Switch Theme:

Old INDEX Necron 8th Tactica - link to new codex tactics thread in OP  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Been Around the Block




What am I assuming?

I think you are some what overstating how easy it will be to shift 20 warriors. Cover is still a thing, so boosting that 4+ to a 2 or 3+ before AP will still happen. It's also very easy to get them a 5++ as well.

That's not to say it won't happen ever, but it's going to be a pretty big gamble. You leave a single Warrior on the board and 75% of your fire power will have been completely wasted.

This message was edited 1 time. Last update was at 2017/06/09 22:06:24


 
   
Made in jp
Proud Triarch Praetorian





Requizen wrote:
Spoiler:
Overlord - Warscythe
Cryptek

Immortals x9 - Gauss
Immortals x9 - Gauss
Immortals x9 - Tesla
Immortals x10 - Tesla

Deathmarks x5
Deathmarks x5

Night Scythe
Night Scythe

Destroyers - 2x Regular, 1x Heavy
Destroyers - 2x Regular, 1x Heavy
Destroyers - 2x Regular, 1x Heavy

1996/2000, 6 Command

Looks similar to what I've been toying with, though you may want to consider adding a D.Lord there (would you give a Outrider detachment)

Requizen wrote:
I'm starting to wonder if a more fast elite style force is better. Tomb Blades, Praetorians, Destroyers, and Wraiths are all T5 multiwound models that move fast and (aside from the Wraiths) have good damage output. With a couple DLords to keep up with them you can easily take a very fast force that will almost never be wounded on 2+ (very few S10 guns in the game).

T5 multiwound, I think, is going to be a big part of the meta. TWC, Bikes, Wraithguard, etc. All of those units fit that profile and also are pretty good at killing those units: AP-3 damage on both Praets and Destroyers, shooting and combat on the former and d3 damage on the latter. And Tomb Blades put out a pretty silly number of shots.

Also what I was thinking. The struggle there is, with the price points of those models, you're not going to be able to fit many in a list... I guess you could just skip making a Battalion and just make Outrider and Vanguard detachments? (will make a very small model number army, though)

I made a test army out of pure Destroyers (with some pet Scarabs) just to see what it would look like.
Spoiler:
D.Lord (Staff, Orb) : 177
D.Lord (Staff, Orb) : 177
3 Destroyers + 1 Heavy : 264
3 Destroyers + 1 Heavy : 264
3 Destroyers + 1 Heavy : 264
3 Destroyers + 1 Heavy : 264
3 Destroyers + 1 Heavy : 264
3 Destroyers + 1 Heavy : 264
4 Scarabs : 52
= 1990
... :/

 
   
Made in us
Longtime Dakkanaut




Ute nation

 Kharne the Befriender wrote:
Just found this gem of a thread, so sorry if I post an idea already covered.

I've been limited to small games of 8th while I try to learn all the rules, but I came across a pretty potent combo.

Take a Cryptek, an Overlord, a 10 man Immortal unit, and a Triarch Stalker.

Stick the Overlord/Cryptek behind the Immortals and the Stalker somewhat close. Nominate the Immortals for the Overlords 'My Will Be Done'.

Pick a unit in range, than shoot at it with the Stalker, then the Immortals, if you hit with the Stalker the Immortals will have 20 shots hitting on 2+ re-rolling 1's.

This works well when you take 2 Night Scythes and 2 warrior blobs, take the night Scythes and move them the full 60" up, if they survive a turn of shooting you can drop the 20-40 warriors behind or in front of the enemy. This also works well with 2 units of Praetorians.

Just my 2 cents


Yeah stalker and Overlord buffs make tesla immortals pretty OP. Also welcome to the thread, we are in an unusual state at the moment as we wrestle with the implications of 8th ed, normally we are a bit more focused and a little less "Oh Shiny!".

Someone may come along and make me a liar with some awesome lists, but for now tomb world deploy probably is not worth the risk. No other transports have the gotchas ours do, if you blow up a rhino you might loose one in six, if you blow up a night scythe it is a 100% kill without another portal. You have to bring in the units at the beginning of your movement, Which means all of our disembarking happens at turn two at the earliest. The final nail in the coffin is that you can also only do one unit per turn per night scythe/monolith. It's aggravatingly lame in comparison to the deep strike/transport options the other armies have. If you want to move your units around and be clever with deployment you'll need to take deceiver.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Loyal Necron Lychguard




skoffs wrote:
Requizen wrote:
Spoiler:
Overlord - Warscythe
Cryptek

Immortals x9 - Gauss
Immortals x9 - Gauss
Immortals x9 - Tesla
Immortals x10 - Tesla

Deathmarks x5
Deathmarks x5

Night Scythe
Night Scythe

Destroyers - 2x Regular, 1x Heavy
Destroyers - 2x Regular, 1x Heavy
Destroyers - 2x Regular, 1x Heavy

1996/2000, 6 Command

Looks similar to what I've been toying with, though you may want to consider adding a D.Lord there (would you give a Outrider detachment)

Requizen wrote:
I'm starting to wonder if a more fast elite style force is better. Tomb Blades, Praetorians, Destroyers, and Wraiths are all T5 multiwound models that move fast and (aside from the Wraiths) have good damage output. With a couple DLords to keep up with them you can easily take a very fast force that will almost never be wounded on 2+ (very few S10 guns in the game).

T5 multiwound, I think, is going to be a big part of the meta. TWC, Bikes, Wraithguard, etc. All of those units fit that profile and also are pretty good at killing those units: AP-3 damage on both Praets and Destroyers, shooting and combat on the former and d3 damage on the latter. And Tomb Blades put out a pretty silly number of shots.

Also what I was thinking. The struggle there is, with the price points of those models, you're not going to be able to fit many in a list... I guess you could just skip making a Battalion and just make Outrider and Vanguard detachments? (will make a very small model number army, though)

I made a test army out of pure Destroyers (with some pet Scarabs) just to see what it would look like.
Spoiler:
D.Lord (Staff, Orb) : 177
D.Lord (Staff, Orb) : 177
3 Destroyers + 1 Heavy : 264
3 Destroyers + 1 Heavy : 264
3 Destroyers + 1 Heavy : 264
3 Destroyers + 1 Heavy : 264
3 Destroyers + 1 Heavy : 264
3 Destroyers + 1 Heavy : 264
4 Scarabs : 52
= 1990
... :/

Losing Battalion is fine. CPs are good but they're not the end all be all, and we can take a unit or two of Troops if we need them.
Grimgold wrote:
 Kharne the Befriender wrote:
Just found this gem of a thread, so sorry if I post an idea already covered.

I've been limited to small games of 8th while I try to learn all the rules, but I came across a pretty potent combo.

Take a Cryptek, an Overlord, a 10 man Immortal unit, and a Triarch Stalker.

Stick the Overlord/Cryptek behind the Immortals and the Stalker somewhat close. Nominate the Immortals for the Overlords 'My Will Be Done'.

Pick a unit in range, than shoot at it with the Stalker, then the Immortals, if you hit with the Stalker the Immortals will have 20 shots hitting on 2+ re-rolling 1's.

This works well when you take 2 Night Scythes and 2 warrior blobs, take the night Scythes and move them the full 60" up, if they survive a turn of shooting you can drop the 20-40 warriors behind or in front of the enemy. This also works well with 2 units of Praetorians.

Just my 2 cents


Yeah stalker and Overlord buffs make tesla immortals pretty OP. Also welcome to the thread, we are in an unusual state at the moment as we wrestle with the implications of 8th ed, normally we are a bit more focused and a little less "Oh Shiny!".

Someone may come along and make me a liar with some awesome lists, but for now tomb world deploy probably is not worth the risk. No other transports have the gotchas ours do, if you blow up a rhino you might loose one in six, if you blow up a night scythe it is a 100% kill without another portal. You have to bring in the units at the beginning of your movement, Which means all of our disembarking happens at turn two at the earliest. The final nail in the coffin is that you can also only do one unit per turn per night scythe/monolith. It's aggravatingly lame in comparison to the deep strike/transport options the other armies have. If you want to move your units around and be clever with deployment you'll need to take deceiver.

Tomb World deploy is ok if you bring multiple sources. Multiple Scythes isn't even bad.
   
Made in jp
Proud Triarch Praetorian





 Kharne the Befriender wrote:
Pick a unit in range, than shoot at it with the Stalker, then the Immortals, if you hit with the Stalker the Immortals will have 20 shots hitting on 2+ re-rolling 1's.
Yup, this also works with just Overlords giving MWBD to Destroyers (2+ to hit, rerolling 1s).
Though if you take a Stalker, probably don't need to bring Destroyers (and vice versa).

 
   
Made in pl
Fresh-Faced New User





Hello everyone! I have been lurking here for a few days and somehow managed to read everything about 8th edition till now
A very quick introduction: I've been in the hobby since like 2008 I belive, I loved Necrons from the beginning, but had a huge, 3 year break between 5th ed and 7th - got back to Warhammer in January this year, 'cause my Necrons were calling me back (and a friend of mine too!)

A few things I'd like to say:
I think we should make a list of things we'd like to be improved/changed in our index, to send to GW after the official release

Among others I think that:
1. Stalker should be "Add +1 to BS" instead of rerolling ones - makes waaay more sense fluff-wise to increase Necrons' BS through some targeting program
2. Imotekh's LD should be 10 xd
3. Doomscythes should have some advanced targeting systems, aka no -1 to hit pretty please, unless you want us to eat our croissants
3. Bring back at least one or two artifacts - our Overlords have literally 0 options, and other factions do have a lot of them - Veil of Darkness pretty please, maybe some other cool Necron artifacts - I really miss the fluff they had
4. Some Keyword fixing, like poor 'ol Anrakyr and his inability to be transported - I guess it just has to be changed
5. Point reduction - from what I have read, some of our units are just waaay to overpriced for what they do, so some cutting will be needed

That's all I can come up for now, but we can think about making a list;

Second thing: what kind of units would you like to see in new codex? Undoubtedly we'll be getting some new units, 'cause everyone else for sure will - and it's been a really long time since a big release (2011 to be precise, excluding Tes. Vault)

I think we need 1-2 more troops - some heavy support troops perhaps? Like Marines Dev. Squads or something like this. More semi-long range support - something with 48" range against hordes imo. More transports - we can't really reliably transport pretty much anything except Warriors - sure, Monolith/Night Scythe, but they have big flaws, nothing as universal as Land Raider or Stormraven (my Grey Knights kick in ). More universal HQ wouldn't hurt - perhaps Phaeron model? Even more supportive Overlord-like model. Again, these are all the things I have in my head for now, but it doesn't mean the list is closed!

Third, and last, I came up with an army like this:
Spoiler:


Older format, aka 1850 points battle - this is 1846 pts list

HQ
Overlord + Staff of Light 119 pts -> Tomb World
Cryptek + Staff of Light 104 pts -> Ghost Ark

Troops
15x Warriors 180 pts -> Tomb World
9x Warriors 120 pts -> Ghost Ark
Ghost Ark 170 pts -> Battlefield
10x Immortals + Blasters 170 pts -> Tomb World
Night Scythe 174 pts -> Battlefield

Elites
C’tan Shard of the Deceiver 225 pts -> Battlefield

Heavy Support
Monolith 381 pts -> Battlefield
Doomsday Ark 203 pts -> Battlefield

Battalion Detachment + 3 CP
Total: 6 CP

Tactics: Deceiver alpha strike, TP Monolith and Ghost Ark with 9 Warriors and Cryptek turn 1, 10 Immortals come out of Monolith and do their stuff; NS rushes across the board, turn two drops 15 Warriors, Overlord comes out of Monolith to give MWBD and help with everything, Deceiver sadly flies across the board - although with 8" movement it might not be THAT terrible, just will have to hide somehow, Doomsday Ark shoots down whatever needs to be dead;

Choice is dictated by two things - my lack of certain models - I don't have Stalker and have no way to proxy one yet (Deceiver will be flying Tau Crisis Commander, as they should be more or less the same size) and knowledge about the opponent - similarly random Tau army, though with a Stormsurge that will need to be brought down as quickly as possible.

What do you guys think about this army? Will it do anything?


If you have read till now - thanks for your time! Introduction posts can be a 'lil bit long xD

Sautekh and Sarnekh Dynasties ~2500 points - NECRON SPACE PIRATES!

Voldus's Friends 800 points 
   
Made in jp
Proud Triarch Praetorian





 Sharrankar wrote:
I came up with an army like this:
Spoiler:

Older format, aka 1850 points battle - this is 1846 pts list

HQ
Overlord + Staff of Light 119 pts -> Tomb World
Cryptek + Staff of Light 104 pts -> Ghost Ark

Troops
15x Warriors 180 pts -> Tomb World
9x Warriors 120 pts -> Ghost Ark
Ghost Ark 170 pts -> Battlefield
10x Immortals + Blasters 170 pts -> Tomb World
Night Scythe 174 pts -> Battlefield

Elites
C’tan Shard of the Deceiver 225 pts -> Battlefield

Heavy Support
Monolith 381 pts -> Battlefield
Doomsday Ark 203 pts -> Battlefield

Battalion Detachment + 3 CP
Total: 6 CP

Yeah, looks alright.
Just be wary that your list depends entirely on getting first turn.
If something happens that goes against your plan, you're going to be stuck and very vulnerable.

 
   
Made in pl
Fresh-Faced New User





Yes, this is the biggest problem here - but I think that, thanks to having 10 units, I'll be able to finish deploying first and somehow get the first turn. If not, I'll have to come up with another plan but as mentioned, this list is made purely against my friend's Tau, so it's very biased - I'll have to buy more models in order to make an all-round army (generic Overlord, Warrior Ark Phalanx and Start Collecting will be next targets I guess, to get a good amount of Warriors, backed up with Ghost Ark (I only have one model, so flying gun aka Doomsday Ark time xd)

This message was edited 1 time. Last update was at 2017/06/09 23:59:35


Sautekh and Sarnekh Dynasties ~2500 points - NECRON SPACE PIRATES!

Voldus's Friends 800 points 
   
Made in jp
Decrepit Dakkanaut




I'm thinking a list around Night Scythes makes for an excellent strike with Lychguard. They're significantly more durable than before with two wounds, and they won't kill things quickly enough so that they'll be in combat likely on the opponents turn as well.

How's the idea of doing two Squads, one with Scythes and one with Shields, for those sorta drops? I see it doing pretty well.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in jp
Proud Triarch Praetorian





Anyone know of a working online list builder that has the 8th stuff up?
I know Battlescribe has theirs more or less sorted out, but I need one I can access from anywhere online and edit/adjust/share.

There was this one-
https://webapplications-webroster.rhcloud.com/rc/web/#!/rosterCreator

But apparently the guy who was making it had his computer crap out before he could finish.

 
   
Made in us
Freaky Flayed One




Hopeful news my grumpy undying chums. The latest Front Line Gaming boys newst podcast ( https://www.frontlinegaming.org/2017/06/09/signals-from-the-frontline-539-8th-ed-continued-discussion/) let us know that help is coming in a few weeks!

The gist is as they were talking about that horrible batrap with Necrons VS IG Armor a chat person kept on them when they mumbled about how you could use HDestroyers and T Starkers are ok.... Reece could not hold it in and pretty much said this.
"We can't talk about it yet till forgeworld releases their book but... lets just say Necrons will have plenty of options for good anti armor to choose from"


Woooo yes! We all felt like there was some pieces missing from this puzzle called balance and I guess Forgeworld is a large part of ours.

This message was edited 2 times. Last update was at 2017/06/10 06:45:14


 
   
Made in us
Longtime Dakkanaut




Ute nation

Yeah skoffs just follow these instructions:

Go to: https://github.com/BSData/wh40k/tree/40k8eprep
Click on clone or download, download the zip. Once it's down, open the zip and extract it to your battlescribe data folder (Mine was located at C:\Users\randa\BattleScribe\data, you will replace "randa" with the name for your windows user) and bam 8th ed in your battle scribe on PC.

Also I just had a match you guys are going to call me a freaking liar for winning, with this List I just tabled an army of four renegade knights with magnus. So here is the setup:

In deployment I spread out in my deployment zone, setup in the back of my deployment area, most of his knights are set up for close combat, so he spreads out to match my deployment. Set magnus on the left side matching where I deployed my destroyers and my D-lord screened by immortals. He has a knight right by magnus on the left side, and the other three knights are mid board to right side. He goes first, and magnus is in my face turn 1, offs all of my tesla immortals but can't consolidate into my destroyers. There is some shooting but it gets two warriors and a wound that heals on the ghost ark.

It's my turn now, roll a 3 for deceivers grand illusion power, and take the entire left side of my board and place it behind magnus. magnus was stupid tough, and he finally dies in the assault phase finished off by a charge from the deceiver. 20% of his army is gone, and I've lost a unit of immortals and 4 or so warriors from my 20 man blob.

What follows is four turns of me killing his knights one at a time, and him making some mistakes like using his sword instead of stomping my warriors. By the end of the game, I'd lost the ghost ark, half my warriors blob, a squad of immortals, the deceiver and my D-lord. Proudest moment was when the warriors finished off the last two wounds of a knight in CC. He charged me and thought I'd fall back, but a quick math hammer said It was just outside of likely that i could finish him with my warriors.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in jp
Proud Triarch Praetorian





 Grimgold wrote:
Yeah skoffs just follow these instructions:

Go to: https://github.com/BSData/wh40k/tree/40k8eprep
Click on clone or download, download the zip. Once it's down, open the zip and extract it to your battlescribe data folder (Mine was located at C:\Users\randa\BattleScribe\data, you will replace "randa" with the name for your windows user) and bam 8th ed in your battle scribe on PC.
...
But I already have it for Battlescribe.
I need it for online.
(.__.)

 
   
Made in us
Freaky Flayed One




Nice one Grimgold!
Question: Did you feel that reanimation played a important roll in that win? Like did most of your HDestroyers come back or did he kill over 25 warriors but by the time you charged with them they were still at a respectable number?
   
Made in us
Loyal Necron Lychguard




 Grimgold wrote:
Yeah skoffs just follow these instructions:

Go to: https://github.com/BSData/wh40k/tree/40k8eprep
Click on clone or download, download the zip. Once it's down, open the zip and extract it to your battlescribe data folder (Mine was located at C:\Users\randa\BattleScribe\data, you will replace "randa" with the name for your windows user) and bam 8th ed in your battle scribe on PC.

Also I just had a match you guys are going to call me a freaking liar for winning, with this List I just tabled an army of four renegade knights with magnus. So here is the setup:

In deployment I spread out in my deployment zone, setup in the back of my deployment area, most of his knights are set up for close combat, so he spreads out to match my deployment. Set magnus on the left side matching where I deployed my destroyers and my D-lord screened by immortals. He has a knight right by magnus on the left side, and the other three knights are mid board to right side. He goes first, and magnus is in my face turn 1, offs all of my tesla immortals but can't consolidate into my destroyers. There is some shooting but it gets two warriors and a wound that heals on the ghost ark.

It's my turn now, roll a 3 for deceivers grand illusion power, and take the entire left side of my board and place it behind magnus. magnus was stupid tough, and he finally dies in the assault phase finished off by a charge from the deceiver. 20% of his army is gone, and I've lost a unit of immortals and 4 or so warriors from my 20 man blob.

What follows is four turns of me killing his knights one at a time, and him making some mistakes like using his sword instead of stomping my warriors. By the end of the game, I'd lost the ghost ark, half my warriors blob, a squad of immortals, the deceiver and my D-lord. Proudest moment was when the warriors finished off the last two wounds of a knight in CC. He charged me and thought I'd fall back, but a quick math hammer said It was just outside of likely that i could finish him with my warriors.


Unfortunately, you inadvertently cheated. The Deceiver's power happens before the first Battle Round, which means before the first player's turn. Battle Rounds are comprised of both player's turns, so you would have had to redeploy before his turn, meaning an alive Magnus.

Sorry

This message was edited 1 time. Last update was at 2017/06/10 06:54:50


 
   
Made in us
Longtime Dakkanaut




Ute nation

maybe download it for battlescribe on your phone? Online is a hard venue for list building, because they have to store the data server side, in the application that that can use the data. It's a fairly easy to litigate that out of existence.

Also I'm starting to come around to the idea that maybe we don't do so well against vehicles. In my other battles it was mostly infantry, and I didn't feel outmanned or outgunned. Against the knights I knew from setup I was not going to win a toe to toe fight, hell he brought more wounds than I had and his minimum toughness was 7. It's not only us, I think vehicles might be overturned currently.


Automatically Appended Next Post:
Requizen wrote:


Unfortunately, you inadvertently cheated. The Deceiver's power happens before the first Battle Round, which means before the first player's turn. Battle Rounds are comprised of both player's turns, so you would have had to redeploy before his turn, meaning an alive Magnus.

Sorry


You're killin me smalls , oh well it was bound to happen that I got a rule wrong. Still i would have gotten that magnus, The immortals would have cooked his goose if he hadn't taken them out. If he didn't overextend that would have been a much tougher battle, and the outcome much less likely to go my way.

This message was edited 1 time. Last update was at 2017/06/10 07:07:15


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in jp
Proud Triarch Praetorian





Aaaaaand, we're back.

So how un-viable would a QS Spam army be?

Doomsday Ark is great at killing vehicles.
Annihilation Barges miiiiiight be okay at killing hordes.
Stalkers can be good at killing most anything (heavy flamers, melta, HGC) and helps the above two to a decent degree.
I think the only thing keeping me from trying a list out is the lack of open topped on Ghost Arks (so occupants can't fire out).
That and I can't see taking the CCB being of much use to an army like that.

Either way, looks like Scarabs are going to be required for all lists (cheaper disposable screening units are an auto-take in 8th).

 
   
Made in no
Grisly Ghost Ark Driver





Pyrothem wrote:
Hopeful news my grumpy undying chums. The latest Front Line Gaming boys newst podcast ( https://www.frontlinegaming.org/2017/06/09/signals-from-the-frontline-539-8th-ed-continued-discussion/) let us know that help is coming in a few weeks!

The gist is as they were talking about that horrible batrap with Necrons VS IG Armor a chat person kept on them when they mumbled about how you could use HDestroyers and T Starkers are ok.... Reece could not hold it in and pretty much said this.
"We can't talk about it yet till forgeworld releases their book but... lets just say Necrons will have plenty of options for good anti armor to choose from"


Woooo yes! We all felt like there was some pieces missing from this puzzle called balance and I guess Forgeworld is a large part of ours.


So all those sweet 7th edition destroyers go to the shelf to gather dust for a year while we play with the FW stuff to have a fighting chance? I'm not back to being happy again. :(
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Whilst FW may be nice, I'd rather have something in the codex. FW is pretty expensive, and its hard to find it on ebay.
The GW stuff is more accessible for me, and I hate the idea of our good units being outside of the main book.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Numberless Necron Warrior





Phew. I'm glad I have at least one of all the various FW units. It's a shame they never made models of Toholk and Kutlakh though.

10,000+ 
   
Made in us
Been Around the Block




So all those sweet 7th edition destroyers go to the shelf to gather dust for a year while we play with the FW stuff to have a fighting chance? I'm not back to being happy again. :(


Where are ya'll getting this information from? (Not the FW stuff, the fighting chance stuff).

Necrons are performing very well right now, for anyone who is actually playing games with them. I think the negative nancies are still trying to judge the codex in a 7th edition paradigm and haven't actually played any games in 8th yet.

There is absolutely nothing wrong with the current codex. Just build and army, play some games, then formulate an opinion.
   
Made in jp
Proud Triarch Praetorian





Shadar_Logoth wrote:
Necrons are performing very well right now, for anyone who is actually playing games with them. I think the negative nancies are still trying to judge the codex in a 7th edition paradigm and haven't actually played any games in 8th yet.

There is absolutely nothing wrong with the current codex. Just build and army, play some games, then formulate an opinion.

If you've got something that worked well for you, please let everyone know.
We're just trying to look at what's out there and we're not really seeing anything stand out.
(Particularly worrying is the lack of ways to handle certain things).

 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Quick question, chaps, how would you recommend running 30 warriors:

- 2 units of 15
- 3 units of 10
- 1 unit of 20 and 1 unit of 10

Any thoughts?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Been Around the Block




Both troop options are above average, and the GA is pretty amazing with Warriors. The various C'Tan options are performing very well. Their character status in 8th edition was a godsend (pun intended).

Both types of Destroyers are doing well, and though I haven't tried them yet, I'm thinking Stalkers paired with DAs and or Monos could do quite well.


Automatically Appended Next Post:
I've been running either 20 or 10, although I've been eyeing 15 as it seems like it might be a sweet spot for moral.

If you run 20, don't forgot the auto pass moral stratagem. That can be amazingly clutch.

This message was edited 1 time. Last update was at 2017/06/10 19:15:32


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 vipoid wrote:
Quick question, chaps, how would you recommend running 30 warriors:

- 2 units of 15
- 3 units of 10
- 1 unit of 20 and 1 unit of 10

Any thoughts?


I'd split them in 2 units of 15. Should be enough bodies for RP.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Longtime Dakkanaut




torblind wrote:
Pyrothem wrote:
Hopeful news my grumpy undying chums. The latest Front Line Gaming boys newst podcast ( https://www.frontlinegaming.org/2017/06/09/signals-from-the-frontline-539-8th-ed-continued-discussion/) let us know that help is coming in a few weeks!

The gist is as they were talking about that horrible batrap with Necrons VS IG Armor a chat person kept on them when they mumbled about how you could use HDestroyers and T Starkers are ok.... Reece could not hold it in and pretty much said this.
"We can't talk about it yet till forgeworld releases their book but... lets just say Necrons will have plenty of options for good anti armor to choose from"


Woooo yes! We all felt like there was some pieces missing from this puzzle called balance and I guess Forgeworld is a large part of ours.


So all those sweet 7th edition destroyers go to the shelf to gather dust for a year while we play with the FW stuff to have a fighting chance? I'm not back to being happy again. :(


Told y'all.

Melta wraiths minus the invulnerable, big Melta cannon/superheavy gun, some decent monstrous creatures if they finally have a better move stat...
   
Made in ie
Deranged Necron Destroyer





For a Battalion how does everyone feel about 3 units of 10 Immortals and a Overlord! 2 with Gauss and 1 with Tesla using MWBD on the Tesla immos to get 5+ for 3 hits.

My opinion;

Models and wounds will be low and the all the units will be slow moving. But at 600-700 pts you have a good few points left over to bring a few fast moving units. Maybe use the Deceiver to Grand Illusion 1-3 units and a Nightscythe to deploy the remaining unit up to your opponents side and do lots of shooty damage. Be very luck based due to rolling d3 for Grand Illusion but just an idea.

This message was edited 1 time. Last update was at 2017/06/10 22:07:24


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

After some 8th games I'm a little more optimistic on the necrons. They just play very, very differently in 8th and almost feel like a 3rd edition army again.

Basically, the army pays for resurrection protocols so units that don't use them fall to second priority. You need to max out, or close to max out units you take. But I've found that even 15 warrior man squads are only 180 points and can put out the hurt.

The big reason why I feel like they play the old school phalanx style as well is that on the whole, we actually arn't that durable. It's only the coming back aspect that has the value so you just need to make sure your list has plenty, and I mean plenty, or units and models and you can pretty much overwhelm an enemy.

For magic players 7th played like a blue control deck while 8th plays like a green token spam list.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 buddha wrote:
After some 8th games I'm a little more optimistic on the necrons. They just play very, very differently in 8th and almost feel like a 3rd edition army again.

Basically, the army pays for resurrection protocols so units that don't use them fall to second priority. You need to max out, or close to max out units you take. But I've found that even 15 warrior man squads are only 180 points and can put out the hurt.

The big reason why I feel like they play the old school phalanx style as well is that on the whole, we actually arn't that durable. It's only the coming back aspect that has the value so you just need to make sure your list has plenty, and I mean plenty, or units and models and you can pretty much overwhelm an enemy.

For magic players 7th played like a blue control deck while 8th plays like a green token spam list.


Yeah, I can see the parallels to 3rd ed as well. Phase Out is even back in a way; the new morale rules are somewhat reminescent of it.
I do hope they build upon that style of play in the codex. Maybe we'll get our teleportation shenanigans back and some nice heavy vehicles.
Maybe a ball with a deathray or something.

This message was edited 1 time. Last update was at 2017/06/10 22:44:53


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Major





California

I was thinking about buying into Necrons for 8th, since the rules seem a lot more streamlined and playable. I tend to prefer smaller and shorter games/less clutter so i'm thinking 500-750 points. Problem is without the index in hand I can't really go crazy making lists. But if I were to get models ahead of time I should be safe with two boxes of warriors and an overlord and praetorians?

I wonder if the triarch praetorians will be better in this edition, it does sound like it. They are my favorite looking of the necron elite units. But i'm not sure how good they are in 500-750 pt games. Overall it seems like I still have a lot to figure out in the coming weeks.

 
   
 
Forum Index » 40K General Discussion
Go to: