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2017/09/28 11:49:10
Subject: Re:[Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
Well, I find it understandable. As I said, I don't care for the Fallout 4 version of Feral model. To me they don't look radiation damaged so much as submerged in water for too long. Especially the bloated and folded necks. When I played I got the impression they looked the part with specific lighting, but in bright sunlight or powerful lamp light, the deeper recesses got washed out and left little more than a flesh bag (possibly with some rags.
I'm actually getting much the same impression from these renders as you do, because they are pretty plain and lack depth. Once painted and caked in dirt or charred as I'm planning, or both, I think they'll look much better.
Plus there's always the final stage to making good zombies, drenching them in blood.
Nehekhara lives! Sort of!
Why is the rum always gone?
2017/09/28 15:30:06
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
Yodhrin wrote: Keep in mind guys, those are Feral Ghouls, and Mophidius are using the newer FO4 visual design - those are actually pretty close to the misshapen lumpymen in the latest game.
It is a fair point, but the models themselves are still atrocious in my opinion. I hope these are sold just as a Ferals pack and not lumped into a pack with other figures I'll want because I have no desire paying money for these, and I love your term, "misshapen lumpymen."
2017/09/28 17:20:16
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
9.30 into the vid - looks like the special Pip-boy set in the background there?
A couple of notes I've taken from the vid.
Firstly, the scenario setup looks like some kind of Post-apoc Gumtree furniture trade gone wrong?!
- Alternative actions: 2 actions (move, shoot, skill, or repetition of each) - similar to Infinity, although each unit has one action rather than an order pool that can be used on whomever. You can choose to hold back an activation and let an opponent take theirs first.
Heroes can do a heroic action based on a VATS dice, however this is a 'quick' action and has a negative modifier to that action.
- Luck effect is a flick of a coin (or you can roll a dice) for certain events, such as someone on fire continuing to be on fire, or to modify a dice role.
Units can also have a set number of luck points at the start of the game - seems like it works a little bit like the fate points in Talisman, where you can spend them once and then they are gone from the game. You can also use luck to negate effects used against you (just hit on the dice roll? You can use luck to modify and if successful you could move the dice total by one, and therefore have it just miss)
- Movement sticks have both the measurement itself and inch increments. The set comes with die-cut card ones, although in the demo game they are using some fancy-looking acrylic ones which I assume will be an optional buy. Base size has an effect as it's 'front to back' measurement - which means larger base units can move further. I guess this works in the sense that someone like Usain Bolt can run faster than Jack Black.
- 63 different weapons in wave 1(!)
Different effects dice for different types of effects. You have a master 'accuracy' die that needs to score a value or below (again like Infinity, although with base 10). You then have dice that add other effects according to the weapon stats. For example in the vid a laser rifle can have an additional effect that sets the target on fire or goes through their armour, other weapons like an assault rifle can improve the accuracy role etc. This makes me think of the Descent boardgame rule, again a nice idea.
Again like Infinity, you have to be up against/covering terrain to get the effects from cover
- There are different game modes, such as battle mode (which has points matching), and a narrative mode. Not sure if the event cards are only in the latter one?
For points matching, as units such as BoS have such good armour and weapons they are correspondingly very expensive - estimating around 5 BoS to 16 raiders(!)
This message was edited 2 times. Last update was at 2017/09/30 08:23:43
A couple of notes I've taken from the vid.
Firstly, the scenario setup looks like some kind of Post-apoc Gumtree furniture trade gone wrong?!
I've been having a lot of fun messing about with the Battle Systems sets. The three buildings on the table for these videos are my latest experiments with larger buildings and removable roofs. Its a really flexible system and good fun to tinker with.
Fighting over burned out sofas is just fun right?
- Alternative actions: 2 actions (move, shoot, skill, or repetition of each) - similar to Infinity, although each unit has one action rather than an order pool that can be used on whomever. You can choose to hold back an activation and let an opponent take theirs first.
Heroes can do a heroic action based on a VATS dice, however this is a 'quick' action and has a negative modifier to that action.
We will be doing specific videos breaking down the different mechanics, so expect clarification of some of the bits we brushed over today (as well as proper close ups of cards etc, showing how you know what it all is and what it all does).
- Luck effect is a flick of a coin (or you can roll a dice) for certain events, such as someone on fire continuing to be on fire, or to modify a dice role.
Units can also have a set number of luck points at the start of the game - seems like it works a little bit like the fate points in Talisman, where you can spend them once and then they are gone from the game. You can also use luck to negate effects used against you (just hit on the dice roll? You can use luck to modify and if successful you could move the dice total by one, and therefore have it just miss)
Luck has four uses.
1 - flip to take 2 off a roll (turn a close miss in to a close hit)
2 - flip to add 2 to an enemy roll (the reverse of the above)
3 - flip to add one extra critical point on a successful hit (lets you build up your crit meter on a weapon faster)
4 - flip to ignore one point of damage on a successful enemy hit (keeps you in the game longer)
- Movement sticks have both the measurement itself and inch increments. The set comes with die-cut card ones, although in the demo game they are using some fancy-looking acrylic ones which I assume will be an optional buy. Base size has an effect as it's 'front to back' measurement - which I guess means larger base units can move further.
The acrylic measuring sticks will indeed be an optional purchase. These designs are not the final ones, but they give some indication of what to expect.
- 63 different weapons in wave 1(!)
Different effects dice for different types of effects. You have a master 'accuracy' die that needs to score a value or below (again like Infinity, although with base 10). You then have dice that add other effects according to the weapon stats. For example in the vid a laser rifle can have an additional effect that sets the target on fire or goes through their armour, other weapons like an assault rifle can improve the accuracy role etc. This makes me think of the Descent boardgame rule, again a nice idea.
Again like Infinity, you have to be up against/covering terrain to get the effects from cover
Spot on. We will again showcase the differences with the four effects dice soon, but basically
Green - more accuracy
Yellow - more armour penetration
Black - more damage
Purple - cool things happen
This gives us a lot more flexibility with weapons, as we can do way more than just add an extra point of damage etc, as we have the randomness of the dice, but the ability to tailor the odds by choosing what bonuses you get. EG: A weapon with lots of green tends to hit more, while a weapon with lots of black tends to do more damage when it does hit.
With regard to scenery, you still get the benefit even if you are not B2B, if the line of sight is traced through the scenery from centre to centre of the two models, however if you are B2B with a piece of scenery, you ignore it when shooting over it.
- There are different game modes, such as battle mode (which has points matching), and a narrative mode. Not sure if the event cards are only in the latter one?
For points matching, as units such as BoS have such good armour and weapons they are correspondingly very expensive - estimating around 5 BoS to 16 raiders(!)
Battle mode will be a little less narrative, so event cards and so forth will likely not be in that mode to start (but we will be evolving the system as we move forward with the community, so you never know if we make it a thing in the future). I prefer to have as much control as possible in game, when it comes to competitive, so would feel frustrated if a random card flip ruined my tournament run (I'm perfectly capable of losing games under my own steam )
Narrative mode is the default setting, and that is where you will have the flexibility and the most "Fallout" in terms of events, settlements and wandering Deathclaws
However, the organised play will focus on both modes, as they serve two different audiences and let us do fun things with a light focus shift. Story driven campaign weekends are very much on our list of things we want to make happen with the game, as well as straight up swiss style competitive events.
This message was edited 2 times. Last update was at 2017/09/30 08:32:01
...and you will know me by the trail of my lead...
2017/09/30 10:25:02
Subject: Re:[Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
Brilliant - many thanks for taking the time to write up those clarifications JonWebb!
The vid definitely gave a good impression of how the game plays - I love the level of granularity with the weapons, but also the fact that you can add some tactical thinking into even something like the outcome of a shot. Not something you get in many games, but I suppose the great thing about a skirmish is that you can go into that level of detail!
Is that furniture scatter terrain in the videos stuff that will be available with the game, or is it 3rd party stuff? I'm atrocious at terrain, so a few bits and pieces like that would be very handy.
On a random Fallout note, the original game is free on Steam today, in case anyone didn't know.
2017/09/30 11:58:10
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
More interesting to me is that we're REALLY close to the preorder. I mean, I'm not saying I'm impatient or anything, but are we there yet?
Good news for me that robots get a release right away. They're a staple as far as I'm concerned and the sooner we can get our hands on them, the better.
Are they doing a kickstarter or pre order from their website, did they discuss that?
2017/09/30 12:07:58
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
Nice. I should probably have watched the videos when I wasn't half asleep, but I have a really good feeling about the rules. Kind of like when I watched a Bolt Action video and afterwards felt I was ready to actually play the game.
The only thing I don't care for is adding the base width to the movement, because I usually disagree with the manufacturer on what size looks good for any given model.
More interesting to me is that we're REALLY close to the preorder. I mean, I'm not saying I'm impatient or anything, but are we there yet?
Good news for me that robots get a release right away. They're a staple as far as I'm concerned and the sooner we can get our hands on them, the better.
Are they doing a kickstarter or pre order from their website, did they discuss that?
As has been said, it's a pre-order. And what's even better, according to Chris Birch's post on Facebook that accompanied the videos yesterday, "Preorder is confirmed for next week!"
This message was edited 3 times. Last update was at 2017/10/01 14:51:57
Nehekhara lives! Sort of!
Why is the rum always gone?
2017/10/01 20:48:23
Subject: Re:[Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
Geifer wrote: As has been said, it's a pre-order. And what's even better, according to Chris Birch's post on Facebook that accompanied the videos yesterday, "Preorder is confirmed for next week!"
That's good to hear, patience isn't one of my virtues.
I actually just heard that the pre-order was up on a podcast, but I think they were confused and were talking about the board game.
YELL REAL LOUD AN' CARRY A BIG CHOPPA!
2017/10/02 10:11:50
Subject: Re:[Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
It's understandable for Star Trek which is an RPG with accessories. For Fallout I'm inclined to agree. You shouldn't skip pictures of miniatures when you're releasing a miniature game.
That said, the use of preproduction models, tokens and dice in the video and the delayed preorder start (at least from the initial prediction) suggests that the miniatures simply weren't ready on time. I believe it's been said that models are currently being painted and will be presented when they're ready.
But yeah, ideally they'd be ready right now.
Nehekhara lives! Sort of!
Why is the rum always gone?
2017/10/03 08:26:26
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
Trust me guys, I'm as keen as you to show off the minis!
We have them in the hands of painters, and as they come back in, we will be showing them off in a big way.
Painted Star Trek minis will also soon arrive on my desk and immediately be put in the hands of our photographer Sal.
The project is a big one with a lot of moving parts, but I've been yelling for minis all along, as lets face it, its what many of us are here for right?
As we continue to expand into minis, then this will all become a lot more polished/timely, I've only been with the company for three months, so still getting things up to speed on the minis front.
Expect to see plenty of minis love going forward, and get ready for that pre-order.
This message was edited 1 time. Last update was at 2017/10/03 08:27:21
...and you will know me by the trail of my lead...
2017/10/03 12:48:30
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
Hmmmm...well, yesterday's tomorrow is today, especially across the pond where you're 5 hours in the future. I don't see any signs of the pre-order yet. Do we know a rough time, yet?
2017/10/03 13:20:10
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20