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Made in gb
Pulsating Possessed Space Marine of Slaanesh





Man is anyone else going to be rocking that daemon gun emperor's children get D6 str 8, ap2 shots ?

This message was edited 1 time. Last update was at 2016/12/03 01:01:55


 
   
Made in gb
Regular Dakkanaut




Seriously considering swearing fealty to the dark gods again with this. Any news on whether vets is free on everyone? If it is it basically makes all cult troops worthless. A nurgle chaos marine is essentially a plague marine for about 10 pts cheaper if so
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





MonumentOfRibs wrote:
Seriously considering swearing fealty to the dark gods again with this. Any news on whether vets is free on everyone? If it is it basically makes all cult troops worthless. A nurgle chaos marine is essentially a plague marine for about 10 pts cheaper if so
Nah Noise marines are still awesome, because they have access to unique weapon options.

Berserkers got it the worst the only benefit they have over regular marines is WS5, Plague Marines at least still have the 2 specials in 5 man squads and plague knives, and Rubick i have no idea about.

This message was edited 1 time. Last update was at 2016/12/03 01:05:26


 
   
Made in us
Daemonic Dreadnought





Eye of Terror

MonumentOfRibs wrote:
Seriously considering swearing fealty to the dark gods again with this. Any news on whether vets is free on everyone? If it is it basically makes all cult troops worthless. A nurgle chaos marine is essentially a plague marine for about 10 pts cheaper if so


Looks like it's different for each army. But comes with special rules for some that have to pay for it.

   
Made in us
Beautiful and Deadly Keeper of Secrets





MonumentOfRibs wrote:
Seriously considering swearing fealty to the dark gods again with this. Any news on whether vets is free on everyone? If it is it basically makes all cult troops worthless. A nurgle chaos marine is essentially a plague marine for about 10 pts cheaper if so

I almost wonder if this means that they are all going to get the Rubricae treatment where they get unique stuff to make up for it. (Points will have to be settled when the next codex drops sadly)

Or if they'll go back to 3.5 where there are no 'cult troops' anymore, but everything is a cult troop once properly marked.. With the exception of the ones that can be taken for those outside the legion of course.

This message was edited 2 times. Last update was at 2016/12/03 01:05:45


 
   
Made in us
Journeyman Inquisitor with Visions of the Warp




 VeteranNoob wrote:
Back from fat-American dinner and going through questions. THanks for your patience and aweseomeness. Figured better if I just post here than have it lifted.

Hope you enjoyed your dinners and 1-4 margaritas...

My question is about force building restrictions. Reference the Formations that were formerly in the Black Legion supplement :

- The Bringers of Despair
- The Chosen of Abaddon
- The Hounds of Abaddon
- Daemon Engine Pack
- Cyclopia Cabal
- The Tormented
- Black Legion Warband


Are these all available to all the Traitor Legions, barring their legion-specific restrictions?
   
Made in gb
Regular Dakkanaut




I hope that's true, i wouldn't want the cult guys invalidated. And the thought of a slaanesh army has been tickling me for a while and this sounds very much like the final straw for me.
   
Made in us
Daemonic Dreadnought





Eye of Terror

 Rydria wrote:
MonumentOfRibs wrote:
Seriously considering swearing fealty to the dark gods again with this. Any news on whether vets is free on everyone? If it is it basically makes all cult troops worthless. A nurgle chaos marine is essentially a plague marine for about 10 pts cheaper if so
Nah Noise marines are still awesome, because they have access to unique weapon options.


72 - 144 STR 5 shots with shred on fearless i5 troops with 4+ fnp on kakophoni. That's just for 10 man squads and without blast masters.

Yes please.

This message was edited 1 time. Last update was at 2016/12/03 01:08:41


   
Made in lu
Rampaging Khorne Dreadnought






 Slayer le boucher wrote:
 Matt.Kingsley wrote:
I just realised that World Eaters actual makes Bezerkers less appealing because basic World Eaters CSMs are now Bezerkers without WS5 or Chainaxe access for cheaper... and it's not like Chainaxes and WS5 are massive bonuses.


And thats the problem, it made Zerkers just redundant, wich it should'nt have, but it did.

Basically what WE get is free Icones benefits and Zerkers Lite.

And don't tell me that this "scout" move is good, its not, its RANDOM, if it was 6"+D6 it might be nice , not "good" just nice, to reach good we should have run+Assault or +1Init and CCW optiosn instead of just flamers/meltas/plasma for CSM and 2 Plasma pistols for Zerkers...


It's army wide though, that makes it less random. And the maelstrom zerkers get extra charge range on top, which makes them a good choice to get stuck in first. Especially with that 3 inch move relic. Don't forget it works for bikes jump units too. That makes it an armywide random distance scout move that doesn't stop you from charging.

Maelstrom zerkers and bikes/jump units have a decent shot at charging turn 1.
World eaters probably won't be the competitive choice but they'll be fun in normal games.

This message was edited 1 time. Last update was at 2016/12/03 01:11:10


 
   
Made in us
Decrepit Dakkanaut





I made this to help people compare. The biggest issue with TS is their sacred number to meet on top of cost for the maxed out benefit.

This message was edited 4 times. Last update was at 2016/12/03 01:46:15


 
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





From what I could gather from his post Emperor's children warlord traits and relics.

Warlord Traits:
1) Warlord gets Eternal Warrior;
2) Warlord gets +2 Ini;
3) +1 FnP for Warlord & his unit;
4) Warlord gets Fear & melee opponents take fear on 3D6;
5) Warlord gets +1 attack each time he loses a wound (returns if healed);
6) Warlord auto-passes look out sir!

Emperor's Children relics:
1) make D3 rolls on combat drugs;
2) gun 12” S8,AP2, assault D6, mental trauma (before attack target takes initiative test and if failed you re-roll these to-wound)
3) ;soul snare weapons (to wound 6 is AP2/instant death;
4) gains fear and enemies w/in6” get -1 initiative;
5) bolt weapons gain blast, ignores cover and pinning;
6) AP3 catatonic trance - target must pass initiative test/wound or die


If that bolter relic is for the bearers squad that will be incredible.

This message was edited 1 time. Last update was at 2016/12/03 01:13:20


 
   
Made in gb
Regular Dakkanaut




So does VOTLW replace the old rule now? They get the associated buffs instead of +ld and hatred?
   
Made in us
Pious Palatine




Slayer-Fan123 wrote:
The Death Guard sound great outside the Decurion. Yeah the stealth thing is nice and they become mildly more durable, BUT gaining Relentless for everyone is good enough (Raptors in a Talons with Plasma Guns will be much better than Melta Guns now) and those guys + Terminators gaining FNP? Balls to the wall awesome.

Add on Plague Marines with Relentless and I'm kinda happy to play CSM again.


Gotta say, melta's still better. The extra shot at <12 and still getting a shot at 12< isn't worth -1S +1ap -armourbain +5pts +killing youself every third shot.

Plasma's just not worth it.

This message was edited 1 time. Last update was at 2016/12/03 01:22:45



 
   
Made in lu
Rampaging Khorne Dreadnought






@ Daedalus81:It appears Black Legion hate EVERYBODY, they jsut get to always re-roll vs imperium. And no preferred enemy, that's from the warlord trait.
   
Made in ie
Crazed Spirit of the Defiler




Ireland

Daedalus81 wrote:
I made this to help people compare. The biggest issue with TS is their sacred number to meet on top of cost for the maxed out benefit.

Spoiler:


You have the Black Legion base bonus wrong, it's:

Endless hatred (units w/VotLW have Hatred; but also can re-roll failed to-hits every round of close combat vs. unit which contains armies of imperium in it)


The Preferred Enemy (Space Marine) is just the Black Crusader Warlord Trait.

Also for the Word Bearers, it's 6" of a Dark Apostle, not just the Warlord for Zealot.

This message was edited 2 times. Last update was at 2016/12/03 01:15:36


By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in us
Regular Dakkanaut





oh thank god noise marines are baller. these Tsons have me hooked back on chaos but the noise marines have alwyas been a close 2nd for me

now I need to figure a way to convert a cool ass HQ

My trader feedback on other websites

http://www.overclock.net/u/193949/eosgreen
http://www.ebay.com/usr/questionmarks
 
   
Made in lu
Rampaging Khorne Dreadnought






Wait a sec...does the Black Legion speartip guaranteed 1-st turn deepstrike apply to their transport too? I wouldn't mind a turn one storm eagle. Or dual dreadclaws turn 1

This message was edited 1 time. Last update was at 2016/12/03 01:19:02


 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

 Roknar wrote:
 Slayer le boucher wrote:
 Matt.Kingsley wrote:
I just realised that World Eaters actual makes Bezerkers less appealing because basic World Eaters CSMs are now Bezerkers without WS5 or Chainaxe access for cheaper... and it's not like Chainaxes and WS5 are massive bonuses.


And thats the problem, it made Zerkers just redundant, wich it should'nt have, but it did.

Basically what WE get is free Icones benefits and Zerkers Lite.

And don't tell me that this "scout" move is good, its not, its RANDOM, if it was 6"+D6 it might be nice , not "good" just nice, to reach good we should have run+Assault or +1Init and CCW optiosn instead of just flamers/meltas/plasma for CSM and 2 Plasma pistols for Zerkers...


It's army wide though, that makes it less random. And the maelstrom zerkers get extra charge range on top, which makes them a good choice to get stuck in first. They have Especially with that 3 inch move relic. Don't forget it works for bikes jump units too. That makes it an armywide random distance scout move that doesn't stop you from charging.

Maelstrom zerkers and bikes/jump units have a decent shot at charging turn 1.
World eaters probably won't be the competitive choice but they'll be fun in normal games.


Maelstrom...where you can only take Zerkers and 4 units minimum at that...

So on one hand i have CSM that are cheaper, has acces to special weapons and can do whatever a Zerker can do( since having WS5 is pretty much useless), with a random scout move that can go from 2 to 12, but that won't make assaulting anymore easier then it is allready.

And on the other hand i have a formation to add 3 to that 2-12 move, but i can only take units that are made redudant if not down right useless.

I have take 4 of those, so its nets me 800-900 pts for dudes that forget they are "Enraged psycos" once the first turn of CC is over, and if i take MSU so that it doesn't cost that much, well i don't even see why bother, since 5 Zerkers squads is as good as throwing them in the trash bin, even if they reach CC turn 1 they still suffer loses from fething Overwatch, even 1 lost Zerker makes a huge dent in their fighting power if you run them MSU.

So no matter what, they are screwed, its simple.

At least with KDK zerkers gets FnP and +1A...

   
Made in us
Grisly Ghost Ark Driver





4th Obelisk On The Right

So no Basilisks for IW? But they can rerol barrage weapons?

Supposed to be fluffy.....makes rules around being in fortifications.....swing and a miss GW.

 
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





 BrotherGecko wrote:
So no Basilisks for IW? But they can rerol barrage weapons?

Supposed to be fluffy.....makes rules around being in fortifications.....swing and a miss GW.
Perhaps the idea is you have them manning a fortress that has barrage weapons ?
   
Made in us
Member of a Lodge? I Can't Say




'Murica! (again)

--Nurgle Disciplne
primaris: Nurgle's Rot [1]
nova, doesnt affecr mk Nurgle or demon Nurgle S2, AP5, assault D6+1 (Poisone 4+)

malediction 24" target unit's gain Gets Hot [1]
blessing friendly psyker w/in 14" imediately regain D3 wounds lost earlier
blessing range 14" unit's melee weapons gain poison 4+, or poison 2+ if they already had 4 [1]
meldeiction enemy w/in 48" - roll on table to reduce their stats [1]
witchfire 12" s1 AP 2, large blast poison 4+ [2]
blessing friendly or malediction, range 21", +1 or =1 t strength & tough





-Slaanesh Discipline
primaris witchfire 24" S4, AP4, assault 4, blind, concussive, pinning [1]
blessing 12" roll on table for bonus Init, str, or att [1]
blessing 12" gain FnP 4 [1]
malediction 21", takes 1 BS and WS from target, any sonic weapons shooting this targeted unit add +1 str (cumulative!) [1]
nova 9" S5 AP4 assault D6,pinning, ignores cover [1]
bea, 18" S8, AP2 assault 1, menal anguish (before attack, target takes ldsh test and if fails you reroll to-wounds here) [2]
witchfire 24" S-special AP - assault 1, ignores cover, ecstacy (no roll to wound, rather all non-vehicles hit themselves using their own unmodified strength [2]


Automatically Appended Next Post:
-WB relics
skull of monarchia (15) bearer & unit can re-roll to-hit rolls in CC vs. armies of imperium, and if vs. ultramarines can also reroll wounds.
crown of blasphemer (30) 4+ invuln, adam will, fear
malefic tome (10)know 1 additional power from demon(maelific)
script of erebus (15) once/game start of any psy phase generate D6 warp charges
Baleful iron(15) units must re-roll successful chrages at you/unit and lose bonus charge attack
curded Croszius (35) melee S+2, consussive, Bane of Men (you have pref enemy: armies of imperium)

post_top.png Back to top

This message was edited 1 time. Last update was at 2016/12/03 01:22:28


co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 VeteranNoob wrote:
--Nurgle Disciplne

blessing friendly psyker w/in 14" imediately regain D3 wounds lost earlier


Typhus is going to be a royal pain in the arse to kill if he rolls that.


Now only a CSM player. 
   
Made in us
Dakka Veteran




The Thousand Sons improvements seem a little light when looking at some of these. They all seem light when up against the Deathguard though.

Deathguard got Fearless, Relentless and FNP on everyone with VotLW which is free. Is there even a reason to take Plague Marines over marked Marines now? I guess we'll see a ton of havocs now too.

Thousand Sons got reroll DtW, +1 invuln when you cast force. I just don't understand it.
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

So the Death guard formation must take Typhus right? Makes sense I guess just not sure.

- Wayne
Formerly WayneTheGame 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

Nvs wrote:


Deathguard got Fearless, Relentless and FNP on everyone with VotLW which is free. Is there even a reason to take Plague Marines over marked Marines now? I guess we'll see a ton of havocs now too.


Poisoned weapons, Blight grenades. Those are what true Plague Marines will have as an advantage. That and the ability to MSU with 2 plasma guns rather than having to be 10 strong.


Now only a CSM player. 
   
Made in gb
Regular Dakkanaut




+1 str and toughness blessing. Toughness 7 nurgle bikers!! Str 5 toughness 6 plague marines with re rolls poison vs the majority of the models in the game? This is so tasty
   
Made in lu
Rampaging Khorne Dreadnought






MonumentOfRibs wrote:
+1 str and toughness blessing. Toughness 7 nurgle bikers!! Str 5 toughness 6 plague marines with re rolls poison vs the majority of the models in the game? This is so tasty


Toughness 8 if you roll fleshmetal hide from heretech XD
   
Made in us
Member of a Lodge? I Can't Say




'Murica! (again)

 DarkStarSabre wrote:
 VeteranNoob wrote:

8 Death Guard (yeah, baby!!) Count the Seven!
must: Typhus only unique; only Nurgle marks; VotLW; DP need Mk Nurgle; psykers can take all from Nurgle
gain: Gift of Nurgle: VotLW gain fearless & FnP but -1 initiative (doesn’t affect Typhus or Plague marines); Inexorable Advance: VotLW get relentless; Lords of Plague Host: Plague Marines are troops
WT: FnP;IWNDie; +1 W; Eternal warrior; improved Poison by 1; units w/in 7” get contagion
relics: poison 2+ weapon; poison 2+ lg blast gun; poison 2+ staff; give units fear; give a dude fear, FnP & D3 cultists come back to life; AP3 poison 4+ deamon weapon
army: Disgustingly Resilient: re-roll FnP rolls of 1; Cloud of Flies: ranged hits more than 18” away give you stealth rule for resolving attack
core: Chaos wdrbamd; Plague Colony (Typhus + 3-7 plague marines—gain fear & enemy units w/in7” reduce I & WS by 1 in fight phase, if 7 plague marines add -1 Toughness to that)
command: Lord of Legion
aux: Lost and the Damned + 8
obj: Vp if 3+ your units on enemy table half; make 7 FnP rolls; kill unit w/weapon or psychic power using poisoned; name a IC and VP if he lives; D3Vp if you control EXACTLY 3 obj; kill 7 models (improves)
Access to full discipline of Nurgle 6 + primaris



Ok - let's have some clarification here.

Is VotLW free (ala Thousand Sons? Must have but no points cost)
Detachment Wise - Rerolling FNP and Stealth from 18+" away are the bonuses, yes? Also, clarify the Aux Choices - Terminator Annihilation Force? y/n? Option to take single vehicles (like Thousand Sons) y/n?


yup, ala TS.
those rerolls and cloud of flies are for the detachment, ala TS Grand Coven
The same 8 formations in Traitor's Hate are in all except the TS so to short hand it became aux: 0-8. The other 8 legions did not gain the GC option, so have to select at least one from those 8 or 9 aux formations.

co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
 
   
Made in gb
Regular Dakkanaut




We do need to see the clarification on whether vets is free for everyone, but good lord GW. This seems like a home run for the most part

Edit: Ninja'D by our lord and saviour. This is insane

This message was edited 1 time. Last update was at 2016/12/03 01:30:40


 
   
Made in us
Member of a Lodge? I Can't Say




'Murica! (again)

 techsoldaten wrote:
 VeteranNoob wrote:

9 Emperor’s Children
must: only Luciius unique; need mk Slaanesh; only mk Slaamesh; VotLW; psykers & demons can take full from Slaanesh expanded discipline
gain: fueled by sensation: VotLW gain Fearless & FnP6+ (units w/icon of excess make that FnP4+), VotLW if slain n fight sub phase before it swings gets 1 immediate attack; Matsers Kakophoni: Noise Marines are troops
WT: gain Warrior; +2 Init; all 1 to FnP of WL & his unit; Gain Fear & melee opponents take fear on 3D6; +1 attack each team you lose a wound (returns if healed); can auto-pass look out sir!
relics: make D3 rolls on combat drugs; gun 12” S8,AP2, assault D6, mental trauma (before attack target takes ldsh test and f failed you re-roll these to-wound);soul snare weapons (to wound 6 is AP2/instant death; you have fear, enemies w/in6” -1 lash; bolt weapons gain blast, ignores cover and pinning; AP3 catatonic trance - target must pass ldsh test/wound or die
army: combat drugs! roll after deployment for all your non-vehicles
1- +1 WS
2- +1 BS
3- +1 Init
4- +1 S
5 - +1 T
6- +1 A
core: chaos warband, Kakophani (Lucius or Ch Lord, 3-6 noise marines—get split fire & all sonic weapons gain shred. If take 6 noise marines they also get +1 St guns)
command: lord of legion
aux: lost & damned + 8
obj: destroy enemy w/noise weapons; kill enemy in challenge; kill a unit falling back; Vp per unit fails morale, fear, pinning (max 3); your enemy picks obj marker and D3Vo when you take it; D3 VP if your enemy controls no objectives (improves)


3 - 6 Units of Fearless Noise Marines with FnP, split fire, shred and +1 S guns. While I would have liked to see them get relentless, this seems almost OP as is.

Just noticed, regular CSMs would get 4+ FnP with Icon of Excess, plus that +1 I. Or with Chosen... that's incredible.

holy gak! if you take 6 units noise marines that +1 strength when hitting a unit affected by slaanesh power where sonic weapons do +1 additional strength to targeted unit (cumulative)...you could wreck such face!

co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
 
   
 
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