Switch Theme:

Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Ridin' on a Snotling Pump Wagon






Also, not seeing Ammo stats for the weapons?

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Could be a mashup.

You roll to hit, I roll to hit, hits cancel one another out, remainder roll To Wound, etc.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Could also just be an effect of poorly chosen short hand notes?

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in gb
Longtime Dakkanaut




It looks to be much simpler, as an entry game should be I guess - so ammo is probably gone

An interesting bit about the equipment, but power armour being a lot weaker will come as quite the surprise to young 'uns

The notes would have to be pretty poorly chosen, I don't see how it could make sense in an unaltered Necromunda combat system.

This message was edited 1 time. Last update was at 2017/03/17 13:09:40


 
   
Made in gb
Ridin' on a Snotling Pump Wagon






If 'highest dice plus WS' is defined as your combat score, then it makes more sense.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in gb
Longtime Dakkanaut




But what would an "attack roll" be?

In a Mordheim type system you'd have an attack roll for each attack with a to hit value. For an old Necromunda system I can't think of anything
   
Made in pl
Wicked Warp Spider





Vorian wrote:


An interesting bit about the equipment, but power armour being a lot weaker will come as quite the surprise to young 'uns



This is one of the main reasons I expect a lot of whining at this game by post-3rd ed era SM players, second one being the old to hit modifiers making them hitting Harlequins running from behind cover on 7+

This message was edited 1 time. Last update was at 2017/03/17 13:20:42


 
   
Made in se
Executing Exarch






Vorian wrote:
But what would an "attack roll" be?

In a Mordheim type system you'd have an attack roll for each attack with a to hit value. For an old Necromunda system I can't think of anything


The "attack roll" would be the roll that is defined in the Necromunda rulebook as an "attack dice roll". Orks would get +1 to each of their attack dice in this case. Note that it says "attack rollS" as in multiple dice.

This message was edited 3 times. Last update was at 2017/03/17 13:37:19


 
   
Made in gb
Mighty Vampire Count






UK

 zedmeister wrote:
 H.B.M.C. wrote:

You're not misremembering. Each player would roll as many D6's as they had attacks, find their highest score, and add their Weapon Skill to it. If they charged, +1. For every 6 they rolled after the first, +1. For every 1 the opponent rolled, +1.

Compare scores, the difference = how many hits the winner got. Roll to wound, save, etc.

Initiative on draws. Proper draw on equal Initiative I think.

Made combat very decisive. You could win by considerable amounts (like Genestealers!!!), and get in tons of hits, practically guaranteeing an Out of Action result.

It was fine in one-on-one situations, and even worked with one-on-many situations because of the gang up rules (never get ganged up on by Genestealers!), but once you had 2-on-2 everything went to hell.


Don't forget Parry forcing an opponent to re-roll.

Ah, that reminds me of the good old 40k 2nd edition combat phase and a particular 3 way fight of howling banshees, chaos marines and a few daemons fighting it out. Took about 20 minutes to resolve that one but it pretty much decided the battle Good times.


Ahhh Parry - My Escher girls loved to wield swords

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in pl
Wicked Warp Spider





 Mymearan wrote:
Vorian wrote:
But what would an "attack roll" be?

In a Mordheim type system you'd have an attack roll for each attack with a to hit value. For an old Necromunda system I can't think of anything


The "attack roll" would be the roll that is defined in the Necromunda rulebook as an "attack dice roll". Orks would get +1 to each of their attack dice in this case. Note that it says "attack rollS" as in multiple dice.


Like in "every '5' counts as '6'" +1 to each dice? That would most certainly be new introduction to Necromunda mechanics and I highly doubt it is proper interpretation.

This message was edited 1 time. Last update was at 2017/03/17 13:50:56


 
   
Made in se
Executing Exarch






nou wrote:
 Mymearan wrote:
Vorian wrote:
But what would an "attack roll" be?

In a Mordheim type system you'd have an attack roll for each attack with a to hit value. For an old Necromunda system I can't think of anything


The "attack roll" would be the roll that is defined in the Necromunda rulebook as an "attack dice roll". Orks would get +1 to each of their attack dice in this case. Note that it says "attack rollS" as in multiple dice.


Like in "every '5' counts as '6'" +1 to each dice? That would most certainly be new introduction to Necromunda mechanics and I highly doubt it is proper interpretation.


It would be nothing more than a new way of saying "+1 to combat score". It could very well be shorthand for "+1 to your highest dice" as well, or they simply renamed "combat score" to "attack roll". The reason it says "rollS" would be that you can make multiple attack rolls if you fight multiple opponents. Don't know why you would doubt it, much less highly! We'll see very soon I suppose.

This message was edited 3 times. Last update was at 2017/03/17 13:57:55


 
   
Made in ca
Preacher of the Emperor






 Mad Doc Grotsnik wrote:
I think many players will be dreading the Breacher's Pulse Shotgun things?


Unlikely, since Breachers aren't Pathfinders.

Unless there's been some information to the contrary, I expect the Tau's existing pathfinder options of pulse carbines, ion rifles, and rail rifles will be all they get. Maybe something to account for the really cool drones that come in that box.


   
Made in gb
Longtime Dakkanaut




But there isn't anything defined as that (admittedly I'm only looking at the community edition)

It talks about AN attack dice roll, being the roll of an attack dice - but that is not an "attack roll" and it's not THE attack dice roll.

Combat score bring renamed to attack roll doesn't make sense because, as you say, it's rollS

I'm sure we shall see soon enough, maybe it's something innocuous and it's all the same. I'm putting my money on the Mordheimesque system though

This message was edited 2 times. Last update was at 2017/03/17 14:00:46


 
   
Made in se
Executing Exarch






Vorian wrote:
But there isn't anything defined as that (admittedly I'm only looking at the community edition)

It talks about an attack dice roll, being the roll of an attack dice - but that is not an attack roll.

I'm sure we shall see soon enough


That's true, if you assume the Shadow War rules are an identical, word for word copy of the Necromunda rules. But I find the likelihood that either

a) the "combat score" or the "attack dice roll" is now called the "attack roll" or
b) This sheet was written by a GW staffer who didn't bother to check the exact wording in the rule book

to be higher than the likelihood that they changed the HTH rules.

edit: As for "rollS", see my comment above, if you fight multiple opponent you get a separate combat score against each opponent. Renaming "combat score" to "attack roll" would also be consistent with GWs modern games, for example a "to hit roll" is always a "to hit roll", it's not separated into "to hit roll" and "hit score" after modifiers.

This message was edited 4 times. Last update was at 2017/03/17 14:05:38


 
   
Made in gb
Longtime Dakkanaut




Perhaps so. Though renaming the combat score to attack rolls is counter intuitive given that the roll is only part of the calculation - and that you get +1 for charging anyway, so you should write "an additional +1 when charging"

Obviously this is me applying my own logic, so it might not be the case.

Kill team's HtH system would be basically identical to Mordheim though wouldn't it?

This message was edited 1 time. Last update was at 2017/03/17 14:08:03


 
   
Made in pl
Wicked Warp Spider





 Mymearan wrote:
nou wrote:
 Mymearan wrote:
Vorian wrote:
But what would an "attack roll" be?

In a Mordheim type system you'd have an attack roll for each attack with a to hit value. For an old Necromunda system I can't think of anything


The "attack roll" would be the roll that is defined in the Necromunda rulebook as an "attack dice roll". Orks would get +1 to each of their attack dice in this case. Note that it says "attack rollS" as in multiple dice.


Like in "every '5' counts as '6'" +1 to each dice? That would most certainly be new introduction to Necromunda mechanics and I highly doubt it is proper interpretation.


It would be nothing more than a new way of saying "+1 to combat score". It could very well be shorthand for "+1 to your highest dice" as well, or they simply renamed "combat score" to "attack roll". The reason it says "rollS" would be that you can make multiple attack rolls if you fight multiple opponents. Don't know why you would doubt it, much less highly! We'll see very soon I suppose.


No, because "'5' counts as '6'" generate higher chance for critical hits on many dice. +1 to your highest dice makes no sense at all in 2nd ed mechanics, because you cannot simply say '6' couns as '7', because multiple 6's matter. And I doubt it, because all those straightforward statements, that this is Necromudna rulebook rules ported on 40K factions... For me this shorthand is most probably +1 attack dice when charging, which is less than +1 to combat score and makes sense as a faction wide rule.
   
Made in si
Foxy Wildborne







 H.B.M.C. wrote:
It occurs to me that these rules would give us the first official (or as official as one can get in 2017) 2nd Ed rules for Tau weaponry.


Worryingly, ASM are so far absent from leaked profiles...

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in se
Skillful Swordsman




Skeaune

I do wonder how much this not-Necromunda with 40K models is because of the INQ28/Inquisimunda crowd.

Also this could just be intended as a gateway to SG's future actual Necromunda remake.

"I like my coffee like I like my nights. Dark, endless and impossible to sleep through." 
   
Made in us
Regular Dakkanaut




 lord_blackfang wrote:
 H.B.M.C. wrote:
It occurs to me that these rules would give us the first official (or as official as one can get in 2017) 2nd Ed rules for Tau weaponry.


Worryingly, ASM are so far absent from leaked profiles...


The Nob's power klaw on the demo roster has "Save: -3".
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

 lord_blackfang wrote:
 H.B.M.C. wrote:
It occurs to me that these rules would give us the first official (or as official as one can get in 2017) 2nd Ed rules for Tau weaponry.


Worryingly, ASM are so far absent from leaked profiles...


I don't think assault marines will ever be included. First, it doesn't make much sense fluffwise to deploy them in ceiled areas. Second, as there is no ceiling on the tabletop they have too much of an advantage over footsloggers.

 
   
Made in gb
Mighty Vampire Count






UK

Ragnar69 wrote:
 lord_blackfang wrote:
 H.B.M.C. wrote:
It occurs to me that these rules would give us the first official (or as official as one can get in 2017) 2nd Ed rules for Tau weaponry.


Worryingly, ASM are so far absent from leaked profiles...


I don't think assault marines will ever be included. First, it doesn't make much sense fluffwise to deploy them in ceiled areas. Second, as there is no ceiling on the tabletop they have too much of an advantage over footsloggers.


I think he means armour save modifiers

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Longtime Dakkanaut





To those mentioning the lack of ammo mechanics... the leaked page from the GSC roster showed that "ammo" was one of the tables from which money/pts/whatever can be spent.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Longtime Dakkanaut




That will be different shotgun shells etc, we were talking about having to take an ammo roll to see of you run out of ammunition. Bolt weapons would run out unless you rolled a 6 for example (you have to test when you roll a 6 to hit)
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

IIRC one could always purchase reloads for their weapons, to ignore that first botched roll.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Longtime Dakkanaut




Yup, there's various skills and tech that can affect it - but given there's no ammo roll stat for shootas it could possibly not be in shadow wars
   
Made in us
Sword-Bearing Inquisitorial Crusader




Vorian wrote:
Yup, there's various skills and tech that can affect it - but given there's no ammo roll stat for shootas it could possibly not be in shadow wars


While I like having limited ammo, I never liked the idea of having random limited ammo, so i won't miss that rule if it's gone.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

It's still early days, it may be in, it may be out, as it may favour certain assault heavy factions more than others. Though unlike some tatty gang, the forces involved in this game will overall have a better supply chain. Though it would be hilarious for some random Marines to run out of ammo after two rounds of shooting.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Ammo rolls represented poorly-equipped gangers instead of drilled and prepped soldiers. It wouldn't surprise me if they weren't present in SW:A.

This message was edited 1 time. Last update was at 2017/03/17 17:17:03


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in se
Executing Exarch






Even Eldar weapons could jam in 2nd ed so why not
   
Made in us
Lieutenant General





Florence, KY

I can see it as an option, with certain armies being able to reroll failed rolls.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
 
Forum Index » News & Rumors
Go to: