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![[Post New]](/s/i/i.gif) 2018/08/17 10:40:36
Subject: Re:Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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My take on when we might see Xenia Titans, and indeed Epic.
I reckon it’s gonna be similar to Necromunda. For now, we’re getting the classic incarnation (6 core Gangs, plus new spangly toys). And provided it continues to sell comfortable levels, they’re looking to expand outside of Hive Primus. As we’ve never really seen that stuff explored (barring Ash Waste Nomads I suppose), we don’t really know what to expect.
Adeptus Titanicus? Well, who knows. Originally there were just the three Imperial Titans, until Codex Titanicus, which introduced Eldar and Ork Titans. Afraid I can’t remember if it also included Warlock Titans or not? That’s not an awful lot of stuff to catch up with, not really. Now we’ve known since I first broke the news under my old BoLS monicker of Mr Mystery (back when even the scale wasn’t fully decided on) that they were looking at adding entirely new classes/sub-classes of Titans. None were mentioned by name then, but may have been since, I’m genuinely unsure.
But even then, Loyalist vs Traitor is only expandable so far in my opinion. Especially when the company themself have said the scale caps out around 7 Titans a side. Here I won’t pull numbers out of my arse, but I’m willing to stick my neck out and say there’ll be a fair few gamers out there who’ll not want, or possibly be able to easily afford, many redundant models in a single force.
Adding Xenos of course expands that. I suspect people would be more willing to increase spending if they end up with a two or even three separate forces - especially given how different Ork and Eldar Titans are from their Imperial Counterparts.
Main question for me is have the creatives behind this been doodling Xenos Titans etc whilst the ‘core three’ were being moved over into plastic?
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![[Post New]](/s/i/i.gif) 2018/08/17 11:23:14
Subject: Re:Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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Towering Hierophant Bio-Titan
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Mad Doc Grotsnik wrote:
Adding Xenos of course expands that. I suspect people would be more willing to increase spending if they end up with a two or even three separate forces - especially given how different Ork and Eldar Titans are from their Imperial Counterparts.
Main question for me is have the creatives behind this been doodling Xenos Titans etc whilst the ‘core three’ were being moved over into plastic?
Well Eldar should be relatively quick to develop, saying as the models already exist for their knight and two titans. The former will definitely be a CAD design, and even if the titans need to be reconstructed like the Warhound/Reaver they do have much less complex shapes.
Orks will be much tougher. I'm pretty sure the Stompa kit is old enough to pre-date their current CAD technology, so it means doing a lot from scratch.
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![[Post New]](/s/i/i.gif) 2018/08/17 11:34:49
Subject: Re:Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Orks would need to be done from scratch.
Given the general dimensions of Gargants, we’d never see them in 40k scale Resin, because the weight would be immense!
However, that may make their design easier. Now I’m no structural engineer, so please ignore my optimistic ignorance here. But most of the model would be hollow, and you basically build off an upside down bucket shape, just adding bits and bobs and odds and sods to the exterior to detail it up from there.
Though thinking about it, I’d love to see new weapons developed for Ork and Eldar Titans. They never did get the extra variety the Warlord did!
Final, new thought on the Orky stuff? Imagine a more-or-less completely plain superstructure sprue. No detailing, just the basic shape, yeah? Then additional plating sprues and resin plating to allow us to properly Kustom them up - even with hand made bits. That’s the Orky way!
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This message was edited 1 time. Last update was at 2018/08/17 11:38:32
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![[Post New]](/s/i/i.gif) 2018/08/17 11:36:18
Subject: Re:Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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Regular Dakkanaut
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xttz wrote:Orks will be much tougher. I'm pretty sure the Stompa kit is old enough to pre-date their current CAD technology, so it means doing a lot from scratch.
Or they could just bag up an assortment of plasticard squares, plumbing bits and old buggy parts
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![[Post New]](/s/i/i.gif) 2018/08/17 11:43:53
Subject: Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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Decrepit Dakkanaut
UK
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The big question with Orks is if we get the old heavy trackd mega gargant or the walker (always felt the early ork walkers looked fine standing but never had any room to actually move their feet)
The psytitan never appeared in model form, though conversions likely did.
I'd agree that there is only so far they can take the Imperial titans, especially as many of them come with multiple weapon choices. It's a bit like Tyranids - the Carny is like the Warlord in that it can do almost whatever you want. Yes there will be room for a few specialist big titans that are pure focused on a single role, but by and large once you've got your generalist you don't need a thousand other models.
Eldar will probably be the first Xenos since they've already got several titans in FW resin to be worked from. Orks next then the Tyranid (the current biotitan might actually work better as a model in smaller plastic than in the huge resin beast it is now)
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![[Post New]](/s/i/i.gif) 2018/08/17 11:47:18
Subject: Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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Regular Dakkanaut
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One advantage titanicus seems to have over Necromunda is units can be just sold as card packs rather than needing new books, so say cerastus knights come out they just need to sell those terminals rather than profiles in books. Or even just include terminals and cards in a box with them.
The one issue that will be annoying is lack of legion rules we only get 2 houses at the moment, I was kinda hoping we would have had 4-6 of them, Though I can see some white dwarf expansions helping that way.
I think for other races all they would need is terminals+weapon packs and a unique warlord traits+strategem pack.
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![[Post New]](/s/i/i.gif) 2018/08/17 11:50:06
Subject: Re:Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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I guess it also depends on just how flexible the rules are.
For instance, putting stress on your reactor becomes boiler for Orks (yup, boiler!) or the pilot’s psychic abilities for Eldar (or none at all I suppose. Could be their ‘thing’?).
Tyranids? Well, they’d need some kind of Synaptic dependency. But my fear is given the low model count, they’d just become the old Warhammer Undead in terms of countering them - pod shot the general, watch their strategy crumble. Potentially a fun twist for a handful of games, but too restrictive for repeat playing. With no knocking of the game’s fans, it’s precisely that which put me off Warmahordes.
But that of course is assuming the game breaks out of the Heresy era - it doesn’t have to for Eldar and Orks. Just, erm....everyone else
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![[Post New]](/s/i/i.gif) 2018/08/17 11:51:01
Subject: Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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Decrepit Dakkanaut
UK
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The other thing with Xenos is that they never got many titans in the past. Tyranid only had 2, Eldar not many more - so there's a huge wealth of potential there to add a lot to the game in terms of visual variety and models for gamers.
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![[Post New]](/s/i/i.gif) 2018/08/17 11:52:29
Subject: Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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Stealthy Warhound Titan Princeps
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Thargrim wrote:In all honesty i'd rather they backtracked the timeline to great crusade. That way the legios could fight xenos as they conquer worlds. That way a legio mortis/krytos or pre warped traitor legio etc army is not invalidated. If they advance the timeline of the game to post HH then for example my legio mortis army in black/red/gold is going to be worthless for narrative games, or any lore accurate conflicts. I hope AH keeps this in mind, cause it could lead to problems later on. Gryphonicus or a loyalist legio might be a safer choice in the long term if they plan on advancing the timeline instead of going pre HH.
I hadn't thought about a pre-prequal, I really like the idea. Though I guess we'd be restricted to Imperial vs Orks, and onther obscure Xenos that they'll never make armies for.
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![[Post New]](/s/i/i.gif) 2018/08/17 12:16:54
Subject: Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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Did Fulgrim Just Behead Ferrus?
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The Eldar has 3 Titans (excluding Knights here): Revenant, Warlock, and Phantom titans.
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![[Post New]](/s/i/i.gif) 2018/08/17 12:17:03
Subject: Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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Stealthy Warhound Titan Princeps
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Thargrim wrote:In all honesty i'd rather they backtracked the timeline to great crusade. That way the legios could fight xenos as they conquer worlds. That way a legio mortis/krytos or pre warped traitor legio etc army is not invalidated. If they advance the timeline of the game to post HH then for example my legio mortis army in black/red/gold is going to be worthless for narrative games, or any lore accurate conflicts. I hope AH keeps this in mind, cause it could lead to problems later on. Gryphonicus or a loyalist legio might be a safer choice in the long term if they plan on advancing the timeline instead of going pre HH.
I hadn't thought about a pre-prequel, I like the idea, but I think we'd be restricted to Imperial vs Orks, plus a few obscure Xenos that they wouldn't make models for (or maybe Mechanicus vs other Mars-dwelling humanoids, to which the same applies).
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![[Post New]](/s/i/i.gif) 2018/08/17 12:22:40
Subject: Re:Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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All about how they work in the game.
Traditionally? Eldar have been fast. And indeed, their Holofields depended on keeping on the move. Their guns were never the best, but thanks to being swifter, they typically got in better shots, compensating somewhat. This was all offset by being, Holofields aside, really really easy to smash up. Unlike other Titans, couple of solid hits would do serious damage.
Orks? Polar opposite. They couldn’t really manoeuvre worth a damn, but they were hell to stop. They came with more shields than anyone for a start, but couldn’t reinstate any they lost. Other than that, you just had to keep on hitting them, and hitting them. No Plasma reactor to tonk. Blow its head off and you just made ordering it about a bit harder. Blow off a foot? Didn’t topple over and die.
At the moment, with both sides using the same rules, booms and drawbacks, it’s fairly easy to have a properly functioning game. But start adding in other races? That’s quite the challenge to keep it all even. Though the more potential variety of opponents, the more weapon upgrades they’ll sell. I mean, against Orks? I need every shot to count, so go for punch over rate of fire. Eldar? More or less the opposite. Just pagga them with as many shots as you can, because it doesn’t take many hits getting through to give them a bad day.
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![[Post New]](/s/i/i.gif) 2018/08/17 12:24:19
Subject: Re:Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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Locked in the Tower of Amareo
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Mad Doc Grotsnik wrote:Orks would need to be done from scratch.
Given the general dimensions of Gargants, we’d never see them in 40k scale Resin, because the weight would be immense!
However, that may make their design easier. Now I’m no structural engineer, so please ignore my optimistic ignorance here. But most of the model would be hollow, and you basically build off an upside down bucket shape, just adding bits and bobs and odds and sods to the exterior to detail it up from there.
Certainly that's how 40k gargant is. Most of it is simply empty space. Automatically Appended Next Post: Mad Doc Grotsnik wrote:
Tyranids? Well, they’d need some kind of Synaptic dependency. But my fear is given the low model count, they’d just become the old Warhammer Undead in terms of countering them - pod shot the general, watch their strategy crumble. Potentially a fun twist for a handful of games, but too restrictive for repeat playing. With no knocking of the game’s fans, it’s precisely that which put me off Warmahordes.
Or not. Pretty sure epic armageddon titans didn't need baby sitter nor 40k. And with small independent critters feel weird for mighty bio titan to need baby sitter.
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This message was edited 1 time. Last update was at 2018/08/17 12:32:07
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/08/17 12:36:26
Subject: Re:Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Was thinking for the order system.
But hey, I’m no games designer. Just expressing my own view.
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![[Post New]](/s/i/i.gif) 2018/08/17 13:42:18
Subject: Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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Decrepit Dakkanaut
UK
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Synapse shouldn't be needed for the titans as they are huge beasts, but could be a neat mechanic for their knight equivalents. Tyranids able to bring swift death, but not as able to split up their force or to flank with lesser creatures as easily.
Then again GW reworked synapse quite a bit for the new 40K edition and it works better for most. They took away the idea that losing it meant basically losing control over the majority of the army and instead approached it more like having synapse is a buff.
Mechanically in the game it makes it fairer for the Tyranid player and more fun as now they are not as vulnerable to its loss; plus it means that opponents have more tactical choices than just running for the synapse units.
So that thinking could well come over to AT if synapse did. Being able to flank with weaker stats or at least move lesser Tyranid through the flanks to then strike at the same instant the titan does so that they regain synapse at that most critical point etc...
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![[Post New]](/s/i/i.gif) 2018/08/17 14:47:18
Subject: Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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Been Around the Block
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AndrewGPaul wrote:My 40k Warhound is painted in the colours of the Death's Heads, to ally with my Emperor's Children, Cyclothraithe dark mechanicum and House Atrax Knights. That won't stop me using it in 40k (alongside said Knights) with my Elysians and Space Wolves; I'll just mumble a bit when someone asks what legion it's from. 
Could have sworn that I've read someplace in the fluff from either a rule book or codex over the last 30 years that sometimes things go into the warp and come out thousands of years later. No reason why your titan didn't do the same thing. It was lost in the warp 10K years ago and reappeared unscathed in 40K. The warp is ill defined, so it gives people leeway to come up with their own fluff for some seeming oddities. So you might have to come up with a story of sorts but fluff is fluff. It's not like they have stories and histories for everything. They have barely scratched the surface when you look at the supposed size of the Imperium, etc.
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![[Post New]](/s/i/i.gif) 2018/08/17 15:01:49
Subject: Re:Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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Longtime Dakkanaut
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Mad Doc Grotsnik wrote:All about how they work in the game.
Traditionally? Eldar have been fast. And indeed, their Holofields depended on keeping on the move. Their guns were never the best, but thanks to being swifter, they typically got in better shots, compensating somewhat. This was all offset by being, Holofields aside, really really easy to smash up. Unlike other Titans, couple of solid hits would do serious damage.
Orks? Polar opposite. They couldn’t really manoeuvre worth a damn, but they were hell to stop. They came with more shields than anyone for a start, but couldn’t reinstate any they lost. Other than that, you just had to keep on hitting them, and hitting them. No Plasma reactor to tonk. Blow its head off and you just made ordering it about a bit harder. Blow off a foot? Didn’t topple over and die.
At the moment, with both sides using the same rules, booms and drawbacks, it’s fairly easy to have a properly functioning game. But start adding in other races? That’s quite the challenge to keep it all even. Though the more potential variety of opponents, the more weapon upgrades they’ll sell. I mean, against Orks? I need every shot to count, so go for punch over rate of fire. Eldar? More or less the opposite. Just pagga them with as many shots as you can, because it doesn’t take many hits getting through to give them a bad day.
Eldar Titans were the worst because of their Holofields. It did not protect them at all against barrage weapons which were used a lot by the Imperium and the Squats. Another crippling feature was the effect of a Holofield depending on the Order:
First Fire: 4+
Advance: 3+
Charge: 2+
You want to shoot with a Titan so the Charge Order was in most cases a waste. If you picked Advance order then you would be gunned down by all units on First Fire because Advance fire was always resolved later. And if you picked First Fire then you needed the blessing of the dice gods or else you wouldn´t survive the return fire.
Imperial & Squat Void shields were therefore vastly superior and could even regenerate. Hell, I would even prefer orkish Power Fields. So when were Eldar Titans really good? Against a foe with almost zero access to barrage weapons and who would have very short range shooting attacks (Chaos & Orks).
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![[Post New]](/s/i/i.gif) 2018/08/17 15:27:12
Subject: Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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Lethal Lhamean
Birmingham
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Malika2 wrote:The Eldar has 3 Titans (excluding Knights here): Revenant, Warlock, and Phantom titans.
However the Warlock is visually identical to the Phantom, it's only difference is housing the spiritstones of Farseers and Warlocks giving it psychic powers and enabling it to use the Psychic Lance, an internal weapon that generally fired out of a head mounted gemstone.
For that matter the Warlord Psi-titan's only visial difference to a normal Warlord is the left arm's Sinistramanus Tenebrae being a completely different weapon being uniqe to it.
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![[Post New]](/s/i/i.gif) 2018/08/17 15:27:29
Subject: Re:Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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Longtime Dakkanaut
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Strg Alt wrote:
Eldar Titans were the worst because of their Holofields. It did not protect them at all against barrage weapons which were used a lot by the Imperium and the Squats. Another crippling feature was the effect of a Holofield depending on the Order:
First Fire: 4+
Advance: 3+
Charge: 2+
You want to shoot with a Titan so the Charge Order was in most cases a waste. If you picked Advance order then you would be gunned down by all units on First Fire because Advance fire was always resolved later. And if you picked First Fire then you needed the blessing of the dice gods or else you wouldn´t survive the return fire.
Yeah the Eldar Phantoms are tricky to play with. At least in AT/SM1 you could fire on charge orders, but it was in SM2/ TL you couldn't at all. I have had my ass handed to me by Eldar Phantoms regardless. They were faster and more maneuverable than most Titans in AT, so they could in theory flank their opponents. But if you are moving everyone to the center of the board, then yeah, they might go quick.
I have no idea where this game will go beyond the release of the Reavers and Warhounds, and I dream of Epic returning to its glory days, but honestly if they just followed the original path of the original AT, then SM1, followed by a Codex introducing Eldar and Orks I would be thrilled. Of course I would want to see all xenos eventually, but at least this way they introduce new units in a gradual manner and still pay respect to the games origins.
And by the way, if you have the time and the interest in how the original system evolved, pick up the White Dwarfs from that era. Some really interesting concepts. The rules for infantry and vehicles appeared in White Dwarf long before SM1 came out, around issue 109, and many of the original concepts didn't make it into the final SM1 rulebook. Not all of it is really practical, but if you want to play a really in-depth game with marines battling it out between levels of a building, there are rules for it. Feels just like Stalingrad.
Personally I prefer the later, more simpler rules, but those early ideas were still interesting.
Man that pic of the diorama gives me goosebumps. It was pics like that back in the day that made me realize this was the game I had been waiting for my entire life but had no idea.
If GW doesn't give us rules for Infantry and Land Raiders, we should just make up our own on Dakka.
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This message was edited 1 time. Last update was at 2018/08/17 15:32:42
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![[Post New]](/s/i/i.gif) 2018/08/17 15:33:03
Subject: Re:Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Hey guys, can we get spoiler tags on large images from now on please?
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/08/17 15:46:24
Subject: Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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Longtime Dakkanaut
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Imateria wrote: Malika2 wrote:The Eldar has 3 Titans (excluding Knights here): Revenant, Warlock, and Phantom titans.
However the Warlock is visually identical to the Phantom, it's only difference is housing the spiritstones of Farseers and Warlocks giving it psychic powers and enabling it to use the Psychic Lance, an internal weapon that generally fired out of a head mounted gemstone.
For that matter the Warlord Psi-titan's only visial difference to a normal Warlord is the left arm's Sinistramanus Tenebrae being a completely different weapon being uniqe to it.
Old Epic player here. I notice a lot of errors in those statements about the Eldar Titans. The Warlock Titan had a different head compared to the Phantom. The Psychic Lance was an arm mounted weapon that resembled a knobbly instrument used by females for self pleasure.
The Eldar TItans suffered from a very limited and poor weapon selection. There was only one really good weapon, the Pulsar since it kicked out the necessary number of shots to reliably strip void shields. That meant competitive Eldar Titans were always armed with dual Pulsars, and this loadout was a terror to Warlord Titans. The other weapons were simply out-classed by the reliable do-everything Pulsars. The Heat Lance was a single shot per turn short range weapon with shots lost power at range, and which was only devastating in damage effects if it hit an unshielded Titan. The Tremor Cannon was a mediocre weapon by itself, and only became halfway decent if dual mounted since it hit Titan legs automatically without scatter. The Psychic Lance hit the heads of enemy Titans but only hit on 5+ (with Warlock Titans hitting on 4+) and it was a single shot per turn weapon.
The Warlock Titan was a straight upgrade to the Phantom since its most valuable psychic power Witch Sight imposed a -1 to hit on enemy shots. The other powers of Doom and War Shout were too situational and left the Titan too vulnerable.
The key weakness of the Eldar Titans was the need to keep moving. Staying still on First Fire was tantamount to suicide. Therefore most of the time it was on Advance, and even then barrage or template weapons straight out ignored the holofields. The old Epic rules had Eldar Titans as heavily armored as Warlords, and one small benefit was their hit template was more spindly, so hits would sometimes scatter off and effectively miss.
Things got slightly better with the expansion Titan Legions and crew skills since the Eldar Titan got a skill that enabled shooting while on Charge orders. This skill was effectively mandatory.
Ultimately the main flaw of the Eldar TItan rules was they were too gimmicky. The holofields translated into big vulnerabilities that the player ended up trying to mitigate, and their weapons suffered from having special gimmicks that were of limited benefit on an otherwise mediocre statline, resulting in the Pulsar being the clear superior no-brainer choice.
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This message was edited 1 time. Last update was at 2018/08/17 15:49:36
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![[Post New]](/s/i/i.gif) 2018/08/17 15:54:40
Subject: Re:Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Which leads to an interesting Concept.
Revenants are of course somewhere between a Knight and a Warhounds in terms of battlefield role, if not size.
The Phantom/Warlock, arguably Reaver equivalent, though again in battlefield role falling between Warhound and Reaver.
There’s precisely nothing stopping them from creating a new class, one better suited to counter Warlords. Now quite what that might look like, I dunno. I’ll leave that to people more into their Eldar.
But one idea did pop into my head, psychically charged monofilament Cannon. Imagine spraying and enemy Titan with that, and watching the mesh overload shield after shield until it exhausts it’s energies? Void Shields/Power Fields are there to resist large focussed hits. What if the mesh is covering the entirety of the shield, stressing it’s generator for ‘a thousand cuts’. Seems very Eldar to me!
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![[Post New]](/s/i/i.gif) 2018/08/17 16:02:40
Subject: Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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Drop Trooper with Demo Charge
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Overread wrote: always felt the early ork walkers looked fine standing but never had any room to actually move their feet
I remember reading a small bit of fluff somewhere years ago that explained this. All the old ork walkers moved on tracks and the feet were just rigged up to shuffle back and forth so it looked like they were walking... So classic ork engineering!
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![[Post New]](/s/i/i.gif) 2018/08/17 16:05:12
Subject: Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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Been Around the Block
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Has anyone spend any time looking at the buildings that come in the box? I assume they can only be built one way compared to the newer 40K terrain pieces that have options to built your own designs.
It'd be nice if it's possible to have some level of flexibility...
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![[Post New]](/s/i/i.gif) 2018/08/17 16:06:43
Subject: Re:Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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![[Post New]](/s/i/i.gif) 2018/08/17 16:08:31
Subject: Re:Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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Fixture of Dakka
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Strg Alt wrote: Mad Doc Grotsnik wrote:All about how they work in the game.
Traditionally? Eldar have been fast. And indeed, their Holofields depended on keeping on the move. Their guns were never the best, but thanks to being swifter, they typically got in better shots, compensating somewhat. This was all offset by being, Holofields aside, really really easy to smash up. Unlike other Titans, couple of solid hits would do serious damage.
Orks? Polar opposite. They couldn’t really manoeuvre worth a damn, but they were hell to stop. They came with more shields than anyone for a start, but couldn’t reinstate any they lost. Other than that, you just had to keep on hitting them, and hitting them. No Plasma reactor to tonk. Blow its head off and you just made ordering it about a bit harder. Blow off a foot? Didn’t topple over and die.
At the moment, with both sides using the same rules, booms and drawbacks, it’s fairly easy to have a properly functioning game. But start adding in other races? That’s quite the challenge to keep it all even. Though the more potential variety of opponents, the more weapon upgrades they’ll sell. I mean, against Orks? I need every shot to count, so go for punch over rate of fire. Eldar? More or less the opposite. Just pagga them with as many shots as you can, because it doesn’t take many hits getting through to give them a bad day.
Eldar Titans were the worst because of their Holofields. It did not protect them at all against barrage weapons which were used a lot by the Imperium and the Squats. Another crippling feature was the effect of a Holofield depending on the Order:
First Fire: 4+
Advance: 3+
Charge: 2+
You want to shoot with a Titan so the Charge Order was in most cases a waste. If you picked Advance order then you would be gunned down by all units on First Fire because Advance fire was always resolved later. And if you picked First Fire then you needed the blessing of the dice gods or else you wouldn´t survive the return fire.
Imperial & Squat Void shields were therefore vastly superior and could even regenerate. Hell, I would even prefer orkish Power Fields. So when were Eldar Titans really good? Against a foe with almost zero access to barrage weapons and who would have very short range shooting attacks (Chaos & Orks).
Are you talking about Epic as a whole, or Adeptus Titanicus here? Restricting things to just titans does mean the number of blasts weapons available might not be as much, and there should be more large structures to block LOS - if a Warlord can hide behind a tower block, a highly manoeuvrable Phantom can too.
As I recall, while you could hit Phantoms fairly easily with barrage weapons (although I didn't have many - just a single detachment of deathstrikes with plasma warheads and a detachment of Whirlwinds), they were still hard to damage due to their silhouette - unlike the Warlord or Great Gargant where a centre mass shot at least guaranteed a hit (at the cost of targeting the heaviest armour), there was nowhere on a Phantom that you couldn't miss it from. And then Titan Legions re-introduced experience advances for titans, and allowed Eldar to get a skill that allowed them to save vs blast weapons, and my regular opponent's Revenants became unkillable.
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![[Post New]](/s/i/i.gif) 2018/08/17 16:11:00
Subject: Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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Inspiring SDF-1 Bridge Officer
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I hope if they get around to Tyranids we get completely reworked biotitans. I hate the look of the current one from FW. For one, it looks to gangly. I’d prefer one that is closer to a Carnifex/Warrior in appearance, or perhaps a Trigon.
Godzilla & friends really should be the inspiration for the ‘kids, or at least the robeasts of Voltron
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This message was edited 1 time. Last update was at 2018/08/17 16:16:00
It never ends well |
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![[Post New]](/s/i/i.gif) 2018/08/17 16:13:10
Subject: Re:Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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Longtime Dakkanaut
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Mad Doc Grotsnik wrote:Which leads to an interesting Concept.
Revenants are of course somewhere between a Knight and a Warhounds in terms of battlefield role, if not size.
The Phantom/Warlock, arguably Reaver equivalent, though again in battlefield role falling between Warhound and Reaver.
There’s precisely nothing stopping them from creating a new class, one better suited to counter Warlords. Now quite what that might look like, I dunno. I’ll leave that to people more into their Eldar.
But one idea did pop into my head, psychically charged monofilament Cannon. Imagine spraying and enemy Titan with that, and watching the mesh overload shield after shield until it exhausts it’s energies? Void Shields/Power Fields are there to resist large focussed hits. What if the mesh is covering the entirety of the shield, stressing it’s generator for ‘a thousand cuts’. Seems very Eldar to me!
Phantom/Warlocks were Warlord equivalent back in Epic days. It wasn't until Forge World later seemed to downgrade them to being merely Reaver equivalent. Revenants were Warhound equivalents. Again it seems that it is Forge World that goes around making the Eldar versions inferior to the Imperium ones.
In the old Epic rules, a dual Pulsar armed Phantom or Warlock (with 2 lascannon wing weapon options) was a Warlord killer. It could put out 2d6+4 shots that could strip off the 6 shields of a Warlord easily and then force so many armor saves that some would fail. The Eldar Titans were glass cannons. If they could fire first they could kill Warlords. If not, they were hideously vulnerable to barrage weapons, though their holofields were reasonable against non-barrage weapons. It was still a bit too all or nothing approach in terms of rules, and a bit bland, since that was really the only competitive Eldar TItan build.
AndrewGPaul wrote:
As I recall, while you could hit Phantoms fairly easily with barrage weapons (although I didn't have many - just a single detachment of deathstrikes with plasma warheads and a detachment of Whirlwinds), they were still hard to damage due to their silhouette - unlike the Warlord or Great Gargant where a centre mass shot at least guaranteed a hit (at the cost of targeting the heaviest armour), there was nowhere on a Phantom that you couldn't miss it from. And then Titan Legions re-introduced experience advances for titans, and allowed Eldar to get a skill that allowed them to save vs blast weapons, and my regular opponent's Revenants became unkillable. 
The problem with those skills was that the only worthwhile ones to pick were ones that basically mitigated the glaring vulnerabilities of the holofield system. I would say there is a problem with the fundamental rules if everything else has to basically patch up the weaknesses.
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This message was edited 2 times. Last update was at 2018/08/17 16:17:12
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![[Post New]](/s/i/i.gif) 2018/08/17 16:15:54
Subject: Re:Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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Stealthy Warhound Titan Princeps
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Iracundus wrote:
Phantom/Warlocks were Warlord equivalent back in Epic days. It wasn't until Forge World later seemed to downgrade them to being merely Reaver equivalent. Revenants were Warhound equivalents. Again it seems that it is Forge World that goes around making the Eldar versions inferior to the Imperium ones.
An upside could be the introduction of a superior class of Eldar machine to rival the Warlord.
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![[Post New]](/s/i/i.gif) 2018/08/17 16:22:19
Subject: Adeptus Titanicus ongoing news and rumours - Warhound Preview Pg91 - Pre Orders Up
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Longtime Dakkanaut
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Stormonu wrote:I hope if they get around to Tyranids we get completely reworked biotitans. I hate the look of the current one from FW. For one, it looks to gangly. I’d prefer one that is closer to a Carnifex/Warrior in appearance, or perhaps a Trigon.
Godzilla & friends really should be the inspiration for the ‘kids, or at least the robeasts of Voltron
The Tyranid biotitans look like spiders because the original Epic biotitans looked like spiders. However Forge World made the 40k scale version with excessively spiky blade-like feet, even though biomechanically it would have needed far thicker feet to make more solid contact with the ground.
Like the Eldar TItans though, their hit template meant shots scattered off. The Tyranid biotitan weapon choices were also like the Eldar in that there were clearly superior choices.
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