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Made in se
Jealous that Horus is Warmaster





Lord Kragan wrote:
 alleus wrote:
New community article confirming release dates:
https://www.warhammer-community.com/2017/10/01/shadespire-october-releases-confirmed-oct1gw-homepage-post-1/

The article also confirms what many have been fearing:
"Each of [the expansions] contains a new warband for the game, as well as 60 cards unique to the set. There’s something in each expansion for every warband, with cards in each set that can be used by anyone – you’ll want to pick up both[...]

This is a true shame. For someone like me, who is most likely going to pick up all warbands anyway, it doesn't make a big difference, but I know many people (both here and in real life) who will not buy anything at all for this game because of this. I was really hoping GW would not go with this business model, but there it is.


...What are you talking about? Those are the universal cards, which have been confirmed since day one.


Yes, it has been known that there would be universal, or "neutral", cards in each expansion. People have been speculating if those would be the same cards in every expansions however, or unique ones in each box. The wording from the post I quoted, at least to me, confirms that each box will have unique cards. So let's say the skeleton box has a really, really good neutral card. A competetive player that wants all cards will buy that warband for that one card, even though he/she will never use the skeleton models themselves.

This has not been confirmed until now, if I haven't missed something. Just check the last pages in this thread, it's filled with people speculating whether or not this will be the case.

Alpharius? Never heard of him.  
   
Made in us
Ship's Officer





California

This is a bit disappointing as the number of released warbands grows it could get pretty crazy. Cause each set has a couple handfuls of all new cards. It won't be much a problem for me since i'll be playing at home with friends. But for people wanting to go out and do more competitive things then it makes it more painful. I guess this was kind of inevitable though.

 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Seems it's standard for the market they're looking to carve into, sadly.

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Made in us
Humming Great Unclean One of Nurgle






 Mad Doc Grotsnik wrote:
Seems it's standard for the market they're looking to carve into, sadly.
This is the unfortunate truth. The one upside is that ebay exists.

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Made in us
Sadistic Inquisitorial Excruciator




USA

I'll echo Thargrim's statement, I'll be playing casually at home, so the "chase neutral card" isn't a huge deal for me, but that is a bummer for people that want to play competitively. That said I don't believe it will be as bad as X-Wing for a few reasons.

1) The chief reason is that your card is going to be one card in 12 or 20 (depending on the deck) that you may not even draw, or draw at an inopportune time compared to an upgrade or pilot that starts the game in play and has X ability from the get go. 2) And this is more speculative, I imagine GW will want people to play faction specific cards, so I think each faction's most powerful cards will be faction specific, and in deck building you are supposed to supplement them with neutral cards. I could be totally wrong on this, but to me that seems like the way they would go about it.

The real issue in my mind is when a bunch of expansions come out and there are a ton of "chase" neutral cards.

This message was edited 1 time. Last update was at 2017/10/01 19:25:03


 
   
Made in us
Regular Dakkanaut



Tacoma, WA

BoLS just put out a couple of unboxing videos for the Orcs and Undead expansions yesterday.

None of the neutral cards look particularly exciting that I can tell. It's a whole lot of "Get 1+" kind of stuff, or "Hold Objective 1 & 2, get 2 VP". It's the faction specific stuff that gets a bit crazier. There does appear to be a neutral counter spell though. I can see wanting to put that in every deck.

Overall, I kind of wish there was more comprehensive deck building in the game actually. Maybe 2 copies of a card, 30 card deck minimum, 10 card objective decks. Between singletons, dice, and the relative ease of moving across the board, it seems like a super high variance game
   
Made in au
Steadfast Grey Hunter




Do we have a price for the orks or skellies yet?
   
Made in vn
Longtime Dakkanaut




Those orc stat , 2 of them hit for 1 damage, Was expecting all of them hitting for 2 considered they have the highest attack stat.

This message was edited 1 time. Last update was at 2017/10/02 01:23:43


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

And don't forget this is just Season One of Warhammer Underworlds.

You can look forward to Season Two invalidating all your decks and making everyone buy new ones! Probably new boards and more powerful factions too! This has been planned from the start!

Sales for the Sales God!

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Sword-Bearing Inquisitorial Crusader




Not gonna lie, GW would have to be insane to NOT put unique universal cards in each expansion.
That's just how the "card game" industry works.

What remains to be seen is how this is done, as alone, the idea is harmless.
X-wing is one of the biggest culprits of using this system poorly, essentially using it to release patches for older models they invalidated through the system or just didn't take off due to poor design choices.

I believe Shadespire has three aspects of concern; the pricing of the expansions, the nature of the expansion universal cards, and the philosophy as a whole (are the cards in the expansions better, or just different?)

I'm also hoping that we can pull out some minor conversion work on the figures, but not holding my breath. Regardless, the game looks fun and appears to hold solid promise for a steady release stream.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Conversion is limited because is importat to know who is who in the game, but I think some armies are more prone to conversion than others. Bloodreavers for example, as they are very similar, aren't that good for conversion. The Skeletons, as they have 3 skeletons that are literally grunts, I think you could basically conver them as you want and say "this 3 guys are the grunts"

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Regular Dakkanaut




Do we have a release date other than October yet?
   
Made in de
Experienced Maneater






Smellingsalts wrote:
Do we have a release date other than October yet?

Yes.

https://www.warhammer-community.com/2017/10/01/shadespire-october-releases-confirmed-oct1gw-homepage-post-1/
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

While I'm not a huge fan of expansion cards in every expansion set (ala X-Wing), neither do I find it overtly offensive.

Yes, FFG (and presumably GW in the future) use it as a means of both balance and getting new tactics out on the table, but not every expansion has "must have cards" included.

Thus, competitive players do need to buy some sets they wouldn't otherwise consider, but not all of them.

I consider it an acceptable compromise between commercialism and playability.
   
Made in jp
Longtime Dakkanaut





Smellingsalts wrote:
Do we have a release date other than October yet?

The core set is up for preorder on the 14th releasing on the 21st and the orcs and skeletons are up for preorder on the 28th.
I am happy to see the first expansions so soon. Hopefully this means we will see the fyreslayers and skaven by the end of the year.
If they are serous about competitive play they need to get a reasonable selection of war bands out as soon as possible.

There are a couple of unboxing videos for the orcs and undead on YouTube. You can see many of the cards. At first glance there does not seem to be anything that is obviously better than the core box. Instead they seem to be supporting different play styles.
   
Made in us
Sword-Bearing Inquisitorial Crusader




It seems we'll have 4 at launch, and 6 or 8 within the first month
2 Stormcasts, 2 Bloodbound, Fyreslayers, Skaven, Orruks, Undead.
That's a decent roster really.
Another hope I have for Shadespire is that it gives us 'previews' of factions we havent seen yet.
   
Made in gb
Been Around the Block




UK

Neronoxx wrote:
Another hope I have for Shadespire is that it gives us 'previews' of factions we havent seen yet.


Hoping this too.

Steve
   
Made in us
Sadistic Inquisitorial Excruciator




USA

Well I definitely be picking this up and the first two expansions, probably the Skaven too when they get out also (not so keen on the Fireslayers). I do feel the 2nd Stormcast and Bloodboun expansions were a bit of a missed opportunity when they could have done say Tzeentch and some new AoS Aelfs or something.

As Neronoxx and RedRowan stated, this would be a perfect opportunity for GW to introduce new factions for AoS. I'd love to see some AoS specific humans and more of the Aelfs introduced in Silver Tower. Or some updated Slaves to Darkness warriors to fit with the AoS aesthetics and size. There is just a ton of potential in this game for fun flavorful little warbands.

 
   
Made in gb
Mighty Vampire Count






UK

So are the card just things that can be photocopied/printed out? Or are the decks something that need to be shuffled etc during play?

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Made in gb
Longtime Dakkanaut




 Sabotage! wrote:
Well I definitely be picking this up and the first two expansions, probably the Skaven too when they get out also (not so keen on the Fireslayers). I do feel the 2nd Stormcast and Bloodboun expansions were a bit of a missed opportunity when they could have done say Tzeentch and some new AoS Aelfs or something.

As Neronoxx and RedRowan stated, this would be a perfect opportunity for GW to introduce new factions for AoS. I'd love to see some AoS specific humans and more of the Aelfs introduced in Silver Tower. Or some updated Slaves to Darkness warriors to fit with the AoS aesthetics and size. There is just a ton of potential in this game for fun flavorful little warbands.


I seem to remember a designer interview where they said this game was designed because they had all these push fit models there and one of the guys convinced them to let him make a game for them. (In a dice tower interview maybe?)

So the factions probably weren't chosen with a game and it's faction meta in mind
   
Made in us
Ship's Officer





California

 Sabotage! wrote:
Well I definitely be picking this up and the first two expansions, probably the Skaven too when they get out also (not so keen on the Fireslayers). I do feel the 2nd Stormcast and Bloodboun expansions were a bit of a missed opportunity when they could have done say Tzeentch and some new AoS Aelfs or something.

As Neronoxx and RedRowan stated, this would be a perfect opportunity for GW to introduce new factions for AoS. I'd love to see some AoS specific humans and more of the Aelfs introduced in Silver Tower. Or some updated Slaves to Darkness warriors to fit with the AoS aesthetics and size. There is just a ton of potential in this game for fun flavorful little warbands.


Doubling up on stormcasts and khorne kind of sucks. But then I realized how cool the two starter teams plus those could work in a four payer match. So long as the sculpts are good i'm not too bummed about it. But honestly my dream come true would be Seraphon, who haven't got any new sculpts in years and zero for AoS. I'd imagine a team of them would be 2-3 saurus and 2-3 skinks (possibly the fastest unit in game I would think). But yeah past the warbands that are confirmed i'm hoping they do more unique stuff next year and I hope they don't squander the potential.

 
   
Made in us
Auspicious Aspiring Champion of Chaos






I'm wondering how they would do a Sylvaneth team. Two Kurnoths? Or maybe some combination Tree Revenants and Spite Revenants

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Sadistic Inquisitorial Excruciator




USA

Vorian wrote:
I seem to remember a designer interview where they said this game was designed because they had all these push fit models there and one of the guys convinced them to let him make a game for them. (In a dice tower interview maybe?)

So the factions probably weren't chosen with a game and it's faction meta in mind


Huh, I hadn't heard that, but if that's the case they definitely put the push fits to good use!

Thargrim wrote:
Doubling up on stormcasts and khorne kind of sucks. But then I realized how cool the two starter teams plus those could work in a four payer match. So long as the sculpts are good i'm not too bummed about it. But honestly my dream come true would be Seraphon, who haven't got any new sculpts in years and zero for AoS. I'd imagine a team of them would be 2-3 saurus and 2-3 skinks (possibly the fastest unit in game I would think). But yeah past the warbands that are confirmed i'm hoping they do more unique stuff next year and I hope they don't squander the potential.


That is a good point for Stormcast vs. Khorne four player games. That could make a cool themed game. I've a good feeling the models will be nice for them at least, and Khorne gets a flesh hound, which is pretty cool. It would be really awesome to see some new Seraphon. I think the old Lizard people would look much more impressive properly AoS sized and in more dynamic poses. I could see the Saurus being slow but having a ton of wounds (5 maybe?), and the Skinks would be super quick and very dodgy (2 dice dodge?), but only have a hit point or two only. A poison blowgun would be an awesome weapon for one of them. I'm with you on not squandering potential. I think they could do some really awesome stuff, particularly if the visit the factions who haven't gotten a lot of attention or none at all since AoS came out. A good smattering of new factions would be nice too. Just off the top of my head, I'd love to see AoS specific humans, some new and properly sized Slaves to Darkness warriors, a Slaanesh warband, a Tzeentch warband, new AoS Aelfs, Seraphon, some new Dispossessed. There is a pretty much a never ending fountain of cool ideas they could utilize, so here's hoping.


 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

Cards shouldn't be an issue. Unless this game gets more popular than AoS (unlikely), there will always be people just buying for the models, and therefore, bits suppliers selling just the cards.

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Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

It wound be very interesting to see a 40K version of this.
   
Made in jp
Longtime Dakkanaut





There is a very thorough review on the war of sigmar blog.
https://war-of-sigmar.herokuapp.com/bloggings/2453
I have yet to read negative impressions from someone who has played it.
   
Made in vn
Longtime Dakkanaut




A lot of rules are in the 3 downloadable pdf from the main site.

But I'm still not clear about move & charge. If a model has moved, can it charge in the following activation?

   
Made in fr
Longtime Dakkanaut




Chopstick wrote:
A lot of rules are in the 3 downloadable pdf from the main site.

But I'm still not clear about move & charge. If a model has moved, can it charge in the following activation?


From the preview games I've watched, it seems you can't. But you can still attack, multiple times.
If an enemy model moved or charged, you know it won't be able to move anymore. So you could spend 1 activation to move one of your models close to it, then attack it multiple times in your following activations. Or you could use a move to move on an objective.
But I don't know if a move/charge prevents you from using power cards to move the model, or if the restriction on further movement only applies to activations.
   
Made in us
Longtime Dakkanaut




fresus wrote:
Chopstick wrote:
A lot of rules are in the 3 downloadable pdf from the main site.

But I'm still not clear about move & charge. If a model has moved, can it charge in the following activation?


From the preview games I've watched, it seems you can't. But you can still attack, multiple times.
If an enemy model moved or charged, you know it won't be able to move anymore. So you could spend 1 activation to move one of your models close to it, then attack it multiple times in your following activations. Or you could use a move to move on an objective.
But I don't know if a move/charge prevents you from using power cards to move the model, or if the restriction on further movement only applies to activations.


Right. So you can move, then attack a bunch. Or charge, which is a move and attack but then you are done for the turn. Charge is good if you think you can kill the target.

I enjoyed it a lot and am excited for it. It wont be anywhere close to mtg popularity like the article poster said, but if they release factions fast and support it, it could have a following and not be a wasted product like most of their board games
   
Made in vn
Longtime Dakkanaut




str00dles1 wrote:

Right. So you can move, then attack a bunch. Or charge, which is a move and attack but then you are done for the turn. Charge is good if you think you can kill the target.

I enjoyed it a lot and am excited for it. It wont be anywhere close to mtg popularity like the article poster said, but if they release factions fast and support it, it could have a following and not be a wasted product like most of their board games


You can also guard, move then attack. according to the glossary, as long as you don't charge, you won't break the guard status.


https://www.warhammer-community.com/2017/10/03/the-hammerhal-herald-the-treasures-of-shadespire-oct-3gw-homepage-post-4/

Look like Shadespire also had a "Regimental Standard"

This message was edited 1 time. Last update was at 2017/10/03 15:31:59


 
   
 
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