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Made in gb
Stabbin' Skarboy





crewe

 stokecity_m wrote:
Hi guys,

i've got myself the Dead Masque boxed set and i'd like to build some models today

What would be a good load out for the 5 Deathwatch veterans?

Ideal these will be non close combat marines.

Cheers



It depends on your meta, what do you want them to do? Are they an ally?

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in gb
Regular Dakkanaut





Stoke-on-Trent

 deffrekka wrote:
 stokecity_m wrote:
Hi guys,

i've got myself the Dead Masque boxed set and i'd like to build some models today

What would be a good load out for the 5 Deathwatch veterans?

Ideal these will be non close combat marines.

Cheers



It depends on your meta, what do you want them to do? Are they an ally?


They'll be the start of a larger deathwatch army.

This message was edited 1 time. Last update was at 2016/08/21 08:37:12


 
   
Made in gb
Stabbin' Skarboy





crewe

You could do them all as stalker bolters, will require some conversions as theres only 1 per box (thats always reloading).

Or a full special/heavy weapon squad.

Or or you build a CC squad for artemis

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 Wolfblade wrote:
 Selym wrote:
DoctorEvil wrote:
I'm trying to decide how to outfit a Furor KT.

Everyone seems to be favoring the DW Frag Cannon, but I'm thinking for clearing mass troops, that the Infernus HB is the better tool for the job. Right now I'm planning on a 5 man Vet squad with 4 Infernus HBs, 1 DW shotgun and a support Termi with Hvy Flamer (maybe Assault Cannon) in a Drop Pod.

So my question is, when is the Infernus HB the better choice over the DW Frag Cannon?
For anything more than 24" away. If you need to hold a location and stop the horde at the same time, that's a good time to take the IHB. If you're about to be in assaulted by troops, the IHB has Ap4 on its template, as opposed to Ap- on the Frag Cannon - so it's better at eliminating light-medium infantry. And it saves 5ppm. Always a plus when extra firepower is needed.


However the frag cannon gets 2 D3 for overwatch, S6, and rending in exchange for that AP4
Didn't something say that Assault 2 templates only fire 1d3 on overwatch?
   
Made in gb
Shas'ui with Bonding Knife






 Selym wrote:
 Wolfblade wrote:
 Selym wrote:
DoctorEvil wrote:
I'm trying to decide how to outfit a Furor KT.

Everyone seems to be favoring the DW Frag Cannon, but I'm thinking for clearing mass troops, that the Infernus HB is the better tool for the job. Right now I'm planning on a 5 man Vet squad with 4 Infernus HBs, 1 DW shotgun and a support Termi with Hvy Flamer (maybe Assault Cannon) in a Drop Pod.

So my question is, when is the Infernus HB the better choice over the DW Frag Cannon?
For anything more than 24" away. If you need to hold a location and stop the horde at the same time, that's a good time to take the IHB. If you're about to be in assaulted by troops, the IHB has Ap4 on its template, as opposed to Ap- on the Frag Cannon - so it's better at eliminating light-medium infantry. And it saves 5ppm. Always a plus when extra firepower is needed.


However the frag cannon gets 2 D3 for overwatch, S6, and rending in exchange for that AP4
Didn't something say that Assault 2 templates only fire 1d3 on overwatch?


Actually, that's a good question, I don't think so, but there also aren't very many multishot flamers. Might be a good question for an FAQ, but I also don't have my rulebook offhand to check the wording for wall of death. edit: BA was FAQ'd to 1D3, still be interesting to see if they're consistent and rule DW are 1D3 also.

This message was edited 2 times. Last update was at 2016/08/21 09:25:24


DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in gb
Stabbin' Skarboy





crewe

The blood angel one was faq'd to only 1d3 wasnt it?

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in au
Ancient Space Wolves Venerable Dreadnought






I'm thinking two detachments, CAD and the Strategium Command team
CAD

HQ
Librarian 70

Troops
5x Veterans (Shotguns) 110
5x Veterans (Shotguns) 110

Elites
5x Vanguard Veterans (Melee) 175
5x Bikers+1Power Sword 155

Strategium Command Team
Librarian 70
Furor Kill Team
Librarian 70
5x Veterans (Shotguns) 110
2x Terminators (Heavy Flamers+Cyclone Missile Launchers) 150
2x Terminators (TH/SS) 100

Total 1120

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Stabbin' Skarboy





crewe

 Dakka Wolf wrote:
I'm thinking two detachments, CAD and the Strategium Command team
CAD

HQ
Librarian 70

Troops
5x Veterans (Shotguns) 110
5x Veterans (Shotguns) 110

Elites
5x Vanguard Veterans (Melee) 175
5x Bikers+1Power Sword 155

Strategium Command Team
Librarian 70
Furor Kill Team
Librarian 70
5x Veterans (Shotguns) 110
2x Terminators (Heavy Flamers+Cyclone Missile Launchers) 150
2x Terminators (TH/SS) 100

Total 1120


Why not break down the vanguard and bikers into smaller squads? Negates overkill and means you have more units to jump around capping and being an annoyance and also overwatch wont then kill the whole squad (like say you charge D scythes)

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 deffrekka wrote:
 Dakka Wolf wrote:
I'm thinking two detachments, CAD and the Strategium Command team
CAD

HQ
Librarian 70

Troops
5x Veterans (Shotguns) 110
5x Veterans (Shotguns) 110

Elites
5x Vanguard Veterans (Melee) 175
5x Bikers+1Power Sword 155

Strategium Command Team
Librarian 70
Furor Kill Team
Librarian 70
5x Veterans (Shotguns) 110
2x Terminators (Heavy Flamers+Cyclone Missile Launchers) 150
2x Terminators (TH/SS) 100

Total 1120


Why not break down the vanguard and bikers into smaller squads? Negates overkill and means you have more units to jump around capping and being an annoyance and also overwatch wont then kill the whole squad (like say you charge D scythes)


It's a fair suggestion, although rather than breaking them down I'd probably just drop a few extra points into two squads of 2xBikes packing Storm Shields t5 and a 3++ saves will probably survive most overwatch efforts.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Stabbin' Skarboy





crewe

Can the bikers take storm shields?

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in au
Ancient Space Wolves Venerable Dreadnought






I'd better double check that, Storm Shields are in the Melee list but I'm not sure if Bikers actually have access to that list.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Stabbin' Skarboy





crewe

Storm shields arent in the melee list for me in my codex only vets, vanguard and non termie armour cappie can get storm shields

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Damn, you're right.
Too used to the Space Mutts Bike Guard.

Guess it's Jumpers with shields.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Stabbin' Skarboy





crewe

Yea looks like all the vets get the toys but everything else are just second thoughts, should be called codex vet squad

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

I am struggling with the appeal of the shotgun over the bolter.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in gb
Stabbin' Skarboy





crewe

So you can assault after you shoot so for combat builds or defensive counter charge builds

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in gb
The Last Chancer Who Survived




United Kingdom

That and they *may* be allowed to be taken alongside a bolter, for no detriment.

This message was edited 1 time. Last update was at 2016/08/21 13:11:18


 
   
Made in gb
Regular Dakkanaut





Stoke-on-Trent

What would be a good build for the vanguard deathwatch?

 
   
Made in gb
Stabbin' Skarboy





crewe

Double hand flamers i found are good


Automatically Appended Next Post:
In small 1-2 man teams jumping around being annoying and capping objectives, if someone shoots at them oh well you killed 1-2 dudes instead of my big squads, ignore them oh well there gonna cause more havoc

This message was edited 1 time. Last update was at 2016/08/21 19:03:09


How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in us
Bounding Assault Marine




So I'm thinking of revising my earlier build by adding Storm Shields to act as ablative wounds for everyone else in the squad. Vets can take Storm Shields, so I was thinking of Bolter/Shield instead of Bolter/Shotgun or Bolter/Plasma Gun.
Expensive, but useful against the inevitable AP2 and AP3 that will be directed against it.

Aquila-Kill-Team
Librarian
Sarge with Combi-Plasma
4 with Combi-Plasma and Storm Shields
4 Marines with Frag Cannons

Probably go around in a Drop Pod or Corvus Blackstar. Thoughts?
   
Made in gb
Stabbin' Skarboy





crewe

Id take them in a pod otherwise waiting til turn 3 at best (unless your taking a landing pad)

Dont forget that watch sarg with an auspex

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in us
Bounding Assault Marine




Yeah, almost forgot about that.

Aquila Kill-Team
Librarian/Level Two and Auspex
Watch-Sergeant/Combi-Plasma
4 Veterans with Combi-Plasma and Storm Shield
4 Frag Cannons
Drop Pod
523pts

Gave the auspex to the Libby. Probably try to roll on Biomancy for Endurance to go with the Shields. Might swap out two Marines for a Terminator with Cyclone.
   
Made in gb
Stabbin' Skarboy





crewe

I love that the sargs can get auspexs, just like playing omnis with my skits

So far im lovin the furor stalker kill team with 1 cyclone termie, 2 lots of Furor has done me well

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 Selym wrote:
That and they *may* be allowed to be taken alongside a bolter, for no detriment.


Seems you're convinced the Shotgun is going to be FAQ'd to two-handed.
I'm looking at the Plasma Pistols and Hand Flamers as well, both are pistols so you can use both of them in shooting or overwatch and you're packing two melee weapons to boot.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 Dakka Wolf wrote:
 Selym wrote:
That and they *may* be allowed to be taken alongside a bolter, for no detriment.


Seems you're convinced the Shotgun is going to be FAQ'd to two-handed.
I'm looking at the Plasma Pistols and Hand Flamers as well, both are pistols so you can use both of them in shooting or overwatch and you're packing two melee weapons to boot.
Given that it's not a pistol, of course it is two handed. It is even modeled as two handed.
Not sure what you are trying to say here.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Despite it being RAW (and awesome) if a FAQ is released I think it will be disallowed as they didn't intend it.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






 Dakka Wolf wrote:
 Selym wrote:
That and they *may* be allowed to be taken alongside a bolter, for no detriment.


Seems you're convinced the Shotgun is going to be FAQ'd to two-handed.
I'm looking at the Plasma Pistols and Hand Flamers as well, both are pistols so you can use both of them in shooting or overwatch and you're packing two melee weapons to boot.


He means you're effectively switch between the Shotgun and the Bolter. Currently no other bread and butter troops can keep their primary firearm when getting an alternative, which is a huge boon since it gives them even more options. If Selym implied that they might Errata this into "Replace bolter" then that's a good assumption, as most other cases like this is usually "replace" as well.

The "two handed" rule hasn't mattered (or even applied to) to ranged weapons for at least three editions now.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in gb
Shas'ui with Bonding Knife






It's already replacing a bolter, its the CCW that's then being replaced by a bolter iirc

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in gb
Stabbin' Skarboy





crewe

Scout sergeants can have 2 weapons, a sniper and combi

This message was edited 1 time. Last update was at 2016/08/22 06:48:57


How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in au
Missionary On A Mission




Australia

I can't see why they'd disallow it. For some reason they decided not to give Veterans Bolt Pistols and instead give them CCWs, which is utterly pointless from a rules point of view other than to make Deathwatch Veterans the only Marines unable to shoot and charge by default. At least allowing them to carry a Boltgun and a Shotgun gives them the flexibility of the firepower of the Bolter and the Assault weapon capability of the Shotgun.



 
   
 
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