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Made in us
Savage Khorne Berserker Biker





Yeah, new powers are a pretty exciting prospect! It would be awesome to see Cabals with marks, for a change, and not have that be a terrible self-inflicted hamstring for fluff's sake.
   
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So why not engage the horrors in melee? They do have instability...
   
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 Wolf_in_Human_Shape wrote:
Yeah, new powers are a pretty exciting prospect! It would be awesome to see Cabals with marks, for a change, and not have that be a terrible self-inflicted hamstring for fluff's sake.


Don't be so quick, look at what they did with the Change and Tzeentch disciplines, they took the old tables and slapped some new ones on there. They will probably do the same with everything else.

 
   
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 Thousand-Son-Sorcerer wrote:
 Wolf_in_Human_Shape wrote:
Yeah, new powers are a pretty exciting prospect! It would be awesome to see Cabals with marks, for a change, and not have that be a terrible self-inflicted hamstring for fluff's sake.


Don't be so quick, look at what they did with the Change and Tzeentch disciplines, they took the old tables and slapped some new ones on there. They will probably do the same with everything else.

I actually have not seen the 2 newest disciples online.
Would appreciate it if anyone would send me a link to them! =O
   
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Berwald wrote:
 DarkStarSabre wrote:
 astro_nomicon wrote:
They fleshed out the Tzeentch table in the for chaos space marines. The Daemon Tzeentch table from Curse of the Wulfen is unchanged.


Now if Traitor Legions does the same for Nurgle and Slaanesh I will be so happy.

Especially for Nurgle. Since Typhus HAS to take that god awful discipline it'd be nice to have a chance of stuff worth using other than Force lol.

I don't believe the Traitor legion supplement will carry any Chaos bonuses.

Remember, Traitor legions are those that left the might of the Imperium and DIDN'T join chaos.
Otherwise, they would be Chaos Space Marines.


*checks the Strongly Disagree checkbox

It has all of the Traitor Legions, all of whom DID turn to chaos. The only ones who supposedly haven't are the Alpha Legion. I could very well see them including special things for specific Gods and such if they're doing Legion Specific rules.

Edit; Also would like to point out that is is a Chaos Space Marine Supplement.

This message was edited 1 time. Last update was at 2016/11/30 02:25:06


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I mean, fifty bucks is on the line.
There's no rule that says I can't.
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Berwald wrote:
 DarkStarSabre wrote:
 astro_nomicon wrote:
They fleshed out the Tzeentch table in the for chaos space marines. The Daemon Tzeentch table from Curse of the Wulfen is unchanged.


Now if Traitor Legions does the same for Nurgle and Slaanesh I will be so happy.

Especially for Nurgle. Since Typhus HAS to take that god awful discipline it'd be nice to have a chance of stuff worth using other than Force lol.

I don't believe the Traitor legion supplement will carry any Chaos bonuses.

Remember, Traitor legions are those that left the might of the Imperium and DIDN'T join chaos.
Otherwise, they would be Chaos Space Marines.


...say what?

No offense, but I think you might want to brush up on your lore... all of it.

The traitor legions all fell to chaos, some more than others. Horus was the warmaster and had the blessing of all 4 gods.
What your thinking of are renegade astartes, those may or may not fall to chaos although the majority do. Like the crimson slaughter.
Those only started appearing after the horus heresy. The Traitor Legions are called Traitor legion because that's exactly what they are. There haven't been any since...officially.
Some of these have been around for 10000 years, and steeped in the stuff of warp for longer than some renegade astartes chapters even exist.

4 of the legions dedicated themselves utterly and completely to their patron gods, two worship all of chaos equally. The remaining three may not be quite as eager to serve the great 4 by comparison but make no mistake, they are servants of chaos all. So getting updated chaos disciplines is going to happen for the respective traitor legions or not at all. As seen now with the Thousand Sons.

This message was edited 2 times. Last update was at 2016/11/30 02:33:11


 
   
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 Roknar wrote:
Berwald wrote:
 DarkStarSabre wrote:
 astro_nomicon wrote:
They fleshed out the Tzeentch table in the for chaos space marines. The Daemon Tzeentch table from Curse of the Wulfen is unchanged.


Now if Traitor Legions does the same for Nurgle and Slaanesh I will be so happy.

Especially for Nurgle. Since Typhus HAS to take that god awful discipline it'd be nice to have a chance of stuff worth using other than Force lol.

I don't believe the Traitor legion supplement will carry any Chaos bonuses.

Remember, Traitor legions are those that left the might of the Imperium and DIDN'T join chaos.
Otherwise, they would be Chaos Space Marines.


...say what?

No offense, but I think you might want to brush up on your lore... all of it.

The traitor legions all fell to chaos, some more than others. Horus was the warmaster and had the blessing of all 4 gods.
What your thinking of are renegade astartes, those may or may not fall to chaos although the majority do. Like the crimson slaughter.
Those only started appearing after the horus heresy. The Traitor Legions are called Traitor legion because that's exactly what they are. There haven't been any since...officially.
Some of these have been around for 10000 years, and steeped in the stuff of warp for longer than some renegade astartes chapters even exist.

4 of the legions dedicated themselves utterly and completely to their patron gods two worship all of chaos equally. The remaining three may not be quite as eager to serve the great 4 by comparison but make no mistake, they are servants of chaos all. So getting updated chaos disciplines is going to happen for the respective traitor legions or not at all. As seen now with the Thousand Sons.

You are correct. I mistook the Traitors for Renegades. my b
   
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Berwald wrote:

You are correct. I mistook the Traitors for Renegades. my b


Even that doesn't hold true.

Especially when you consider that the Crimson Slaughter are an explicitly Renegade SM Chapter (and a Chaos Space Marine supplement) and one of the most infamous Renegades of all - the Tyrant of Badab, Huron Blackheart is a special character in the base Chaos Space Marine codex.

You really might want to brush up on your lore before wading in so.


Now only a CSM player. 
   
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 Thousand-Son-Sorcerer wrote:
 Wolf_in_Human_Shape wrote:
Yeah, new powers are a pretty exciting prospect! It would be awesome to see Cabals with marks, for a change, and not have that be a terrible self-inflicted hamstring for fluff's sake.


Don't be so quick, look at what they did with the Change and Tzeentch disciplines, they took the old tables and slapped some new ones on there. They will probably do the same with everything else.


True, but the new Tzeentch tree is fun, barring the Blessing of Mutation. Granted, not exactly "worth" skipping Telepathy or Biomancy for, but I like the Mind Control power. Taken in a Cyclopia Cabal, you could turn some nasty units against each other. For funsies, not really too concerned with tournament power.
   
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A tzeentch cyclopia cabal could get three different powers to take over enemy units, two of which are guaranteed. Could be fun.
   
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Berwald wrote:
 Thousand-Son-Sorcerer wrote:
 Wolf_in_Human_Shape wrote:
Yeah, new powers are a pretty exciting prospect! It would be awesome to see Cabals with marks, for a change, and not have that be a terrible self-inflicted hamstring for fluff's sake.


Don't be so quick, look at what they did with the Change and Tzeentch disciplines, they took the old tables and slapped some new ones on there. They will probably do the same with everything else.

I actually have not seen the 2 newest disciples online.
Would appreciate it if anyone would send me a link to them! =O


https://www.frontlinegaming.org/2016/11/26/war-zone-fenris-wrath-of-magnus-review-dataslates-and-special-rules/

That is for the new Tzeentch

http://www.belloflostsouls.net/2016/02/40k-new-chaos-daemon-psychic-powers-confirmed.html

That is for the new Daemon Powers from WZ:Fenris part 1

This message was edited 1 time. Last update was at 2016/11/30 03:12:59


 
   
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This message was edited 1 time. Last update was at 2016/11/30 03:37:32


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I'm liking the new releases for TS, as this could suggest a branching out for CSM and the possibility of each chaos god being a separate faction(Lookin' forward to my boy Nurgle! )
As for the models, DP Magnus is an excellent centerpiece for a CSM army. His unfurled wings definitely give him a presence on the battlefield to rival his presence in the Warp. The new RM look like an excellent update to the older models and breath life into a frankly dying faction(tabletop wise). Ditto for the terminators, which look great in their TBT tartaros armor. As for Ahriman and the Sorcerers, They all look pretty good, but when you compare the new CSM sorcerer models to the new Ahriman, they're pretty similar barring his helm and staff.

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 VeteranNoob wrote:
If we're building a CSM TS army we would pull from DP in CSM codex at this point for the GC.
from that pic I took that circulated and Atia posted on her blog, the DP for this TS detachment would need to take the demon of Tz, and mark of tz if possible, and could elect to choose all his powers from the new expanded Lore of tzeentch (primaris +6) if he so desired.
Furthermore, as he already has VotLW *if* he is affected by a blessing his invuln save is improved by 1 until the start of our next psy phase. He would reroll failed to-hits vs. SW every round of close combat, though SW gain hatred (TS). He could take from the TS 6 artefacts.
Heeeeeeeey, can you spill if anything in Traitor Legions is compatibly with KDK? I don't need details, I just want to know if I should squash all my hopes and dreams now before saturday.
   
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I may be imagining it but is there something in the new release that means the psyker knows all Tzeentch powers, kinda like the eternal grimoire?
I could have swarn something let a sorceror (or it might have been Ahriman) know all Tzeentch powers, does anyone know what I am talking about?

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 mrhappyface wrote:
I may be imagining it but is there something in the new release that means the psyker knows all Tzeentch powers, kinda like the eternal grimoire?
I could have swarn something let a sorceror (or it might have been Ahriman) know all Tzeentch powers, does anyone know what I am talking about?


Not sure. I think I read somewhere that both Ahriman and the Exalted Sorcerers have all the Tzeentch powers. No idea if I read it right.

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 mrhappyface wrote:
I may be imagining it but is there something in the new release that means the psyker knows all Tzeentch powers, kinda like the eternal grimoire?
I could have swarn something let a sorceror (or it might have been Ahriman) know all Tzeentch powers, does anyone know what I am talking about?


Magnus knows all Tzeentch Powers and Sorcerers can now roll all of their powers on the Tzeentch table.

 
   
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Rubricae (Ahriman's guys) paint video is up:

 angelofvengeance wrote:
Another useful video from Mr Rhodes. Enjoy .
**Edit: fixed


This message was edited 1 time. Last update was at 2016/11/30 11:24:14


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If some lovely person with the book could pretty please answer these questions that would be awesome sauce!!

Do the Sorcerers, Scarab Occult Terminator Sorcerers and Exalted Sorcerers still have to select one of their powers from Tzeentch or are they free to select all their powers from wherever they like?

Can Exalted Sorcerers take Terminator armour at all? What about items from the Chaos Rewards and Special Issue Wargear lists? (I read somewhere they couldn't)

What is the range of the Astral Grimoire? Can you also please confirm if it is the bearer AND/OR a unit within X"?

Cheers!

This message was edited 1 time. Last update was at 2016/11/30 12:38:23


 
   
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 Da Once & Future Git wrote:


What is the range of the Astral Grimoire? Can you also please confirm if it is the bearer AND/OR a unit within X"?

Cheers!


Speaking of the Grimoire, am I right in thinking that it can work on Walkers?
   
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Kyoto Japan

 Bulldogging wrote:
 Da Once & Future Git wrote:


What is the range of the Astral Grimoire? Can you also please confirm if it is the bearer AND/OR a unit within X"?

Cheers!


Speaking of the Grimoire, am I right in thinking that it can work on Walkers?


Don't think so, as they're not Infantry
   
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Portsmouth UK

 Bulldogging wrote:
 Da Once & Future Git wrote:


What is the range of the Astral Grimoire? Can you also please confirm if it is the bearer AND/OR a unit within X"?

Cheers!


Speaking of the Grimoire, am I right in thinking that it can work on Walkers?

Zombies are immune from magic. a baseball bat seems to work though.

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Hyperspace

Apologies if these are already posted.









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DEAMON ENGINE DETACHMENT LETS YOU TAKE HELDRAKES?

SEPARATE AUXILIARY JUST FOR VEHICLES?!

WHAT?!

burns his KDK book
   
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Hyperspace

So I'm guessing we'll see a lot of lists that look like this in the future. Forgive me if I'm wrong and have no clue how Chaos works.

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Aux:
Daemon Engine with Heldrake To Infinity

This message was edited 1 time. Last update was at 2016/11/30 14:09:31




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Why, when you could just take an Air Superiority Detachment and get actual benefits out of it.

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Hyperspace

Because I haven't ever touched Death From The Skies except to find out what my Barracuda does in it.



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 Verviedi wrote:
Because I haven't ever touched Death From The Skies except to find out what my Barracuda does in it.


Has anyone really bought this book let alone actually use the rules? Isn't this one of those books that people just agree is never used?

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Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

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Hyperspace

My local GW tries to make us use it.



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Steelcity

Sorta disappointing that the detachment is basically just all the new models forced on you. Yet you can take demon engines but no warsmith or vehicles but no CSM? (Who pilots them then?). They could have made this a bit more interesting rather than be so dogmatic about restricting it heavily to new kits.

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