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Made in ie
Norn Queen






Dublin, Ireland

Makes sense to be fair.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Pious Palatine




 Skerr wrote:
Sorry if this was answered all ready. This thread is getting hard to keep up with, lol.

Do we know if there is any chance to get a lucky explosion on a vehicle or will every tank now degrade and work until its last HP wound or what ever it will be called?


Based on what we've seen it will be a degrading system but it's possible that the special rules of either vehicles or weapons will allow for an explosive result(Which tbh I hope doesn't happen but I can totally understand why people would still want it.)


Automatically Appended Next Post:
 Dakka Flakka Flame wrote:
 Ratius wrote:
Maybe whomever out numbers in round 2 to gets to go first - some sort of weight of numbers rule?

D6 roll off?

Most casualties done gets initiative round 2?

Maybe simultaneous?


Alternating activation based on who's turn it is? Would help balance it out a bit if you had to make more than 1 charge to really get the benefit of going first.

This message was edited 2 times. Last update was at 2017/04/25 17:48:42



 
   
Made in us
Decrepit Dakkanaut





 Red Corsair wrote:


Two easy answers. Use the movement stat as like previous initiative. Or, player turn dictates who attacks first. Heck, could also use alternating activation like AOS. So there three even.


The whole chargers strike first breaks a lot of that.
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

This information gives me some added optimism for the coming edition.

One of my favorite units in the game are my Librarian and Death Company dreadnoughts and I for one am very much looking forward to seeing how they fare with wounds instead of hull points and armor value. One giant frustration of my dreads is they almost ALWAYS died to one hit with a lucky AP:2 penetrating hit 6 roll. It's almost a comedy act at my local store at this point.

Very excited to see more tomorrow. Take it easy for now.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Haemonculi Flesh Apprentice






I am pretty confident that movement will simply be used as initiative was before. I makes sense, it represents your speed after all.

   
Made in us
Nasty Nob






ERJAK wrote:
 davou wrote:
AFAIK Initiative isn't gone.


They specifically said 'in exchange for initiative' with the movement stat.


I didnt see that; got a link?

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Decrepit Dakkanaut





The post also states that some weapons do multiple damage with each hit.
   
Made in us
Haemonculi Flesh Apprentice






Daedalus81 wrote:
 Red Corsair wrote:


Two easy answers. Use the movement stat as like previous initiative. Or, player turn dictates who attacks first. Heck, could also use alternating activation like AOS. So there three even.


The whole chargers strike first breaks a lot of that.


Not really, I charge I go first, next round we compare movement stats like we used to initiative.

That probably means alternating activation is not a thing, but I am leaving the window open for those command traits. You have no idea if someone can interrupt with a charge yet.

   
Made in gb
Courageous Grand Master




-

No initiative value? Well, it looks like my carefully argued posts went out the window!

I hope they have something to pull out the bag, because no initiative value probably sent a shudder down most people's spines.

Maybe they're going for a FOW style of close quarter fighting?

"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd 
   
Made in gb
Longtime Dakkanaut






UK

 davou wrote:
ERJAK wrote:
 davou wrote:
AFAIK Initiative isn't gone.


They specifically said 'in exchange for initiative' with the movement stat.


I didnt see that; got a link?


You can see on the profiles here:

https://www.warhammer-community.com/2017/04/25/warhammer-40000-unit-profiles/

That there is no I stat.

   
Made in gb
Master Engineer with a Brace of Pistols






Maybe they'll go the bolt action route and have two units fight until one is wiped out?

Also, I remember an awesome quote about comparisons between the stormcast and the marines. The marines, snatched away at a young age, never got a chance to be humans. They are in effect monsters. The stormcast however lived their lives before dying fighting chaos. They're very aware of the threats posed and they are still scared by them. They're still human in spirit.

Long story short, marines could and should be braver than the stormcast. Which, OK they are, but I was thinking more demon levels of bravery.
   
Made in us
Rampaging Carnifex





South Florida

"and Hormagaunts run faster than both."


   
Made in ca
Longtime Dakkanaut





Have they said anything about what they plan to do with single shot high damage anti tank weapons? Will Lasguns and Railguns now be viable? Or is it still a matter of wanting more shots on target?
   
Made in us
Rampaging Carnifex





South Florida

Ork players will happy about this.

"means models that previously fell just shy of super-heavy status, the Gorkanaut for example, can now punch at the appropriate weight, and become much more survivable."

   
Made in gb
Slashing Veteran Sword Bretheren






Liverpool

 rollawaythestone wrote:
"and Hormagaunts run faster than both."



Now I do love each unit having different movements.

Fury from faith
Faith in fury

Numquam solus ambulabis 
   
Made in us
Flashy Flashgitz




Armageddon

 Gamgee wrote:
Have they said anything about what they plan to do with single shot high damage anti tank weapons? Will Lasguns and Railguns now be viable? Or is it still a matter of wanting more shots on target?


I think its safe to say that scatter lasers and multilasers will have less armor save modifying then lascannons. Vehicles having a 3+ save is big. And with weapons potentially doing multiple wounds, yea I think they might be viable.

Just speculating though.

"People say on their first meeting a Man and an Ork exchanged a long, hard look, didn't care much for what they saw, and shot each other dead." 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Really digging these daily previews, can't wait for the weapons preview tomorrow, maybe they'll show off the lasgun?



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Been Around the Block






All of this sounds great.

About the only thing I am still wondering about is:

Does terrain modify Movement rate?

This message was edited 1 time. Last update was at 2017/04/25 17:59:13


 
   
Made in us
Decrepit Dakkanaut





 Slinky wrote:
 davou wrote:
ERJAK wrote:
 davou wrote:
AFAIK Initiative isn't gone.


They specifically said 'in exchange for initiative' with the movement stat.


I didnt see that; got a link?


You can see on the profiles here:

https://www.warhammer-community.com/2017/04/25/warhammer-40000-unit-profiles/

That there is no I stat.


Yes, but that doesn't necessarily mean that it takes on the same function.

Also another thing to note is that we're likely going to see weapons above S10, now.
   
Made in gb
Courageous Grand Master




-

 Future War Cultist wrote:
Maybe they'll go the bolt action route and have two units fight until one is wiped out?

Also, I remember an awesome quote about comparisons between the stormcast and the marines. The marines, snatched away at a young age, never got a chance to be humans. They are in effect monsters. The stormcast however lived their lives before dying fighting chaos. They're very aware of the threats posed and they are still scared by them. They're still human in spirit.

Long story short, marines could and should be braver than the stormcast. Which, OK they are, but I was thinking more demon levels of bravery.


I'd be happy with two units fighting until one is wiped out.

Maybe the new system is this: Unit A charged so strikes first. Unit B fights back, then A, and so on until the last man standing.

"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd 
   
Made in us
Dakka Veteran




Interesting observation from what they said.


If a powerfist is two times strength and a dreadnought is armed with one. Their strength will be 12 because it's no longer limited to 10.

Hitting another dreadnought they would be Strength 12 vs Toughness 7. Or 2+ to wound. I wonder if the instant death rules will still be in play? As nothing will save you from a walker with a powerfist. Even Guilloman only has a toughness 6.
   
Made in us
Stalwart Veteran Guard Sergeant





I'm surprised at 1-wound tactical marines. Armor save modifiers make them a lot squishier than now. I wonder how playtesting went down?

I doubt Movement is replacing Initiative. More likely it'll be either simultaneous resolution, or the player whose turn it is attacks first (unless the opponent spends a command point).

It's probably not "fight until one side is wiped out," since they specifically stated that you can't shoot into or out of combat. No way for that to be relevant if combats only last one turn.

This message was edited 1 time. Last update was at 2017/04/25 17:59:38


   
Made in us
Pious Palatine




 Future War Cultist wrote:
Maybe they'll go the bolt action route and have two units fight until one is wiped out?

Also, I remember an awesome quote about comparisons between the stormcast and the marines. The marines, snatched away at a young age, never got a chance to be humans. They are in effect monsters. The stormcast however lived their lives before dying fighting chaos. They're very aware of the threats posed and they are still scared by them. They're still human in spirit.

Long story short, marines could and should be braver than the stormcast. Which, OK they are, but I was thinking more demon levels of bravery.


we really need to see way more than this before we can start talking about whose bravery is to high or low.


 
   
Made in us
Decrepit Dakkanaut





 Gamgee wrote:
Have they said anything about what they plan to do with single shot high damage anti tank weapons? Will Lasguns and Railguns now be viable? Or is it still a matter of wanting more shots on target?


We may see higher strengths on some guns to deal with escalating toughness. These big guns will likely also do more wounds per shot.

So even though a S12 wounds S8 handily you may want to save that shot for a T11 knight.
   
Made in us
Rampaging Carnifex





South Florida

I'm glad that they chose 6" as the standard movement. It allows more variance between units. If they had gone with 4" being the standard movement for a Marine, units would move far too slow. Instead, we can probably expect units to vary between 4" to 12" inch movement. Also confirmed that heavier units will generally be slower. Terminators go down to movement 5.

   
Made in ca
Mutilatin' Mad Dok





 BrookM wrote:
Really digging these daily previews, can't wait for the weapons preview tomorrow, maybe they'll show off the lasgun?

The real question will be: How many Land Raiders can it kill?
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Looking at the stats, I'm wondering if some of the baselines have also changed. A Space Marine with Ld7 would seem downright heretical to most people, but maybe the scale for that stat is different. A Dreadnought under the old AV paradigm should be analagous to T8 with AV12, but is shown now as T7 in the new rules, does that represent a new scale or is it just a rebalance for including 8 wounds and a 3+ save?

Interesting stuff.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in ca
Longtime Dakkanaut





If I recall correctly from AoS rules anti-monster weapons tend to have a high rend value I think that's what it's called. It reduces an opponents armor save.

However they also tend to do a few wounds off damage per hit as well. I think they would use this system in 40k which could make some single shot weapons more viable depending on the math.

Also I hope we see the broadsides heavy riail rifles get a buff relatively speaking. Even in current edition it's too weak.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Gamgee wrote:
Have they said anything about what they plan to do with single shot high damage anti tank weapons? Will Lasguns and Railguns now be viable? Or is it still a matter of wanting more shots on target?

You could have read any portion of this thread rather than making the random speculation/sky is falling posts you are prone to making.

Yes. They've said that weapons can cause multiple wounds now with a single hit.
   
Made in us
Rampaging Carnifex





South Florida

2 wound terminators. Maybe this will be the edition where Dreadnaughts and Terminators actually are good? What a time to be alive.

   
 
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