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Note:
- every unit can split fire... unfortunately for us, most of our units will consist of guys all carrying the same guns (Warriors, Immortals, etc.), but good news for Destroyers and Tomb Blades, I guess?
Honestly, that's pretty bad for us. We used to rely on people spending their flashy weapons on our troops. We have no real benefit out of it. (I mean, apart from H.Destroyers/Destroyers, who might not even be able to join the same unit, since it's been like that for 6 editions)
Hopefully, "We'll be back.." will come back and we get some real toughness going and there's living metal and quantum shielding for our vehicles. Otherwise, our lack of special weapons might prove to be quite worrying.
EDIT: Also, I wouldn't count on new weapons choices for warriors. That's kind of our theme. Gauss flayers. All mindless zombie robots with the same weapons marching slowly and killing stuff. Here's hoping they will do something good with Gauss rule, at least, since now everyone can wound on 6's.
This message was edited 1 time. Last update was at 2017/05/08 18:44:36
"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."
Don't forget, splitting same weapon models will also be a benefit. 10 warriors could fire 5 each on two small targets.
This is why the Ghost Ark will be a good transport to take. Moves faster. 10 extra shots and could do 5 shoots on 4 small targets instead of 2(excluding the warriors that are in rapid-fire range). If the GA still cost 105pts it will always be an auto-take for me anyway.
I wonder will the Doomscythes weapons have multi-targeting? Be nice to shoot the teslas at a flyer and shoot the death ray at ground units as well.
col_impact wrote: Hopefully they will bring back the different Harbingers again in some shape or another for more weapon variety!
I would like that very much, pls
Ye Harbingers is one of the things I miss the most. I want my Ghost Spear Party Bus back.
stealth992 wrote: ...
Or you can just keep buying chaos everything, and not play them. Just sit alone in your room for years, painting and detailing, and detailing some more. Then keep doing that for years until you own upwards of 10000 points of chaos. Keep shining their swords and sharpening their knives. Then some day, some wonderful day, when a new book comes out that will realize your armies' potential, come out from hiding. Everyone will have thought you had left warhammer 40k for good, but no, you had been training, preparing, and brooding for this moment. Return with such vengeance and hatred that you will not hold back, and you will destroy everything in your path. Like a true chaos crusade, wait for the right moment, then burst forth from the Eye of Terror and unleash your pain on the whole universe. And when they cry and complain that you are OP and that it's not fair. Reassure them that it's true. It isn't fair, but it's what they DESERVE. All of them, each and every one of them deserve to be obliterated into oblivion. And if they ask you to play with a fluffy army, tell them you will do so. But on game day bring the meanest nastiest, ugliest army you can. Give them no opportunity for victory, give them no opportunity for enjoyment. Your only goal is to inflict as much pain and suffering as possible. And when they cry, and they will cry, laugh at them, drink their salty tears, and bath in their sweet, sweet blood.
Point by point thoughts for the best army in the game:
1) Characters no longer join to units, but buff around them. This could be a massive boon to Crypteks, if they still give out the +1 to RP or other defensive bonus. If it goes back to Res Orbs, we'll see those out in force as well.
I wonder if the Destroyer Lord will still give out something similar to Preferred Enemy. It could be a massive bump for him - stick him in a wall of Warriors and get them all buffed up from shooting.
Hard to tell what the effect will be not knowing what our buffs will look like.
2) You can't shoot characters unless they're the closest target. For our Characters, this really makes me want to take lots of Warriors to walk in front of the Overlords and what not.
For enemy characters, I can forsee this being a big reason to take Deathmarks - the second there is a place for them to land behind a unit, they'll pop down and blast out a bunch of shots into the important Character in the back. With the death of the Scatter Dice, Deathmarks are going to become really scary pinpoint killers.
3) Blocking doesn't work for Characters more than 10 Wounds. If Gulliman only has 9, I don't imagine the Destroyer Lord having more than that, nor any of the foot dudes.
However, the CCB will probably be ~10-12 I would imagine, meaning while it'll be a good unit, it probably won't be a good idea to take one as your Warlord in case they have a way to pop it quickly.
4) Heroic Intervention will let Characters pile in and attack even if they aren't within 1". I can see us positioning Warscythe Characters in such a way that charging our Warriors or Immortals will drag in the scary melee units.
5) Without attaching or Look Out Sir, what of Lychguard? As the quintessential bodyguard unit, I would imagine they'll have some sort of rule that lets them absorb damage if they're nearby a Character (some bodyguard units in AoS have this), but we'll have to wait and see.
In this Guard article, they confirm Snipers will hit Characters even through units. Deathmarks a go-go!
They also give a Leman Russ a profile of W12/T8/3+. Stands to reason that our Arks will be around there, Monoliths probably tougher, Barges maybe a bit squishier.
This message was edited 1 time. Last update was at 2017/05/09 16:24:47
Reckon C'tan are going to be good this edition? Their statline will get pretty beefy, if they reworked the powers a bit I can see them being stronk again.
We can only hope. With there being at least some focus on big strong things like Vehicles and MCs, we can assume they'll at least be better than current. But unknown if they'll go to "good".
So I guess attached ICs is no longer a thing. That means Crypteks and Lords won't be able to add special weapons/gear to a unit. Interesting change.
Also, since wounding is now a unified system, I wonder if they will go back to treating the CCB as a personal transport vehicle that the character embarks and disembarks. That would be cool and possibly allow you to put Nemesor Zandrekh back onto the CCB. Hopefully the CCB will have rules for getting characters to disembark and propel themselves into combat quickly.
With snipers out there able to kill characters, I wonder if putting characters into personal transport vehicles will protect them from snipers.
All in all, I am getting the impression that vehicles will be a necessity in Newhammer.
This message was edited 1 time. Last update was at 2017/05/09 23:42:36
col_impact wrote: So I guess attached ICs is no longer a thing. That means Crypteks and Lords won't be able to add special weapons/gear to a unit. Interesting change.
Also, since wounding is now a unified system, I wonder if they will go back to treating the CCB as a personal transport vehicle that the character embarks and disembarks. That would be cool and possibly allow you to put Nemesor Zandrekh back onto the CCB. Hopefully the CCB will have rules for getting characters to disembark and propel themselves into combat quickly.
With snipers out there able to kill characters, I wonder if putting characters into personal transport vehicles will protect them from snipers.
All in all, I am getting the impression that vehicles will be a necessity in Newhammer.
Interesting point brought up in another thread. Since IC's can't join units, any transport options have to be personal transports. Could potentially add weight to the CCB becomes a personal transport?
Also, i know it's all speculation, but getting back to lychguard, since their role is bodyguards, could it be possible for them to be taken as an option by a HQ?
Sort of like a personal transport, but a personal retinue instead?
Is there any history of this happening in AoS?
This message was edited 1 time. Last update was at 2017/05/10 09:40:44
but getting back to lychguard, since their role is bodyguards, could it be possible for them to be taken as an option by a HQ?
I don't think that could happen as no AoS unit is able to join HQs. However, I am just after reading an AoS Seraphon unit that has an ability/rule that might give us an insight into how Lynchguard work seeing as they are our HQ(s) bodyguards.
Selfless Protector: Each time this model is within 2" of a SLANN that suffers a wound or mortal wound, it can attempt to intervene. If it does so, roll a dice. If the result is 2 or higher, the SLANN ignores that wound or mortal wound but this model suffers a mortal wound in its place.
I could see this being a rule for the Lynchguard.
Also since Mortal Wounds are now a thing in 40k and they technically cant be saved even by invuls. Im starting to think that RP in 8th edition is going to allow us to have 4/5+ saves against Mortal Wounds.
This message was edited 1 time. Last update was at 2017/05/10 10:16:42
The space dwarves in AoS have transports. They don't care about units, only about models.
Fully expect to be able to put an IC's and a unit inside the same transport as long as the model and keywords match.
I'm expecting the CCB to be baller in the new edition.
My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing "
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate.
They updated the article, Twin Linked is just flat double the number of shots as a regular version, will be shown in the Profile. So a Tesla Destructor is Assault 1, a Twin Linked Tesla Destructor will be Assault 2.
Damn.
If Tesla keeps it's current ruling, that's 8 S7 shots from Annihilation Barges and Scythes... which can get absolutely ridiculous when a few of those come up sixes.
With Reecius helping them play test the new version, and him being a veteran 'Cron player, I have some hope that both vehicles (if not ALL our vehicles) might not be utter garbage.
Regardless, this means Tomb Blades are still definitely MVP.
I like the simplification... and they eliminated a source of rerolls. That is going to save a heck of a lot of time.
Now I just wish that Necrons had combi-weapons of some kind.
I'm liking how the main types of armies (MSU, Deathstar, and Blob) are each getting brought in-line. Very excited... very excited.
My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing "
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate.
I wonder what ability will replace Entropic strike.
stealth992 wrote: ...
Or you can just keep buying chaos everything, and not play them. Just sit alone in your room for years, painting and detailing, and detailing some more. Then keep doing that for years until you own upwards of 10000 points of chaos. Keep shining their swords and sharpening their knives. Then some day, some wonderful day, when a new book comes out that will realize your armies' potential, come out from hiding. Everyone will have thought you had left warhammer 40k for good, but no, you had been training, preparing, and brooding for this moment. Return with such vengeance and hatred that you will not hold back, and you will destroy everything in your path. Like a true chaos crusade, wait for the right moment, then burst forth from the Eye of Terror and unleash your pain on the whole universe. And when they cry and complain that you are OP and that it's not fair. Reassure them that it's true. It isn't fair, but it's what they DESERVE. All of them, each and every one of them deserve to be obliterated into oblivion. And if they ask you to play with a fluffy army, tell them you will do so. But on game day bring the meanest nastiest, ugliest army you can. Give them no opportunity for victory, give them no opportunity for enjoyment. Your only goal is to inflict as much pain and suffering as possible. And when they cry, and they will cry, laugh at them, drink their salty tears, and bath in their sweet, sweet blood.
If they went the 5th Ed codex way and did something like make it permanently reduce armor save by one after dealing a wound, they would be pretty boss for anti-vehicle/MC duty again.
skoffs wrote: If they went the 5th Ed codex way and did something like make it permanently reduce armor save by one after dealing a wound, they would be pretty boss for anti-vehicle/MC duty again.
Probably not. Armor saves are too important now. Vehicles etc. rely on them. Nothing penetrates armor saves now, they're almost equal to invulnerables. If scarabs ate armor, they'd be pretty strong.
"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."
I imagine that we will have a viable Silver Tide (GW kept pushing that with detachments with lots of troops). I also imagine our vehicles will be good, probably with ways to recover wounds. They may be our only real way to move up the board as I see our infantry being really really slow. As mentioned above, Tombblades and Destroyers will be solid choices still. I expect Wraiths to see a lot of changes; I don't thing GW was happy that they were basically the ultimate Tarpit unit... they will want them to be our best assault unit.
GW seems to understand that 7th went off the rails with rerolls, so I don't think that we will get the army-wide Rend we got in ShadowWar Armeghedon. Gauss meaning more AV would be good. I expect Tesla keeping the exploding 6 mechanic in exchange for lower AV.
My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing "
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate.
skoffs wrote: If they went the 5th Ed codex way and did something like make it permanently reduce armor save by one after dealing a wound, they would be pretty boss for anti-vehicle/MC duty again.
The theme of this edition is eliminating most of the book keeping, so I don't expect to see anything like that again. It was too powerful anyway.
Just started playing the game, with Necrons! Holding on a Praetorians box because I can't decide which models are cooler. Really excited with 8th too, even though I don't want to play seriously untim they release the new rules...
Hope I learn a lot in this thread
Anpu-adom wrote: I imagine that we will have a viable Silver Tide (GW kept pushing that with detachments with lots of troops). I also imagine our vehicles will be good, probably with ways to recover wounds. They may be our only real way to move up the board as I see our infantry being really really slow. As mentioned above, Tombblades and Destroyers will be solid choices still. I expect Wraiths to see a lot of changes; I don't thing GW was happy that they were basically the ultimate Tarpit unit... they will want them to be our best assault unit.
GW seems to understand that 7th went off the rails with rerolls, so I don't think that we will get the army-wide Rend we got in ShadowWar Armeghedon. Gauss meaning more AV would be good. I expect Tesla keeping the exploding 6 mechanic in exchange for lower AV.
Have an odd feeling that Tesla is going to be a D3 shots and Gauss dealing D3 wounds. Nothing to back it up, just a feeling.
My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing "
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate.