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2017/02/28 01:36:18
Subject: New Warhammer Quest - Shadows Over Hammerhal
Interesting articles, and I can certainly see the importance of it in presentation, advertising and marketing. Even from a reading comprehension perspective not cluttering a page with a wall'o'text is usually a good idea.
However I refer to this, this and this. It's too much. It's a single unit entry, plus a bunch of needless white space.
This is why the bestiary section, such as it is, for this book takes up 9 pages... yet only gives us 9 adversaries.
It is better than a wall of text, but I will say there is too much space between the behavior table and the unit rules above.
I hope some folks put some playthroughts up on youtube, i'd like to see the game in action. Plus it looks like these adversaries are going to be a bit tougher than the pushovers in ST. With the blightkings being a near match for an opposing player and the wrathmongers looking like a terror, it'll be interesting.
This message was edited 1 time. Last update was at 2017/02/28 03:11:33
2017/02/28 04:08:45
Subject: New Warhammer Quest - Shadows Over Hammerhal
It's not even just the space between the rules and the table. It's the whole layout. It's a graphic designer's fever dream, with different font sizes, embedded artwork, text overlays, text at different angles, and then scattered rules beneath it. Then the behaviour table.
The only cohesive thing about is that every single unit entry is this bad.
AoS is infested with this stuff, and they have the added awfulness of those half fluff/half-kinda rule paragraphs that somehow attempt to combine unit size, unit leadership and equipment into an 'evocative' paragraph. It's a bad way to write rules and it's an even worse way to present rules.
They're actually succeeded in making things more cluttered. Who knew that when the most recent Ork Codex came out it would start a wave of terribly presented out rulebooks.
Well... I did. I said as much at the time, that removing fluff and going to a simple paragraph of flavour text, a massive photo, and a haphazard set of rules was going to end up looking awful. AoS just magnified it and now nuQuest is suffering from that.
Thargrim wrote: With the blightkings being a near match for an opposing player and the wrathmongers looking like a terror, it'll be interesting.
Nice as that may be, there is a pretty big downside to the Wrathmongers being an adversary type in this game: You have to buy Wrathmongers.
Dumbest Khorne release in a decade. Those derpy hammer flails are just the worst. Give me the brutal looking Blood Warriors any day.
This message was edited 3 times. Last update was at 2017/02/28 04:10:21
Man, it's like you have some sort of issue with illegible rules. Slowing everything down and making scanning a pain in the ass by incorporating fluff and rules just makes the game more immersive.
Heh, I like the Wrath Monger kit. I like the alternate builds for them a lot more though. I found it odd that they didn't include rules for Skull Reapers as well.
That kit and the Blight Kings are tied for some of my favorites just in terms of how much extra bits they came with. Perfect for conversions!
The bulk of my Bloodbound have all been rearmed with leftovers from the Wrath Monger kits, and I'd do the same with my Acolytes if we ever see a Tzeentchian equivalent!
Poorly lit photos of my ever- growing collection of completely unrelated models!
I mostly just want to use the Hammerhal setting for skirmish gaming.
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
2017/03/02 03:56:52
Subject: New Warhammer Quest - Shadows Over Hammerhal
timetowaste85 wrote: Bought my copy, Dark Elf is miscast. Part of his animal jaw bone neckpiece is non-existent. Time to phone up GW.
That's odd, usually GW plastics don't have any significant miscasts. Sometimes you'll get more flash than usual but to have a part absent is odd. The molds for some of these models may be starting to age though...but that's a wild guess.
2017/03/02 06:16:14
Subject: Re:New Warhammer Quest - Shadows Over Hammerhal
As a random thought, I wonder if you'll be able to get the Lord Celestant on Ebay cheaper than the clampack model, much like the Questor from Silver Tower?
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
2017/03/02 07:46:16
Subject: Re:New Warhammer Quest - Shadows Over Hammerhal
It's a lot of fighting acolytes is that the same in the game?
My copy of soh has not arrived yet
I believe the first dungeon is entirely vs acolytes, based on what I heard some dungeons are themed around a particular chaos god or something. Fighting acolytes for the first dungeon might not be a bad idea, while players get their grip on the game. I assume the blightkings and other foes are a lot harder to defeat. Correct me if i'm wrong but I don't think exotic adversaries will pop up too commonly either. They look particularly challenging, but it may not be worth it to collect every single kind because you might not use them too often. I plan on getting plaguebearers in particular, since I can't justify buying all of em. I don't like blowing all my money in one spot especially with GW releasing odd stuff left and right, only reason I haven't got Shadows over Hammerhal yet is cause I spent all my free cash on Blood Bowl.
This message was edited 1 time. Last update was at 2017/03/02 07:59:12
2017/03/02 08:15:49
Subject: Re:New Warhammer Quest - Shadows Over Hammerhal
It's a lot of fighting acolytes is that the same in the game?
My copy of soh has not arrived yet
I believe the first dungeon is entirely vs acolytes, based on what I heard some dungeons are themed around a particular chaos god or something. Fighting acolytes for the first dungeon might not be a bad idea, while players get their grip on the game. I assume the blightkings and other foes are a lot harder to defeat. Correct me if i'm wrong but I don't think exotic adversaries will pop up too commonly either. They look particularly challenging, but it may not be worth it to collect every single kind because you might not use them too often. I plan on getting plaguebearers in particular, since I can't justify buying all of em. I don't like blowing all my money in one spot especially with GW releasing odd stuff left and right, only reason I haven't got Shadows over Hammerhal yet is cause I spent all my free cash on Blood Bowl.
Thanks for response, I bought just the box contents minus miniatures of ebay as have all the models bar the stormcast already, or at least good proxy's for them.
I hope all the quests get co-op cards from the community and applaud the effort so far. Haven't even got bloodbowl yet!
For mother Soviet scotland oh and I like orcs
2017/03/03 15:57:54
Subject: Re:New Warhammer Quest - Shadows Over Hammerhal
It's a lot of fighting acolytes is that the same in the game?
My copy of soh has not arrived yet
I believe the first dungeon is entirely vs acolytes, based on what I heard some dungeons are themed around a particular chaos god or something. Fighting acolytes for the first dungeon might not be a bad idea, while players get their grip on the game. I assume the blightkings and other foes are a lot harder to defeat. Correct me if i'm wrong but I don't think exotic adversaries will pop up too commonly either. They look particularly challenging, but it may not be worth it to collect every single kind because you might not use them too often. I plan on getting plaguebearers in particular, since I can't justify buying all of em. I don't like blowing all my money in one spot especially with GW releasing odd stuff left and right, only reason I haven't got Shadows over Hammerhal yet is cause I spent all my free cash on Blood Bowl.
I already have a solid Bloodbound force, so won't have any problems fielding the Blood Warriors or Wrathmongers. I'll eventually work on my Tzeentch force and have some Tzaangors to field, and one day, I'll start Nurgle. This really seems like the type of game where GW could make rules for any model in from the tabletop to be used. I'm really excited to see where this goes!
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress 2000 Slaves to Darkness (Ravagers)
2017/03/04 20:19:37
Subject: Re:New Warhammer Quest - Shadows Over Hammerhal
Yeah, such material is usually quite well received over there, though Games Workshop can be a tyrant about such things.
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
2017/03/05 03:27:36
Subject: New Warhammer Quest - Shadows Over Hammerhal