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Made in ca
Longtime Dakkanaut






 judgedoug wrote:
Hmm, Shadow War Armageddon at $130 (CA$160) is a little steep. I was kind of hoping for sub $100.


it's 180 cad

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in ca
Dakka Veteran





 Starfarer wrote:
We also know that they have been working on new Necromunda concept stuff since at least a year ago. Seems doubtful they would have the art director working on new concepts for a 20 year old game unless they were planning on a rerelease. This terrain just allows them to have a variety of stuff already on the market for a game that require mass amounts of terrain. It also gets more 40k player familiar with the system with stuff they already own in this release.


Again, this worries me about GW. If they think a new version of Necromunda will have longer legs than SWA (proper 40K Kill teams), I'm pretty sure they are just firing shotguns. SWA is the game I've been waiting 25 years for. I'm pretty sure I'm not alone...even if you haven't been waiting that long. Bought and sold two editions of Necromunda. Sold off my gangers. Never wanted to play IG without Flak.

The more I look at it, the more it seems that someone in the studio did all the hard work (for their own amusement) and then a manager decided to clean it up for a release.

Then again maybe nostalgia is much more profitable than I wish to believe.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 Starfarer wrote:
 JohnnyHell wrote:
The base box is blatantly a way to shift scenery and, given it's been released alongside separate £30-a-plastic-Pringles-tube's-worth kits, it doesn't surprise me that they'd hit and quit on the Shadow Wars box.


Maybe, but why bother with a standalone game and 120 page rulebook with support for a ton of factions if it's just to move the terrain? They could have included the Kill Team rules and saved a ton of time and money.


Because they already sold us Kill Team. And the rules didn't exactly take a lot of work - mostly done 20 years ago. ;-) And hey, if you want to play 40K after playing this? Guess you'll have to buy more rules. As others have speculated, it could be a holdover to allow 40K releases without treading on 8th's toes and/or invalidating things quickly.

Shilling terrain and tickling nostalgia bones seem to be the driving forces for this release. Actual effort would have included new miniatures. It's clearly not about the minis when they've bundled the old, old minis with the new, new terrain.

 Starfarer wrote:
And frankly, if the game sells well they will support it despite if it isn't currently the plan. GW has shown with games like Bloodbowl they will crank out new content if the demand is there.


Mos def.

This message was edited 1 time. Last update was at 2017/03/28 17:49:54


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Longtime Dakkanaut





I think the cynicism is a bit strong here. Occum's Razor suggests that THIS box will be the limited release, as it is deeply discounted versus what these will all cost pieced-together later.

Common sense says the terrain will continue to be sold, and the rule-book will eventually be sold separately. But here, at pretty deep savings a "brand new" player would get dice, acrylic templates, the rules, some models, terrain, etc... for what the terrain alone will cost a couple months from now.

Also, new GW has been anything but daft. I'm hearing vendor level pre-sales are CRAZY high for this, and GW will respond accordingly with support, etc...

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in be
Longtime Dakkanaut





I got to read the rule book at my GW store. It's indeed nearly copy and paste from Necromunda, just with different bands and campaign rules.

Well, why not, but it feels weird to use an old rule setting for 40k while the next edition is coming soon.

The main interest is the plastic terrains. It seems you got the three in the big box, so yeah, it's less expensive than to buy the terrains separately.

I'm a bit sad that there are only three factions in the book. Kinda fluffy, since it's war on Armaggedon against the orks and that Astra Militarum and Spaces Marines are the main force, but since we will get PDF for other factions and there are two in the April White Dwarf (Skitarii and Genestealer Cults), that's still good.

Campaign rules are interesting. You don't gain experience, instead one of your guys gain a progression after each mission. You can only upgrade once each of your characteristics, you reroll if you get the same. Wound tables are also much simpler, no more loss in characteristics (it was quite a pain, to be honest) and only using one dice for the rolls.

It's a bit funny to see campaign rules are so simple while the rest of the rules are quite detailed.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Yeah, that doesn't seem to be the hallmark of a game designed to stick around... sadly seems a quick copy/paste from Necromunda. I suppose they could release a campaign book, but I doubt it'll happen. Ah well, should still be fun! Necro rules are a blast and the more playing them the merrier. Will be interesting to see whether they used their rules or borrowed any bits of the tweaked and balanced New Community Edition (my preferred version).

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Longtime Dakkanaut





I honestly suspected the campaign rules would take a hit (what with "territories" and such not making a load of sense), but with the rules being 1:1 with Necromunda, converting old, more robust campaign systems in, should be all but instantaneous.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Member of a Lodge? I Can't Say





NewTruthNeomaxim wrote:
I honestly suspected the campaign rules would take a hit (what with "territories" and such not making a load of sense), but with the rules being 1:1 with Necromunda, converting old, more robust campaign systems in, should be all but instantaneous.


Territory would sort of make sense in such a massive war.
   
Made in gb
Regular Dakkanaut






I like how they take a reasonable approach with the background, having only Orks, Imperial Guard and Space Marines on Armageddon in the rules, meanwhile they release rules for loads of other factions for free online. It strikes a good balance between having a reasonable background and giving the player choice.

 Coenus Scaldingus wrote:
In my day, you didn't recognize the greatest heroes of humanity because they had to ride the biggest creatures or be massive in size themselves. No, they had the most magnificent facial hair! If it was good enough for Kurt Helborg and Ludwig Schwarzhelm, it should be good enough for anyone!
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Here's some pic and of how the new terrain works....

[Thumb - IMG_2044.JPG]

[Thumb - IMG_2045.JPG]

[Thumb - IMG_2046.JPG]


   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 streetsamurai wrote:
 judgedoug wrote:
Hmm, Shadow War Armageddon at $130 (CA$160) is a little steep. I was kind of hoping for sub $100.


it's 180 cad


Where'd you see that? The GW retailer/trade newsletter listed it as US130/CAD160. Available to order April 1 with a street date of April 8.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in gb
Ridin' on a Snotling Pump Wagon






WD says $180Cdn

   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 Mad Doc Grotsnik wrote:
WD says $180Cdn


Weird, there's definitely some confusion within GW then

[Thumb - gw41.jpg]


"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Could be because WD is done so far in advance, and the $160 is accurate on account the UK is trying to wreck its economy?


Automatically Appended Next Post:
Blades of Khorne stuff has the same price as WD though...

This message was edited 1 time. Last update was at 2017/03/28 18:58:03


   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 judgedoug wrote:
 Mad Doc Grotsnik wrote:
WD says $180Cdn


Weird, there's definitely some confusion within GW then


If that box is $130...fffffffffff.
   
Made in nl
Speedy Swiftclaw Biker





 Sarouan wrote:
I got to read the rule book at my GW store. It's indeed nearly copy and paste from Necromunda, just with different bands and campaign rules.

Well, why not, but it feels weird to use an old rule setting for 40k while the next edition is coming soon.

The main interest is the plastic terrains. It seems you got the three in the big box, so yeah, it's less expensive than to buy the terrains separately.

I'm a bit sad that there are only three factions in the book. Kinda fluffy, since it's war on Armaggedon against the orks and that Astra Militarum and Spaces Marines are the main force, but since we will get PDF for other factions and there are two in the April White Dwarf (Skitarii and Genestealer Cults), that's still good.

Campaign rules are interesting. You don't gain experience, instead one of your guys gain a progression after each mission. You can only upgrade once each of your characteristics, you reroll if you get the same. Wound tables are also much simpler, no more loss in characteristics (it was quite a pain, to be honest) and only using one dice for the rolls.

It's a bit funny to see campaign rules are so simple while the rest of the rules are quite detailed.


A few questions:

Are regular marines an option for the Marine faction? or are scouts the only option?
Did you remember if different chapters had different rules? or was there no difference between marines?

This message was edited 1 time. Last update was at 2017/03/28 20:07:22


 
   
Made in ca
Longtime Dakkanaut





Milkshaker wrote:
 Sarouan wrote:
I got to read the rule book at my GW store. It's indeed nearly copy and paste from Necromunda, just with different bands and campaign rules.

Well, why not, but it feels weird to use an old rule setting for 40k while the next edition is coming soon.

The main interest is the plastic terrains. It seems you got the three in the big box, so yeah, it's less expensive than to buy the terrains separately.

I'm a bit sad that there are only three factions in the book. Kinda fluffy, since it's war on Armaggedon against the orks and that Astra Militarum and Spaces Marines are the main force, but since we will get PDF for other factions and there are two in the April White Dwarf (Skitarii and Genestealer Cults), that's still good.

Campaign rules are interesting. You don't gain experience, instead one of your guys gain a progression after each mission. You can only upgrade once each of your characteristics, you reroll if you get the same. Wound tables are also much simpler, no more loss in characteristics (it was quite a pain, to be honest) and only using one dice for the rolls.

It's a bit funny to see campaign rules are so simple while the rest of the rules are quite detailed.


A few questions:

Are regular marines an option for the Marine faction? or are scouts the only option?
Did you remember if different chapters had different rules? or was there no difference between marines?


Also, if the rules are a copy-paste, how are the bajillion weapons-available-in-40K-but-not-in-Necromunda handled?

I guess anyone who has seen the WD could also answer this.
   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

 Starfarer wrote:
 mikhaila wrote:
Oddly enough....

I've been told by my sales rep that this is "while supplies last" and "a bridge until the next edition comes out". He's hopeful that if GW sees good sales from it, that they will offer more support.

I'm hoping they at least keep the main game in print for a good while, or put all the rules up for download and sell scenery seperately.



We already know the scenery is available separately. It's listed as separate items in this month's White Dwarf with prices. Surely your rep would have filled you in on that if he's giving information on the base game?

I think this game has the potential to really surprise GW. There's been such a void in their line up for this type of game for a long while now, and there's a very active community carrying on the Necromunda rules for 40k units, to which this gives an official stamp. I'm buying 2 boxes at launch, and that's barely going to get me started on the terrain. My only concern is them not doing a pdf for Inquistion forces, as that is at the core of the Inq28 community that's been carrying this torch for nearly a decade now.


LOL, no, the offfical GW sales reps can only talk about what is coming out next week Been that way for years now. I come to Dakka to find out what is coming out. GW tells retailers nothing "We feel its better this way and helps keep you focused on selling what is out this week". The rest of the industry laughs at how GW treats FLGS.

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 Altruizine wrote:
Also, if the rules are a copy-paste, how are the bajillion weapons-available-in-40K-but-not-in-Necromunda handled?

I guess anyone who has seen the WD could also answer this.


They made rules for them, simples. Hello, being able to play GS Cult gangs in Necromunda!

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Longtime Dakkanaut





It sounds like I am going to home-brew a mutant hybrid of Shadow War and Necromunda Community Edition... making a best-of-both, with the likely more full featured level-up/progression/territory system.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Ruthless Interrogator







 JohnnyHell wrote:
 Altruizine wrote:
Also, if the rules are a copy-paste, how are the bajillion weapons-available-in-40K-but-not-in-Necromunda handled?

I guess anyone who has seen the WD could also answer this.


They made rules for them, simples. Hello, being able to play GS Cult gangs in Necromunda!


Right, this is why Shadow War is win-win. Even if it doesn't get continued support, the community that's been playing all this time anyway, gets rules for most 40k units for including in Necromunda, or just for whatever Inq28/Inquisimunda people come up with. People were homebrewing it anyway, but now we have an official seal for all of it and set points and equipment rules for new wargear items.

You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games
 
   
Made in ca
Longtime Dakkanaut






So it seems campagin rules are ultra shallow and streamlined :(
That's really dissapointing since it was the best part of Necro

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in us
Warning From Magnus? Not Listening!





Va

 streetsamurai wrote:
So it seems campagin rules are ultra shallow and streamlined :(
That's really dissapointing since it was the best part of Necro


Examples? Source? What is so shallow about them?

Check out my Deadzone/40k/necromunda blog here! 
   
Made in us
Roarin' Runtherd



New England

Any news on the "new ork buggies"? And if this is no longer the thread to post about them, should I create one?
   
Made in ca
Longtime Dakkanaut






read what was written by the posters above, and it should be pretty obvious


Automatically Appended Next Post:
 squall018 wrote:
 streetsamurai wrote:
So it seems campagin rules are ultra shallow and streamlined :(
That's really dissapointing since it was the best part of Necro


Examples? Source? What is so shallow about them?

read what was written by the posters above, and it should be pretty obvious

This message was edited 1 time. Last update was at 2017/03/29 01:47:33


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 squall018 wrote:
 streetsamurai wrote:
So it seems campagin rules are ultra shallow and streamlined :(
That's really dissapointing since it was the best part of Necro


Examples? Source? What is so shallow about them?


Context is an important part of conversations. It helps you understand what a person might be talking about and it also helps people replying to formulate responses that don't make it blatantly obvious that they're not reading the thread.

But to give you the benefit of the doubt, the context of this comment is that streetsamurai is responding to posts further up/on the last page that talk about how advancement is done for 1 character per mission, rather than it being experienced based, and how what can be advanced is rather limited (stat points can go up by 1, for example).


This message was edited 2 times. Last update was at 2017/03/29 01:48:11


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Longtime Dakkanaut






Written much better than I could.

Also, the injuty roll is now reduced to one dice only, and doesn't affect any of the stats (which is the thing that made it so fun and gave character to your gangers)

This message was edited 1 time. Last update was at 2017/03/29 01:50:02


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

So, Notcromunda it is.

Why do they always step up to the precipice of greatness only to turn and run screaming, leaving such potential wasted (the two recent Warhammer Quest releases being good examples).

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Longtime Dakkanaut






I'm thinking exactly the same thing as you do. It is utterly bizarre

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in us
Nurgle Chosen Marine on a Palanquin





 squall018 wrote:
 streetsamurai wrote:
So it seems campagin rules are ultra shallow and streamlined :(
That's really dissapointing since it was the best part of Necro


Examples? Source? What is so shallow about them?


Higher on this page:

 Sarouan wrote:
I got to read the rule book at my GW store. It's indeed nearly copy and paste from Necromunda, just with different bands and campaign rules.

Well, why not, but it feels weird to use an old rule setting for 40k while the next edition is coming soon.

The main interest is the plastic terrains. It seems you got the three in the big box, so yeah, it's less expensive than to buy the terrains separately.

I'm a bit sad that there are only three factions in the book. Kinda fluffy, since it's war on Armaggedon against the orks and that Astra Militarum and Spaces Marines are the main force, but since we will get PDF for other factions and there are two in the April White Dwarf (Skitarii and Genestealer Cults), that's still good.

Campaign rules are interesting. You don't gain experience, instead one of your guys gain a progression after each mission. You can only upgrade once each of your characteristics, you reroll if you get the same. Wound tables are also much simpler, no more loss in characteristics (it was quite a pain, to be honest) and only using one dice for the rolls.

It's a bit funny to see campaign rules are so simple while the rest of the rules are quite detailed.
   
 
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