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2017/05/05 09:54:53
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 4th May 17 - Warp rift fluff
Sarigar wrote: I remember playing against so many folks who forget which units suffered 25% casualties for morale purposes. Soon, we will need to track how many models were removed from a unit each turn for morale purposes. I am curious about how well this mechanic will play.
Epic gave us a handy mechanic for that long ago. Blast markers!
Just lay one down in/next to the unit and you have a visually appealing way to track casualties for battle shock. At the very least that's how I'll be handling it.
Glass beads could also work pretty well.
2017/05/05 10:10:57
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 4th May 17 - Warp rift fluff
Sarigar wrote: I remember playing against so many folks who forget which units suffered 25% casualties for morale purposes. Soon, we will need to track how many models were removed from a unit each turn for morale purposes. I am curious about how well this mechanic will play.
I plan to just lay them down until battle shock phase.
I remember once that 6 of us spent an entire tournament - 5 games a piece - without remember to do a single lea... oh no wait we didn't 'cause it's an easy rule to remember.
Saying that pinning/morale tests tests were somehow difficult to track, or were too complicate to work elegantly, reminds me of the people you see struggling at simple tasks in infomercials.
This message was edited 2 times. Last update was at 2017/05/05 10:20:43
Yeah, it's not exactly an intellectual challenge to keep track of what's been killed in a given turn.
For those who don't trust their memory for whatever reason, popping the models on the unit card is an easy way to see what's been jobbed, or simply use kill markers of your own devising.
Fed up of Scalpers? But still want your Exclusives? Why not join us?
Warhams-77 wrote: Regarding the Warzone Armageddon news posted on WarCom a few days ago
Since the warp rift tore through the heart of the galaxy, Armageddon has found itself directly in the path of The Blood Crusade, a vast legion of Khorne’s Daemons pouring into realspace.
The world looks set for one of the greatest wars in Imperial history. Greenskin, human and followers of the Blood God – all have unfinished business on the ash wastes of Armageddon, and only time will tell which force will triumph…
I scanned the story of the 1st Battle for Armageddon in Codex: Chaos (2nd Edition) and if they will go a similiar route like with Magnus and his revenge there is definitely a good chance Angron will return to Armageddon in that upcoming campaign
Spoiler:
Thanks enjoyed reading that again - interesting the differences between that and the current story- ie that its the Administratum not the Inquisition that deals with the aftermath causes the bad blood between them and the Wolves.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
I hope they don't mess the Armageddon background up with more battles and nuMarines backhanding Angron or something. The Armageddon campaign is very dear to me and those battle reports with Basilisks dropping pie plates from different tables...so good. I mean, I'm not actively reading current background -tried with the nuWulfen Warzone and man was that badly written- but knowing they messed it up would make me bummed out. Roboute being back and NewCrons is bad enough.
Are there any rumours on starter set price? The cheap DV price point is not realistic I guess with the same amount of models (or less), but I'm dreading it might be more than the AoS starter. I'll want at least two Nurgle halves, though. And desicated multipart kits. With a new Armagedson campaign with Khorne new Berzerkers are probably a thing as well. NuMarines might work for my true scale/bigger Word Bearers. Chaos Marines getting some love is so exciting.
Looking for a Skaven Doomwheel banner to repair my Nurgle knights.
2017/05/05 12:52:30
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 4th May 17 - Warp rift fluff
So far I am still optimistic for the new ed. 8th was too much with its formations, and I am glad the storyline is moving in new ways.
The former ork player in me reels at battleshock rules, and the numarines really dont sit well, but overall it's looking like an improvement to me.
Kinda wish they'd start dropping some unit profiles/army rules now. The maim rules could be perfect, but it wouldn't mean squat to a lot of us if our models end up with awful rules!
*witty comment regarding table top gaming*
2017/05/05 13:22:41
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 4th May 17 - Warp rift fluff
Sooo, considering that the red line has been crossed and Girlyman is now back and kicking and more and more Demon primarchs get thrown back into the fight, it seems rather obvious that GW will very likely bring back more loyalist primarchs to get an equal balance of power and drive the story forward. Two big candidates are Russ and good old Johnson the Lion, both of their chapters having their own product lines and being very popular, more so than the Salamanders, Raven Guard or White Scars (with the other three MIA primarchs).
So I did some reading today on 1d4chan for funs and giggles, and stumbled on this, an excerpt from the 2014 audio drama "Parting Ways", Russes speech before he left the Fang:
Then Russ dropped his drinking horn on the board and then started to speak not to his warriors, but to himself or to some presence that was unseen. “It remains unfinished… I have waited for too long, building this mountain squabbling with Gulliman, I will not grow old, feeble, limping around a crumbling inheritance, I have and Oath to keep there are beasts left to slay.” At this point Russ where fully immersed in his premonitions and he looked around the room a smile dancing on his fanged face, seeing thing from either long ago or yet to come. “Listen by closely my brothers, there shall come a time far from now, where the chapter itself is dying and our foes shall gather to destroy us.” “Then my sons I shall listen for your call, in whatever realm holds me and come I shall, no matter what the laws of life and death forbid.” “At the end I will be there for the final battle FOR THE WOLF TIME!”
What happened to the Wolves lately? Near destruction and with most of their recruitement options gone they are pretty much a dying chapter. Also Russ is dicking around somewhere in the warp and trolling the Chaos gods, so that fits the "whatever realm holds me" description as well. Magnus wrecked Fenris and Chaos is conducting a massive push into the heart of the Imperium, fitting the "foes shall gather to destroy us bit". And GW is liberally reminding us of that as well, considering the not even a week old NuMarine teaser and how Guilliman calls the Wolves as on the brink of destruction. And Russ would make for one hell of an opponent for the recently released Magnus. And he would create some much welcomed opposition to Rowboat who is currently on one hell of a power trip.
Now one could argue that's just an old Black Library Audio diary, but here comes the kicker:
Lexicanum wrote:Parting of the Ways is an audio drama by Chris Wraight. It was released online in October 2014.
In December 2016, it was chosen by Matt Renshaw (Black Library's audio producer) for Black Library's Hall of Fame collection.
Chosen for the Black Library's Hall of Fame mere months ago while the GW storywriters were already hard at work writing the future story progression? Doesn't sound like a coincidence to me.
Guess after Mortarion we might see Russ as next loyalist Primarch on the tables, maybe even this year.
This message was edited 2 times. Last update was at 2017/05/05 13:27:27
Dark it was, and dire of form
the beast that laid them low
Hrothgar's sharpened frost-forged blade
to deal a fatal blow
he stalked and hunted day and night
and came upon it's lair
With sword and shield Hrothgar fought
and earned the name of slayer
- The saga of Hrothgar the Beastslayer
2017/05/05 13:26:32
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 4th May 17 - Warp rift fluff
Sarigar wrote: I remember playing against so many folks who forget which units suffered 25% casualties for morale purposes. Soon, we will need to track how many models were removed from a unit each turn for morale purposes. I am curious about how well this mechanic will play.
I plan to just lay them down until battle shock phase.
It works quite easily, as axisofentropy said you just lay the casualties down. This similar mechanic is in AoS however and I will tell you its brutal to watch 5 guys "flee" or "tend to the wounded" when you flub a morale roll.
This message was edited 1 time. Last update was at 2017/05/05 13:27:16
"It's like the 12 days of Christmas...except its the 12 days of Death" Ian Christe
2017/05/05 13:28:09
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 4th May 17 - Warp rift fluff
As long as all the Primarch / bigmarines / updated storyline stuff is done in such a way that I can completely ignore it, I'll be happy just to crack on with the new rules.
2017/05/05 13:30:12
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 4th May 17 - Warp rift fluff
Ragnar Blackmane wrote: Sooo, considering that the red line has been crossed and Girlyman is now back and kicking and more and more Demon primarchs get thrown back into the fight, it seems rather obvious that GW will very likely bring back more loyalist primarchs to get an equal balance of power and drive the story forward. Two big candidates are Russ and good old Johnson the Lion, both of their chapters having their own product lines and being very popular, more so than the Salamanders, Raven Guard or White Scars (with the other three MIA primarchs).
So I did some reading today on 1d4chan for funs and giggles, and stumbled on this, an excerpt from the 2014 audio drama "Parting Ways", Russes speech before he left the Fang:
Then Russ dropped his drinking horn on the board and then started to speak not to his warriors, but to himself or to some presence that was unseen. “It remains unfinished… I have waited for too long, building this mountain squabbling with Gulliman, I will not grow old, feeble, limping around a crumbling inheritance, I have and Oath to keep there are beasts left to slay.” At this point Russ where fully immersed in his premonitions and he looked around the room a smile dancing on his fanged face, seeing thing from either long ago or yet to come. “Listen by closely my brothers, there shall come a time far from now, where the chapter itself is dying and our foes shall gather to destroy us.” “Then my sons I shall listen for your call, in whatever realm holds me and come I shall, no matter what the laws of life and death forbid.” “At the end I will be there for the final battle FOR THE WOLF TIME!”
What happened to the Wolves lately? Near destruction and with most of their recruitement options gone they are pretty much a dying chapter. Also Russ is dicking around somewhere in the warp and trolling the Chaos gods, so that fits the "whatever realm holds me" description as well. Magnus wrecked Fenris and Chaos is conducting a massive push into the heart of the Imperium, fitting the "foes shall gather to destroy us bit". And GW is liberally reminding us of that as well, considering the not even a week old NuMarine teaser and how Guilliman calls the Wolves as on the brink of destruction. And Russ would make for one hell of an opponent for the recently released Magnus. And he would create some much welcomed opposition to Rowboat who is currently on one hell of a power trip.
Now one could argue that's just an old Black Library Audio diary, but here comes the kicker:
Lexicanum wrote:Parting of the Ways is an audio drama by Chris Wraight. It was released online in October 2014.
In December 2016, it was chosen by Matt Renshaw (Black Library's audio producer) for Black Library's Hall of Fame collection.
Chosen for the Black Library's Hall of Fame mere months ago while the GW storywriters were already hard at work writing the future story progression? Doesn't sound like a coincidence to me.
Guess after Mortarion we might see Russ as next loyalist Primarch on the tables, maybe even this year.
Yes, Russ is the most likely loyal primarch to come next, Hastings also said this last year. But this speech of Russ was already in the 2nd edition codex
2017/05/05 13:35:58
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 4th May 17 - Warp rift fluff
Yes, Russ is the most likely loyal primarch to come next, Hastings also said this last year. But this speech of Russ was already in the 2nd edition codex
Well, I only started playing Wolves with the 3rd Edition codex, may my ignorance be forgiven .
Dark it was, and dire of form
the beast that laid them low
Hrothgar's sharpened frost-forged blade
to deal a fatal blow
he stalked and hunted day and night
and came upon it's lair
With sword and shield Hrothgar fought
and earned the name of slayer
- The saga of Hrothgar the Beastslayer
2017/05/05 14:02:15
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 4th May 17 - Warp rift fluff
Two big candidates are Russ and good old Johnson the Lion, both of their chapters having their own product lines and being very popular, more so than the Salamanders, Raven Guard or White Scars (with the other three MIA primarchs).
Weird how if you keep supporting one line that those not supported are less popular.....
I think Russ is a given, the more I read about the Lion the less I want to see him - much more interested in the Khan or Vulkan.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Grinshanks wrote: So far I am still optimistic for the new ed. 8th was too much with its formations, and I am glad the storyline is moving in new ways.
The former ork player in me reels at battleshock rules, and the numarines really dont sit well, but overall it's looking like an improvement to me.
Kinda wish they'd start dropping some unit profiles/army rules now. The maim rules could be perfect, but it wouldn't mean squat to a lot of us if our models end up with awful rules!
I wouldn't freak out about battleshock just yet. AoS has something similar and almost every general can use a Command to make a unit ignore battleshock.
Battle-forged armies will be familiar to Warhammer 40,000 players today – it basically means that all the models in your army are part of a Detachment or Formation.
That is still largely true in the new Warhammer 40,000, but with a few changes.
The biggest of which is… wait for it…<puff of smoke>
Formations are gone.
That’s right, no more Formations. But don’t panic!
If your army is built using Formations right now, you’re going to be fine. In their place are a dozen new game-wide Detachments that are available to all factions. These are flexible enough that all of your current forces can be fit into them to form a Battle-forged army. The advantage of these is that all factions now have an even playing field of list building mechanics, rather than some having loads and some having to stick with the trusty Combined Arms option for every game.
These detachments are made up of a combination of 9 unit types, which will look very familiar to anyone who has played Warhammer 40,000 in the past two decades. Some you’ll recognise from Space Marines company markings and the classic Combined Arms detachment of today, plus Lords of War, Fortifications and the new one – Flyers, now with their own slot.
These Detachments come with a few benefits and restrictions. The most common restriction is that all units in a single Detachment must share a faction keyword (Tyranid, Blood Angels or Imperium for example). The most common bonus is that, depending on how optimised your army is for the logistics of war, you’ll get Command Points to spend. We’ll cover exactly what these can do for you soon, but trust us when we say they are incredibly useful if used wisely, and you generally get more of them if your army is a well rounded and balanced force.
Here are a few examples:
These are just a taste of the options available.
Battle-forged armies can be used with our without points, and we fully expect gamers playing matched or narrative play games to use these in most situations as they tend to create effective armies on the tabletop that also fit the background and lore of the setting. Matched play actually has a few extra rules too, designed for competitive events, which organisers can choose to use when setting the rules for Battle-forged armies – limits on the number of separate Detachments is one example.
We’ll be back again tomorrow with more news from the new Warhammer 40,000.
So Formations are gone, and good riddance. Flyers and dedicated transports are now their own type. Overall the new system just appears to be expanded FoCs, which is fine.
This message was edited 3 times. Last update was at 2017/05/05 14:08:44
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2017/05/05 14:07:14
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 4th May 17 - Warp rift fluff
I keep seeing this Keyword thing cropping up but could anyone be kind enough to explain what it is? I feel like I've missed something important. Thanks!
2017/05/05 14:11:51
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 4th May 17 - Warp rift fluff
This message was edited 1 time. Last update was at 2017/05/05 14:14:25
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2017/05/05 14:14:10
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 4th May 17 - Warp rift fluff
This is the BEST thing I've seen so far. It has me very excited for 8th edition. No more broken formations! Scaling detachments with reasonable troop requirements! I'm in heaven.
Essentially, Keywords are how your army will interact.
So for instance Guilliman might have abilities that affect Ultramarines, and Ultramarines is a Keyword for the unit, separate from the noun Ultramarine (I've used bold to help illustrate).
So for Guilliman, only Ultramarines could benefit from (the entirely made up) special rule Ultramarines Are The Best. Whereas the (equally entirely made up) Astartes Are Pretty Good In General Though would affect Astartes, which for the purpose of illustration each and every Space Marine unit would have as a keyword.
Fed up of Scalpers? But still want your Exclusives? Why not join us?
EDIT: Ah crap, this is what I get for failing to read up the page. Disregard redundant post.
Spoiler:
Posted 05/05/2017
New Warhammer 40,000: Battle-forged Armies
Battle-forged armies will be familiar to Warhammer 40,000 players today – it basically means that all the models in your army are part of a Detachment or Formation.
That is still largely true in the new Warhammer 40,000, but with a few changes.
The biggest of which is… wait for it…<puff of smoke>
Formations are gone.
That’s right, no more Formations. But don’t panic!
If your army is built using Formations right now, you’re going to be fine. In their place are a dozen new game-wide Detachments that are available to all factions. These are flexible enough that all of your current forces can be fit into them to form a Battle-forged army. The advantage of these is that all factions now have an even playing field of list building mechanics, rather than some having loads and some having to stick with the trusty Combined Arms option for every game.
These detachments are made up of a combination of 9 unit types, which will look very familiar to anyone who has played Warhammer 40,000 in the past two decades. Some you’ll recognise from Space Marines company markings and the classic Combined Arms detachment of today, plus Lords of War, Fortifications and the new one – Flyers, now with their own slot.
These Detachments come with a few benefits and restrictions. The most common restriction is that all units in a single Detachment must share a faction keyword (Tyranid, Blood Angels or Imperium for example). The most common bonus is that, depending on how optimised your army is for the logistics of war, you’ll get Command Points to spend. We’ll cover exactly what these can do for you soon, but trust us when we say they are incredibly useful if used wisely, and you generally get more of them if your army is a well rounded and balanced force.
Here are a few examples:
These are just a taste of the options available.
Battle-forged armies can be used with or without points, and we fully expect gamers playing matched or narrative play games to use these in most situations as they tend to create effective armies on the tabletop that also fit the background and lore of the setting. Matched play actually has a few extra rules too, designed for competitive events, which organisers can choose to use when setting the rules for Battle-forged armies – limits on the number of separate Detachments is one example.
We’ll be back again tomorrow with more news from the new Warhammer 40,000.
This message was edited 3 times. Last update was at 2017/05/05 14:16:38
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
2017/05/05 14:16:21
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 4th May 17 - Warp rift fluff
The doing away with Formations as we know them isn't unwelcome. They'd been dished out haphazardly after all.
But, I still expect to see army exclusive Detachment organisations, even if they ultimately match the above, but shifting what the minimums are (so for instance, Codex White Scars would hypothetically replace Troops with Fast Attack for minimum slots, but gain exactly the same benefits)
Fed up of Scalpers? But still want your Exclusives? Why not join us?
So for Guilliman, only Ultramarines could benefit from (the entirely made up) special rule Ultramarines Are The Best. Whereas the (equally entirely made up) Astartes Are Pretty Good In General Though would affect Astartes, which for the purpose of illustration each and every Space Marine unit would have as a keyword.
OMG! They're making Smurfs better than other marines?!? That's it, I'm out, off to burn my army, back in 5 minutes.
If HQ's are required for all armies now it suggests some changes to Harlequins and Skitarii, combined Admech confirmed? Or at least crossover keywords.
This message was edited 1 time. Last update was at 2017/05/05 14:18:44
2017/05/05 14:18:12
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 4th May 17 - Warp rift fluff
Formations gone - hurray! I liked the idea, but they made every game feel pretty similar by the end of it.
Dedicated transports and flyers getting their own spots - interesting, allows more transports to be taken for sure.
New detachments - WTF? Command points have to be extraordinarily powerful for this system to work; if they aren't, expect to see a lot of 1x patrol detachment+ actual army 2. Seriously, this looks no different to the 6e system which was very breakable, even without keywords. I know it says TOs can limit the number of detachments taken, but really, that's always been the case. It might actually be worse - if there's no ally rule restrictions (and I'm assuming if there were, they'd be mentioned), then what would stop you adding, say, a Farseer to an Ork army? Seems dumb, I can't imagine the command points having enough impact to mitigate this at all.
Interesting that none of the detachments shown have LOW or fortification slots in contrast to the detachments now; I wonder how restricted they'll be then. That said, if all armies are meant to be viable, presumably there's one for the Knights which is 3-4 LOW slots on their own...
This message was edited 1 time. Last update was at 2017/05/05 14:19:06
2017/05/05 14:18:45
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 4th May 17 - Warp rift fluff