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2017/04/15 11:27:23
Subject: Re:Age of Sigmar News & Rumours ; Pg 233 Slaughterbrutes and Mutaliths have had a Warscroll update
I'm going to go with very dark steampunk, dark leather, stained wood, brass, iron, etc.
I'm also going to wait for more prices to release, and for Lovecraftian Elves to come out, so I can decide what army I want to play.
Anyway, enough about me, here's more images and data from here.
One more skyport.
Opinion stuff.
Morning everyone !!
Now that you got an idea of what is in the book, I'd like to share a few cute combinations I found.
NB : (To be honest Barak Mhornar is my favorite and strongest sky port)
General consideration:
Positive :
- I think they are going to be a good army once everything is figured out. Really strong shooting, lots of movement tricks, Deepstrike, a few strong melee hitters, Anti flying tech. Mine + thunderer combo is really strong against melee (see point VI).
- FLYING SHIPS
Weakness :
- I am not sure about the impact of having no shield spells with iron clad at 4+ and frigate at 5+.
- Counterspelling is a big investment unless you play vs flyer ^^
- No generic hero with a jet pack :(
- Limited number of units (even if they are quite cool)
- Being able to Roll 4+ - Only 1 battleline unit and no possibilities to have another one with battalion or command.
A few good synergies with them.
I ) Morhnar bombardment
Command trait Opportunistic Privateers = grants reroll against one unit of choice if you are 3" from your general.
10 thunderer with mortar + 1 Aether Khemist + 1 general from Mohrnar = 20 shots, 36"range, hit on 4+ with reroll, wound on 3+ with 1d3 dmg. Math says : 15 hit, 10 saves (each wound is d3). Very good against low save high number units.
threat range is : 4 + d6 + 36 on first turn ^^
ps : I will not comment if it's possible to stack 2 khemist effect on a single unit ^^.
Option : You can do the same combo with Barak Thrygg, choose 1d3 units at start of game and reroll 1 to wound and hit. Math is around 11.5 hits, 8.5 saves but doesn't involve the general.
II) Frigate Death star (still in Morhnar)
1 frigate 10 thunderers, 1 Morhnar general, 1 khemist.
In the hero phase disembark and move in position.
Choose an enemy unit that you want to die and get reroll to hits.
20 Aethercanon shot with 4+ to hit with reroll, 2+ to wound, -2 rend, d3 dmg. = 13 saves with -2 rends * 1d3 dmg ^^
III) Skywardens.
My favorite units are the skywardens - they are cheap, move fast and won't count towards the number of embarked dwarves. yay
3 skywardens are 100pt.
You can easily disembark, move and charge.
Each one of them get 2 melee attacks at 4+ to hit, 3+ to wounds, -1 rends , d3.
ps : I think I am going to use magnets with them - I want to be able to kit them full melee or keep the option to go full specials weapons as a skirmish units.
Option : With the right battalion (escort wing give +1 to hit against 1 unit per turn in the shooting phase) I can disembark 9 of them, move, shoot and shoot 18 volley gun shot + 3 explosive drill at a 24" range.
IV) First round ship Alpha !
Iron sky Squadron grants: 1 extra shot PER WEAPONS on first turn for frigate.
Barak-Morhnar grants: run and shoot on first turn ! + reroll against 1 unit. (you can get the run and shoot for generic sky ports.)
You need : 2 frigates, 1 ironclad, 2 Arkanauts with 3 sky hook each + 2 khemist = (1520pt) you can add a third frigate+comp if you want to maximise first round alpha or other stuff if you want to play save ( 10 thunderers and 9 wardens get you to 2k)
First hero phase, Ironclad adds 2 carbines shot or 3" range.
khemist grant extra sky hook to Arkanaut.
First turn : you run and shoot with everything and woaaa that's a lot of shooting.
Each frigate is making : 7 carbines shot + 2 heavy sky cannon.
the ironclad make : 10 carbines shot + 1 great sky canon.
+ 12 light sky hook from the 2 arkanauts comp.
It's crazy and doesn't cost anything you can still play normally if you can't alpha first turn. The board space created on objective based battleplans is very interesting forcing the adversary to hide.
V) Morale fixing.
a) Surrender Is rarely profitable (footnote): once per game you can replace a batleshock test by a 1.
b) Respect your commanders : Reroll battleshock 8" of heroes. (Artycle)
c) Rising Star command trait : Use general bravery admiral is 8 so it's good.
VI) Thunderer + Detonation drills
All ships have them, Enemy UNITS ending charge 1" of this models, pile in last, doesn't work on flyer.
Thunderer instead of pile in can make a move+run to retreat ^^.
That's all for now !
/cheers.
bob.
This message was edited 1 time. Last update was at 2017/04/15 15:05:57
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
2017/04/15 16:21:12
Subject: Age of Sigmar News & Rumours ; Pg 233 Slaughterbrutes and Mutaliths have had a Warscroll update
As for my reliability as a Captain I can assure you I am fully comply with the code and working with you and the authorities to cite this grudge successfully and this will be duly noted. I can't be held accountable if all the other parties necessary are taking this less seriously now can I?
*tips hat*
This message was edited 1 time. Last update was at 2017/04/15 16:24:07
2017/04/15 16:25:20
Subject: Re:Age of Sigmar News & Rumours ; Pg 233 Slaughterbrutes and Mutaliths have had a Warscroll update
So the frigate is out of stock already on the UK site Although personally that's something of a blessing in disguise as I have plenty of more important stuff that needs paying for this month.
2017/04/15 17:12:24
Subject: Age of Sigmar News & Rumours ; Pg 233 Slaughterbrutes and Mutaliths have had a Warscroll update
Gamgee wrote: That mask reminds me of Pan's Labyrinth for some reason.
Edit
So what is the verdict on the Kharadron? OP? Balanced? Need buffs?
They look really weak to me. Zero ways to deal Mortal Wounds so far. How would they even consider taking down a unit of Fulminators with their 1+ re-rollable saves in the shooting phase, or Sylvaneth Treelords with Oaken Armour?
The ships all remind me of the Steamtank - lots of wounds but the damage output relying on a single 1 shot cannon that will only hit in half your turns. I know from experience how unreliable the Steamtank is.
But saying that, a unit of Grundstock Thunderers all with Mortars backed-up by a Khemist in a mixed Order Army near a Hurricanum and maybe a Loremaster is going to be absolute filth.
They have a lot of high rend shooting. I doubt Sylvaneth will be much of a problem because they won't have to go into woods to engage; they can easily out-shoot them. Stormcast would be a bit tougher, but dismantling units like Fulminators is still very possible because Kharadron shooting can snipe Stormcast heroes giving the buffs.
Besides, they can always go generic Order allegiance and throw in some hurricanum.
This message was edited 1 time. Last update was at 2017/04/15 17:14:12
The problem with the guns that I see is even unbuffed Fulminators will save over 50% of -2 shots, so you've only got the -3 rend on the Drill Cannons to rely on, but those are one shot, D3 damage guns in limited supply (so you're not going to be able to buff them army wide).
Unit of 4 Fulminators with Castellant buff and Lightning Chariot will smash through these guys.
I am happy to be proved wrong, but I think the army looks weak because it doesn't appear to have a good answer to a unit like Fulminators.
Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-)
2017/04/15 17:33:06
Subject: Age of Sigmar News & Rumours ; Pg 233 Slaughterbrutes and Mutaliths have had a Warscroll update
I don't think the army is weak, I think it's more or less solid on its own, but an army that is in a good place balance wise is an army that will not have much of a chance in the AoS tournament scene. What I fully expect to see at the tournament level is the OP elements pulled out and put into the already-effective Order gun line army.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2017/04/15 18:15:40
Subject: Age of Sigmar News & Rumours ; Pg 233 Slaughterbrutes and Mutaliths have had a Warscroll update
I'm suprised that the Arkanaut kit gives options for cutlasses OR axes on the whole squad but only one of each special weapon. The handweapons all have the same rules, right, so it is nice the kit makes a visually cohesive unit if you want, but getting double special weapons would be a LOT nicer. Trading axes for swords with someone would be much easier than getting those special guns eceryone wants.
Still sorely tempted after playing BF1. No rumours on the pricing of the other units, right? The Gunhauler (?) price being the most pressing.
Edit: Oh, and the ancestor face can't be customised? Mhhm
This message was edited 1 time. Last update was at 2017/04/15 18:52:21
Looking for a Skaven Doomwheel banner to repair my Nurgle knights.
2017/04/15 18:57:17
Subject: Age of Sigmar News & Rumours ; Pg 233 Slaughterbrutes and Mutaliths have had a Warscroll update
NinthMusketeer wrote: I don't think the army is weak, I think it's more or less solid on its own, but an army that is in a good place balance wise is an army that will not have much of a chance in the AoS tournament scene. What I fully expect to see at the tournament level is the OP elements pulled out and put into the already-effective Order gun line army.
I think it's a bit of sign of what's to come. GHB2's preview showed us a more viable Fyreslayers and a more manageable (some may say less broken) Tomb Kings. My guess is that they'll, hopefully, will do a bit of fine tuning to correct the most glaring issues (up to a point, of course) and make the game more levelled.
2017/04/15 19:03:01
Subject: Age of Sigmar News & Rumours ; Pg 233 Slaughterbrutes and Mutaliths have had a Warscroll update
Galas wrote: The Arkanaut Box only comes with 1 of every 3 types of special weapons, so if you want 3 Skypike for example, you need to look for bitz online, conversions or buy... 3 boxes... me don't like.
You don't like that you can't take 3 of the same one or that you have to put in extra work for the cheese?
Yeah because having the capacity to put the loadout I want in my very expensive miniatures without recurring to bitz resellers its so cheese...
I think that I'm just gonna buy 3 boxes (Because Arkanauts are the only battleline of the faction) and make 3 units of 10, specialized with only one type of weapon. But that don't change the fact that its a very bad distribution.
Wait for the thunderers, if they only have 1 of every special weapon on the box, THAT will suck.
This message was edited 1 time. Last update was at 2017/04/15 19:04:41
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2017/04/15 19:15:29
Subject: Age of Sigmar News & Rumours ; Pg 233 Slaughterbrutes and Mutaliths have had a Warscroll update
Galas wrote: The Arkanaut Box only comes with 1 of every 3 types of special weapons, so if you want 3 Skypike for example, you need to look for bitz online, conversions or buy... 3 boxes... me don't like.
You don't like that you can't take 3 of the same one or that you have to put in extra work for the cheese?
Yeah because having the capacity to put the loadout I want in my very expensive miniatures without recurring to bitz resellers its so cheese...
I think that I'm just gonna buy 3 boxes (Because Arkanauts are the only battleline of the faction) and make 3 units of 10, specialized with only one type of weapon. But that don't change the fact that its a very bad distribution.
Wait for the thunderers, if they only have 1 of every special weapon on the box, THAT will suck.
My guess (and hope) is that they'll be a bit like devastators: two of each at least.
2017/04/15 19:20:27
Subject: Age of Sigmar News & Rumours ; Pg 233 Slaughterbrutes and Mutaliths have had a Warscroll update
Galas wrote: The Arkanaut Box only comes with 1 of every 3 types of special weapons, so if you want 3 Skypike for example, you need to look for bitz online, conversions or buy... 3 boxes... me don't like.
You don't like that you can't take 3 of the same one or that you have to put in extra work for the cheese?
Yeah because having the capacity to put the loadout I want in my very expensive miniatures without recurring to bitz resellers its so cheese...
I think that I'm just gonna buy 3 boxes (Because Arkanauts are the only battleline of the faction) and make 3 units of 10, specialized with only one type of weapon. But that don't change the fact that its a very bad distribution.
Wait for the thunderers, if they only have 1 of every special weapon on the box, THAT will suck.
Them having only one of each weapon per box is pretty much an inevitability. GW seems to not realize that mixing weapons is a terrible, terrible thing to do.
See: Almost every box with special weapons.
This message was edited 1 time. Last update was at 2017/04/15 19:20:49
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
2017/04/15 20:13:47
Subject: Age of Sigmar News & Rumours ; Pg 233 Slaughterbrutes and Mutaliths have had a Warscroll update
Binabik15 wrote: I'm suprised that the Arkanaut kit gives options for cutlasses OR axes on the whole squad but only one of each special weapon. The handweapons all have the same rules, right, so it is nice the kit makes a visually cohesive unit if you want, but getting double special weapons would be a LOT nicer. Trading axes for swords with someone would be much easier than getting those special guns eceryone wants.
Still sorely tempted after playing BF1. No rumours on the pricing of the other units, right? The Gunhauler (?) price being the most pressing.
Edit: Oh, and the ancestor face can't be customised? Mhhm
Wait really? That tells me the warscroll originally had two weapon profiles.
They are both Arkanaut Cutter 1" 1/4+/4+/-/1
So yeah, the option to have 10 axes or 10 swords its really great, but actually I prefered 2 of every special weapons and 5 axes and 5 swords, or 10-5, for example.
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2017/04/15 21:10:38
Subject: Re:Age of Sigmar News & Rumours ; Pg 233 Slaughterbrutes and Mutaliths have had a Warscroll update
I'll be picking up the book next week, but I was curious how "splashable" they seemed. I've been holding out for a dwarf army since I started playing last year.
I really hope it will be viable to build a very "tech" focused army and splash in some Ironweld Arsenal (and even some Fyreslayers). Does anyone have a sense how the Battleline requirements and keywording will lend itself to mixing the Overlords with other Duardin or other Order?
2017/04/15 21:20:12
Subject: Age of Sigmar News & Rumours ; Pg 233 Slaughterbrutes and Mutaliths have had a Warscroll update
Binabik15 wrote: I'm suprised that the Arkanaut kit gives options for cutlasses OR axes on the whole squad but only one of each special weapon. The handweapons all have the same rules, right, so it is nice the kit makes a visually cohesive unit if you want, but getting double special weapons would be a LOT nicer. Trading axes for swords with someone would be much easier than getting those special guns eceryone wants.
Still sorely tempted after playing BF1. No rumours on the pricing of the other units, right? The Gunhauler (?) price being the most pressing.
Edit: Oh, and the ancestor face can't be customised? Mhhm
Wait really? That tells me the warscroll originally had two weapon profiles.
Yeah, check the sprue pics on the GW site. One of the sprues is badically row after row of left arms. Choice of standard rocks on the Neophyte sprue because you get a ton of shoties and ARs for conversions, but here it kinda stinks. Less uniformity, more gatlings. Guns are a lot harder to press mould, after all
PS: The airships would workso good for Imperial Guard or AdMech. On the flipside a de-teched electropriest might make a really nice allied human wizard for the dwarfs.
Looking for a Skaven Doomwheel banner to repair my Nurgle knights.
2017/04/15 21:26:35
Subject: Age of Sigmar News & Rumours ; Pg 233 Slaughterbrutes and Mutaliths have had a Warscroll update
Yeah, if melee weapon is purely cosmetic, than more special ranged weapons would have been a better use of the sprue space. This is probably one of those times where rules development didn't synch up with the model design as well as would be liked.
2017/04/15 21:33:19
Subject: Age of Sigmar News & Rumours ; Pg 233 Slaughterbrutes and Mutaliths have had a Warscroll update
TheWaspinator wrote: Yeah, if melee weapon is purely cosmetic, than more special ranged weapons would have been a better use of the sprue space. This is probably one of those times where rules development didn't synch up with the model design as well as would be liked.
Totally. I expect the the warscroll was originally planned to have the swords be one melee profile and the axes be a different melee profile, only for them to get combined too late in development to change the kit.
CMLR wrote: So all the sky-ports are named "Barak".
This' gonna be fun.
The Dwarven port city in the Old World was named Barak Varr, it's not a new thing. It's basically the word Dwarves use to indicate a Karak is a port.
This message was edited 2 times. Last update was at 2017/04/15 23:28:09
You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie The Before Times: A Place That Celebrates The World That Was
2017/04/16 08:21:36
Subject: Age of Sigmar News & Rumours ; Pg 233 Slaughterbrutes and Mutaliths have had a Warscroll update
As a skaven player I don't expect to have multiple weapons in a set (see stormfiends)
It's also no real shock about there only being 1 of each per set or so.
Rules wise though, they seem very middle of the road.
I don't see a pure forcing close to winning any tournaments, but I don't see it struggling to hold it's own either.