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Made in us
Shadowy Grot Kommittee Memba






For me it was the vehicle damage table with the addition of HP.

When I first started the game one of the things I loved best about 40k was the vehicle damage. I played orks against my friends IG, and I loved playing the "how destroyed is destroyed enough" game with his tanks. I also loved my old Ramshackle rule with my trukks, which led to me creating an entire Trukk boyz army, as the Kareen result never failed to make me laugh.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

The addition of hull points made my mechanized guard army sad

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in gb
Hallowed Canoness





Between

When they nerfed Entropic Strike so it didn't work on Super-Heavies.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

Random charge range. Nothing has damaged my fun with the game more than "lol your space marine captain, veteran of over 1000 battles, tripped over his shoelaces."

Lolrandom traits/powers are a very close second.
"This is Timeus, my chapter's lead librarian, known for using powerful psychic buffs and jumping into combat."
"Oh? So he knows iron arm, or warp speed, or endurance?"
"...no. Apparently he has smite enfeeble and hemorrhage today. >.>"
"And this is my captain, Roberticus of the 2nd company, who specializes in infiltration tactics."
"Oh so he has that infiltrate trait?"
"...no, today he is really good at fighting in ruins instead."
"So...that pair of aegis defense line pieces we put over in that corner?"
"...yeah."

20000+ points
Tournament reports:
1234567 
   
Made in gb
Insect-Infested Nurgle Chaos Lord






All of 5th ed into 6th ed (and beyond).


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Crazed Cultist of Khorne





Not being able to assault out of a rhino that remains stationary.

Pretty much anything that has to do with assault. Assault armies are how I loved to play the game. Now it is just a joke.

   
Made in cn
Sister Vastly Superior





The change of ork's mob rule removed fearless boy hordes from my regular army lists. That made me sad.

Coming in a close second would be hull points because everything glances my trukks to death now (except basic IG infantry, they're cool).

These two together eliminated most of my army.

Still waiting for Godot. 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

There is soo much i find to be dumb about the rules change, and most of them has been changed for no good reasons.

Assault related rules meanly.

Also how DtW works, if you're not someone who plays lots or at all with psykers, you're basically screwed.

   
Made in us
Fixture of Dakka





After trying to give the new Power From Pain a fair shake, I think I really prefer the old one. Sure, you don't have to worry about your opponent focus firing your pain tokens off the board, but you also don't get the visceral reward of killing a unit to earn pain tokens. My Cronos also misses tossing pain tokens to his friends, though he's found a new purpose as a super FNP generator. Wyches were reasonably durable back when you could take a cheap-as-dirt haemonculus with them that gave them 4+ FNP right off the bat. Putting multiple haemonculi (usually with one being an ancient kitted out with off-beat weapons) into a squad to start them off with stronger buffs was fun.

So Power From Pain and the old versions of the rules associated with it.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Knight of the Inner Circle






I was saddest to lose assault after infiltrating and going second in addition to losing assault after outflank

6000 points
4000 points
Empire 5500 Points

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Cannot charge from a stationary transport.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Member of a Lodge? I Can't Say






I miss being able to sweeping advance straight into another enemy unit after a successful combat. My old World Eaters army was nasty back then.

“Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls.
The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
– Eighth Captain, Khârn 
   
Made in us
Longtime Dakkanaut




St. George, UT

Pretty much every change from 5th to 6th edition. For that is when I stopped playing the game. I just couldn't stand the direction that the game was going.

More random does not equal more fun.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in nl
Longtime Dakkanaut






Quite a few I tried to order them

-Losing the point cost for Formations -> you used to have to pay for the upgrades formations gave.
-The The losses in the ork codex.
-No more guessing ranges ( I really liked this it felt like an art) & Random charge ranges, this I hate. There is almost noting as stupid as rolling a 3 for your charge.
-Losing effective Tank shock
-Losing almost all terrain rules ( from 6th to 7th )
-Losing Focus fire.
-The introduction of a lot of re roll saves
-The poorly balanced Mealstorm missions cards :(
-The buffs eldar got
-Losing easy to make psy power checks and gaining horrible OP powers.
-The losses in the dark eldar codex
-No more assaulting after outflanking
-Losing the we will be back rule and replacing it with something dull but op.
-Losing the +1 I on furious charge

This message was edited 7 times. Last update was at 2015/11/01 17:39:08


Inactive, user. New profile might pop up in a while 
   
Made in ca
Gargantuan Gargant






Taking away Zagstruk's whole schtick of being able to assault from Deepstrike and his commissar-esque executions for morale and reducing him to a dinky shadow of his former self. It stings all that much seeing all the recent space marine formations that allow charging after deep-strike. First the Shield of Baal BA formation, then the Skyhammer formation, and now the Raven Guard one. *sigh*
   
Made in us
Blood-Drenched Death Company Marine




Wound allocation.

Assaulting out of a transport.

Terrain rules

   
Made in gb
Enginseer with a Wrench






Random psychic powers, random charge distances, random traits... Pretty much any random BS...
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Loads of assault changes. Can't assault half the time for arbitrary reasons and in a game with very few turns that eats away at the damage output and survival rate for assault units. Yet their price hasn't gone down... Hits harder on armies that rely on close combat, especially now with the slap in the face that is Assault out of Deep Strike formations for loyalist scum only. If Assaulting was that big of a deal, they could have gone the Dark Angels route and make overwatch stronger.

This message was edited 1 time. Last update was at 2015/11/01 17:58:10


It's called a thick skin. The Jersey born have it innately. 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Change from area terrain to TLOS

Wound allocation. Multiple times (back and forth) My favorite was when the person getting shot chose who died. Sure, the special guys lived the longest, but it was quick, generated zero arguments, and easy. My least favorite was the musical wounds of 5th. Some armys with multiple wound squads (GKs, Orcs) could abuse the holly tar out of it. Others just ate it. I like the idea of directional wounds, but I don’t think the overhead of actually allocating things with all the LOS! checks, seeing who’s the closest, etc, are worth the effort.

   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

the_scotsman wrote:
For me it was the vehicle damage table with the addition of HP.

When I first started the game one of the things I loved best about 40k was the vehicle damage. I played orks against my friends IG, and I loved playing the "how destroyed is destroyed enough" game with his tanks. I also loved my old Ramshackle rule with my trukks, which led to me creating an entire Trukk boyz army, as the Kareen result never failed to make me laugh.


The Furious charge rule probably. Some units get furious chrge and hammer of wrath and for them no problem but some units really needed that init boost.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Longtime Dakkanaut




St. George, UT

 Jancoran wrote:
the_scotsman wrote:
For me it was the vehicle damage table with the addition of HP.

When I first started the game one of the things I loved best about 40k was the vehicle damage. I played orks against my friends IG, and I loved playing the "how destroyed is destroyed enough" game with his tanks. I also loved my old Ramshackle rule with my trukks, which led to me creating an entire Trukk boyz army, as the Kareen result never failed to make me laugh.


The Furious charge rule probably. Some units get furious chrge and hammer of wrath and for them no problem but some units really needed that init boost.


The loss of the bonus init when furious charge was changed, IMO something GW did right. When the rule first came out it was broken as all get out. Two bonus stats for no points increase. I've always felt that it should have just been a bonus to Strength, or if you really wanted to keep the bonus to Init. Then you should have lost a point to WS for that first round. Just to keep things balanced.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in pl
Longtime Dakkanaut




The whole of new IG codex. Maelstrom missions. But escalation was probably worse, almost killed the community here dividing in to those that can buy a recast titan and those that can't.
   
Made in gb
Insect-Infested Nurgle Chaos Lord






Makumba wrote:
The whole of new IG codex. Maelstrom missions. But escalation was probably worse, almost killed the community here dividing in to those that can buy a recast titan and those that can't.


The name killed it for me.

Spoiler:


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Jayden63 wrote:
 Jancoran wrote:
the_scotsman wrote:
For me it was the vehicle damage table with the addition of HP.

When I first started the game one of the things I loved best about 40k was the vehicle damage. I played orks against my friends IG, and I loved playing the "how destroyed is destroyed enough" game with his tanks. I also loved my old Ramshackle rule with my trukks, which led to me creating an entire Trukk boyz army, as the Kareen result never failed to make me laugh.


The Furious charge rule probably. Some units get furious chrge and hammer of wrath and for them no problem but some units really needed that init boost.


The loss of the bonus init when furious charge was changed, IMO something GW did right. When the rule first came out it was broken as all get out. Two bonus stats for no points increase. I've always felt that it should have just been a bonus to Strength, or if you really wanted to keep the bonus to Init. Then you should have lost a point to WS for that first round. Just to keep things balanced.


I don't think it was brken. i think the codex it was most characteristically attached to broke it. To be fair.

I think adding a SECOND ability for +1 init on charges could have been another answer. But after 6E came out and De-fangd the Blood Angels fairly thoroughly, I then felt like they actually needed something to compete. The standings by and large reflected that.

It's not a rule I actually have much of in my lists so this is more of a dispassionate observation on my part but some units like for example the Penitent Engine badly need an init boost on the charge and not having one makes them nigh unplayable and badly limits the targets that it makes sense for them to charge. The old Furious charge on them would be great because while the sTR bonus would do nothing for them, the INIT bonus would.

There's other units i could get into also but the INIT issue is a biggee in many forces and It's just the only rule I kind of thought got nerfed TOO hard.


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gb
Frenzied Berserker Terminator




Southampton, UK

I don't like maelstrom missions. The actual scoring events seem largely irrelevant to the overall outcome of a battle and just serve to make it more like a board game. 'Pass GO this turn, collect D3 victory points!'
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Maelstrom is way fun. I prefer those. i think it rewards the more flexible mind.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Krazed Killa Kan






Ignoring the more faction specific problems like Mob Rule (which is horrible) the thing I hate the most was the absolute lack of detail on terrain rules. 6th edition terrain worked well enough and all they had to do was copy + paste them in 7th. Instead they removed large portions of the terrain rules for no real reason which just leaves a lot of room for issues and doesn't even help streamline the game.

 Jancoran wrote:
Maelstrom is way fun. I prefer those. I think it rewards the more flexible mind.

Maelstrom is really fun but the book rules for them shows a lack of play testing. Make a few house rules (such as the nearly universally agreed upon "discard and redraw impossible to achieve cards") and you have sometime really fun. That being said the game mode where you start off with 6 cards and reduce your hand size by 1 per turn snowballs so hard that the game is often decided by the end of turn 2 purely from card draw.

This message was edited 1 time. Last update was at 2015/11/01 20:41:59


"Hold my shoota, I'm goin in"
Armies (7th edition points)
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Made in br
Fireknife Shas'el




Lisbon, Portugal

I only witnessed the change from 6th to 7th, so the biggest loss for me was... erm, not much. terrain levels, maybe. 6th to 7th was an improvement in almost all fronts, so not much to complain.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Douglas Bader






The loss of vehicle multitrackers in the 6th edition Tau codex. Because the idiot GW put in charge of writing the rules had no clue how the Tau worked they got turned into a one-dimensional giant anime robots with laser pointers army and the tanks were nerfed into useless paperweights.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Longtime Dakkanaut




St. George, UT

 Peregrine wrote:
The loss of vehicle multitrackers in the 6th edition Tau codex. Because the idiot GW put in charge of writing the rules had no clue how the Tau worked they got turned into a one-dimensional giant anime robots with laser pointers army and the tanks were nerfed into useless paperweights.


This too... I always liked my Tau Tanks with a side of robots. Not robots with a sprinking of tanks. I still have no real desire to get back into Tau until they fix the tank/vehicle issues it currently has.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
 
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