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Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

No I agree, why not, it's fun, but this was the fluff justification in Necromunda.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






 Captain Joystick wrote:
 Mad Doc Grotsnik wrote:
I think many players will be dreading the Breacher's Pulse Shotgun things?


Unlikely, since Breachers aren't Pathfinders.

Unless there's been some information to the contrary, I expect the Tau's existing pathfinder options of pulse carbines, ion rifles, and rail rifles will be all they get. Maybe something to account for the really cool drones that come in that box.



Anyone got a link to the sneaky peak profiles pic? It's been mentioned in the thread, but I've not seen it?

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Made in us
Warning From Magnus? Not Listening!





Va

It was posted in this thread 6 or so pages back.

Check out my Deadzone/40k/necromunda blog here! 
   
Made in se
Executing Exarch






 Ghaz wrote:
Haven't seen these pics from Shadow War posted yet (From 'Watch It Played' on Twitter):





   
Made in gb
Fixture of Dakka






Warhams-77 wrote:
GW is still selling Steel Legion models

https://www.games-workshop.com/en-GB/search/searchResults.jsp?qty=com.gamesworkshop.endeca.EndecaUserContext%404328436e&sorting=&view=&Ntt=Steel+legion

Even the Commander. They would make for a nice Shadow War team actually. Not expensive either




All the publicity material we've seen is from GAMA - a trade show. They're advertising this as a new product for retailers. The fact that the Steel Legion are still sold by GW direct is massively irrelevant here, because none of these distributors and retailsr who are looking at this material will be selling Steel Legion squads.

As for the 10 point 'stealer culstist specialist, I see two options:
1) it's a typo. If so, it'll almost certainly be fixed, especially now it's been plastered over the internet.
2) The new game works like Mordheim or Frostgrave, where not every model is equal - perhaps some - basic troopers, new recruits - gain advances, and some - like specialists - do not.
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

This is just conjecture, but I wonder if SW:A actually won't be a replacement for Kill Team.

If they simplify the rules for 40k in the next edition they might include the rules for Kill Team as part of the BRB. Kill Team could be for fast, one-off pick-up games. It would be the main gateway game for people just starting out. SW:A., on the other hand, could have crazy beardy rules (that make sense on a squad level) and be designed for people wanting to run narrative campaigns.

I'm not basing that on any evidence, it's just a guess.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in gb
Fixture of Dakka






 Mad Doc Grotsnik wrote:
guess it's time for me to dig out Rico's Rednecks, my ever reliable Cawdor gang.


That's not the Necromunda I remember.
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

I wonder if this will have rules for incorporating unique named units in the game.

After painting up bits of different Triumvirate of the Imperium boxes, I would love to let some of them loose in a game like this.

Worst case I guess guys like Visarch and Cypher are going to be my Leaders...

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in gb
Fixture of Dakka






NivlacSupreme wrote:
I'd complain about a lack of praetorians but they weren't anywhere on Armageddon.

Why no Sisters GW?


We haven't seen the list of factions - only a list of suggested box sets for add-on sales. Since retailers can't buy Sisters of Battle box sets, they're not mentioned.

I won't be hugely surprised if they're not in the game, right enough, but their absence is still to be confirmed.
   
Made in pl
Wicked Warp Spider





 highlord tamburlaine wrote:
I wonder if this will have rules for incorporating unique named units in the game.

After painting up bits of different Triumvirate of the Imperium boxes, I would love to let some of them loose in a game like this.

Worst case I guess guys like Visarch and Cypher are going to be my Leaders...


With almost 100% certainty there won't be any named 40K characters ported to this - power level of such individuals is just so off, that the only plausible way to play them would be "super Kill Team" Avengers style matchup. Even stronger units most probably won't make it. Historically, in 2nd ed 40K, powerfull individuals could easily wipe out large chunks of entire armies... So prepare yourself to use Visarch only as a "humble" Dire Avengers leader with a fur coat...
   
Made in gb
Fixture of Dakka






Actually, Necromunda had the opposite problem - because of the limitations of the range of stats, gangers rapidly became hugely superior to Imperial Guard senior officers, Space Marines, etc, etc ... You could have a ganger who could move and still fire a heavy bolter, and bodily throw people off buildings - things Space Marines couldn't do, rules-wise.

As an example, a lot of the Imperial Assassins' signature skills in 2nd edition came from the Necromunda skill tables.

If you want to make a "proper" Space Marine in Necromunda, he'd need to have a statline of sixes, not fours (at least) and probably all the Combat, Ferocity, Muscle and Shooting skills. and a few of the Agility and Techno sills, too.
   
Made in gb
Impassive Inquisitorial Interrogator




U.K.

nou wrote:
 highlord tamburlaine wrote:
I wonder if this will have rules for incorporating unique named units in the game.

After painting up bits of different Triumvirate of the Imperium boxes, I would love to let some of them loose in a game like this.

Worst case I guess guys like Visarch and Cypher are going to be my Leaders...


With almost 100% certainty there won't be any named 40K characters ported to this - power level of such individuals is just so off, that the only plausible way to play them would be "super Kill Team" Avengers style matchup. Even stronger units most probably won't make it. Historically, in 2nd ed 40K, powerfull individuals could easily wipe out large chunks of entire armies... So prepare yourself to use Visarch only as a "humble" Dire Avengers leader with a fur coat...


Indeed, Necromunda was all about 'street level' stuff, adding crazy uber characters in just detracts from the whole feel. The units theyve put up in the community post are all pretty basic infantry

3 SPRUUUUUEESSSS!!!!
JWBS wrote:

I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
 
   
Made in fi
Locked in the Tower of Amareo





nou wrote:
. Even stronger units most probably won't make it. Historically, in 2nd ed 40K, powerfull individuals could easily wipe out large chunks of entire armies... So prepare yourself to use Visarch only as a "humble" Dire Avengers leader with a fur coat...



Well except h2h ones who aren't killing much more than handfull models in game if opponent doesm't want to give chance to kill more

2024 painted/bought: 109/109 
   
Made in pl
Wicked Warp Spider





tneva82 wrote:
nou wrote:
. Even stronger units most probably won't make it. Historically, in 2nd ed 40K, powerfull individuals could easily wipe out large chunks of entire armies... So prepare yourself to use Visarch only as a "humble" Dire Avengers leader with a fur coat...



Well except h2h ones who aren't killing much more than handfull models in game if opponent doesm't want to give chance to kill more


True, I was thinking more about ones like Eldrad or Maugan Ra. Psykers were particularily devastating.


Automatically Appended Next Post:
 AndrewGPaul wrote:
Actually, Necromunda had the opposite problem - because of the limitations of the range of stats, gangers rapidly became hugely superior to Imperial Guard senior officers, Space Marines, etc, etc ... You could have a ganger who could move and still fire a heavy bolter, and bodily throw people off buildings - things Space Marines couldn't do, rules-wise.

As an example, a lot of the Imperial Assassins' signature skills in 2nd edition came from the Necromunda skill tables.

If you want to make a "proper" Space Marine in Necromunda, he'd need to have a statline of sixes, not fours (at least) and probably all the Combat, Ferocity, Muscle and Shooting skills. and a few of the Agility and Techno sills, too.


And would be worth 3000 credits to recruit

I'm realy curious how they handled adequate pricing different factions basic infantry. In particular - how much is a Tyranid Warrior worth if basic Neophyte is worth 50pts. And if they kept 1000 credit/pts limit to recruit your gang, err... kill team.

This message was edited 1 time. Last update was at 2017/03/17 21:03:45


 
   
Made in gb
Regular Dakkanaut






 BrookM wrote:
IIRC one could always purchase reloads for their weapons, to ignore that first botched roll.

From memory, you could but they were rare trade so almost impossible to find, plus they cost double the original weapon. May as well just buy another weapon.

 Coenus Scaldingus wrote:
In my day, you didn't recognize the greatest heroes of humanity because they had to ride the biggest creatures or be massive in size themselves. No, they had the most magnificent facial hair! If it was good enough for Kurt Helborg and Ludwig Schwarzhelm, it should be good enough for anyone!
 
   
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Wicked Warp Spider





 Samsonov wrote:
 BrookM wrote:
IIRC one could always purchase reloads for their weapons, to ignore that first botched roll.

From memory, you could but they were rare trade so almost impossible to find, plus they cost double the original weapon. May as well just buy another weapon.


Half the cost, but yes, rare trade.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

It also made you easier to take out.

That's because it was a specialised ammunition harness, not just you bringing an extra mag for your gun.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Ridin' on a Snotling Pump Wagon






It was typically only something I'd equip certain Heavies with, for example my Grenade Launcher, which automatically failed Ammo rolls. They weren't especially cheap, but if it kept me lobbing Krak grenades for the game, totally worth it.

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Member of a Lodge? I Can't Say





Will there be commissars? I think I saw a commissar art card.
   
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Wicked Warp Spider





 Mad Doc Grotsnik wrote:
It was typically only something I'd equip certain Heavies with, for example my Grenade Launcher, which automatically failed Ammo rolls. They weren't especially cheap, but if it kept me lobbing Krak grenades for the game, totally worth it.


Grenade Launchers could not use Reloads, any Ammo Roll auto-fail weapon could't. You had to have at least 6+ ammo roll to use Reloads.
   
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Guess I've been playing it wrong!

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Versteckt in den Schatten deines Geistes.

Seems kinda silly really. The whole "Auto" thing on launchers never made much sense to me.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Ridin' on a Snotling Pump Wagon






What narked me was that if I 'sized' on a Frag say, it meant I was also out of Krak, and any other wafty grenades I can't recall because I never bought them.

Of course, getting that One In A Million Grenade Launcher was a godsend...spesh as my Inventor gone done invented one.

This message was edited 1 time. Last update was at 2017/03/17 22:06:45


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Versteckt in den Schatten deines Geistes.

That was the one thing we never did, the whole "fail ammo roll, run out of all types of ammo!". That was stupid.

That rule made shotguns worthless, and Grenade/Missile Launchers a liability.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Yep. We agreed much the same, and generally house rules were agreed before anyone picked Gangs.

Another house rule we ran with was that every gang started with a Settlement as one of their territories. With the speed Juves advanced to being hardened killers, we felt it gave those without a massive disadvantage. Plus, it made good narrative sense.

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Regular Dakkanaut






Never bought a single weapon reload in my life. Whether that was because I thought they were not worth it based upon being half price of the weapon, or based upon what I said above about them being the full price, I am honestly unsure!

I am happy with shotguns running out of all ammo on one roll, since they have a reasonable ammo roll and upgraded ammo is cheap. I agree about the grenade launcher, expensive equipment and expensive grenades and auto ammo roll is a bad combination. Perhaps if you ran out of one grenade type then you roll an additional dice and run out of the second on a six or even a four plus, but generally a bad rule as things stand.

This message was edited 1 time. Last update was at 2017/03/17 22:25:35


 Coenus Scaldingus wrote:
In my day, you didn't recognize the greatest heroes of humanity because they had to ride the biggest creatures or be massive in size themselves. No, they had the most magnificent facial hair! If it was good enough for Kurt Helborg and Ludwig Schwarzhelm, it should be good enough for anyone!
 
   
Made in us
Nurgle Chosen Marine on a Palanquin





nou wrote:


And would be worth 3000 credits to recruit

I'm realy curious how they handled adequate pricing different factions basic infantry. In particular - how much is a Tyranid Warrior worth if basic Neophyte is worth 50pts. And if they kept 1000 credit/pts limit to recruit your gang, err... kill team.


In the original game, the points cost was approximately ten times the cost of a comparable 40K figure. So a 30(!) point marine would be 300 in Necromunda.

T
   
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Versteckt in den Schatten deines Geistes.

Making a Tyranid Warrior with a pair of Boneswords 550 before any upgrades.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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This new system would be a great time to make marines closer to the fluff. And Tyranids as well.
   
Made in mx
Cold-Blooded Saurus Warrior




Xalapa, Veracruz

 Fayric wrote:
So GW didnt manage to clear their stock of Scouts with that lost patrol game.
Lets just hope the scenery dont come in the same quality as in the dark eldar game.


Of course not, Lost Patrol sprues are coloured plastic, not regular sprues.

And oh boy that scenery is sweet.
   
 
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