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2017/09/14 16:45:17
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Klowny wrote: theres a necron page on FB? If you read the full character rule, it says characters cannot be targeted in the shooting phase ..... by weapons. The C'tan power isn't a weapon, and is not shot. Its 100% designed to be a character sniping power.
It also doesn't target.
That said, I think it's still a pretty awful power. Especially since it doesn't matter if the model you're using it on has already been wounded - you still have to roll against its maximum wounds.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2017/09/14 16:51:31
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Your supposed to target enemies with 6 or less wounds so models like Gulliman can't be targeted anyway. It's only a situational power and those people still told me to basically Nerf it. You think people would let Necrons have a little bit of power instead of trying to Nerf us some more.
Klowny wrote: Yea, c'tan powers aren't shooting attacks, and you dont target an enemy, both mean it can pick out a character.
They are just reading the rules wrong. Dont get upset over it mate, theres people like that everywhere.
I wasn't bothered until I was called a cheater and I never once cheated in a game of 40k (that I know of). I explained that the GW manager agreed and that my opponents also agreed to the way it works. But your right, there getting the rule wrong and are too narrow minded to see Times Arrow "true" power. If it gets FaA in our favor they will be sorry they called me a cheater and rule bender
Odrankt wrote: If it gets FaA in our favor they will be sorry they called me a cheater and rule bender
I mean, they might be. But probably not. People can easily be unapologetic jerks.
100% agree, I stated why it shouldn't be considered a shooting attack e.g. basically our pysk power done in a different phase, we basically manifest it on a 2+ then choose a you it within 24". Told them that Necron Vets from Dakkadakka all agreed with what I said and they basically gave me grief as if I was the only person in the world that uses Time Arrow that way. Some people just have no morales. Especially when it comes to the internet and not seeing someones face and thought process.
Friend challenged me to a 3k mostly armor match, with proxies I can just manage this...(dont own any fliers sadly.)
3k - Note: Spearhead Detachment, super heavy Auxilery. Enemy is Imperial guard and will probably run at least 1 knight.
toholk the blinded (there so I have an HQ cause mandatory if I want the CP... Plus one model will get better healing. Sadly it wont be the GP since that will be teleporting... Though if we do initiative first before fielding anything I can probably just put it down for turn 1 instead and base my formation around it for the invuls if I get initiative, if I dont I should TP it in to make sure it gets a shot off... )
Sentry pylon 3x (heat ray, TP)
Sentry Pylon 3x (heat ray, TP)
Triarch Stalker 2x (gauss)
Doomsday Ark 2x
Tesseract Ark (Gauss)
Gauss Pylon (TP)
Spyder 2x (fab claw)
Scarabs - 4x
- 2996
Any suggestions or build re-configurations?
This message was edited 2 times. Last update was at 2017/09/14 20:08:40
I was almost tempted to start buying orks and modeling/painting them with a french theme.
Lothmar wrote: Planning an Infantry smasher build for a game vs a guardsman player i've lost 2/2 against now that we're out of weekly tourny and can play over 1k (Both games close but usually lost cause of objectives of the mission etc allowing him to barely eek out a win).
For a build resolving around plowing into the center of his massive infantry column and wrapping as many squads as possible with 2x 20 man flayed ones, should I use Sautekh or Maynarkh Dynasty?
Sautekh would allow me to play Stormlord for aoe lightning strike burst and reroll 1's on hits. So this might ensure I more consistently wipe those squads.
Where as Maynarkh would allow me to play Kutlakh and the idea of charging after advancing makes me feel that i'll be able to chase down and wrap additional squads every turn especially if I give those squads MWBD which adds 1" to advance and charge..
Granted either way i go i'll probably have to take at least one if not both C'tans and arm them with times arrow to try and snipe out his commissars as fast as possible since I always find those orders to be the bane of trying to fight his infantry... Granted Seismic assault might not be bad either since the quicker I can wipe the squad the quicker I can get at the comm's...
Though I'll have to make sure I have something to deal with his penitent engines and that angel he'll probably run if we're running more points...
Looking for 2k suggestions.
Definitely take the Deceiver against those hordes and blast them with Seismic Assault. Also, put in 2x 10 Tesla Immortals for GI. With those 3 units you should be removing large chunks of guardsmen each shooting phase. I'd probably throw in some Deathmarks as a counter DS unit if they try to bring in Tempestus behind your lines.
2017/09/14 21:17:28
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Does he field mostly infantry or does he also have artillery.
When playing against Guard, the things behind the screen, such as artillery, should be priority 1. The big problem here is their board presence and their indirect fire.
When it comes to low armor infantry tesla is obviously the king. Immortals in cover aren't afraid of artillery. Tomb blades could also be great and so would A barges. A Barges wounds them on twos.
There was a Necron army at ETC that spammed A barges and Night scythes. Horde armies probably didn't like that one.
2017/09/15 00:25:52
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Lothmar wrote: Friend challenged me to a 3k mostly armor match, with proxies I can just manage this...(dont own any fliers sadly.)
3k - Note: Spearhead Detachment, super heavy Auxilery. Enemy is Imperial guard and will probably run at least 1 knight.
toholk the blinded (there so I have an HQ cause mandatory if I want the CP... Plus one model will get better healing. Sadly it wont be the GP since that will be teleporting... Though if we do initiative first before fielding anything I can probably just put it down for turn 1 instead and base my formation around it for the invuls if I get initiative, if I dont I should TP it in to make sure it gets a shot off... )
Sentry pylon 3x (heat ray, TP)
Sentry Pylon 3x (heat ray, TP)
Triarch Stalker 2x (gauss)
Doomsday Ark 2x
Tesseract Ark (Gauss)
Gauss Pylon (TP)
Spyder 2x (fab claw)
Scarabs - 4x
- 2996
Any suggestions or build re-configurations?
I'd bring more TA over DDA, and immortals are good but maybe bring some anni barges if you want to keep it mech but need horde control? You have fly so you're not too scared of his infantry. Just be very careful of autocannons and his HWT if he brings them, flat 2 damage bypasses QS with ease.
I'd bring as many Scarabs as you can shoehorn in too, good screens and tie up conscripts like a boss.
12,000
2017/09/15 02:01:32
Subject: Re: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Im fairly new to 40k. Getting ready to make an FW order. I already have the big gauss pylon and one tomb sentinel. Going to pick up a couple tesseract arks and was wondering about your general opinions on a couple things.
1. Do i need a second tomb sentinel?
2. Are tomb stalkers worth picking up?
3. Are the sentry pylons worth getting?
After the tesseract arks i can basically afford twp more units. Want input on which of the above three will serve me best.
2017/09/15 02:33:01
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
I have a few sentry pylons, they are good in mech lists, as they offer very good firepower. But TBHid just get a 3rd TA, unless you want some of the other ones. If you do end up getting a pylon, get the gauss one and get a heat ray from a stalker, and magnetise both weapon options. The death ray is useless.
I cant remember the names but the centipede with the big mouth gun is the one you want, the other doesn't offer as much.
If you want variety, get the pylon, if you want to be competitive, consider a 3rd TA. 3 are more than enough heavy support in a game, then you can pad out the rest of the list with whatever you want.
12,000
2017/09/15 03:53:17
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
It would do everyone to bear in mind that we're probably going to experience a shakeup in what's effective in a few months, so unless you need stuff immediately for a tourney or something, it may pay to hold off on buying anything new for a little while yet.
(Though, granted, FW stuff probably won't be affected as much... maybe)
2017/09/15 04:58:56
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Klowny wrote: I have a few sentry pylons, they are good in mech lists, as they offer very good firepower. But TBHid just get a 3rd TA, unless you want some of the other ones. If you do end up getting a pylon, get the gauss one and get a heat ray from a stalker, and magnetise both weapon options. The death ray is useless.
I cant remember the names but the centipede with the big mouth gun is the one you want, the other doesn't offer as much.
If you want variety, get the pylon, if you want to be competitive, consider a 3rd TA. 3 are more than enough heavy support in a game, then you can pad out the rest of the list with whatever you want.
[spoiler]
The mouth gun is on the tomb sentinel of which i have 1 already.
2017/09/15 06:37:43
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
skoffs wrote: It would do everyone to bear in mind that we're probably going to experience a shakeup in what's effective in a few months, so unless you need stuff immediately for a tourney or something, it may pay to hold off on buying anything new for a little while yet.
(Though, granted, FW stuff probably won't be affected as much... maybe)
Would the codex have any say on the units in the FW book? Except it could make them relatively worse by making the codex units that much better.
2017/09/15 10:02:17
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
skoffs wrote: It would do everyone to bear in mind that we're probably going to experience a shakeup in what's effective in a few months, so unless you need stuff immediately for a tourney or something, it may pay to hold off on buying anything new for a little while yet.
(Though, granted, FW stuff probably won't be affected as much... maybe)
Would the codex have any say on the units in the FW book? Except it could make them relatively worse by making the codex units that much better.
Has far as I've seen both ranges are treated as separate so we would need to await an update from forgeworld to see any points or ability changes to go with the Cron codex changes.
Spoiler:
I know it's been mentioned but all I'm expecting from the codex is maybe 3 dynasty rules giving out potential buffs and nowt new in regards of figures or weapons.
Stratagems
Probably get mind scarabs back as use on an enemy within X inches. Can act with him in that phase (1cp)
Rapid deployment option to bring on X number of units held in reserve. (1-3) cp Gauss field reduce all incoming attack strengths of weapons by 1 in the enemies shooting phase (2cp)
Tesseract cube- one use only target enemy within X inches unit must pass a leadership test or remove that amount of figures it was over by. (3cp)
2017/09/15 15:17:53
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
I'd bring more TA over DDA, and immortals are good but maybe bring some anni barges if you want to keep it mech but need horde control? You have fly so you're not too scared of his infantry. Just be very careful of autocannons and his HWT if he brings them, flat 2 damage bypasses QS with ease.
I'd bring as many Scarabs as you can shoehorn in too, good screens and tie up conscripts like a boss.
Sadly I only have the one CCB model that is the closest thing I have to a proxy for the TA. Need to get the dimensions on that and makeshift something till I get more models...
But figured the DDA's made good wingmen for the Gauss Pylon considering they'd get the invul saves from it (plus with QS I might be able to tank an explosion).
Also point of the match is as many vehicles as possible, I only took the scarabs to eat up the remaining points (will probably put them around Toholk and run him down mid since he'll be mostly pointless except for ammo sponge). Probably no objectives etc, just a relaxed shooting gallery game. I actually might just say screw the formations and dump the leader and the scarabs, just wish I had another stalker.
Cmdr_Sune wrote: Does he field mostly infantry or does he also have artillery.
He usually fields artillery primarily anyway, but the point of this game especially will be the shooting gallery of big vehicles.
This message was edited 3 times. Last update was at 2017/09/15 15:36:44
I was almost tempted to start buying orks and modeling/painting them with a french theme.
Would the codex have any say on the units in the FW book? Except it could make them relatively worse by making the codex units that much better.
Chapter Approved will have point changes for FW. So they may have changes done to them. Maybe even typo things like Toholk the Blind's melee weapon's special ability doing nothing by raw.
2017/09/15 15:38:28
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Lothmar wrote: Anyone else hoping that they bring back the unique staff types and make those available to crypteks so we can have a court of mages again?
Everyone is hoping for a return of the harbingers, but let's not turn this into a wishlist thread.
2017/09/15 16:27:48
Subject: Re: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
I'm proxying a cryptek until they're in stock, have an overlord, 20 immortals, 40 warriors, 10 deathmarks, 9 scarabs, 3 destroyers, and a monolith just under 1850 points. I beat someone with a land raider crusader which was owning my troops until the reanimation protocols kicked in. It was the only
unit on the table with 5 wounds left at the end of the game. I know monoliths have anti tank weaponry but it's over 300 points. I lack anti tank and was wondering what I could acquire in the future. Should I proxy up to 5 heavy destroyers which I own destroyers or should I purchase anything else?
Someone told me to drop the monolith. What's the most effective?
Edit: I have two monoliths if anyone disagrees they are bad and are in fact very effective. Thanks.
This message was edited 1 time. Last update was at 2017/09/15 16:30:32
2017/09/15 18:29:30
Subject: Re: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
BillyN831 wrote: I'm proxying a cryptek until they're in stock, have an overlord, 20 immortals, 40 warriors, 10 deathmarks, 9 scarabs, 3 destroyers, and a monolith just under 1850 points. I beat someone with a land raider crusader which was owning my troops until the reanimation protocols kicked in. It was the only
unit on the table with 5 wounds left at the end of the game. I know monoliths have anti tank weaponry but it's over 300 points. I lack anti tank and was wondering what I could acquire in the future. Should I proxy up to 5 heavy destroyers which I own destroyers or should I purchase anything else?
Someone told me to drop the monolith. What's the most effective?
Edit: I have two monoliths if anyone disagrees they are bad and are in fact very effective. Thanks.
I'm hoping that they bring out a couple good monolith formations when the codex drops as I've over 5k of points of monoliths
2017/09/15 19:37:17
Subject: Re: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
I'm understrength at 1383pts with a Space Wolf ally at 1001pts.
We are facing off against two Demon armies, a large host of Tzeentch at 2684pts and a Nurgle mix of Demons and Death Gaurd at 2434pts.
We are somewhat understrength (the tzeench force is about 300pts above us. I was planning on bringing Deceiver to deploy right at the central objective with a Ghost Ark full of characters and my 20 Warriors, 15 Immortals and all the scarabs I can fit in. Just hope that our resilience will hold against that many smites and firepower from the defilers of the DG player.
Space wolf ally would bring somw long ranged firepower to support my core.
BillyN831 wrote: I would run 10 or 20 immortals as opposed to 15 because reanimation protocol benefits full squads more.
I agree, but if I'm to field a batallion I need 3 troop choices and all I have are 15 Immortals and 20 Warriors. I can max the warrior and one Immortal squad, but the last one will sadly remain at 5 models until I can get another box in.
I'm hoping that they bring out a couple good monolith formations when the codex drops as I've over 5k of points of monoliths
You have what? 15 monoliths?
Yip I used to run the old monolith formations that used multiple monoliths to gain additional benefits. In my club they have a large amount of super heavies and with our pylon getting a number of changes over dif books and then such a nerf in the last book meant needed other ways to play. Very intimidating dropping 8 monoliths and a vault or 8 monos with a doomsday monolith . Or a part of multiple formations.
2017/09/16 01:56:21
Subject: Re: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
I'm understrength at 1383pts with a Space Wolf ally at 1001pts.
We are facing off against two Demon armies, a large host of Tzeentch at 2684pts and a Nurgle mix of Demons and Death Gaurd at 2434pts.
We are somewhat understrength (the tzeench force is about 300pts above us. I was planning on bringing Deceiver to deploy right at the central objective with a Ghost Ark full of characters and my 20 Warriors, 15 Immortals and all the scarabs I can fit in. Just hope that our resilience will hold against that many smites and firepower from the defilers of the DG player.
Space wolf ally would bring somw long ranged firepower to support my core.
What would you guys do?
Wait, your bringing 2300 points to their 5000? That seems like its an auto lose, I wouldn't even bother at that points disparity unless you had major advantages (i dont know the mission so im not sure).
But smite will absolutely wreck the armies. It is quite effective, especially when you consider the numbers they are bringing it in. Seriously, 2700 extra points, with the larger part being tzeench that can spam psykers out the wazoo?