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I think you are some what overstating how easy it will be to shift 20 warriors. Cover is still a thing, so boosting that 4+ to a 2 or 3+ before AP will still happen. It's also very easy to get them a 5++ as well.
That's not to say it won't happen ever, but it's going to be a pretty big gamble. You leave a single Warrior on the board and 75% of your fire power will have been completely wasted.
This message was edited 1 time. Last update was at 2017/06/09 22:06:24
2017/06/09 23:00:52
Subject: New Necron Tactica Thread - 8th ed. leak discussion pg.25 / new stats mathhammer pg.29
Immortals x9 - Gauss
Immortals x9 - Gauss
Immortals x9 - Tesla
Immortals x10 - Tesla
Deathmarks x5
Deathmarks x5
Night Scythe
Night Scythe
Destroyers - 2x Regular, 1x Heavy
Destroyers - 2x Regular, 1x Heavy
Destroyers - 2x Regular, 1x Heavy
1996/2000, 6 Command
Looks similar to what I've been toying with, though you may want to consider adding a D.Lord there (would you give a Outrider detachment)
Requizen wrote: I'm starting to wonder if a more fast elite style force is better. Tomb Blades, Praetorians, Destroyers, and Wraiths are all T5 multiwound models that move fast and (aside from the Wraiths) have good damage output. With a couple DLords to keep up with them you can easily take a very fast force that will almost never be wounded on 2+ (very few S10 guns in the game).
T5 multiwound, I think, is going to be a big part of the meta. TWC, Bikes, Wraithguard, etc. All of those units fit that profile and also are pretty good at killing those units: AP-3 damage on both Praets and Destroyers, shooting and combat on the former and d3 damage on the latter. And Tomb Blades put out a pretty silly number of shots.
Also what I was thinking. The struggle there is, with the price points of those models, you're not going to be able to fit many in a list... I guess you could just skip making a Battalion and just make Outrider and Vanguard detachments? (will make a very small model number army, though)
I made a test army out of pure Destroyers (with some pet Scarabs) just to see what it would look like.
Spoiler:
D.Lord (Staff, Orb) : 177
D.Lord (Staff, Orb) : 177
3 Destroyers + 1 Heavy : 264
3 Destroyers + 1 Heavy : 264
3 Destroyers + 1 Heavy : 264
3 Destroyers + 1 Heavy : 264
3 Destroyers + 1 Heavy : 264
3 Destroyers + 1 Heavy : 264
4 Scarabs : 52
= 1990
I've been limited to small games of 8th while I try to learn all the rules, but I came across a pretty potent combo.
Take a Cryptek, an Overlord, a 10 man Immortal unit, and a Triarch Stalker.
Stick the Overlord/Cryptek behind the Immortals and the Stalker somewhat close. Nominate the Immortals for the Overlords 'My Will Be Done'.
Pick a unit in range, than shoot at it with the Stalker, then the Immortals, if you hit with the Stalker the Immortals will have 20 shots hitting on 2+ re-rolling 1's.
This works well when you take 2 Night Scythes and 2 warrior blobs, take the night Scythes and move them the full 60" up, if they survive a turn of shooting you can drop the 20-40 warriors behind or in front of the enemy. This also works well with 2 units of Praetorians.
Just my 2 cents
Yeah stalker and Overlord buffs make tesla immortals pretty OP. Also welcome to the thread, we are in an unusual state at the moment as we wrestle with the implications of 8th ed, normally we are a bit more focused and a little less "Oh Shiny!".
Someone may come along and make me a liar with some awesome lists, but for now tomb world deploy probably is not worth the risk. No other transports have the gotchas ours do, if you blow up a rhino you might loose one in six, if you blow up a night scythe it is a 100% kill without another portal. You have to bring in the units at the beginning of your movement, Which means all of our disembarking happens at turn two at the earliest. The final nail in the coffin is that you can also only do one unit per turn per night scythe/monolith. It's aggravatingly lame in comparison to the deep strike/transport options the other armies have. If you want to move your units around and be clever with deployment you'll need to take deceiver.
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
2017/06/09 23:27:28
Subject: New Necron Tactica Thread - 8th ed. leak discussion pg.25 / new stats mathhammer pg.29
Immortals x9 - Gauss
Immortals x9 - Gauss
Immortals x9 - Tesla
Immortals x10 - Tesla
Deathmarks x5
Deathmarks x5
Night Scythe
Night Scythe
Destroyers - 2x Regular, 1x Heavy
Destroyers - 2x Regular, 1x Heavy
Destroyers - 2x Regular, 1x Heavy
1996/2000, 6 Command
Looks similar to what I've been toying with, though you may want to consider adding a D.Lord there (would you give a Outrider detachment)
Requizen wrote: I'm starting to wonder if a more fast elite style force is better. Tomb Blades, Praetorians, Destroyers, and Wraiths are all T5 multiwound models that move fast and (aside from the Wraiths) have good damage output. With a couple DLords to keep up with them you can easily take a very fast force that will almost never be wounded on 2+ (very few S10 guns in the game).
T5 multiwound, I think, is going to be a big part of the meta. TWC, Bikes, Wraithguard, etc. All of those units fit that profile and also are pretty good at killing those units: AP-3 damage on both Praets and Destroyers, shooting and combat on the former and d3 damage on the latter. And Tomb Blades put out a pretty silly number of shots.
Also what I was thinking. The struggle there is, with the price points of those models, you're not going to be able to fit many in a list... I guess you could just skip making a Battalion and just make Outrider and Vanguard detachments? (will make a very small model number army, though)
I made a test army out of pure Destroyers (with some pet Scarabs) just to see what it would look like.
Spoiler:
D.Lord (Staff, Orb) : 177
D.Lord (Staff, Orb) : 177
3 Destroyers + 1 Heavy : 264
3 Destroyers + 1 Heavy : 264
3 Destroyers + 1 Heavy : 264
3 Destroyers + 1 Heavy : 264
3 Destroyers + 1 Heavy : 264
3 Destroyers + 1 Heavy : 264
4 Scarabs : 52
= 1990
... :/
Losing Battalion is fine. CPs are good but they're not the end all be all, and we can take a unit or two of Troops if we need them.
I've been limited to small games of 8th while I try to learn all the rules, but I came across a pretty potent combo.
Take a Cryptek, an Overlord, a 10 man Immortal unit, and a Triarch Stalker.
Stick the Overlord/Cryptek behind the Immortals and the Stalker somewhat close. Nominate the Immortals for the Overlords 'My Will Be Done'.
Pick a unit in range, than shoot at it with the Stalker, then the Immortals, if you hit with the Stalker the Immortals will have 20 shots hitting on 2+ re-rolling 1's.
This works well when you take 2 Night Scythes and 2 warrior blobs, take the night Scythes and move them the full 60" up, if they survive a turn of shooting you can drop the 20-40 warriors behind or in front of the enemy. This also works well with 2 units of Praetorians.
Just my 2 cents
Yeah stalker and Overlord buffs make tesla immortals pretty OP. Also welcome to the thread, we are in an unusual state at the moment as we wrestle with the implications of 8th ed, normally we are a bit more focused and a little less "Oh Shiny!".
Someone may come along and make me a liar with some awesome lists, but for now tomb world deploy probably is not worth the risk. No other transports have the gotchas ours do, if you blow up a rhino you might loose one in six, if you blow up a night scythe it is a 100% kill without another portal. You have to bring in the units at the beginning of your movement, Which means all of our disembarking happens at turn two at the earliest. The final nail in the coffin is that you can also only do one unit per turn per night scythe/monolith. It's aggravatingly lame in comparison to the deep strike/transport options the other armies have. If you want to move your units around and be clever with deployment you'll need to take deceiver.
Tomb World deploy is ok if you bring multiple sources. Multiple Scythes isn't even bad.
Kharne the Befriender wrote: Pick a unit in range, than shoot at it with the Stalker, then the Immortals, if you hit with the Stalker the Immortals will have 20 shots hitting on 2+ re-rolling 1's.
Yup, this also works with just Overlords giving MWBD to Destroyers (2+ to hit, rerolling 1s).
Though if you take a Stalker, probably don't need to bring Destroyers (and vice versa).
Hello everyone! I have been lurking here for a few days and somehow managed to read everything about 8th edition till now A very quick introduction: I've been in the hobby since like 2008 I belive, I loved Necrons from the beginning, but had a huge, 3 year break between 5th ed and 7th - got back to Warhammer in January this year, 'cause my Necrons were calling me back (and a friend of mine too!)
A few things I'd like to say:
I think we should make a list of things we'd like to be improved/changed in our index, to send to GW after the official release
Among others I think that:
1. Stalker should be "Add +1 to BS" instead of rerolling ones - makes waaay more sense fluff-wise to increase Necrons' BS through some targeting program
2. Imotekh's LD should be 10 xd
3. Doomscythes should have some advanced targeting systems, aka no -1 to hit pretty please, unless you want us to eat our croissants
3. Bring back at least one or two artifacts - our Overlords have literally 0 options, and other factions do have a lot of them - Veil of Darkness pretty please, maybe some other cool Necron artifacts - I really miss the fluff they had
4. Some Keyword fixing, like poor 'ol Anrakyr and his inability to be transported - I guess it just has to be changed
5. Point reduction - from what I have read, some of our units are just waaay to overpriced for what they do, so some cutting will be needed
That's all I can come up for now, but we can think about making a list;
Second thing: what kind of units would you like to see in new codex? Undoubtedly we'll be getting some new units, 'cause everyone else for sure will - and it's been a really long time since a big release (2011 to be precise, excluding Tes. Vault)
I think we need 1-2 more troops - some heavy support troops perhaps? Like Marines Dev. Squads or something like this. More semi-long range support - something with 48" range against hordes imo. More transports - we can't really reliably transport pretty much anything except Warriors - sure, Monolith/Night Scythe, but they have big flaws, nothing as universal as Land Raider or Stormraven (my Grey Knights kick in ). More universal HQ wouldn't hurt - perhaps Phaeron model? Even more supportive Overlord-like model. Again, these are all the things I have in my head for now, but it doesn't mean the list is closed!
Third, and last, I came up with an army like this:
Spoiler:
Older format, aka 1850 points battle - this is 1846 pts list
HQ Overlord + Staff of Light 119 pts -> Tomb World
Cryptek + Staff of Light 104 pts -> Ghost Ark
Elites
C’tan Shard of the Deceiver 225 pts -> Battlefield
Heavy Support
Monolith 381 pts -> Battlefield
Doomsday Ark 203 pts -> Battlefield
Battalion Detachment + 3 CP Total: 6 CP
Tactics: Deceiver alpha strike, TP Monolith and Ghost Ark with 9 Warriors and Cryptek turn 1, 10 Immortals come out of Monolith and do their stuff; NS rushes across the board, turn two drops 15 Warriors, Overlord comes out of Monolith to give MWBD and help with everything, Deceiver sadly flies across the board - although with 8" movement it might not be THAT terrible, just will have to hide somehow, Doomsday Ark shoots down whatever needs to be dead;
Choice is dictated by two things - my lack of certain models - I don't have Stalker and have no way to proxy one yet (Deceiver will be flying Tau Crisis Commander, as they should be more or less the same size) and knowledge about the opponent - similarly random Tau army, though with a Stormsurge that will need to be brought down as quickly as possible.
What do you guys think about this army? Will it do anything?
If you have read till now - thanks for your time! Introduction posts can be a 'lil bit long xD
Sautekh and Sarnekh Dynasties ~2500 points - NECRON SPACE PIRATES!
Elites
C’tan Shard of the Deceiver 225 pts -> Battlefield
Heavy Support
Monolith 381 pts -> Battlefield
Doomsday Ark 203 pts -> Battlefield
Battalion Detachment + 3 CP Total: 6 CP
Yeah, looks alright.
Just be wary that your list depends entirely on getting first turn.
If something happens that goes against your plan, you're going to be stuck and very vulnerable.
Yes, this is the biggest problem here - but I think that, thanks to having 10 units, I'll be able to finish deploying first and somehow get the first turn. If not, I'll have to come up with another plan but as mentioned, this list is made purely against my friend's Tau, so it's very biased - I'll have to buy more models in order to make an all-round army (generic Overlord, Warrior Ark Phalanx and Start Collecting will be next targets I guess, to get a good amount of Warriors, backed up with Ghost Ark (I only have one model, so flying gun aka Doomsday Ark time xd)
This message was edited 1 time. Last update was at 2017/06/09 23:59:35
Sautekh and Sarnekh Dynasties ~2500 points - NECRON SPACE PIRATES!
Voldus's Friends 800 points
2017/06/10 01:30:26
Subject: New Necron Tactica Thread - 8th ed. leak discussion pg.25 / new stats mathhammer pg.29
I'm thinking a list around Night Scythes makes for an excellent strike with Lychguard. They're significantly more durable than before with two wounds, and they won't kill things quickly enough so that they'll be in combat likely on the opponents turn as well.
How's the idea of doing two Squads, one with Scythes and one with Shields, for those sorta drops? I see it doing pretty well.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2017/06/10 04:00:42
Subject: New Necron Tactica Thread - 8th ed. leak discussion pg.25 / new stats mathhammer pg.29
Anyone know of a working online list builder that has the 8th stuff up?
I know Battlescribe has theirs more or less sorted out, but I need one I can access from anywhere online and edit/adjust/share.
The gist is as they were talking about that horrible batrap with Necrons VS IG Armor a chat person kept on them when they mumbled about how you could use HDestroyers and T Starkers are ok.... Reece could not hold it in and pretty much said this.
"We can't talk about it yet till forgeworld releases their book but... lets just say Necrons will have plenty of options for good anti armor to choose from"
Woooo yes! We all felt like there was some pieces missing from this puzzle called balance and I guess Forgeworld is a large part of ours.
This message was edited 2 times. Last update was at 2017/06/10 06:45:14
2017/06/10 06:32:37
Subject: New Necron Tactica Thread - 8th ed. leak discussion pg.25 / new stats mathhammer pg.29
Go to: https://github.com/BSData/wh40k/tree/40k8eprep Click on clone or download, download the zip. Once it's down, open the zip and extract it to your battlescribe data folder (Mine was located at C:\Users\randa\BattleScribe\data, you will replace "randa" with the name for your windows user) and bam 8th ed in your battle scribe on PC.
Also I just had a match you guys are going to call me a freaking liar for winning, with this List I just tabled an army of four renegade knights with magnus. So here is the setup:
In deployment I spread out in my deployment zone, setup in the back of my deployment area, most of his knights are set up for close combat, so he spreads out to match my deployment. Set magnus on the left side matching where I deployed my destroyers and my D-lord screened by immortals. He has a knight right by magnus on the left side, and the other three knights are mid board to right side. He goes first, and magnus is in my face turn 1, offs all of my tesla immortals but can't consolidate into my destroyers. There is some shooting but it gets two warriors and a wound that heals on the ghost ark.
It's my turn now, roll a 3 for deceivers grand illusion power, and take the entire left side of my board and place it behind magnus. magnus was stupid tough, and he finally dies in the assault phase finished off by a charge from the deceiver. 20% of his army is gone, and I've lost a unit of immortals and 4 or so warriors from my 20 man blob.
What follows is four turns of me killing his knights one at a time, and him making some mistakes like using his sword instead of stomping my warriors. By the end of the game, I'd lost the ghost ark, half my warriors blob, a squad of immortals, the deceiver and my D-lord. Proudest moment was when the warriors finished off the last two wounds of a knight in CC. He charged me and thought I'd fall back, but a quick math hammer said It was just outside of likely that i could finish him with my warriors.
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
2017/06/10 06:50:16
Subject: New Necron Tactica Thread - 8th ed. leak discussion pg.25 / new stats mathhammer pg.29
Go to: https://github.com/BSData/wh40k/tree/40k8eprep Click on clone or download, download the zip. Once it's down, open the zip and extract it to your battlescribe data folder (Mine was located at C:\Users\randa\BattleScribe\data, you will replace "randa" with the name for your windows user) and bam 8th ed in your battle scribe on PC.
...
But I already have it for Battlescribe.
I need it for online.
(.__.)
2017/06/10 06:52:25
Subject: New Necron Tactica Thread - 8th ed. leak discussion pg.25 / new stats mathhammer pg.29
Nice one Grimgold!
Question: Did you feel that reanimation played a important roll in that win? Like did most of your HDestroyers come back or did he kill over 25 warriors but by the time you charged with them they were still at a respectable number?
2017/06/10 06:52:28
Subject: New Necron Tactica Thread - 8th ed. leak discussion pg.25 / new stats mathhammer pg.29
Go to: https://github.com/BSData/wh40k/tree/40k8eprep Click on clone or download, download the zip. Once it's down, open the zip and extract it to your battlescribe data folder (Mine was located at C:\Users\randa\BattleScribe\data, you will replace "randa" with the name for your windows user) and bam 8th ed in your battle scribe on PC.
Also I just had a match you guys are going to call me a freaking liar for winning, with this List I just tabled an army of four renegade knights with magnus. So here is the setup:
In deployment I spread out in my deployment zone, setup in the back of my deployment area, most of his knights are set up for close combat, so he spreads out to match my deployment. Set magnus on the left side matching where I deployed my destroyers and my D-lord screened by immortals. He has a knight right by magnus on the left side, and the other three knights are mid board to right side. He goes first, and magnus is in my face turn 1, offs all of my tesla immortals but can't consolidate into my destroyers. There is some shooting but it gets two warriors and a wound that heals on the ghost ark.
It's my turn now, roll a 3 for deceivers grand illusion power, and take the entire left side of my board and place it behind magnus. magnus was stupid tough, and he finally dies in the assault phase finished off by a charge from the deceiver. 20% of his army is gone, and I've lost a unit of immortals and 4 or so warriors from my 20 man blob.
What follows is four turns of me killing his knights one at a time, and him making some mistakes like using his sword instead of stomping my warriors. By the end of the game, I'd lost the ghost ark, half my warriors blob, a squad of immortals, the deceiver and my D-lord. Proudest moment was when the warriors finished off the last two wounds of a knight in CC. He charged me and thought I'd fall back, but a quick math hammer said It was just outside of likely that i could finish him with my warriors.
Unfortunately, you inadvertently cheated. The Deceiver's power happens before the first Battle Round, which means before the first player's turn. Battle Rounds are comprised of both player's turns, so you would have had to redeploy before his turn, meaning an alive Magnus.
Sorry
This message was edited 1 time. Last update was at 2017/06/10 06:54:50
2017/06/10 07:01:42
Subject: New Necron Tactica Thread - 8th ed. leak discussion pg.25 / new stats mathhammer pg.29
maybe download it for battlescribe on your phone? Online is a hard venue for list building, because they have to store the data server side, in the application that that can use the data. It's a fairly easy to litigate that out of existence.
Also I'm starting to come around to the idea that maybe we don't do so well against vehicles. In my other battles it was mostly infantry, and I didn't feel outmanned or outgunned. Against the knights I knew from setup I was not going to win a toe to toe fight, hell he brought more wounds than I had and his minimum toughness was 7. It's not only us, I think vehicles might be overturned currently.
Unfortunately, you inadvertently cheated. The Deceiver's power happens before the first Battle Round, which means before the first player's turn. Battle Rounds are comprised of both player's turns, so you would have had to redeploy before his turn, meaning an alive Magnus.
Sorry
You're killin me smalls , oh well it was bound to happen that I got a rule wrong. Still i would have gotten that magnus, The immortals would have cooked his goose if he hadn't taken them out. If he didn't overextend that would have been a much tougher battle, and the outcome much less likely to go my way.
This message was edited 1 time. Last update was at 2017/06/10 07:07:15
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
2017/06/10 16:41:53
Subject: New Necron Tactica Thread - 8th ed. leak discussion pg.25 / new stats mathhammer pg.29
Doomsday Ark is great at killing vehicles.
Annihilation Barges miiiiiight be okay at killing hordes.
Stalkers can be good at killing most anything (heavy flamers, melta, HGC) and helps the above two to a decent degree.
I think the only thing keeping me from trying a list out is the lack of open topped on Ghost Arks (so occupants can't fire out).
That and I can't see taking the CCB being of much use to an army like that.
Either way, looks like Scarabs are going to be required for all lists (cheaper disposable screening units are an auto-take in 8th).
2017/06/10 17:34:47
Subject: New Necron Tactica Thread - 8th ed. leak discussion pg.25 / new stats mathhammer pg.29
The gist is as they were talking about that horrible batrap with Necrons VS IG Armor a chat person kept on them when they mumbled about how you could use HDestroyers and T Starkers are ok.... Reece could not hold it in and pretty much said this.
"We can't talk about it yet till forgeworld releases their book but... lets just say Necrons will have plenty of options for good anti armor to choose from"
Woooo yes! We all felt like there was some pieces missing from this puzzle called balance and I guess Forgeworld is a large part of ours.
So all those sweet 7th edition destroyers go to the shelf to gather dust for a year while we play with the FW stuff to have a fighting chance? I'm not back to being happy again. :(
Whilst FW may be nice, I'd rather have something in the codex. FW is pretty expensive, and its hard to find it on ebay.
The GW stuff is more accessible for me, and I hate the idea of our good units being outside of the main book.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2017/06/10 18:21:40
Subject: New Necron Tactica Thread - 8th ed. leak discussion pg.25 / new stats mathhammer pg.29
So all those sweet 7th edition destroyers go to the shelf to gather dust for a year while we play with the FW stuff to have a fighting chance? I'm not back to being happy again. :(
Where are ya'll getting this information from? (Not the FW stuff, the fighting chance stuff).
Necrons are performing very well right now, for anyone who is actually playing games with them. I think the negative nancies are still trying to judge the codex in a 7th edition paradigm and haven't actually played any games in 8th yet.
There is absolutely nothing wrong with the current codex. Just build and army, play some games, then formulate an opinion.
Shadar_Logoth wrote: Necrons are performing very well right now, for anyone who is actually playing games with them. I think the negative nancies are still trying to judge the codex in a 7th edition paradigm and haven't actually played any games in 8th yet.
There is absolutely nothing wrong with the current codex. Just build and army, play some games, then formulate an opinion.
If you've got something that worked well for you, please let everyone know.
We're just trying to look at what's out there and we're not really seeing anything stand out.
(Particularly worrying is the lack of ways to handle certain things).
2017/06/10 19:00:48
Subject: New Necron Tactica Thread - 8th ed. leak discussion pg.25 / new stats mathhammer pg.29
Quick question, chaps, how would you recommend running 30 warriors:
- 2 units of 15
- 3 units of 10
- 1 unit of 20 and 1 unit of 10
Any thoughts?
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
Both troop options are above average, and the GA is pretty amazing with Warriors. The various C'Tan options are performing very well. Their character status in 8th edition was a godsend (pun intended).
Both types of Destroyers are doing well, and though I haven't tried them yet, I'm thinking Stalkers paired with DAs and or Monos could do quite well.
Automatically Appended Next Post: I've been running either 20 or 10, although I've been eyeing 15 as it seems like it might be a sweet spot for moral.
If you run 20, don't forgot the auto pass moral stratagem. That can be amazingly clutch.
This message was edited 1 time. Last update was at 2017/06/10 19:15:32
2017/06/10 19:19:31
Subject: New Necron Tactica Thread - 8th ed. leak discussion pg.25 / new stats mathhammer pg.29
The gist is as they were talking about that horrible batrap with Necrons VS IG Armor a chat person kept on them when they mumbled about how you could use HDestroyers and T Starkers are ok.... Reece could not hold it in and pretty much said this.
"We can't talk about it yet till forgeworld releases their book but... lets just say Necrons will have plenty of options for good anti armor to choose from"
Woooo yes! We all felt like there was some pieces missing from this puzzle called balance and I guess Forgeworld is a large part of ours.
So all those sweet 7th edition destroyers go to the shelf to gather dust for a year while we play with the FW stuff to have a fighting chance? I'm not back to being happy again. :(
Told y'all.
Melta wraiths minus the invulnerable, big Melta cannon/superheavy gun, some decent monstrous creatures if they finally have a better move stat...
2017/06/10 22:06:52
Subject: New Necron Tactica Thread - 8th ed. leak discussion pg.25 / new stats mathhammer pg.29
For a Battalion how does everyone feel about 3 units of 10 Immortals and a Overlord! 2 with Gauss and 1 with Tesla using MWBD on the Tesla immos to get 5+ for 3 hits.
My opinion;
Models and wounds will be low and the all the units will be slow moving. But at 600-700 pts you have a good few points left over to bring a few fast moving units. Maybe use the Deceiver to Grand Illusion 1-3 units and a Nightscythe to deploy the remaining unit up to your opponents side and do lots of shooty damage. Be very luck based due to rolling d3 for Grand Illusion but just an idea.
This message was edited 1 time. Last update was at 2017/06/10 22:07:24
After some 8th games I'm a little more optimistic on the necrons. They just play very, very differently in 8th and almost feel like a 3rd edition army again.
Basically, the army pays for resurrection protocols so units that don't use them fall to second priority. You need to max out, or close to max out units you take. But I've found that even 15 warrior man squads are only 180 points and can put out the hurt.
The big reason why I feel like they play the old school phalanx style as well is that on the whole, we actually arn't that durable. It's only the coming back aspect that has the value so you just need to make sure your list has plenty, and I mean plenty, or units and models and you can pretty much overwhelm an enemy.
For magic players 7th played like a blue control deck while 8th plays like a green token spam list.
buddha wrote: After some 8th games I'm a little more optimistic on the necrons. They just play very, very differently in 8th and almost feel like a 3rd edition army again.
Basically, the army pays for resurrection protocols so units that don't use them fall to second priority. You need to max out, or close to max out units you take. But I've found that even 15 warrior man squads are only 180 points and can put out the hurt.
The big reason why I feel like they play the old school phalanx style as well is that on the whole, we actually arn't that durable. It's only the coming back aspect that has the value so you just need to make sure your list has plenty, and I mean plenty, or units and models and you can pretty much overwhelm an enemy.
For magic players 7th played like a blue control deck while 8th plays like a green token spam list.
Yeah, I can see the parallels to 3rd ed as well. Phase Out is even back in a way; the new morale rules are somewhat reminescent of it. I do hope they build upon that style of play in the codex. Maybe we'll get our teleportation shenanigans back and some nice heavy vehicles. Maybe a ball with a deathray or something.
This message was edited 1 time. Last update was at 2017/06/10 22:44:53
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2017/06/11 00:18:03
Subject: New Necron Tactica Thread - 8th ed. leak discussion pg.25 / new stats mathhammer pg.29
I was thinking about buying into Necrons for 8th, since the rules seem a lot more streamlined and playable. I tend to prefer smaller and shorter games/less clutter so i'm thinking 500-750 points. Problem is without the index in hand I can't really go crazy making lists. But if I were to get models ahead of time I should be safe with two boxes of warriors and an overlord and praetorians?
I wonder if the triarch praetorians will be better in this edition, it does sound like it. They are my favorite looking of the necron elite units. But i'm not sure how good they are in 500-750 pt games. Overall it seems like I still have a lot to figure out in the coming weeks.