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2016/11/22 01:22:24
Subject: GW: codex imperial agents and a suplement for the traitor legions
Roknar wrote: I dunno, that seems a bit unprofessoinal even for GW. Release a new faction, but not give it a codex AND rely on the codex of a different faction to use this new faction in it's entirety?
Welcome to 7th Edition. As hopelessly bloated and unwieldy as 3rd Ed towards its end.
This message was edited 1 time. Last update was at 2016/11/22 01:22:54
Here is what was in the Witch Hunter Codex:
Inquisition - Force must include Inquisitor Lord or Inquisitor to take (exception for Inquisitorial Storm Troopers)
HQ - Ordo Hereticus Inquisitor Lord: 3-12 units of Henchmen for a Lord, 0-6 for an Inquisitor
Inquisitorial Henchmen: Acolyte, Sage (Sister Dialogous), Warrior (Veteran Guardsman/Combat Servitor/Gun Servitor/Crusader, Familiar (Cherubim/Servo-Skull/Psyber-Eagle), Penitent (psyker), Chirurgeon (Torturer/Excoriator/Sister Hospitaller)
Troop - Inquisitorial Storm Troopers
Elite - Ordo Hereticus Inquisitor
Elite - Officio Assassinorum Operative: Culexus, Callidus, Eversor or Vindicare
HS - 0-1 Orbital Strike (Yes, you had to buy orbital strikes as heavy support)
Transport - Chimera
Transport - Land Raider
Ecclesiarchy - Force must include Priest to take any
Non HQ - 0-5 Priests
Elite - Arco-flagellants
Elite - Death-Cult Assassins
HS - Penitent Engine
Adepta Sororitas HQ - Adepta Sororitas Heroine: Canoness and Palatine (Canoness cost 10pts more and had +1A and +1Ld)
Troop - Battle Sisters Squad
Elite - Celestian Squad
Elite - 0-1 Sister Repentia
Transport - Rhino
FA - Seraphim
FA - Dominion Squad
HS - Retributor
HS - Immolator (also Transport, must include Adepta Sororities unit to take)
HS - Exorcist
Special Characters Inquisitor Lord Karamazov
Saint Celestine
Codex also contained rules for adversaries of the sisters.
HQ - 0-1 Rogue Psyker
HQ - 0-1 Apostate Cardinal
Troop - Mutants (Guardsmen with T4 and 2A)
Troop - Traitors (Basically guardsmen)
What made the WH codex so much better than what we have now were the Acts of Faith, the system was far superior to the WD (basically 1FP per Faithful unit and you gained +1 for every Faithful unit destroyed). What you need to remember is that ANY Adepta Sororitas model could use these Acts of Faith. What they did in the WD and Digital was basically hand out the Acts of Faiths to different units. This in turn results in some units having an Act of Faith that is either completely useless or doesn't even work (Dominions with flamers...).
Hand of the Emperor - Either players Assault phase
+2S but strike at I1
Divine Guidance - Either players Assault phase/own Shooting phase - Do test after having rolled your to hit
Rolls to wound on 6s count as Ap1
The Passion - Either players Assault phase
+2I, does not affect weapons that reduce you to I1
Light of the Emperor - Own Movement Phase
Fearless until next movement phase. If falling back the unit regroups and becomes Fearless for the turn.
Spirit of the Marty - Enemy Shooting Phase or either players Assault phase
Unit gains an invulnerable save equal to its normal Armour save
Acts of Faith are suppose to be small miracles that occur on the battlefield, the WH codex represented this allot better than the WD or Digital. I guess they thought these Acts of Faith were too powerful for the current ruleset. +2S or +2I in assault is pretty meh but it does help a little vs Guardmen equivalents. Move Through Cover and Fearless are very situational but could help under those circumstances. "Rending" and Inv save equal to Armour are the good ones that would help sisters allot. If these were the current Acts of Faith with the once per game thing the Sisters would be allot better at pretty much everything, they would still be bad but it would help.
2016/11/22 01:39:01
Subject: GW: codex imperial agents and a suplement for the traitor legions
Spirit of the Marty - Enemy Shooting Phase or either players Assault phase
Unit gains an invulnerable save equal to its normal Armour save
I love that you didn't correct "Spirit of the Marty."
I just pulled out my Codex Witch Hunters to relive the magic as well.
I was thrown for a loop though when you listed only Celestine and Karamazov as named characters because I could have sworn Jacobus and Kyrinov were in it too, but I'm probably just remembering seeing the models online back during 4e.
Personally I'm putting my faith in Atia being on point about a full SoB army in Jan-Feb of next year with the Imperial Agents entry being just a small taste, however I'm sadly thinking that even with a full rerelease we'll probably lose almost all of our special characters due to having metal/resin models. Which I suppose isn't really a bad thing so long as we get new ones to replace them.
This message was edited 1 time. Last update was at 2016/11/22 03:16:23
2016/11/22 04:20:16
Subject: GW: codex imperial agents and a suplement for the traitor legions
Roknar wrote: I dunno, that seems a bit unprofessoinal even for GW. Release a new faction, but not give it a codex AND rely on the codex of a different faction to use this new faction in it's entirety?
Welcome to 7th Edition. As hopelessly bloated and unwieldy as 3rd Ed towards its end.
Tournament 3rd edition was nowhere near as stupid as tournament 7th.
Personally I've no idea what GW is doing. They're bloating 7th edition as much as possible, before killing it, and replacing it with Age of 40K -- A game where rules for all 40K armies can be found in one compilation book?
This message was edited 2 times. Last update was at 2016/11/22 04:20:35
2016/11/22 04:25:05
Subject: GW: codex imperial agents and a suplement for the traitor legions
Personally I've no idea what GW is doing. They're bloating 7th edition as much as possible, before killing it, and replacing it with Age of 40K -- A game where rules for all 40K armies can be found in one compilation book?
Nothing wrong with that.
This message was edited 1 time. Last update was at 2016/11/22 04:25:25
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".
2016/11/22 04:29:03
Subject: GW: codex imperial agents and a suplement for the traitor legions
Roknar wrote: I dunno, that seems a bit unprofessoinal even for GW. Release a new faction, but not give it a codex AND rely on the codex of a different faction to use this new faction in it's entirety?
Welcome to 7th Edition. As hopelessly bloated and unwieldy as 3rd Ed towards its end.
Tournament 3rd edition was nowhere near as stupid as tournament 7th.
Personally I've no idea what GW is doing. They're bloating 7th edition as much as possible, before killing it, and replacing it with Age of 40K -- A game where rules for all 40K armies can be found in one compilation book?
Do you want new models with no rules? Because that's how you get new models with no rules.
And we don't really know how GW intends to handle army books next edition.
2016/11/22 05:21:34
Subject: GW: codex imperial agents and a suplement for the traitor legions
cuda1179 wrote: I just want there to be rules for Karamazov. That walking throne thing was AWESOME! I don't even care that it was sub-optimal.
There are current rules for Karamazov in the Inquisition digital Codex.
I am asking myself if they just reprint the rules for the INQ units. But probably they change some, especially the Chimera. In the current INQ codex it has 5 firepoints, sof five Jokaero in a CHimera are very deadly (5 lascannons in a chimera)
Karamazov is still probably my favourite special character. He's not particularly competative but has some of the funniest special rules in the game. Being able to call down orbital srikes on your own units (and not scattering) can lead to some rather hilarious tactics...
2016/11/22 13:02:48
Subject: GW: codex imperial agents and a suplement for the traitor legions
There won't be any new stuff for the other Legions beyond army-wide rules/relics/more tables to roll on/some formations because there are no new models for them.
The 1KSons are the lucky ones.
This message was edited 1 time. Last update was at 2016/11/22 13:28:00
I'm suspecting there to be no units at all in traitor legions. I think they're only going to be in wrath of magnus. I have a feeling they might be testing the waters on a new approach to codices.
2016/11/22 14:02:26
Subject: GW: codex imperial agents and a suplement for the traitor legions
This message was edited 1 time. Last update was at 2016/11/22 17:11:08
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2016/11/23 05:18:33
Subject: GW: codex imperial agents and a suplement for the traitor legions
nudibranch wrote: Karamazov is still probably my favourite special character. He's not particularly competative but has some of the funniest special rules in the game. Being able to call down orbital srikes on your own units (and not scattering) can lead to some rather hilarious tactics...
The last time I used Karamazov was with the WitchHunters codex. After some reading I found out that due to a rules loophole (because of the Henchmen rules) he also comes with a laspistol that wasn't included on his profile. It isn't groundbreaking, but did grant him an extra close combat attack and allowed him to shoot a second weapon. Admittedly a laspistol isn't great, but hey, better than nothing.
2016/11/24 20:12:10
Subject: Re:GW: codex imperial agents and a suplement for the traitor legions
ShaneMarsh wrote: I really do enjoy the Imperial Agents concept. I'll be getting it. I just hope it isn't everything we'll see for Sisters.
We have just seen the releases for the new Traitor book, got info today that we will be seeing blue horrors and brimstone horrors (parhaps a combo box or 1 box for blue and 1 small (Nurglings) for Brimstone Horrors. Christmas collection bundles have been revealed so pretty much everything up until Dec 17 has been revealed (There should be no pre-orders going up on the 17th because Christmas is the week after and GW has never (to my knowledge) released anything brand new on Christmas). This should mean the next thing that is revealed would be the Blue Horrors/Brimstone Horror box and then the Sisters of Battle stuff.
Perhaps that staff that was revealed the other day is from the Blue Horror box?
This message was edited 1 time. Last update was at 2016/11/24 20:29:12
ShaneMarsh wrote: I really do enjoy the Imperial Agents concept. I'll be getting it. I just hope it isn't everything we'll see for Sisters.
We have just seen the releases for the new Traitor book, got info today that we will be seeing blue horrors and brimstone horrors (parhaps a combo box or 1 box for blue and 1 small (Nurglings) for Brimstone Horrors. Christmas collection bundles have been revealed so pretty much everything up until Dec 17 has been revealed (There should be no pre-orders going up on the 17th because Christmas is the week after and GW has never (to my knowledge) released anything brand new on Christmas).
This should mean the next thing that is revealed would be the Blue Horrors/Brimstone Horror box and then the Sisters of Battle stuff.
Perhaps that staff that was revealed the other day is from the Blue Horror box?
I've had confidence we'll see a new Sisters codex eventually for years. Imperial Agents is really cool, so even if that was all we got I'd still the book. But as long as people are confident that we will see a full Sisters codex soonish, then I go from excited for this book to absolutely pumped for this book and the upcoming Sisters.
This message was edited 1 time. Last update was at 2016/11/24 20:38:04
2016/11/24 23:05:38
Subject: Re:GW: codex imperial agents and a suplement for the traitor legions
ShaneMarsh wrote: I really do enjoy the Imperial Agents concept. I'll be getting it. I just hope it isn't everything we'll see for Sisters.
We have just seen the releases for the new Traitor book, got info today that we will be seeing blue horrors and brimstone horrors (parhaps a combo box or 1 box for blue and 1 small (Nurglings) for Brimstone Horrors. Christmas collection bundles have been revealed so pretty much everything up until Dec 17 has been revealed (There should be no pre-orders going up on the 17th because Christmas is the week after and GW has never (to my knowledge) released anything brand new on Christmas).
This should mean the next thing that is revealed would be the Blue Horrors/Brimstone Horror box and then the Sisters of Battle stuff.
Perhaps that staff that was revealed the other day is from the Blue Horror box?
I've had confidence we'll see a new Sisters codex eventually for years. Imperial Agents is really cool, so even if that was all we got I'd still the book. But as long as people are confident that we will see a full Sisters codex soonish, then I go from excited for this book to absolutely pumped for this book and the upcoming Sisters.
We'll know if sisters are coming out in january as soon as IA drops. The sisters in there will either be new models new rules(awesome) new models old rules(i'll take it), old models new rules (bit disappointing) or old models old rules (months wait if they ever release). As soon as it comes out we'll know
2016/11/24 23:18:22
Subject: GW: codex imperial agents and a suplement for the traitor legions
H.B.M.C. wrote: Very glad I ordered extra Blue Horrors and Brimstone bases a while back.
Pfft, it's only worth doing if you overdo it! Here comes an army of 100 Pink Horrors! Oh? Your Eldar scatbiks killed a whole unit of 20? Then how about 40 Blue Horrors! You killed those as well? Then feast your eyes on ANOTHER 40 BRIMSTONE HORRORS!!! How many wounds will Brimstone Horrors be anyway? Will they be swarm? They are small enough? So perhaps 2w per base since there are 2 on each base? If so then 100 Pink Horrors equal 700 wounds (100 Pink Horrors, 200 Blue Horrors, 400 Brimstone Horrors). Don't forget the reason to take an army like this would be... TO SUMMON MORE PINK HORRORS!!! With the current pts costs this detachment would cost 945pts
Spoiler:
I feel really old for posting this, if you don't understand it they you were born mid 90s
I don't know the Silver Tower rules for Brimstone Horrors, having a hard time thinking of what profile they would have... BS/W/S/T/I/W/A of 2? In close combat do they simply run up to a model and explode for a S3 Ap- auto hit?
This message was edited 3 times. Last update was at 2016/11/25 00:19:14
I'll admit I bought one extra set of Blue Horrors and 2 extra sets of Brimstone Horrors. I think Brimstone Horrors are fantastic little things. It's nice when GW adds something to the lore that just fits so well.
I've had confidence we'll see a new Sisters codex eventually for years. Imperial Agents is really cool, so even if that was all we got I'd still the book. But as long as people are confident that we will see a full Sisters codex soonish, then I go from excited for this book to absolutely pumped for this book and the upcoming Sisters.
We'll know if sisters are coming out in january as soon as IA drops. The sisters in there will either be new models new rules(awesome) new models old rules(i'll take it), old models new rules (bit disappointing) or old models old rules (months wait if they ever release). As soon as it comes out we'll know
When you look at what GWs done in the last year there has been a bunch of selling rule content in repeated in multiple books. For SoB it gives them the opportunity to release more than just the standard 8 kit release. They can release the basic kits after the Imperial Agents and then the rest withtge proper Codex.
2016/11/26 15:16:33
Subject: GW: codex imperial agents and a suplement for the traitor legions
There is no way GW is releasing Old models + new rules. They use rules as a bonus prize for spending money, not as a way to actually make a coherent game.
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
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2016/11/26 15:59:36
Subject: GW: codex imperial agents and a suplement for the traitor legions
Kirasu wrote: There is no way GW is releasing Old models + new rules. They use rules as a bonus prize for spending money, not as a way to actually make a coherent game.
As cute as the whole 'bitter crusader' act is, they've already done that to sisters. In every codex since 2nd ed actually. With a few exceptions, pretty much every model you can buy retail still was in the 2nd ed codex.
2016/11/26 18:20:45
Subject: GW: codex imperial agents and a suplement for the traitor legions
Kirasu wrote: There is no way GW is releasing Old models + new rules. They use rules as a bonus prize for spending money, not as a way to actually make a coherent game.
As cute as the whole 'bitter crusader' act is, they've already done that to sisters. In every codex since 2nd ed actually. With a few exceptions, pretty much every model you can buy retail still was in the 2nd ed codex.
Not so much.
Codex Chapter Approved had Reds.
Codex: Witchhunters had a butt-ton of new minis.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com