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![[Post New]](/s/i/i.gif) 2016/10/17 08:44:17
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Regular Dakkanaut
Berlin
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H.B.M.C. wrote:
My only real concern reading the rules is book keeping the monsters. Keeping track of your own character/s isn't an issue, but when you can have wounded creatures on the board, and some have more than 2 wounds, keeping track of all that through counters could get very confusing and bog down the game (a miniature game like 40K this is not!). I know they come with rings that have little slots for counters, but swapping in and out counters and keeping track of wounds as more and more things spawn could be a potential problem.
Games like Descent can have up to a dozen different monsters on the board, all with varying damages, and while it might not be quite as simple as the Zombicide-system, it's definitely no biggie.
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![[Post New]](/s/i/i.gif) 2016/10/17 13:42:29
Subject: Re:[KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Experienced Saurus Scar-Veteran
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They mentioned that the bases have a slot for storing markers for things such as wounds. Hopefully it helps keep the clutter manageable.
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![[Post New]](/s/i/i.gif) 2016/10/17 16:51:46
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Veteran Inquisitorial Tyranid Xenokiller
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At its most simple level that it's a sci fi miniatures board game with funky monsters
More than that its the (I might sound daft but bear with me) emotions it's bringing up.
I'm excited, as excited as I was when sedition war was going.
the sculpts wer seeing are really nice and interesting, there's lots and lots being offered all looking cooler and cooler. I can't wait to see the next mini.
Unfortunately/fortunately (will only tell in hindsight) some Kickstarter "fails" have made given me the resolve to say no to the shinies.
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![[Post New]](/s/i/i.gif) 2016/10/18 04:17:55
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Only $500 away from:
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![[Post New]](/s/i/i.gif) 2016/10/18 04:40:15
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Stoic Grail Knight
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Are there any recent miniatures produced by Ludo Fact that I can google to give me an idea of potential quality? I'm pretty tempted, but my impression is that most miniatures for similar projects end up being of a quality lower than I care to own.
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![[Post New]](/s/i/i.gif) 2016/10/18 05:35:45
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Deranged Necron Destroyer
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Gallahad wrote:Are there any recent miniatures produced by Ludo Fact that I can google to give me an idea of potential quality? I'm pretty tempted, but my impression is that most miniatures for similar projects end up being of a quality lower than I care to own.
Pretty sure they did the miniatures for Blood Rage and The Others: 7 Sins
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![[Post New]](/s/i/i.gif) 2016/10/18 06:20:39
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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And they said the manufacturer made the Zombicide pieces, and they're perfectly fine. Oh, also: w00t!
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This message was edited 1 time. Last update was at 2016/10/18 06:21:09
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![[Post New]](/s/i/i.gif) 2016/10/18 06:30:38
Subject: Re:[KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Incorporating Wet-Blending
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Now, I'd like to know at what point Ludo Fact Asia takes over miniature production, and up to what point Diemensional Games is responsible for it.
Anyone remember Torn Armor? If Diemensional Games's project managers don't know how to vet their sculptor's renders, a sculptor may submit a render that cannot be made into a miniature. Of course, it's then in Ludo Fact's best interest to help the client understand what they can and cannot do with a render. If anyone remembers Torn Armor, their manufacturer, Defiance Games (or whatever their name was) said the renders submitted to them were unusable (and, yes, Defiance Games is no Ludo Fact).
As for quality, what do you mean by quality? If it's material used for the miniatures, anticipate boardgame plastic, like CMON uses. If it's how well the mini's are sculpted, I guess it depends on the sculptor, more than the manufacturer. Ludo Fact isn't the party I'm most concerned about.
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![[Post New]](/s/i/i.gif) 2016/10/18 07:15:19
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Thermo-Optical Tuareg
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I would just be concerned that this doesn't turn out like Limana Games' War of Wonders. Tons of communication during the Kickstarter and prior, with a reputable manufacturer handling production (Greebo games in their case), but then once the Kickstarter finishes, communications peters out and nothing is heard from them again. I suppose that risk is inherent though with all Kickstarters.
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![[Post New]](/s/i/i.gif) 2016/10/18 09:55:57
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Decrepit Dakkanaut
UK
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as you can see from these shot from their facebook
the renders are suitable for 3d printing since they've got resin masters for people to play with at conventions, so they'll be suitable for making the metal moulds
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![[Post New]](/s/i/i.gif) 2016/10/18 16:42:53
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Swamp Troll
San Diego
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HOLY CRAP...
I'm only just now seeing this after seeing a bunch of people on Star Saga belly-aching about how big this has gotten.
WOW.. This is an example of the type of focus I was hoping to see Mantic bring and here we are seeing it out of a new company. Seemingly interesting gameplay (they have drowning.. who even does that!?!?) plus those miniatures..
Color me convinced. I'm in!
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![[Post New]](/s/i/i.gif) 2016/10/18 17:19:21
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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The Last Chancer Who Survived
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I'm in now too. I was interested in Star Saga but that just feels kinda lackluster to me. This one seems to be a lot more polished and more up my alley.
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![[Post New]](/s/i/i.gif) 2016/10/18 18:15:49
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Foxy Wildborne
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Yeah, it's sweet as hell. I just wish I could get a second, maybe even third, batch of minis, but they're not interested in doing anything that won't be in retail packaging, I guess.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2016/10/18 20:08:57
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Fixture of Dakka
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lord_blackfang wrote:Yeah, it's sweet as hell. I just wish I could get a second, maybe even third, batch of minis, but they're not interested in doing anything that won't be in retail packaging, I guess.
With Ludo Fact manufacturing the complete game for them it would be more time, money and hassle to offer the core minis seperately.
If they did, it probably wouldn't be for much less than just adding another core game (which then comes with another set of SG).
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"The Omnissiah is my Moderati" |
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![[Post New]](/s/i/i.gif) 2016/10/19 08:27:13
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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More unlocks!
Something to make the game harder!
I just love the design on this poject's minis. They're insane.
And the next set of ones to be unlocked are:
He looks like he's having too much fun.
Drugs! Drugs for everyone!
Mind Eaters? They sound very friendly.
And that proboscis is going to break in transit. I guarantee it.
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![[Post New]](/s/i/i.gif) 2016/10/19 10:15:05
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Blood-Drenched Death Company Marine
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If they create trays like CMON does, then it'll be fine. If it's in a bag then perhaps not.
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![[Post New]](/s/i/i.gif) 2016/10/19 12:20:25
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Foxy Wildborne
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It's board game plastic, not resin. It'll be fine at the bottom of a crate of loose minis.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2016/10/20 09:33:22
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Unlockapalooza! Another new character (looking far too happy!): A special unlock if they hit 5k backers by the start of next month (the picture is out of date - backers currently sit at 4,281): And an updated picture:
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This message was edited 1 time. Last update was at 2016/10/20 09:34:01
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![[Post New]](/s/i/i.gif) 2016/10/21 01:43:07
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Blood-Drenched Death Company Marine
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The True Ending has really piqued my interest. I love stories like this!
Even if I never play a minute of this, my D&D game is all about squiddly creatures and the stopping them from ruining the world. This has been nothing but a godsend.
And to be honest, I see myself playing this a lot!
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![[Post New]](/s/i/i.gif) 2016/10/21 01:55:38
Subject: Re:[KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Longtime Dakkanaut
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Literally everything about this is 100 times better then that Star Saga crapo mantic is peddling.
Even though I'm waiting for Rail Raiders, Arcadia Masormia, and Arcadia Inferno....this will be backed aswell as its to good
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![[Post New]](/s/i/i.gif) 2016/10/21 02:42:45
Subject: Re:[KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Longtime Dakkanaut
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str00dles1 wrote:Literally everything about this is 100 times better then that Star Saga crapo mantic is peddling.
I'd agree with that overall, but not quite everything is better here. Deep Madness isn't interested in doing alternate poses, so all monsters have one sculpt per type. That's not necessarily a deal killer for me, but it's not my preference, and Star Saga does have that going for it. Considering how much Diemension games have apparently been looking at CMON campaigns, it's too bad they can't emulate the varied poses / sculpts that CMON campaigns regularly give their zombies. Even just doing two different poses per monster type (at least for the horde types that will appear in large numbers) would make a huge visual difference.
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Dakkadakka: Bringing wargamers together, one smile at a time.™ |
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![[Post New]](/s/i/i.gif) 2016/10/21 03:02:54
Subject: Re:[KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Longtime Dakkanaut
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Vermonter wrote:str00dles1 wrote:Literally everything about this is 100 times better then that Star Saga crapo mantic is peddling.
I'd agree with that overall, but not quite everything is better here. Deep Madness isn't interested in doing alternate poses, so all monsters have one sculpt per type. That's not necessarily a deal killer for me, but it's not my preference, and Star Saga does have that going for it. Considering how much Diemension games have apparently been looking at CMON campaigns, it's too bad they can't emulate the varied poses / sculpts that CMON campaigns regularly give their zombies. Even just doing two different poses per monster type (at least for the horde types that will appear in large numbers) would make a huge visual difference.
Yea, but its more of a if there's a tooon of the same thing ,youd want to mix it up. It was a stretch goal unlock for a few alternate sculpts for Acradia Quest Inferno, and that's because they got a ton of money for it. (Granted this is getting a lot too)
Zombies did it cause your seeing the same enemy type over and over, their pirate game(which escapes me) had alternate sculpts because again, tons of the same thing.
For this type of game where there seems to be a large variety of enemies mixed up, I don't mind it so much seeing same sculpt. But just personal preference
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![[Post New]](/s/i/i.gif) 2016/10/21 03:14:21
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Legendary Master of the Chapter
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Maybe it will make it easier to split for people who just want some of the monster minis...
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![[Post New]](/s/i/i.gif) 2016/10/21 03:39:34
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I'd love alternate sculpts, but it's no where near a deal breaker. I think what's there is cool enough to stand on its own.
Looking at Star Saga I'm reminded it's Mantic and after Deadzone, no thanks. That said, the 3D terrain pieces could be very cool. I might pledge just to get those.
And speaking of drugs, who wants some?
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![[Post New]](/s/i/i.gif) 2016/10/21 04:57:26
Subject: Re:[KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Incorporating Wet-Blending
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Alternate sculpts cost money for the molds. DG is doing a smart thing by using fewer molds and offering more mini's.
The usual caveat is that we don't know anything about DG's project management experience. In a BGG thread, they said they didn't have previous game publishing experience.
It's a First Created KS, so pledge full well knowing that *something* unwanted may happen that wouldn't happen retail.
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![[Post New]](/s/i/i.gif) 2016/10/21 06:26:19
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I've never come across a Kickstarter that wasn't late (other than Christopher West's stuff). Being late doesn't bother me. Being gak does.
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![[Post New]](/s/i/i.gif) 2016/10/21 07:33:10
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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RogueSangre
West Sussex, UK
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Exploding Kittens made it on time, reaching most backers on the final day of the estimated month despite the fact that it was massively more popular then expected.
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This message was edited 1 time. Last update was at 2016/10/21 07:33:32
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![[Post New]](/s/i/i.gif) 2016/10/21 07:40:44
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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One of the Zombicide season, either 2 or 3, made it as well.
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![[Post New]](/s/i/i.gif) 2016/10/21 10:44:02
Subject: Re:[KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Longtime Dakkanaut
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This message was edited 1 time. Last update was at 2016/10/21 12:35:34
Dakkadakka: Bringing wargamers together, one smile at a time.™ |
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![[Post New]](/s/i/i.gif) 2016/10/21 13:29:38
Subject: [KS] Deep Madness - SF Lovecraft/Aliens Co-Op Boardgame - Launching October 14th 12pm EST!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Ah cool. People were asking for those.
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