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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 auticus wrote:
Alpha strike is as much Battle Tech as classic is.
They don't share a common rules base. It'd be like saying that the 40k RPGs are as much 40k as 40k Proper. Or that Necromunda is. Or Adeptus Titanicus. You know they're not. They're spin-offs. Side games. Side games can even become more popular than their originators (hell, 40k spun off of GW's work on Fantasy, and look where that is now!), but don't act like they're the same.

 auticus wrote:
I was roasted pretty tastily by several people on one of the big BattleTech FB groups for saying I enjoy infantry and vehicles and hope that the new material they release starts including those again.
That's not really indicative of much. There are still tons of BattleTech players who lose their gak completely if you even suggest playing a game set any later than the 4th Succession War.



This message was edited 2 times. Last update was at 2022/04/15 08:21:14


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Yeah, some of the BT community are worse than the anti-Primaris guys here on Dakka.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Not as Good as a Minion





Astonished of Heck

 H.B.M.C. wrote:
 auticus wrote:
Alpha strike is as much Battle Tech as classic is.
They don't share a common rules base. It'd be like saying that the 40k RPGs are as much 40k as 40k Proper. Or that Necromunda is. Or Adeptus Titanicus. You know they're not. They're spin-offs. Side games. Side games can even become more popular than their originators (hell, 40k spun off of GW's work on Fantasy, and look where that is now!), but don't act like they're the same.

I'd say they are as close as 40K 7th and 40K 8th Edition are. Many of the principles are the same, just adjusted here and there, then constrained in other areas to speed up gameplay.

 H.B.M.C. wrote:
 auticus wrote:
I was roasted pretty tastily by several people on one of the big BattleTech FB groups for saying I enjoy infantry and vehicles and hope that the new material they release starts including those again.
That's not really indicative of much. There are still tons of BattleTech players who lose their gak completely if you even suggest playing a game set any later than the 4th Succession War.

That is true. Our "Battlemaster" prefers Introtech, and it is nice to go with such simplicity than worrying about fancy ammo, armor, and equipment considerations.

Personally, I think things get interesting with with the pre-Invasion Inner Sphere or what Inner Sphere tech is in Total Warfare and Tech Manual. A lot of decisions are much harder with that then they are with Clan Tech (for a variety of reason), and it even shows up in Alpha Strike translations where an Introductory is actually tougher than a Standard Mech. Heck, the last few configurations I did with "Anything Goes" basically just did minor upgrades to 3025 'Mechs to fit in advanced ammo and CASE II, with maybe an ECM suite. That was it. Though a favorite with some is putting an AC/20 in a 55 ton mech and putting as much Precision Ammo in it that they can.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
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Solahma






RVA

 aphyon wrote:
The very concept of classic battletech being a tournament minded game for hardcore 40K players will quickly go away when they actually start playing the game.
40k players will quickly go away when they actually start playing the game. CBT just doesn’t work like 40k or other miniatures games. The plastic mechs will start hitting ebay in a big way soon enough.

   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

 Manchu wrote:
 aphyon wrote:
The very concept of classic battletech being a tournament minded game for hardcore 40K players will quickly go away when they actually start playing the game.
40k players will quickly go away when they actually start playing the game. CBT just doesn’t work like 40k or other miniatures games. The plastic mechs will start hitting ebay in a big way soon enough.


As long as it just the power gamers, we can pretty well manage the one guy we have that does that by forcing him to use stock designs, using forced withdrawal rules and call him out when he tries to use some of the optional rules that we do not like to play with. the game gets stupid to the point you are just throwing dice at each other if you allow to much "one up" rules outside of campaigns like the quirks.

For the new players we seem to be having some good results from the 40K players coming to the system fresh.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP 
   
Made in us
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Solahma






RVA

That’s great news. Hopefully, they will come to love the game and will form the next generation of BattleTech fans.

   
Made in at
Not as Good as a Minion





Austria

 Manchu wrote:
 aphyon wrote:
The very concept of classic battletech being a tournament minded game for hardcore 40K players will quickly go away when they actually start playing the game.
40k players will quickly go away when they actually start playing the game. CBT just doesn’t work like 40k or other miniatures games. The plastic mechs will start hitting ebay in a big way soon enough.

Depends why they are playing, (Europe is different here I know) but there are those who come to BT because they want more from a game and welcome the complexity

Others that switch because of the fluff don't really care about the rules anyway (neither in BT nor 40k)

And those that want a better 40k but without GW in the back, never stay long no matter what the other game is or offers

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Clousseau




The players that desire combo chaining that are hallmarks of GW games tend to have the most problems though there are some ways to do combos and buffs in BT as well - its just not as off the charts.
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

GWs misteps are battletechs gains.


Did a solaris match with 1 new player that already bought his first star, and a brand new interested player who has only ever played 9th ed 40K (he may be appearing agains as he showed some interest in joining out 5th edition 40K group).

I loaned the new guy a Hauptmann and i took an awesome and we did a small 4 way brawl.

Spoiler:


In this game we learned that heavy gauss to the face at short range tend to end things quickly.



The next game after that the new player with the new star did a game to destroy an objective (command vehicle) assaulting a city.....the clanners assaulting an IS city *shocked pikachu face*

this was the full table-

Spoiler:


Spoiler:


The battle commences-

Spoiler:


The clanners started out strong, effectively destroying an entire lance in one turn for the loss of 2 mechs.......and then dice happened.

2 lucky head hits put the clanners on the back foot.


The last game of the night was part of the ongoing 3061 campaign adventures of the brown shots mercenary company. this was mostly a roleplay session so there wasn't much action to speak of.

well aside from the comms interaction between the players and the lance commander.

Spoiler:
















GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP 
   
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The Land of the Rising Sun

That train is asking for it.

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Manchu wrote:
 aphyon wrote:
The very concept of classic battletech being a tournament minded game for hardcore 40K players will quickly go away when they actually start playing the game.
40k players will quickly go away when they actually start playing the game. CBT just doesn’t work like 40k or other miniatures games. The plastic mechs will start hitting ebay in a big way soon enough.


some will, some won't. if they're looking to roll a ton of dice and sweep models off the table, they'll hate it. if they're looking for a game with greater depth and tacticvs where there is randomness, but intelligent manuver etc can really chnage up the odds they'll love it

Opinions are not facts please don't confuse the two 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 kodos wrote:
 Manchu wrote:
 aphyon wrote:
The very concept of classic battletech being a tournament minded game for hardcore 40K players will quickly go away when they actually start playing the game.
40k players will quickly go away when they actually start playing the game. CBT just doesn’t work like 40k or other miniatures games. The plastic mechs will start hitting ebay in a big way soon enough.

Depends why they are playing, (Europe is different here I know) but there are those who come to BT because they want more from a game and welcome the complexity

Others that switch because of the fluff don't really care about the rules anyway (neither in BT nor 40k)

And those that want a better 40k but without GW in the back, never stay long no matter what the other game is or offers


Seems most of the GW to BTech exodus was done over politics and feelings of entitlement over who and how IP gets used more than anything else. I imagine some segment of the "refugee" crowd will stay, but most will move on to other games or back to GW.


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Terrifying Doombull




 Manchu wrote:
 aphyon wrote:
The very concept of classic battletech being a tournament minded game for hardcore 40K players will quickly go away when they actually start playing the game.
40k players will quickly go away when they actually start playing the game. CBT just doesn’t work like 40k or other miniatures games. The plastic mechs will start hitting ebay in a big way soon enough.


So... what changed? I remember a LOT of hardcore-tournament focus on BT back in the day (early 90s). The general attitude was the stock designs were stupid, and you absolutely had to do custom mechs and all the trivial accounting for BV (or whatever the system was at the time).


Also a lot of attempts to 'fix' it. At one convention I got involved a huge game with an organized that decided to incorporate phased initiative turns and weapon recharge rates (adapted from Starfleet Battles) that made it stupidly complex. It was a nightmare, especially with ~30 people, all controlling a lance or star, using a completely unfamiliar system. But everyone seemed to think the attempt to 'salvage' or adapt the rules to be pretty normal.

This message was edited 1 time. Last update was at 2022/04/18 14:34:04


Efficiency is the highest virtue. 
   
Made in at
Not as Good as a Minion





Austria

that is interesting, in Europe it was only stock designs for tournaments, and you were not allowed to use the same chassis twice (except for a bloodname tournament were you had to use the same single Omni Mech in all games)

chaos0xomega wrote:
Seems most of the GW to BTech exodus was done over politics and feelings of entitlement over who and how IP gets used more than anything else. I imagine some segment of the "refugee" crowd will stay, but most will move on to other games or back to GW.

from my personal impression, I think the US community is experience now the same situation as Europe did ~2015/2016, were a lot of people came over from 40k to other games in general because of the personal problems they had with the company behind 40k
and as soon as the company announced that they changed and the new 40k is coming, most left again

yet a lot of people stayed with BT, specially the older ones and now the new plastic models give a big push to BT on its own with the struggles of 40k being a side effect (at least here)

This message was edited 1 time. Last update was at 2022/04/18 14:51:42


Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Not as Good as a Minion





Astonished of Heck

Voss wrote:
So... what changed? I remember a LOT of hardcore-tournament focus on BT back in the day (early 90s). The general attitude was the stock designs were stupid, and you absolutely had to do custom mechs and all the trivial accounting for BV (or whatever the system was at the time).

For only doing Mech v Mech, a lot of stock designs ARE stupid. The Firestarter is practically worthless and the number of Machine Gun Ammo Bins with no where near the guns to use half of it in a game is quite ridiculous (unless you use the Advanced BRRRT rules for MGs).

However, if one is looking at doing Combined Arms, where Conventional Infantry can show up and be annoying, then having a unit like the Firestarter to hunt them down and burn them out makes sense. The Machine Guns on a TDR-5S also work great, and you can stick Infernos in to the SRM-2 to help destroy them, too.

Maybe once CGL starts looking at allowing Combat Vehicles and Conventional Infantry in to tournaments (which means providing free Record Sheets), having those more generalized Mechs might work better.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Stupid stock designs represent both the bureaucracy and politics that go into designing just about anything.

I like that the game has inefficient designs, where compromises were made, where corners were cut, where people went for the lowest bidder, where nepotism or rivalries got in the way of efficient design. Shows the world is more real.

Without it everything would be a 5/8 max armour 75-ton Clan 'Mech with Gauss Rifles, Medium Pulse Lasers, Streak 4's and a TargComp.


This message was edited 3 times. Last update was at 2022/04/18 16:38:38


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Agreed, inefficient designs with weird and silly quirks is a feature more than it is a bug. F-4 Phantoms being torn apart in air combat maneuvering because they were reliant on missiles which didn't work as advertised and lacked guns as a backup and Hurricanes and Spitfires stalling in negative-gs because of the design of the Merlin engine are real world examples that come to mind. I appreciate those small details as helping make the tabletop game more of a simulation/representation of the setting, whereas other games just seem to want to handwave away those design inefficiencies and problems and represent everything as a successful and efficient combat system with a flawless production history, etc.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

 H.B.M.C. wrote:
Stupid stock designs represent both the bureaucracy and politics that go into designing just about anything.

I like that the game has inefficient designs, where compromises were made, where corners were cut, where people went for the lowest bidder, where nepotism or rivalries got in the way of efficient design. Shows the world is more real.

Without it everything would be a 5/8 max armour 75-ton Clan 'Mech with Gauss Rifles, Medium Pulse Lasers, Streak 4's and a TargComp.




Charistoph sort of hinted at it but the reality is that in universe many of these designs make perfect sense because they were built to do certain jobs, not every battlemech is designed to face off against other battlemechs (thus not making sense for the tournament mech on mech battle some players are after). the wealth of information on to the history of how and why certain models were designed also fills out the setting. TROs are fantastic for this.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP 
   
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[MOD]
Solahma






RVA

 H.B.M.C. wrote:
I like that the game has inefficient designs, where compromises were made, where corners were cut, where people went for the lowest bidder, where nepotism or rivalries got in the way of efficient design. Shows the world is more real.
Beautifully explained, agree 100%.

   
Made in us
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Sticksville, Texas

So what is people's preferred era to play in and why?

Been playing some games, and I think I am starting to favor the 2901-3019 part of the Succession Wars. A lot less tech, and a lot more brawling. Really like how inefficient the mechs feel.
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

3050+ that way we can play any era and pit clans VS inner sphere. we always encourage all players to pick a faction from both sides so they can get the full battletech experience.

We use the old ammo explosion rules, anything during the succession wars era tends to cause the Michael Bay effect, that doesn't mean they do not still show up from time to time.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP 
   
Made in ca
Ragin' Ork Dreadnought




Monarchy of TBD

I have really been enjoying the new ilClan era 3150+. In a weird way, it levels the playing field for new players, and the seasoned veterans who know which side of a 3025 mech the ammo's stored on, and bracket fire while they're going to sleep. Partial wings, more armor types than you can shake a stick at, and exotic weaponry galore makes for strange games. Tamar Rising has been a perfect setting for running it, and easily explains why you'd have relics of 3025 tech going up against these high tech marvels.

Klawz-Ramming is a subset of citrus fruit?
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Made in jp
Battleship Captain






The Land of the Rising Sun

 Manchu wrote:
 H.B.M.C. wrote:
I like that the game has inefficient designs, where compromises were made, where corners were cut, where people went for the lowest bidder, where nepotism or rivalries got in the way of efficient design. Shows the world is more real.
Beautifully explained, agree 100%.


It bugs me how some players zoom in on stats, and add the useless tag to mechs and vehicles at the drop of a hat. Of course a Manticore MBT is going to be more effective than a Po at 60 tons. That is if you ignore that the Manticore is a state of the art SL design that costs 2.6 millions , and the Po is a stop gag tank designed to be as cheap as possible at less than half the price (also 993 bv2 vs 719).

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in ca
Regular Dakkanaut





The lore/game experience sweet spot for us is right around the FedCom Civil war and WoB invasion.

It introduces all the best (imo) themes from the BT universe: clan invasion, inner sphere drama, WoB treachery. Narratively and thematically it is (again imo) BT's golden era. Never quite got into anything that happens after that lorewise.

Some of the books are ok, I guess. But man some of the Dark Age novels...what a slog to get through.
   
Made in us
Clousseau




 Miguelsan wrote:
 Manchu wrote:
 H.B.M.C. wrote:
I like that the game has inefficient designs, where compromises were made, where corners were cut, where people went for the lowest bidder, where nepotism or rivalries got in the way of efficient design. Shows the world is more real.
Beautifully explained, agree 100%.


It bugs me how some players zoom in on stats, and add the useless tag to mechs and vehicles at the drop of a hat. Of course a Manticore MBT is going to be more effective than a Po at 60 tons. That is if you ignore that the Manticore is a state of the art SL design that costs 2.6 millions , and the Po is a stop gag tank designed to be as cheap as possible at less than half the price (also 993 bv2 vs 719).

M.


I also agree. And that is why the best games for me are game mastered and not letting players cherry pick whatever they want. Inefficient designs are a part of warfare. Sometimes you have to get that jury-rigged vehicle out onto the front line because you only had a day or so to get it ready and you don't have the super efficient mega unit available.

Part of being a good commander is being able to use less effective equipment and doing so well.
   
Made in us
Maddening Mutant Boss of Chaos





Albany, NY

I'll continue to echo the vibe hear and say that I'm glad that seems to be such a large part of the CBT community's focus. I see BT games as a storytelling opportunity and have been writing scenarios and campaign ideas in a way that I have ever engaged with a game before. The idea of competitive BT using 'optimized' designs could not be further from what I am looking for. My next game is going to be the first major engagement of the Clan Invasion campaign I've been writing and I'm the OpFor IS player. I'm going to get rocked, but that's the point and we'll see what exciting moments come out of the battle even if the outcome is all but inevitable. Showing up for pickup games with degenerate custom designs sounds miserable.

   
Made in us
Not as Good as a Minion





Astonished of Heck

 NH Gunsmith wrote:
So what is people's preferred era to play in and why?

Unless one is playing in a campaign, I find eras too restrictive to regular game play, especially for new players. Total Warfare has MMLs, but they aren't available till the Jihad, as an example.

So for our group we just use tech levels to establish an easy standard. Introtech is what's available in AGAoC. Standard is what's available in Total Warfare and Tech Manual. And then there's Anything Goes where if you can find the rules, you can use them. We also often limit unit types, such as only doing Mechs, not allowing for Artillery, that sort of thing. For a weekly gaming group, this is best way to manage those expectations.

That being said, I don't really have a favorite era. Some of us are doing a campaign track originally set in the Auregan Reach of HBS' Battletech game. The GM even gave us opportunity to acquire LosTech, and even a few Clan Wolverine designs, out from underneath the nose of the Black Widows and ComStar. I'd have been as happy if it was Clan Invasion, FedCom Civil War, Jihad, or even facing off in the ilClan War.

This message was edited 1 time. Last update was at 2022/04/20 23:12:19


Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 NH Gunsmith wrote:
So what is people's preferred era to play in and why?
It is always 3058. We are always beating back the Clans.


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in pa
Ariadna Berserk Highlander




Panama

For me it is 3025, because of nostalgia and the post apocalyptic post war feeling of the setting.
   
Made in gb
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North Wales

 Prometheum5 wrote:
I'll continue to echo the vibe hear and say that I'm glad that seems to be such a large part of the CBT community's focus. I see BT games as a storytelling opportunity and have been writing scenarios and campaign ideas in a way that I have ever engaged with a game before. The idea of competitive BT using 'optimized' designs could not be further from what I am looking for. My next game is going to be the first major engagement of the Clan Invasion campaign I've been writing and I'm the OpFor IS player. I'm going to get rocked, but that's the point and we'll see what exciting moments come out of the battle even if the outcome is all but inevitable. Showing up for pickup games with degenerate custom designs sounds miserable.



That's what I love about BT.

You're going to get absolutely spanked, but if you manage to take out more than one Clan mech, you'll be a hero and get to declare yourself the winner!
   
 
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