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Made in us
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Where ever the Emperor needs his eyes

At least in Killteam. In the standard game where your Vets are a apart of a Specialized Killteam, having a Lightning Claw is redundant against the team's chosen target, and having Re-roll all failed wounds on a Power Maul seems pretty good to me.
   
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Forgot that the power weapon entry is for more than swords.
   
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It happens, trust me.
   
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So how are brotherhood of psyker affected by the rules? Is each brotherhood model a psyker on its own or is it still counted as only one can cast from the entire unit?

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The Cockatrice Malediction

 Hulksmash wrote:
So how are brotherhood of psyker affected by the rules? Is each brotherhood model a psyker on its own or is it still counted as only one can cast from the entire unit?

I've heard tell that Brotherhood of Psykers doesn't work at all. Which makes Pink Horrors into really expensive unarmed guardsmen.
   
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 Hulksmash wrote:
So how are brotherhood of psyker affected by the rules? Is each brotherhood model a psyker on its own or is it still counted as only one can cast from the entire unit?


Not sure if serious, but just in case:

fresus wrote:
 Abadabadoobaddon wrote:
So how does this work? I take 2 units of 11 Pink Horrors. How many WC do I generate? If it's 22...

Brotherhood of psychers / sorcerers doesn't work in KT (it's in one of the preview pages on BL's website).
   
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Home Base: Prosper, TX (Dallas)

I was serious. Sometimes people miss things. Answering politely is a plus. God knows I've done it more than once to genuine questions that might be answered in an obscure post.

Thank you for the info.

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Snord





I havent played 40k for about 7 years but i am keen for this.

Just putting an ork list together to have some fun, probably get smashed but thats can be fun too

11 boyz slugger/chopper + big shoota + Nob (tl shoota) 84
10 boyz slugger/chopper + big shoota 65
2 warbuggies linked rokkits 50
199 points, BP 12
   
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Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

BP 12?

As for getting smashed, not really! Not unless you keep hanging back or the like. You've got enough models to soak up quite a few casualties before needing to take a break test and even with no real armour save some armies will still struggle to reliably drop an ork, especially when you got so many of them.



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Mississippi

I'm thinking of running a squad of 7 Death Company as a killteam.

5 armed with jump packs, bolt pistols & chainswords
1 armed with a jump pack, bolt pistol & power weapon (sword)
1 armed with a jump pack, Boltgun & power fist.

Totals up to 196 points.

The other build I was considering was a Blood Angels command squad, kitted out with jump packs, 3x storm shields, one power fist, and meltabombs. Just 5 models, and it clocks in at 195 points.

The only question I have is if each model is considered a unit unto itself, does that mean the Sanguinary Novitiate's Narthecium only benefits that model, or does it still confer FnP to the rest of the squad as normal?

The Death Company squad looks like the most fun. Hoping to get to try it out at some point. We'll see.

Take it easy.

-Red__Thirst-


You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
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UK

 Red__Thirst wrote:
I'm thinking of running a squad of 7 Death Company as a killteam.

5 armed with jump packs, bolt pistols & chainswords
1 armed with a jump pack, bolt pistol & power weapon (sword)
1 armed with a jump pack, Boltgun & power fist.

Totals up to 196 points.

The other build I was considering was a Blood Angels command squad, kitted out with jump packs, 3x storm shields, one power fist, and meltabombs. Just 5 models, and it clocks in at 195 points.

The only question I have is if each model is considered a unit unto itself, does that mean the Sanguinary Novitiate's Narthecium only benefits that model, or does it still confer FnP to the rest of the squad as normal?

The Death Company squad looks like the most fun. Hoping to get to try it out at some point. We'll see.

Take it easy.

-Red__Thirst-



Each model is a unit, it would only affect the model holding it.

Check out my youtube channel at www.youtube.com/channel/UCc8CECcBOeCO-srhlUwf_lQ 
   
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Unless the command squad is an elites choice it may not be taken for this game.

And yes, most models that usually confer special rules or abilities to the rest of the squad are now more or less useless.



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 BrookM wrote:
BP 12?.


Break point, so i can take 12 casualties before break tests.
   
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Mississippi

Ben2 wrote:
Each model is a unit, it would only affect the model holding it.


I kinda figured that would be how it would work. Makes sense. Appreciate the confirmation on that.

Death Company it is, then.

Take it easy.

-Red__Thirst-


You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
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 MangoMadness wrote:
 BrookM wrote:
BP 12?.


Break point, so i can take 12 casualties before break tests.
Ahhhh, noice! Depending on the foe you face, that gives you some leeway before you need to start relying on your rather low Ld value for those tests.



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Mississippi

 BrookM wrote:
Unless the command squad is an elites choice it may not be taken for this game.

And yes, most models that usually confer special rules or abilities to the rest of the squad are now more or less useless.


Yea it is an Elite choice, and that tears it on being a viable killteam. If I could field the squad sans the Sanguinary Novitiate it would be excellent, however paying points for a model with no upgrade options beyond adding a jump pack and locked in to having a bolt pistol, chainsword, and narthecium, I'd rather consider running a tactical squad plus transport and maybe scouts if there's room.

Good to know for future games and list building for killteam though.

Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
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Just realized that Kroot hounds are so much better in KT, because they don't have to stay with the kroots. WS4 S3 I5 A2 on a beast, for 5ppm is pretty good. They'll finally be able to use their 12" movement, and charge whatever they want.
10 kroots + 10 hounds is 110pts, so you can't field more than 10 hounds (you need to buy 10 normal kroot to unlock 0-10 hounds), but that's already a force that can do stuff in melee, and has a decent volume of fire. And it's easy to add low AP and anti-armor with crisis suits to fill the points (or go crazy and get 5 vespids for a tauless tau empire force!).
   
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Fort Wayne, IN, USA

 Captain Joystick wrote:
 adamsouza wrote:
Brotherhood of Psykers/Sorcerers does nothing in Kill Team.


Well... Nothing beneficial.

I imagine someone packing a condemnor bolt gun would be quite happy.



I would argue that they no longer count as Psykers for the purposes of the Condemnor boltgun or similar items. The rule specifically states:

The Brotherhood of Psykers/Sorcerors special rule has no effect in games of Kill Team.


Since it says "no effect", I would say that we are to take that literally and completely ignore the rule for all purposes.

Codex: Eldar Exodites (7th Ed - added 03/23/2015)
Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

Agents of the Imperium Project Log
Genestealer Cult Project Log 
   
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 Ambience 327 wrote:
I would argue that they no longer count as Psykers for the purposes of the Condemnor boltgun or similar items. The rule specifically states:

The Brotherhood of Psykers/Sorcerors special rule has no effect in games of Kill Team.


Since it says "no effect", I would say that we are to take that literally and completely ignore the rule for all purposes.


I'd argue back that the wording doesn't explicitly remove the rule itself, and the condemnor's effect on psykers is a property of the weapon and not a property of the BoP rule.

That said, let's agree to disagree, there's no way I'm sacrificing a multi-melta or two of any other non-heavy special weapon in the far-off chance I'm going to encounter a multi-wound psyker in Kill Team.

   
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Isn't the Condemnor a one-use only weapon though?



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Fort Wayne, IN, USA

 Captain Joystick wrote:
 Ambience 327 wrote:
I would argue that they no longer count as Psykers for the purposes of the Condemnor boltgun or similar items. The rule specifically states:

The Brotherhood of Psykers/Sorcerors special rule has no effect in games of Kill Team.


Since it says "no effect", I would say that we are to take that literally and completely ignore the rule for all purposes.


I'd argue back that the wording doesn't explicitly remove the rule itself, and the condemnor's effect on psykers is a property of the weapon and not a property of the BoP rule.

That said, let's agree to disagree, there's no way I'm sacrificing a multi-melta or two of any other non-heavy special weapon in the far-off chance I'm going to encounter a multi-wound psyker in Kill Team.


Obviously a gray area and quite debatable, but I err on the side of not overly penalizing someone for using a unit where they are already paying for an ability they can't use by also leaving them with particular vulnerabilities based on that same ability. It just seems more sporting.

Codex: Eldar Exodites (7th Ed - added 03/23/2015)
Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

Agents of the Imperium Project Log
Genestealer Cult Project Log 
   
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GTA

I wonder how many grots I can fit into a single kill team.

I did graduate from the Zapp Brannigan school of warfare after all....

 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
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How many points would a fine mesh screen cost...

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 Ambience 327 wrote:
Obviously a gray area and quite debatable, but I err on the side of not overly penalizing someone for using a unit where they are already paying for an ability they can't use by also leaving them with particular vulnerabilities based on that same ability. It just seems more sporting.


Ultimately if you've spent more points to take psy-bros and I've spent more points to take condemnor boltguns, neither of us are really trying anyway.


 BrookM wrote:
Isn't the Condemnor a one-use only weapon though?


Yes, you're paying as much as a melta for the incredible one-time chance to kill something less effectively than if you just used a melta.

   
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London UK

Yeah,
 MrFlutterPie wrote:
I wonder how many grots I can fit into a single kill team?

56 grots and 4 herders

2 x squads of:
10grots 1 herder 35pts
Plus 18 extra grots 54pts
Plus 1 herder 10pts (1 required for every 10 extra grots)
99pts per squad.

I'm ready for kill hoard!


Panic...

   
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While an arse to play against, it will do superbly well on the Infiltrate the Camp mission, where I'd normally just field a sturdy transport and gun it. In this case though, just have everything advance and don't stop for anything! I mean, if the opponent does really poorly, you've got 60 potential VP's there!



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GTA

 Panic wrote:
Yeah,
 MrFlutterPie wrote:
I wonder how many grots I can fit into a single kill team?

56 grots and 4 herders

2 x squads of:
10grots 1 herder 35pts
Plus 18 extra grots 54pts
Plus 1 herder 10pts (1 required for every 10 extra grots)
99pts per squad.

I'm ready for kill hoard!


Panic...


Love it!

 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
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 VictorVonTzeentch wrote:
At least in Killteam. In the standard game where your Vets are a apart of a Specialized Killteam, having a Lightning Claw is redundant against the team's chosen target, and having Re-roll all failed wounds on a Power Maul seems pretty good to me.


Reroll against everything vs reroll against specific target=lc win hands down.

Only case where LC MIGHT be inferior is of course power axe/power maul though those are pretty specialized cases. You are almost certainly still shooting yourself to foot though not as badly as with power sword at least.

But LC vs power sword is plain obvious LC wins. Power sword is very definition of word pointless.


Automatically Appended Next Post:
 Panic wrote:
Yeah,
 MrFlutterPie wrote:
I wonder how many grots I can fit into a single kill team?

56 grots and 4 herders

2 x squads of:
10grots 1 herder 35pts
Plus 18 extra grots 54pts
Plus 1 herder 10pts (1 required for every 10 extra grots)
99pts per squad.

I'm ready for kill hoard!


Reminds me a bit of necromunda campaign I was in part of. One guy had been ridiculously lucky with settlements so was overflooding with free juves whom he actually couldn't AFFORD to arm so basically he had huge wave of knife armed guys running ahead. Not much more of a threat than grot! (actually grot is more of a threat. They sport a gun!).

Strenght in numbers is bigger advantage in small scale games. That would be tough to face without a vechile.

This message was edited 1 time. Last update was at 2016/09/01 18:45:42


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tneva82 wrote:
 VictorVonTzeentch wrote:
At least in Killteam. In the standard game where your Vets are a apart of a Specialized Killteam, having a Lightning Claw is redundant against the team's chosen target, and having Re-roll all failed wounds on a Power Maul seems pretty good to me.


Reroll against everything vs reroll against specific target=lc win hands down.

Only case where LC MIGHT be inferior is of course power axe/power maul though those are pretty specialized cases. You are almost certainly still shooting yourself to foot though not as badly as with power sword at least.

But LC vs power sword is plain obvious LC wins. Power sword is very definition of word pointless.


Or I'll just send my specialized Teams after their target at which point the LC is Redundant.

This message was edited 1 time. Last update was at 2016/09/01 18:47:48


 
   
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New Bedford, MA USA

 Panic wrote:
Yeah,
 MrFlutterPie wrote:
I wonder how many grots I can fit into a single kill team?

56 grots and 4 herders

2 x squads of:
10grots 1 herder 35pts
Plus 18 extra grots 54pts
Plus 1 herder 10pts (1 required for every 10 extra grots)
99pts per squad.

I'm ready for kill hoard!


Panic...


The ability to secure all the objectives combined with your opponents inability to kill enough models in the allotted amount of game turns will make this an almost brokenly good combination.

I haven't used grots, but I have used an Astra Militarum Infantry Platoon with a conscript squad to similar effect, and it was unbeatable.

   
 
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