old fast and I lack the patience. You still need the perks though, which is fair).

+Difficult XP Scaling
(you get MORE XP for playing on harder Difficulties. You deserve an incentive for playing the game on the hardest difficulties, otherwise its just an exercise in masochism and time wasting. This is the only reason why I play on Very Hard).

+Full Dialogue Interface
(Tells you EXACTLY what your character will say).

+Combat Helmet Illumination
(adds a flashlight to the Combat Helmet. Awesome, gives me a reason to use it over the Mining Helmet).

+True Storms
(improves the weather systems considerably and gives a better atmosphere).

+Vats over there? Increases the V.A.T.S. perception range. If you can see it, V.A.T.S. can lock onto it. Long distances are still very difficult shots, like 5% difficult. I like to use it to scan for distant enemies).

+Shaikujin's Better Warning for Settlement Attacks
(creates a pop-up message that pauses the game and requires you to click OK, ensuring you never miss the warning message).

+Better Mod Descriptions
(Item mods actually list the exact stats, instead of vague terminology like "Better recoil, superior recoil, exceptional recoil).

This message was edited 2 times. Last update was at 2016/10/02 02:55:20


 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Personally I'd take Vivid Weathers over True Storms, but that's just down to preference and familiarity.

Tales From The Commonwealth is a must-have, it's basically a free DLC adding 3 new companions, 20+ quests (everything is fully, and well, voiced) and is frequently added to.

Armoursmith Extended is a nice package. The main draw is letting you wear most armour over most clothing (the base game is very restrictive about that), but it also adds in some new/edited clothing items, wearable weapons, many more slots for modifying armour and a bunch of small changes.

Unofficial Fallout 4 Patch is essential just for improving performance and clearing bugs.


And a few that are just fun to have:

MikeMoore's MCAM- Adds a whole bunch (about 30) melee weapons to the game, from frying pans to different kinds of knife to a gravity fist that sends people flying when you hit them.

Nitronizer's Proto-Vault Suit Retexture- if you're planning to play with the blue Vault Suit, this looks waaaay better than the in-game ones (which I think are ugly as sin)

Crude Blowback and Handmade Revolver- 2 high quality weapon mods with a rustic design that fits perfectly into the setting, good if you want to keep to the 'cobbled together' kind of weapons rather than upgrading to the shinier ones as you level.

Beast Master Creature Companion Overhaul- Does what it says on the tin, lets you have the various wasteland creatures as travelling companions! Nothing like rocking up to a gunfight with a Savage Deathclaw in tow! This one does need the Wasteland Workshop DLC.

 
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

 Psienesis wrote:
So, I just got the main game (for PC) for $20 on Amazon. Any mods/unofficial patches/add-ons that are considered "must haves"?


Easiest way is to go to the Nexus and just look at the most endorsed mods to find stuff that might suit your fancy. You'll need an account if you want to see the "adult" mods. Not all of the adult mods are nude/sex mods. Some just have questionable content that makes it an adult rating (gore, skimpy outfits, etc.). Or body mods that include a nude variant (for example, the #1 file on the Nexus is the CBBE body mod, but it does include a not-nude version).

Anyway, if you find your power armor appearance options on the bland side, check out Worsin's Power Armor Garage. LOTS of color options, and also separates the paint color from the effects. Want a chrome finish on your armor but also want the Vault-Tec paint bonus? You can get that.

For some high tech alternative armors, there's the X-92 Courser suit, the Nanosuit, the Sirius assault suit (needs Autometron DLC, but has a nifty animated helmet) and (if you like a high-tech bodysuit to replace the vault suit) there is a Kerrigan bodysuit. Personally, I like the N7 armor set. Basically just a reskin of the combat armor to make it black with the red stripe on the shoulder, but it's craftable and still looks cool (to me, anyway).

For weapons, there's a ridiculous number of real-world (and close-to-real-world) weapons for the game, so you can pick what you like from there. Not much in the way of energy weapons, though. But, I am enjoying my Bladerunner gun (linked in my previous post).

The Legendary Modification mod is a good one. Break down the legendary items you find to get "effect chips" to craft the legendary mods of your choice (which require a lot of chips for the good ones, so you're still having to farm for legendaries). Try to resist using the two-shot mod, sometimes turns the game into easy mode depending on the weapon you put it on.

And, of course, the Unofficial Patch is probably the one that is a "must have".

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





A Legendary two shot quad missile launcher with a lock on targeting computer and a mod that removes the AP cost for jet packs is incredibly fun. I completely wiped out the Gunners in Quincy without ever touching the ground.

This message was edited 1 time. Last update was at 2016/10/02 18:27:42


 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Thanks for the recommendations!


It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in gb
Mastering Non-Metallic Metal







Mod list gooooooooooooooooooo

In no particular order, but more useful ones first:

Unofficial fallout 4 patch - fixes many bugs you may or may not have noticed.

Vivid fallout landscapes - makes the ground look nicer (subjective) and uses less graphics resources (apparently).
There is also a Vivid trees mod, but I didn't like the look of the trees for it.

Improved maps with visible roads - does what it says on the tin. Don't like the pip-boy map? This may help, and has options for how it looks.
There are quite a few map mods out there, so have a look around and see what grabs you.

Armoursmith extended - allows you to use any armour with any clothing (some clipping will occur). Also contains a framework for many other mods to produce unique armour/clothing.

KeyNuker - puts all keys into a keyring so they don't clutter your Misc tab when you are trying to look for a note.

Don't call me settler - gives new settlers names, and some other benefits

Better Settlers - more variety in your settlers, faces and items

Ponytail hairstyles - because I wanted a longer ponytail. Many unique hairstyles.

Settlement building mods (if you get into that sort of thing):
Snap 'n' build - nice buildings for settlements that snap together.

Craftable glass stuff - for windows.

Rags of the old world - many flags, but I only got it for the Union Flag and St George's cross.

Craftable ramps and rails - for ramps.

Homemaker - Adds many many items to build.

OCDecorator - it lets you place all the little items that you can pick up and pins them in place like everything else in your settlement. No more finding things knocked over by Dogmeat or other settlers walking past.

1x1 craftable foundation pieces - like the usual concrete foundation, but 1/4 the size.

Craftable pillars and support braces - to support overhangs.

Craftable tall walls and spacers - to fill the gaps left when not using a floor between walls.

Window, floor and roof boards - odd scraps of wood and metal to cover over holes and to add scatter to the settlement.

Craftable floor patches - more scraps of wood and metal.

OSHA unapproved safety signage - more signs and safety posters.

Immersive vendors - makes the shops look like they have something to sell.

Business settlements - adds signs and posters

Where did I put that - adds labels to label things with.

Do it yourshelf - adds shelves and items that snap to those shelves.

Lore friendly posters - more posters.

Better workshop lights - makes them brighter.

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Well I made it to the 111 hour mark before having to carry out my first complete reinstall.

Apparently reshade just doesn't want to work under my current system's specs. Its fine with other games, but crashes consistently with Fallout 4 for no apparent reason.

So I verified my game cache, one file missing. ...And that killed the game. Woo. Let's ignore those two hours of me reinstalling every available file from backups manually to no avail. Eugh...

Tsk, at least I can clear out my bloated data folder from unused mods. Fallout 4's a real storage pincher when you had the great idea to install it and your other games onto an SSD rather than the regular old HDD. :/

Edit:

Yeah, game's fethed yo.

Oddly a complete uninstall (plus peripheral files,) then a reinstall (+ verifying integrity of the game cache) hasn't resolved the crash at startup. Weird. Must be Windows keeping a hidden registry or something for it tucked away. I could nuke the drive, but CBA with that noise.

Ah well, off to play another game...

This message was edited 1 time. Last update was at 2016/10/04 08:12:57


 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Might be a bit late to the party with this one but has anyone played Survivor mode?

Having so much fun with it, having to drink water, eat food, sleep to save (wow the beds and even a sleeping bag have never been so important).

I died from an infection from a mole rat bite last time I played , even power armour only offers limited protection. But it's great that the increased damage applies to enemies as well (no more shrugging off high-power sniper rounds to the chest, Mr. Raider!) and just generally that it really feels like a fight for survival.

Would thoroughly recommend it to anyone who likes the sound of the idea!


Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Will get round to it eventually once I've unlocked all the achievements. Thought to be honest, I'll probably be playing Fallout New Orleans by then.

This message was edited 1 time. Last update was at 2016/10/04 20:12:38


 
   
Made in us
Longtime Dakkanaut






Los Angeles

 Tannhauser42 wrote:
But, nope, Bethesda demands you massacre everyone else. I get there isn't always a fairy tale happy ending, but, as Admiral Kirk said "I like to think there always are ...possibilities."



I am starting to think I missed something. I sided with the Railroad and only had to take out the BoS ( ).

Does the Railroad also wipe out the Minutemen? If so I must have missed a quest. Currently level 100 and have the main quest long since completed (or do I?!).
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 DarkTraveler777 wrote:
 Tannhauser42 wrote:
But, nope, Bethesda demands you massacre everyone else. I get there isn't always a fairy tale happy ending, but, as Admiral Kirk said "I like to think there always are ...possibilities."



I am starting to think I missed something. I sided with the Railroad and only had to take out the BoS ( ).

Does the Railroad also wipe out the Minutemen? If so I must have missed a quest. Currently level 100 and have the main quest long since completed (or do I?!).


No. There is no quest to destroy the Minutemen (unfortunately). However, if you lead the Minutemen and somehow piss off the Brotherhood, theres a quest that involves...
Spoiler:
using artillery to blow up their airship the Prydwen and then defend The Castle against their counterattack. Pretty fun
   
 
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