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Made in gr
Freaky Flayed One





 skoffs wrote:
https://www.warhammer-community.com/2017/05/08/17794gw-homepage-post-4/

Note:
- every unit can split fire... unfortunately for us, most of our units will consist of guys all carrying the same guns (Warriors, Immortals, etc.), but good news for Destroyers and Tomb Blades, I guess?



Honestly, that's pretty bad for us. We used to rely on people spending their flashy weapons on our troops. We have no real benefit out of it. (I mean, apart from H.Destroyers/Destroyers, who might not even be able to join the same unit, since it's been like that for 6 editions)

Hopefully, "We'll be back.." will come back and we get some real toughness going and there's living metal and quantum shielding for our vehicles. Otherwise, our lack of special weapons might prove to be quite worrying.


EDIT: Also, I wouldn't count on new weapons choices for warriors. That's kind of our theme. Gauss flayers. All mindless zombie robots with the same weapons marching slowly and killing stuff. Here's hoping they will do something good with Gauss rule, at least, since now everyone can wound on 6's.

This message was edited 1 time. Last update was at 2017/05/08 18:44:36


"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

I feel mixed unit tomb blades will be more effective now, as PB would do D3 wounds maybe?

12,000
 
   
Made in us
Longtime Dakkanaut




Diversity of weapons in units is going to come from Lords and Crypteks.

Hopefully they will bring back the different Harbingers again in some shape or another for more weapon variety!
   
Made in jp
Proud Triarch Praetorian





col_impact wrote:
Hopefully they will bring back the different Harbingers again in some shape or another for more weapon variety!

I would like that very much, pls

 
   
Made in no
Grisly Ghost Ark Driver





Don't forget, splitting same weapon models will also be a benefit. 10 warriors could fire 5 each on two small targets.
   
Made in ie
Deranged Necron Destroyer





Don't forget, splitting same weapon models will also be a benefit. 10 warriors could fire 5 each on two small targets.
This is why the Ghost Ark will be a good transport to take. Moves faster. 10 extra shots and could do 5 shoots on 4 small targets instead of 2(excluding the warriors that are in rapid-fire range). If the GA still cost 105pts it will always be an auto-take for me anyway.

I wonder will the Doomscythes weapons have multi-targeting? Be nice to shoot the teslas at a flyer and shoot the death ray at ground units as well.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in de
Violent Space Marine Dedicated to Khorne






 skoffs wrote:
col_impact wrote:
Hopefully they will bring back the different Harbingers again in some shape or another for more weapon variety!

I would like that very much, pls


Ye Harbingers is one of the things I miss the most. I want my Ghost Spear Party Bus back.

 stealth992 wrote:
...
Or you can just keep buying chaos everything, and not play them. Just sit alone in your room for years, painting and detailing, and detailing some more. Then keep doing that for years until you own upwards of 10000 points of chaos. Keep shining their swords and sharpening their knives. Then some day, some wonderful day, when a new book comes out that will realize your armies' potential, come out from hiding. Everyone will have thought you had left warhammer 40k for good, but no, you had been training, preparing, and brooding for this moment. Return with such vengeance and hatred that you will not hold back, and you will destroy everything in your path. Like a true chaos crusade, wait for the right moment, then burst forth from the Eye of Terror and unleash your pain on the whole universe. And when they cry and complain that you are OP and that it's not fair. Reassure them that it's true. It isn't fair, but it's what they DESERVE. All of them, each and every one of them deserve to be obliterated into oblivion. And if they ask you to play with a fluffy army, tell them you will do so. But on game day bring the meanest nastiest, ugliest army you can. Give them no opportunity for victory, give them no opportunity for enjoyment. Your only goal is to inflict as much pain and suffering as possible. And when they cry, and they will cry, laugh at them, drink their salty tears, and bath in their sweet, sweet blood.

 
   
Made in us
Loyal Necron Lychguard




https://www.warhammer-community.com/2017/05/09/new-warhammer-40000-characters-may9gw-homepage-post-4/

Point by point thoughts for the best army in the game:

1) Characters no longer join to units, but buff around them. This could be a massive boon to Crypteks, if they still give out the +1 to RP or other defensive bonus. If it goes back to Res Orbs, we'll see those out in force as well.

I wonder if the Destroyer Lord will still give out something similar to Preferred Enemy. It could be a massive bump for him - stick him in a wall of Warriors and get them all buffed up from shooting.

Hard to tell what the effect will be not knowing what our buffs will look like.

2) You can't shoot characters unless they're the closest target. For our Characters, this really makes me want to take lots of Warriors to walk in front of the Overlords and what not.

For enemy characters, I can forsee this being a big reason to take Deathmarks - the second there is a place for them to land behind a unit, they'll pop down and blast out a bunch of shots into the important Character in the back. With the death of the Scatter Dice, Deathmarks are going to become really scary pinpoint killers.

3) Blocking doesn't work for Characters more than 10 Wounds. If Gulliman only has 9, I don't imagine the Destroyer Lord having more than that, nor any of the foot dudes.

However, the CCB will probably be ~10-12 I would imagine, meaning while it'll be a good unit, it probably won't be a good idea to take one as your Warlord in case they have a way to pop it quickly.

4) Heroic Intervention will let Characters pile in and attack even if they aren't within 1". I can see us positioning Warscythe Characters in such a way that charging our Warriors or Immortals will drag in the scary melee units.

5) Without attaching or Look Out Sir, what of Lychguard? As the quintessential bodyguard unit, I would imagine they'll have some sort of rule that lets them absorb damage if they're nearby a Character (some bodyguard units in AoS have this), but we'll have to wait and see.

I like this update!


Automatically Appended Next Post:
EBWOP:

https://www.warhammer-community.com/2017/05/09/warhammer-40000-faction-focus-astra-militarum/

In this Guard article, they confirm Snipers will hit Characters even through units. Deathmarks a go-go!

They also give a Leman Russ a profile of W12/T8/3+. Stands to reason that our Arks will be around there, Monoliths probably tougher, Barges maybe a bit squishier.

This message was edited 1 time. Last update was at 2017/05/09 16:24:47


 
   
Made in jp
Proud Triarch Praetorian





Characters can’t join units anymore. The age of the <add prefix>-star is over.
Thank the Void Dragon,
That's the best news they've announced, yet!

 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Reckon C'tan are going to be good this edition? Their statline will get pretty beefy, if they reworked the powers a bit I can see them being stronk again.

12,000
 
   
Made in us
Loyal Necron Lychguard




We can only hope. With there being at least some focus on big strong things like Vehicles and MCs, we can assume they'll at least be better than current. But unknown if they'll go to "good".
   
Made in us
Longtime Dakkanaut




So I guess attached ICs is no longer a thing. That means Crypteks and Lords won't be able to add special weapons/gear to a unit. Interesting change.

Also, since wounding is now a unified system, I wonder if they will go back to treating the CCB as a personal transport vehicle that the character embarks and disembarks. That would be cool and possibly allow you to put Nemesor Zandrekh back onto the CCB. Hopefully the CCB will have rules for getting characters to disembark and propel themselves into combat quickly.

With snipers out there able to kill characters, I wonder if putting characters into personal transport vehicles will protect them from snipers.

All in all, I am getting the impression that vehicles will be a necessity in Newhammer.

This message was edited 1 time. Last update was at 2017/05/09 23:42:36


 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

col_impact wrote:
So I guess attached ICs is no longer a thing. That means Crypteks and Lords won't be able to add special weapons/gear to a unit. Interesting change.

Also, since wounding is now a unified system, I wonder if they will go back to treating the CCB as a personal transport vehicle that the character embarks and disembarks. That would be cool and possibly allow you to put Nemesor Zandrekh back onto the CCB. Hopefully the CCB will have rules for getting characters to disembark and propel themselves into combat quickly.

With snipers out there able to kill characters, I wonder if putting characters into personal transport vehicles will protect them from snipers.

All in all, I am getting the impression that vehicles will be a necessity in Newhammer.


Interesting point brought up in another thread. Since IC's can't join units, any transport options have to be personal transports. Could potentially add weight to the CCB becomes a personal transport?

Also, i know it's all speculation, but getting back to lychguard, since their role is bodyguards, could it be possible for them to be taken as an option by a HQ?

Sort of like a personal transport, but a personal retinue instead?
Is there any history of this happening in AoS?

This message was edited 1 time. Last update was at 2017/05/10 09:40:44


12,000
 
   
Made in ie
Deranged Necron Destroyer





but getting back to lychguard, since their role is bodyguards, could it be possible for them to be taken as an option by a HQ?
I don't think that could happen as no AoS unit is able to join HQs. However, I am just after reading an AoS Seraphon unit that has an ability/rule that might give us an insight into how Lynchguard work seeing as they are our HQ(s) bodyguards.

Selfless Protector: Each time this model is within 2" of a SLANN that suffers a wound or mortal wound, it can attempt to intervene. If it does so, roll a dice. If the result is 2 or higher, the SLANN ignores that wound or mortal wound but this model suffers a mortal wound in its place.
I could see this being a rule for the Lynchguard.

Also since Mortal Wounds are now a thing in 40k and they technically cant be saved even by invuls. Im starting to think that RP in 8th edition is going to allow us to have 4/5+ saves against Mortal Wounds.

This message was edited 1 time. Last update was at 2017/05/10 10:16:42


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Loyal Necron Lychguard






South Dakota

The space dwarves in AoS have transports. They don't care about units, only about models.
Fully expect to be able to put an IC's and a unit inside the same transport as long as the model and keywords match.

I'm expecting the CCB to be baller in the new edition.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in jp
Proud Triarch Praetorian





https://www.warhammer-community.com/2017/05/10/new-warhammer-40000-weapons-part-2-may10gw-homepage-post-4/

Note:
Twin Linked now = double the number of shots at half range... so just Rapid Fire, then, basically?
Good news for Tesla Destructors, maybe?

 
   
Made in us
Loyal Necron Lychguard




They updated the article, Twin Linked is just flat double the number of shots as a regular version, will be shown in the Profile. So a Tesla Destructor is Assault 1, a Twin Linked Tesla Destructor will be Assault 2.
   
Made in jp
Proud Triarch Praetorian





Damn.
If Tesla keeps it's current ruling, that's 8 S7 shots from Annihilation Barges and Scythes... which can get absolutely ridiculous when a few of those come up sixes.
With Reecius helping them play test the new version, and him being a veteran 'Cron player, I have some hope that both vehicles (if not ALL our vehicles) might not be utter garbage.

Regardless, this means Tomb Blades are still definitely MVP.

 
   
Made in us
Loyal Necron Lychguard






South Dakota

I like the simplification... and they eliminated a source of rerolls. That is going to save a heck of a lot of time.
Now I just wish that Necrons had combi-weapons of some kind.
I'm liking how the main types of armies (MSU, Deathstar, and Blob) are each getting brought in-line. Very excited... very excited.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in de
Violent Space Marine Dedicated to Khorne






I wonder what ability will replace Entropic strike.

 stealth992 wrote:
...
Or you can just keep buying chaos everything, and not play them. Just sit alone in your room for years, painting and detailing, and detailing some more. Then keep doing that for years until you own upwards of 10000 points of chaos. Keep shining their swords and sharpening their knives. Then some day, some wonderful day, when a new book comes out that will realize your armies' potential, come out from hiding. Everyone will have thought you had left warhammer 40k for good, but no, you had been training, preparing, and brooding for this moment. Return with such vengeance and hatred that you will not hold back, and you will destroy everything in your path. Like a true chaos crusade, wait for the right moment, then burst forth from the Eye of Terror and unleash your pain on the whole universe. And when they cry and complain that you are OP and that it's not fair. Reassure them that it's true. It isn't fair, but it's what they DESERVE. All of them, each and every one of them deserve to be obliterated into oblivion. And if they ask you to play with a fluffy army, tell them you will do so. But on game day bring the meanest nastiest, ugliest army you can. Give them no opportunity for victory, give them no opportunity for enjoyment. Your only goal is to inflict as much pain and suffering as possible. And when they cry, and they will cry, laugh at them, drink their salty tears, and bath in their sweet, sweet blood.

 
   
Made in gb
Tail-spinning Tomb Blade Pilot




 SicSemperTyrannis wrote:
I wonder what ability will replace Entropic strike.


If any. A disproportionately high -Armor would achieve the same result.
   
Made in jp
Proud Triarch Praetorian





If they went the 5th Ed codex way and did something like make it permanently reduce armor save by one after dealing a wound, they would be pretty boss for anti-vehicle/MC duty again.

 
   
Made in gr
Freaky Flayed One





 skoffs wrote:
If they went the 5th Ed codex way and did something like make it permanently reduce armor save by one after dealing a wound, they would be pretty boss for anti-vehicle/MC duty again.



Probably not. Armor saves are too important now. Vehicles etc. rely on them. Nothing penetrates armor saves now, they're almost equal to invulnerables. If scarabs ate armor, they'd be pretty strong.

"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
Made in us
Loyal Necron Lychguard






South Dakota

I imagine that we will have a viable Silver Tide (GW kept pushing that with detachments with lots of troops). I also imagine our vehicles will be good, probably with ways to recover wounds. They may be our only real way to move up the board as I see our infantry being really really slow. As mentioned above, Tombblades and Destroyers will be solid choices still. I expect Wraiths to see a lot of changes; I don't thing GW was happy that they were basically the ultimate Tarpit unit... they will want them to be our best assault unit.
GW seems to understand that 7th went off the rails with rerolls, so I don't think that we will get the army-wide Rend we got in ShadowWar Armeghedon. Gauss meaning more AV would be good. I expect Tesla keeping the exploding 6 mechanic in exchange for lower AV.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

 skoffs wrote:
If they went the 5th Ed codex way and did something like make it permanently reduce armor save by one after dealing a wound, they would be pretty boss for anti-vehicle/MC duty again.


The theme of this edition is eliminating most of the book keeping, so I don't expect to see anything like that again. It was too powerful anyway.
   
Made in no
Grisly Ghost Ark Driver





sieGermans wrote:
 SicSemperTyrannis wrote:
I wonder what ability will replace Entropic strike.


If any. A disproportionately high -Armor would achieve the same result.


You also need 2- or 3-fold increased damage output to account for the increased number of wounds vehicles have
   
Made in jp
Proud Triarch Praetorian





https://www.warhammer-community.com/2017/05/14/new-warhammer-40000-stratagems-may14gw-homepage-post-4/

What's the bet that Imotekh, the "Hyperlogical Strategist", is gonna come with something good, in this regard?

 
   
Made in es
Wicked Wych With a Whip





Just started playing the game, with Necrons! Holding on a Praetorians box because I can't decide which models are cooler. Really excited with 8th too, even though I don't want to play seriously untim they release the new rules...
Hope I learn a lot in this thread

The Bloody Sails
 
   
Made in us
Irked Necron Immortal





Jackson, TN

 Anpu-adom wrote:
I imagine that we will have a viable Silver Tide (GW kept pushing that with detachments with lots of troops). I also imagine our vehicles will be good, probably with ways to recover wounds. They may be our only real way to move up the board as I see our infantry being really really slow. As mentioned above, Tombblades and Destroyers will be solid choices still. I expect Wraiths to see a lot of changes; I don't thing GW was happy that they were basically the ultimate Tarpit unit... they will want them to be our best assault unit.
GW seems to understand that 7th went off the rails with rerolls, so I don't think that we will get the army-wide Rend we got in ShadowWar Armeghedon. Gauss meaning more AV would be good. I expect Tesla keeping the exploding 6 mechanic in exchange for lower AV.


Have an odd feeling that Tesla is going to be a D3 shots and Gauss dealing D3 wounds. Nothing to back it up, just a feeling.
   
Made in us
Loyal Necron Lychguard






South Dakota

 Draco765 wrote:

Have an odd feeling that Tesla is going to be a D3 shots and Gauss dealing D3 wounds. Nothing to back it up, just a feeling.


I don't know if that feels different enough.


DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
 
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