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Made in gb
Rampaging Reaver Titan Princeps






Mark Gibbons classic
   
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Decrepit Dakkanaut







Didn't he do the illustration for the Khorne version of the Imperator?

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 H.B.M.C. wrote:
That titan is so nice it tempts me to get into AT.

And a friend of mine - the one who got me into this whole mess to begin with, so, so many years ago - just got into AT. So tempting...

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 zedmeister wrote:
For corrupted Titans, I'm personally hoping for an old school Chaos biomechanical horror like the Mhara Gal:



I'd love all 4 gods having their own vibe in terms of glyphs/decorations in addition to that biomech horror look

I think they need like a two tier approach, one that's purely aesthetic like the glyphs and stuff and one that goes further and shows a truly corrupted titan that might include unique weapons/weargear.

This message was edited 1 time. Last update was at 2021/03/18 16:58:17


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Minor corruption is cool and all, but full on warped is soooooo much cooler....

Granted I like both so I just want chaos period!
   
Made in gb
Decrepit Dakkanaut




UK

I figure we'll start with minor corruptions on things like armour with the same "frame" underneath and then steadily see more and more warped titans until we are at full melted flesh and metal monsters.

It really depends how soft or fast the team want to make the Chaos s tuff and how they want to split it out.



In the end I think it would be a fantastic move as it will show GW's willingness and confidence in the line outside of marine mirror match situations and the current roster of titans is getting quite diverse. I'd worry if they don't start with some Chaos/Xenos soon then those factions will be plagued with having such a huge options gap between them and the Imperial forces that they aren't as fun as they should be.

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Rampaging Reaver Titan Princeps






 Crablezworth wrote:

I'd love all 4 gods having their own vibe in terms of glyphs/decorations in addition to that biomech horror look

I think they need like a two tier approach, one that's purely aesthetic like the glyphs and stuff and one that goes further and shows a truly corrupted titan that might include unique weapons/weargear.


Oh, I agree. I hope they go back to the Realm of Chaos style. All followers of the powers had the biomechanical look, but it was all slightly different.
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Yeah, I really hope they do.

I love all my titans but I really want the differences to represent just how far down the rabbit hole they've gone. The venomcrawler from 40k has some really nice looks to it(faces & whatnot in the armour) and I might think of working one up into a corrupted something or other.
   
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Veteran Knight Baron in a Crusader




Oakland, CA

That's the Banelord we know and love!
   
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Shiny new Volktie weapons for Warhound, Reaver and Warlord.

Predominantly shield breakers.

https://www.warhammer-community.com/2021/03/25/pop-void-shields-like-bubbles-with-adeptus-titanicus-new-volkite-weapons/?utm_source=Twitter&utm_medium=FW&utm_campaign=Twitter&utm_term=FWengine-kill-MAR25&fbclid=IwAR2mH_CTM5Hg4KMnu7B-P32-RmZRUV-X5sJgvZYs5PNMZKdI11qGO-0szog

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Decrepit Dakkanaut




UK

Melt shields and knights!

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Slaanesh Chosen Marine Riding a Fiend




Australia

Nice additions to the game - great to see more weapons variety

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Made in gb
Towering Hierophant Bio-Titan






With no article last month and it not being posted on the usual Tuesday this week, I was starting to think we'd been forgotten about!

Wonder if we'll see these released alongside the Warmaster. I think that and Cursed City are the only things from January's preview still to be released, so fingers crossed...
   
Made in gb
Rampaging Reaver Titan Princeps






 xttz wrote:
With no article last month and it not being posted on the usual Tuesday this week, I was starting to think we'd been forgotten about!

Wonder if we'll see these released alongside the Warmaster. I think that and Cursed City are the only things from January's preview still to be released, so fingers crossed...


They've given up on the Specialist Games Tuesday postings. Not had Flight Plan for a while, though we've had a few Underhive Informants on different days of the week


Automatically Appended Next Post:
Nice weapons! Been looking forward to the Volkite weapons

This message was edited 1 time. Last update was at 2021/03/25 12:37:29


 
   
Made in fr
Regular Dakkanaut





Oooh, new weapons! Shiny!
   
Made in gb
Fixture of Dakka





Oh how delightful; yet another weapon of mass-butchery for use against knights...

Still, its good to see the main trio of titans still recieving weapons.

Casual gaming, mostly solo-coop these days.

 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





I can’t wait to see these scaled up to 40K sized even though I know I’m going to be disappointed by the rules.

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Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

SamusDrake wrote:
Oh how delightful; yet another weapon of mass-butchery for use against knights...

Still, its good to see the main trio of titans still recieving weapons.


Unless I'm reading something wrong, volkites look much better versus Titans than Knights.


Automatically Appended Next Post:
 Marshal Loss wrote:
Nice additions to the game - great to see more weapons variety


Yeah, Legio Audax approves! Variety is something the Ember Wolves don't have in abundance.

This message was edited 1 time. Last update was at 2021/03/25 13:33:55


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3 attack at S5, effective against knights.....Just use turbo laser. Knights don't lose void shield like TItan, and you still need a 4+ armor roll to even make them lose 1 structure point. Using the new volkite against knights is a waste.
   
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Chopstick wrote:
3 attack at S5, effective against knights.....Just use turbo laser. Knights don't lose void shield like TItan, and you still need a 4+ armor roll to even make them lose 1 structure point. Using the new volkite against knights is a waste.

That beam though, you're not rolling to hit.
   
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Nurglitch wrote:
Chopstick wrote:
3 attack at S5, effective against knights.....Just use turbo laser. Knights don't lose void shield like TItan, and you still need a 4+ armor roll to even make them lose 1 structure point. Using the new volkite against knights is a waste.

That beam though, you're not rolling to hit.


That's only for the warlord's weapon, Did you know warlord have another weapon that use also their reactor and wipe out 2+ knights (or the entire banner) on average with range cover the entire battlefield? As oppose to.....3 S6 hit that deal 1 structure point on 3+, even if all 3 of your armor roll is 6, you deal 3 structure points, not enough to even kill a single questoris.

This message was edited 3 times. Last update was at 2021/03/25 14:11:57


 
   
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 gorgon wrote:


Unless I'm reading something wrong, volkites look much better versus Titans than Knights.


The voidbreaker trait agrees with you.

The beam trait is quite nasty as it inflicts automatic hits and if you destroy one knight then it carries on to the next one. Only downside is that its reactor-draining and the following target(s) suffer one less hit.

EDIT: Yup, Chopstick is correct. Its for the Warlord only. Makes sense as it has the more powerful reactor.




This message was edited 2 times. Last update was at 2021/03/25 14:12:32


Casual gaming, mostly solo-coop these days.

 
   
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Decrepit Dakkanaut





Chopstick wrote:
Nurglitch wrote:
Chopstick wrote:
3 attack at S5, effective against knights.....Just use turbo laser. Knights don't lose void shield like TItan, and you still need a 4+ armor roll to even make them lose 1 structure point. Using the new volkite against knights is a waste.

That beam though, you're not rolling to hit.


That's only for the warlord's weapon, Did you know warlord have another weapon that use also their reactor and wipe out 2+ knights (or the entire banner) on average with range cover the entire battlefield? As oppose to.....3 S6 hit that deal 1 structure point on 3+

I did not, but thank you for informing me.
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

I think VMB/VE might be a pretty good combo on a shield-stripping Warhound. Although there's some overlap, each weapon does certain things better than the other.

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 gorgon wrote:
I think VMB/VE might be a pretty good combo on a shield-stripping Warhound. Although there's some overlap, each weapon does certain things better than the other.


Not really, the VMB outshines the Volkite in pretty much everything. Native six shots with exploding sixes is on average better than the maximum of five that the Volkite outputs if you hit with everything. Voidbreaker doesn't trigger on every hit, just on the fact if there were any hits it adds two dice to be saved. When the shields are gone, no bonus and just +1 Str over the VMB, which is going to hit about three times more. Neither are good at breaking armour, so what they really want to do is pile on as much hits as they can and there the Volkite just can't compete with the VMB which can still potentially burst up to 12 hits. Str 4 isn't any problem either, I've lost count of how many engines I've killed with VMB's. Simply going close for +1 to hit, amassing damage bonuses (flanking, coordinated strike, maniple bonus for Ferrox or Lupercal, legio rules...) and stratagems can turn it into a killing machine. It's also dirt cheap. I have a hard time thinking about any scenario where the little volkite would be beneficial over VMB.

The Warlord variant on the other hand, if aggressively costed low, could be a nice alternative to the macro-gatling for a midfield brawler. The Beam option makes it so you get 5 automatic hits on a shielded target, giving you some reliability before firing that pimped-up Sunfury for the kill.

For some reason the article also, wrongly again, exhorts the virtue of shooting knights with small arms. No, just no. You kill knights by nuking them till they glow with big guns.

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Ottawa Ontario Canada

 Sherrypie wrote:
 gorgon wrote:
I think VMB/VE might be a pretty good combo on a shield-stripping Warhound. Although there's some overlap, each weapon does certain things better than the other.


Not really, the VMB outshines the Volkite in pretty much everything. Native six shots with exploding sixes is on average better than the maximum of five that the Volkite outputs if you hit with everything. Voidbreaker doesn't trigger on every hit, just on the fact if there were any hits it adds two dice to be saved. When the shields are gone, no bonus and just +1 Str over the VMB, which is going to hit about three times more. Neither are good at breaking armour, so what they really want to do is pile on as much hits as they can and there the Volkite just can't compete with the VMB which can still potentially burst up to 12 hits. Str 4 isn't any problem either, I've lost count of how many engines I've killed with VMB's. Simply going close for +1 to hit, amassing damage bonuses (flanking, coordinated strike, maniple bonus for Ferrox or Lupercal, legio rules...) and stratagems can turn it into a killing machine. It's also dirt cheap. I have a hard time thinking about any scenario where the little volkite would be beneficial over VMB.

The Warlord variant on the other hand, if aggressively costed low, could be a nice alternative to the macro-gatling for a midfield brawler. The Beam option makes it so you get 5 automatic hits on a shielded target, giving you some reliability before firing that pimped-up Sunfury for the kill.

For some reason the article also, wrongly again, exhorts the virtue of shooting knights with small arms. No, just no. You kill knights by nuking them till they glow with big guns.


It's plain to see the author doesn't play AT, as you pointed out they get the voidbraker rule wrong. It's cool for the reaver to get 4th carapace option. but honestly these weapons don't seem very impressive. I think we all wanted to know when the warmaster would drop.

This message was edited 1 time. Last update was at 2021/03/25 16:49:45


Do you play 30k? It'd be a lot cooler if you did.  
   
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Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

 Sherrypie wrote:
 gorgon wrote:
I think VMB/VE might be a pretty good combo on a shield-stripping Warhound. Although there's some overlap, each weapon does certain things better than the other.


Not really, the VMB outshines the Volkite in pretty much everything. Native six shots with exploding sixes is on average better than the maximum of five that the Volkite outputs if you hit with everything. Voidbreaker doesn't trigger on every hit, just on the fact if there were any hits it adds two dice to be saved.


Yeah...you're right. It's two, not two per. That's what I get for not referencing the actual rule.

Seems like maybe they're building a larger release (for AT anyway). The WM, the loyalist book, transfers, and volkite weapons have all been previewed.

This message was edited 1 time. Last update was at 2021/03/25 17:28:03


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Gods Country - ENGLAND

Who cares what the 'actual' rules are and which gun is better. The rule of 'Cool' wins here, and these are cool weapons.

See how much they cost points wise, what the rules actually are, but even if I don't like the rules, I'll get them anyways and use them as something else. Cool wins.

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Ottawa Ontario Canada

 TheSecretSquig wrote:
Who cares what the 'actual' rules are and which gun is better. The rule of 'Cool' wins here, and these are cool weapons.

See how much they cost points wise, what the rules actually are, but even if I don't like the rules, I'll get them anyways and use them as something else. Cool wins.


I care, I play the game. FW's interpretation would actually make the weapons have a place in the game, but currently they don't function in a way that makes them viable, one faq/errata would fix that and not just for these new titan weapons, but for the existing knight one as well.

This message was edited 2 times. Last update was at 2021/03/25 19:29:38


Do you play 30k? It'd be a lot cooler if you did.  
   
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 Crablezworth wrote:


I think we all wanted to know when the warmaster would drop.



Given that the Warmaster is featured in the current issue of White Dwarf I would be surprised if its not "Coming Soon" on Sunday.

If they leave it any later then they might as well have done the article in next months issue instead.

Casual gaming, mostly solo-coop these days.

 
   
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Deadly Dire Avenger





Any news on restock of cerastus or the Psi titan. Think Psi titan was due to the warlord kit shortage (both varients were hard to come by). Cerastus is weird though, i swear they were only in stock about a week.

I did ask circa 6 weeks ago, but just got a stock response.
   
 
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