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Made in us
Servoarm Flailing Magos





Alaska

That is how I tried to deal with it. Unfortunately, when my bloodletters came in via deepstrike, they were nice and grouped tight for his large blast shots :(

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
Made in dk
Hellacious Havoc





Denmark

Ouch, yeah that might be a problem in the long run :(

Army galleries:
The Word Bearers | Chaos Daemons


All things Chaos: Nordicus's Chaos PLOG
(Updated March 14th '19)



 
   
Made in de
Violent Space Marine Dedicated to Khorne






 Nordicus wrote:
Ouch, yeah that might be a problem in the long run :(


That is a problem in every game for me but since they can´t assault after DS you may aswell let them run to spread em further apart. Anyone noticed that that the khorne daemon startersets have bigger round bases for the bloodletters (40mm)? Shouldn´t that help a bit against blasts? Bigger bases + 2" coherency = Less models under a blast?

 stealth992 wrote:
...
Or you can just keep buying chaos everything, and not play them. Just sit alone in your room for years, painting and detailing, and detailing some more. Then keep doing that for years until you own upwards of 10000 points of chaos. Keep shining their swords and sharpening their knives. Then some day, some wonderful day, when a new book comes out that will realize your armies' potential, come out from hiding. Everyone will have thought you had left warhammer 40k for good, but no, you had been training, preparing, and brooding for this moment. Return with such vengeance and hatred that you will not hold back, and you will destroy everything in your path. Like a true chaos crusade, wait for the right moment, then burst forth from the Eye of Terror and unleash your pain on the whole universe. And when they cry and complain that you are OP and that it's not fair. Reassure them that it's true. It isn't fair, but it's what they DESERVE. All of them, each and every one of them deserve to be obliterated into oblivion. And if they ask you to play with a fluffy army, tell them you will do so. But on game day bring the meanest nastiest, ugliest army you can. Give them no opportunity for victory, give them no opportunity for enjoyment. Your only goal is to inflict as much pain and suffering as possible. And when they cry, and they will cry, laugh at them, drink their salty tears, and bath in their sweet, sweet blood.

 
   
Made in dk
Hellacious Havoc





Denmark

Hmm they do seem to be on 32mm bases in the "Get started" set indeed for Khorne Daemons - The juggernauts are also on the AoE stetched oval bases.

Then again, that's for AoS where base sizes doesn't matter. I would go with the 40k boxes for now, in determining what bases should be used.

This message was edited 1 time. Last update was at 2016/03/03 09:58:33


Army galleries:
The Word Bearers | Chaos Daemons


All things Chaos: Nordicus's Chaos PLOG
(Updated March 14th '19)



 
   
Made in de
Violent Space Marine Dedicated to Khorne






Looks like I have to rebase my Bloodied Horde. Base sales for the base god.

Well the rulebook says you use the bases that come with each box. So yeah thanks GW for gold standards.

I get your point and i agree but then there is that from the description of the box on the GW page explicitly allowing the box for 40k
This is a great-value box set that gives you an immediate collection of fantastic Daemons of Khorne miniatures, which you can assemble and use right away in games of Warhammer 40,000!


Worst case we have a starter box that doesn´t even provide enough models/units to build a simple CAD and without providing proper base sizes. Nevermind it´s called "Start Collecting" not "Start Playing" well done GW... well done *golfclap*

This message was edited 5 times. Last update was at 2016/03/03 10:27:05


 stealth992 wrote:
...
Or you can just keep buying chaos everything, and not play them. Just sit alone in your room for years, painting and detailing, and detailing some more. Then keep doing that for years until you own upwards of 10000 points of chaos. Keep shining their swords and sharpening their knives. Then some day, some wonderful day, when a new book comes out that will realize your armies' potential, come out from hiding. Everyone will have thought you had left warhammer 40k for good, but no, you had been training, preparing, and brooding for this moment. Return with such vengeance and hatred that you will not hold back, and you will destroy everything in your path. Like a true chaos crusade, wait for the right moment, then burst forth from the Eye of Terror and unleash your pain on the whole universe. And when they cry and complain that you are OP and that it's not fair. Reassure them that it's true. It isn't fair, but it's what they DESERVE. All of them, each and every one of them deserve to be obliterated into oblivion. And if they ask you to play with a fluffy army, tell them you will do so. But on game day bring the meanest nastiest, ugliest army you can. Give them no opportunity for victory, give them no opportunity for enjoyment. Your only goal is to inflict as much pain and suffering as possible. And when they cry, and they will cry, laugh at them, drink their salty tears, and bath in their sweet, sweet blood.

 
   
Made in us
Servoarm Flailing Magos





Alaska

Right now, the different base sizes help me tell my bloodletter squads apart. I have exactly one squad of each base size painted, and one squad of each that are only primered

This message was edited 1 time. Last update was at 2016/03/03 16:26:03


http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I guess I'll have to rebase mine at some point. I probably should do that with the CSM/Raptors/Warptalons anyway. Maybe then those Raptors and Warptalons won't fall over (physically, not in game) when someone looks crosswise at them.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Servoarm Flailing Magos





Alaska

The new bases are great for that reason... if a unit ever needed a wider base, it's a stupid bloodletter with a banner

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
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Made in ca
Bounding Ultramarine Assault Trooper





Toronto

Bigger bases = less frago which = more Dakka in CC win win.

 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 ZergSmasher wrote:
Daemonkin really struggles for decent AA. Naked Soul Grinders are not bad, but expensive for only 3 skyfire shots (at BS3 no less).
You can grab the new Forgehost formation from the Curse of Wulfen book.
If one soul grinder inflicts a casualty (say with a baleful torrent flamer), then the other two grinders go from hitting 50% of the time to 75% of the time - putting them between BS4 and BS5 in hit rates.

 FoxPhoenix135 wrote:
That is how I tried to deal with it. Unfortunately, when my bloodletters came in via deepstrike, they were nice and grouped tight for his large blast shots :(
You can run after deep strike. It should help a bit.

Slayer-Fan123 wrote:
Maulerfiends will strike last against Knights, so even if you use Lasher Tendrils you need to be prepared to possibly still lose the combat, not to mention that Knights have decent weaponry
This. A sword and board knight will also be ignoring 55% of the incoming hits with either the invuln save for FNP. Fiends just don't have the required damage output.

This message was edited 4 times. Last update was at 2016/03/08 16:04:48


 
   
Made in us
Servoarm Flailing Magos





Alaska

 labmouse42 wrote:
 ZergSmasher wrote:
Daemonkin really struggles for decent AA. Naked Soul Grinders are not bad, but expensive for only 3 skyfire shots (at BS3 no less).
You can grab the new Forgehost formation from the Curse of Wulfen book.
If one soul grinder inflicts a casualty (say with a baleful torrent flamer), then the other two grinders go from hitting 50% of the time to 75% of the time - putting them between BS4 and BS5 in hit rates.

 FoxPhoenix135 wrote:
That is how I tried to deal with it. Unfortunately, when my bloodletters came in via deepstrike, they were nice and grouped tight for his large blast shots :(
You can run after deep strike. It should help a bit.

Slayer-Fan123 wrote:
Maulerfiends will strike last against Knights, so even if you use Lasher Tendrils you need to be prepared to possibly still lose the combat, not to mention that Knights have decent weaponry
This. A sword and board knight will also be ignoring 55% of the incoming hits with either the invuln save for FNP. Fiends just don't have the required damage output.


Wow, that really probably would have helped if I had thought of that. I'll have to do that next time I deepstrike some daemons!

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Foxphoenix135: Successful Trades: 21
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Made in us
Shas'la with Pulse Carbine





Florida

Can Khorne Daemonkin use anything from Imperial Armour vol. 13 The Lost and the Damned? I don't have the book and wondering if there's anything useful for them in there. Is KDK even mentioned in that book?

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in dk
Hellacious Havoc





Denmark

 D6Damager wrote:
Can Khorne Daemonkin use anything from Imperial Armour vol. 13 The Lost and the Damned? I don't have the book and wondering if there's anything useful for them in there. Is KDK even mentioned in that book?
I saw a mail from FW a few months back, where they confirmed that anything that wasn't dedicated to a god other than Khorne can be used by KDK, as long as you mark it. For example you can use a Decimator Engine if you put a dedication to Khorne on it, but you cannot use a Plaguehulk.

KDK is not mentioned, as they came out after IA:13 but the way FW wrote it, you can take pretty much anything CSM and Daemons can take, as long as it's able to be Khorne marked some way or the other - or is neutral (tanks for example).

This message was edited 1 time. Last update was at 2016/03/09 14:28:09


Army galleries:
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All things Chaos: Nordicus's Chaos PLOG
(Updated March 14th '19)



 
   
Made in us
Fresh-Faced New User




Please tell me you can mark Typhons and fire raptors...
   
Made in us
Servoarm Flailing Magos





Alaska

I used to take a Bloodthirster as my HQ. Now I don't, and here's why:

The standard Bloodthirster costs the equivalent of a Land Raider. Admittedly, it's a pretty awesome unit, but for the cost, I was looking to cut down. A CSM lord with a jump pack, a 5+ save, and the Axe of Ruin costs you considerably less (About 15 points less than a bare forgefiend, for example) .

What do you get with him? Well as an IC, he can join units. Put him in a group of Flesh Hounds and let them be exactly what you want them to be... scary suicide unit that people would rather kill than let into their front lines. And they are right to be afraid... that axe is AP 2, swings at the lord's initiative, and grants Decapitating Blow (instant death) on rolls of 6! It's a right dangerous weapon in any scenario (though spendy). It's true value is established, however, when the bearer is killed.

A bloodthirster emerges from the corpse of the slain, immediately after the CSM lord is slain. You can put right up there where the Lord got killed, no wonky "coming from reserves" business. So suddenly, you have a Bloodthirster in their face. For less than the cost if you had purchased the bloodthirster in the first place.

Downsides? Although your new BT loses D3 wounds a turn, those can be saved by invul saves so you don't end up losing too many. If my mathhammer isn't too far off, that should average you somewhere around 1.33 wounds per turn on average? With as many wounds as the BT has, and the liklihood that he emerges later in the game (after taking enough firepower to kill the lord) that ensures that he will not be killed by the wound-loss in most cases.

Another downside is that it is only the standard Bloodthirster. For some, this may not be a downside at all, but I know that I would like to get another D-weapon Bloodthirster in if I could.




There are variations possible with the lord, such as putting him on a bike or forgoing his invul save at all... that really depends on your play style, need for points streamlining, and preferences.


What HQs do you take?

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Foxphoenix135: Successful Trades: 21
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Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I routinely take a Chaos Lord on a Juggernaut, with Power Fist and Axe of Khorne, a Sigil of Corruption, and the Bloodforged Armor. He's pretty killy. I run him with some Khornedogs or Spawn for protection. I usually take a D-thirster as my second HQ if running a CAD.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Servoarm Flailing Magos





Alaska

 ZergSmasher wrote:
I routinely take a Chaos Lord on a Juggernaut, with Power Fist and Axe of Khorne, a Sigil of Corruption, and the Bloodforged Armor. He's pretty killy. I run him with some Khornedogs or Spawn for protection. I usually take a D-thirster as my second HQ if running a CAD.


So with a powerfist and a Axe of Khorne both being specialist weapons, he gets an extra attack right? You just choose which profile to use at the start of the assault phase?

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 FoxPhoenix135 wrote:
 ZergSmasher wrote:
I routinely take a Chaos Lord on a Juggernaut, with Power Fist and Axe of Khorne, a Sigil of Corruption, and the Bloodforged Armor. He's pretty killy. I run him with some Khornedogs or Spawn for protection. I usually take a D-thirster as my second HQ if running a CAD.


So with a powerfist and a Axe of Khorne both being specialist weapons, he gets an extra attack right? You just choose which profile to use at the start of the assault phase?

Yes, this is why I take both. The Axe can gank characters like Space Marines, whereas the Fist is good for taking out vehicles and Monstrous/Gargantuan creatures. He can get a silly amount of attacks on the charge (like 8 or 9), depending on blood tithe abilities and warlord trait.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Decrepit Dakkanaut




I just wish the Blood Forged Armor was cheaper. I mean, for a Chaos Lord, you're paying a LOT for EW and FNP. EW is worth its weight in gold, but come on. 40 seems more appropriate.
Goredrinker is a different beast though. Outside of Wraithknights, it can be good against almost anything.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Automated Rubric Marine of Tzeentch





Nova Scotia

As a fun point with the Axe of Ruin... if given to a Chaos Lord and he becomes a Daemon Prince, it spawns a Bloodthirster. Also, when or if that Daemon Prince dies, it spawns another Bloodthirst. I'm sure a lot of people know this already but I figured I would mention it anyway.

Also that new formation from the Curse of the Wulfen book with the Skullcannons is super brutal. Plop that on a group of anything and watch them all die immediately due to a BS5 S8 AP3 ignores cover apocalyptic blast

Too bad it doesn't have BftBG...
   
Made in us
Shas'la with Pulse Carbine





Florida

 anticitizen013 wrote:
As a fun point with the Axe of Ruin... if given to a Chaos Lord and he becomes a Daemon Prince, it spawns a Bloodthirster. Also, when or if that Daemon Prince dies, it spawns another Bloodthirst. I'm sure a lot of people know this already but I figured I would mention it anyway.

Also that new formation from the Curse of the Wulfen book with the Skullcannons is super brutal. Plop that on a group of anything and watch them all die immediately due to a BS5 S8 AP3 ignores cover apocalyptic blast

Too bad it doesn't have BftBG...


Except that if you lose one of the cannons you lose the apoc blast. If you don't get first turn, guess what piece of your army is giving your opponent first blood...you won't even get a blood tithe point for it either since the formation doesn't have blood for the blood god.

Cannons work best as summoned units in KDK.

This message was edited 1 time. Last update was at 2016/03/15 16:38:39


I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in us
Servoarm Flailing Magos





Alaska

 D6Damager wrote:
 anticitizen013 wrote:
As a fun point with the Axe of Ruin... if given to a Chaos Lord and he becomes a Daemon Prince, it spawns a Bloodthirster. Also, when or if that Daemon Prince dies, it spawns another Bloodthirst. I'm sure a lot of people know this already but I figured I would mention it anyway.

Also that new formation from the Curse of the Wulfen book with the Skullcannons is super brutal. Plop that on a group of anything and watch them all die immediately due to a BS5 S8 AP3 ignores cover apocalyptic blast

Too bad it doesn't have BftBG...


Except that if you lose one of the cannons you lose the apoc blast. If you don't get first turn, guess what piece of your army is giving your opponent first blood...you won't even get a blood tithe point for it either since the formation doesn't have blood for the blood god.

Cannons work best as summoned units in KDK.


Over my tournament this weekend (an escalation tournament) I found that summoning is generally the best use of most of the daemons in the KDK codex, with the exception of flesh hounds. Also for some shenanigans... My friend and I got matched in the last round, and we usually have really brutal games (he plays space wolves). So I racked up enough BTP to summon a bloodthirster... and I chose my Chaos Lord with the Axe of Ruin. I don't know what the FAQ says about this, but we played it as the following:

Named him as model to be transformed into a bloodthirster. Rolled leadership check and passed. Removed him from the board. Placed the Axe of Ruin bloodthirster down, then I placed the newly summoned bloodthirster down.

I'm sure we made mistakes with the order of it there, and I am almost sure that the FAQ wouldn't allow it to be played in that way (or at least ITC FAQs), but he insisted we play it that way for maximum carnage Anybody want to clarify that for us?

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Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
Made in us
Longtime Dakkanaut




Northridge, CA

You played it correctly. The model was removed as a casualty so you are allowed to summon the Bloodthirster from the axe while transforming.
   
Made in ca
Automated Rubric Marine of Tzeentch





Nova Scotia

True on the downside of that formation... but it certainly has the potential to do massive damage.

But the Axe of Ruin shinanigans is just awesome. I prefer the Daemon Prince method though... but two Bloodthirsters are better than one, haha.
   
Made in ca
Krazed Killa Kan




Claremont, ON

 D6Damager wrote:
 anticitizen013 wrote:
As a fun point with the Axe of Ruin... if given to a Chaos Lord and he becomes a Daemon Prince, it spawns a Bloodthirster. Also, when or if that Daemon Prince dies, it spawns another Bloodthirst. I'm sure a lot of people know this already but I figured I would mention it anyway.

Also that new formation from the Curse of the Wulfen book with the Skullcannons is super brutal. Plop that on a group of anything and watch them all die immediately due to a BS5 S8 AP3 ignores cover apocalyptic blast

Too bad it doesn't have BftBG...


Except that if you lose one of the cannons you lose the apoc blast. If you don't get first turn, guess what piece of your army is giving your opponent first blood...you won't even get a blood tithe point for it either since the formation doesn't have blood for the blood god.

Cannons work best as summoned units in KDK.


If I had that formation of Skull Cannons and didn't go first I would place them in reserve. If i had the tools like banners i could DS safetly or simply come on my board edge, move 12" and shoot 36". 48" range from my table edge on turn 2 with the blast is still pretty awesome. Not having first turn isn't the end of the world. It isn't ideal and if you fail the reserve roll it will be awful.

This message was edited 3 times. Last update was at 2016/03/16 14:14:56


2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

I got my hands on a Brass Scorpion...

Anyone tried using that "Hellforged Hunting Pack" formation?
It's 1 Brass Scorpion with any EIGHT of the following: Defiler, 'drake, Forgefield, Maulerfiend, Grinders, Blood Slaughter, and Decimator.

I have enough to take:
Scropion
2x BaleDrake
3x Maulerfiend
3x Soul Grinder...

Dumb question coming your way: This formation states it's a KDK faction... does that mean the Blood Tithe is in effect? (or, does the models need to have "blood for the blood god!" rules??)

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Auspicious Daemonic Herald





 whembly wrote:
I got my hands on a Brass Scorpion...

Anyone tried using that "Hellforged Hunting Pack" formation?
It's 1 Brass Scorpion with any EIGHT of the following: Defiler, 'drake, Forgefield, Maulerfiend, Grinders, Blood Slaughter, and Decimator.

I have enough to take:
Scropion
2x BaleDrake
3x Maulerfiend
3x Soul Grinder...

Dumb question coming your way: This formation states it's a KDK faction... does that mean the Blood Tithe is in effect? (or, does the models need to have "blood for the blood god!" rules??)

You need the Blood for the Blood god rule to use or generate blood tithe. So the Brass Scorpion won't do anything with Blood Tithe but the rest of your daemon engines will

I've used the formation. Its the ultimate RPS army. Its only as effective as your opponents anti tank is ineffective. If they have enough to kill your vehicles you lose. If not you win.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 CrownAxe wrote:
 whembly wrote:
I got my hands on a Brass Scorpion...

Anyone tried using that "Hellforged Hunting Pack" formation?
It's 1 Brass Scorpion with any EIGHT of the following: Defiler, 'drake, Forgefield, Maulerfiend, Grinders, Blood Slaughter, and Decimator.

I have enough to take:
Scropion
2x BaleDrake
3x Maulerfiend
3x Soul Grinder...

Dumb question coming your way: This formation states it's a KDK faction... does that mean the Blood Tithe is in effect? (or, does the models need to have "blood for the blood god!" rules??)

You need the Blood for the Blood god rule to use or generate blood tithe. So the Brass Scorpion won't do anything with Blood Tithe but the rest of your daemon engines will

I've used the formation. Its the ultimate RPS army. Its only as effective as your opponents anti tank is ineffective. If they have enough to kill your vehicles you lose. If not you win.

They really ought to update the Brass Scorpion to give it BftBG in a KDK army. Seems kind of obvious especially since they have already done it for the Kytan, and if I'm not mistaken, a Chaos Knight of Khorne.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Auspicious Daemonic Herald





 ZergSmasher wrote:
 CrownAxe wrote:
 whembly wrote:
I got my hands on a Brass Scorpion...

Anyone tried using that "Hellforged Hunting Pack" formation?
It's 1 Brass Scorpion with any EIGHT of the following: Defiler, 'drake, Forgefield, Maulerfiend, Grinders, Blood Slaughter, and Decimator.

I have enough to take:
Scropion
2x BaleDrake
3x Maulerfiend
3x Soul Grinder...

Dumb question coming your way: This formation states it's a KDK faction... does that mean the Blood Tithe is in effect? (or, does the models need to have "blood for the blood god!" rules??)

You need the Blood for the Blood god rule to use or generate blood tithe. So the Brass Scorpion won't do anything with Blood Tithe but the rest of your daemon engines will

I've used the formation. Its the ultimate RPS army. Its only as effective as your opponents anti tank is ineffective. If they have enough to kill your vehicles you lose. If not you win.

They really ought to update the Brass Scorpion to give it BftBG in a KDK army. Seems kind of obvious especially since they have already done it for the Kytan, and if I'm not mistaken, a Chaos Knight of Khorne.

The Knight and Kytan were given rules after KDK was out so they took it into account.

Technically speaking the Brass Scorpian isn't even a option for KDK normally.
   
Made in ca
Bounding Ultramarine Assault Trooper





Toronto

Any updates on recent Tournament play and KDK standings?

 
   
 
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