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Made in it
Longtime Dakkanaut





Nah Man Pichu wrote:My friend just made a good point.

What about situations where you want your character to charge in with a squad, but he rolls badly on the charge?

Is that just a part of the game now? Where your character's support in a fight isn't guaranteed.

I know they have their Heroic Intervention, but I imagine it can only go so far.

Can any AoS players weigh in here? What's your experience in this regards?


It't not uncommon in AoS to have a unit and a hero charge, and only one making it there,

Ragnar Blackmane wrote:
Ruin wrote:
Well that's interesting. Elephant in the room is still the fate of stuff like Tyrant Guard etc.

Can be easily represented with extra synergies. E.g. extra buffs given to the "bodyguard unit" by the character and vice versa, to adding extra bonuses or even absorbing wounds directed at the character if the bodyguard is in the same combat. Same with every other bodyguard/retinue style unit.


They will be "If an hive tyrant within 3" of this unit suffers a wound, you can roll a dice. On a result of 4+ the hive tyrant does not suffert that wound, instead this unit suffers a mortal wound"


   
Made in us
Decrepit Dakkanaut





 H.B.M.C. wrote:
This really does seem to be the "Too Hard Basket" edition of 40K.

"There was a problem with X, but rather than fixing X, we're just getting rid of out and instituting Y! Enjoy Y. Don't ever think about X again!"

Deathstars were bad, so let's completely remove the concept of characters joining/leading units rather than putting measures in place that solve the Deathstar problem.






Why does a character need to be in a unit. Let's start there.
   
Made in us
Stealthy Kroot Stalker





 Kanluwen wrote:
 Unusual Suspect wrote:
 Kanluwen wrote:
 Unusual Suspect wrote:
Kroot Shaper is confirmed to be a character.

Intriguing.

Did you expect them not to be?

They're characters now. Purchased as part of a unit, but still a character unit type.


I suppose I meant as a model independent of the unit (though rereading it, i suppose that isn't actually confirmed).

I mean, I think it's pretty definitive that they namedropped him in the "Characters" article and goes on to talk about how Characters can't join units.

It's not a bad thing. If nothing else, it makes me excited to see if they have more stuff planned for Kroot seeing as how the Shaper is mentioned as buffing Kroot units within a certain range.


Oh, I'm not suggesting it would be a bad thing (I did describe it as intriguing, not generally a negative connotation to that), and I agree that this suggests interesting things happening for the lesser-loved Xenos subfactions.
   
Made in us
Bounding Dark Angels Assault Marine





So you guys haven't found it to be particularly negative?

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UK

 H.B.M.C. wrote:
This really does seem to be the "Too Hard Basket" edition of 40K.

"There was a problem with X, but rather than fixing X, we're just getting rid of out and instituting Y! Enjoy Y. Don't ever think about X again!"

Deathstars were bad, so let's completely remove the concept of characters joining/leading units rather than putting measures in place that solve the Deathstar problem.



Or get rid of the known and constantly heralded problems by using stuff we think works and we have had people test - you can view it either way and we won't know if it is better or worse or even just different for some time yet.

Isn't this how WarMachine Hordes handles characters? I can't recall its been years since I played.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Infiltrating Broodlord




The Faye

 Ragnar Blackmane wrote:
Ruin wrote:
Well that's interesting. Elephant in the room is still the fate of stuff like Tyrant Guard etc.

Can be easily represented with extra synergies. E.g. extra buffs given to the "bodyguard unit" by the character and vice versa, to adding extra bonuses or even absorbing wounds directed at the character if the bodyguard is in the same combat. Same with every other bodyguard/retinue style unit.

Hopefully also eliminates non-independent characters that are part of a unit and the constant imbalance we had between them and independent characters (e.g. non-IC characters like Mordrak or Arjac having been way better than ICs in 5th edition [cough, wound allocation shenigans, cough], then the exact opposite being the case in the 6th and AFAIR 7th).



In the old days of "shoot the big ones" (i forget what edition) the hive guard had special rules to intercept wounds, I bet that'll come back , or there will be some kind of 'character unit'

We love what we love. Reason does not enter into it. In many ways, unwise love is the truest love. Anyone can love a thing because. That's as easy as putting a penny in your pocket. But to love something despite. To know the flaws and love them too. That is rare and pure and perfect.

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Daedalus81 wrote:
 H.B.M.C. wrote:
This really does seem to be the "Too Hard Basket" edition of 40K.

"There was a problem with X, but rather than fixing X, we're just getting rid of out and instituting Y! Enjoy Y. Don't ever think about X again!"

Deathstars were bad, so let's completely remove the concept of characters joining/leading units rather than putting measures in place that solve the Deathstar problem.






Why does a character need to be in a unit. Let's start there.


Bodyguards.

"Let them that are happy talk of piety; we that would work our adversary must take no account of laws." http://back2basing.blogspot.pt/

 
   
Made in us
Decrepit Dakkanaut





 Nah Man Pichu wrote:
So you guys haven't found it to be particularly negative?


Not really - there are lots of rerolls and abilities to get them stuck in.
   
Made in fi
Courageous Space Marine Captain






This will probably work fine. The problem with AOS is that the characters can be freely sniped, but that has been solved here, so not every character needs to be a ridiculously tough monster in order to survive.

   
Made in gb
Mighty Vampire Count






UK

 Lithlandis Stormcrow wrote:
Daedalus81 wrote:
 H.B.M.C. wrote:
This really does seem to be the "Too Hard Basket" edition of 40K.

"There was a problem with X, but rather than fixing X, we're just getting rid of out and instituting Y! Enjoy Y. Don't ever think about X again!"

Deathstars were bad, so let's completely remove the concept of characters joining/leading units rather than putting measures in place that solve the Deathstar problem.






Why does a character need to be in a unit. Let's start there.


Bodyguards.


As was mentioned above: stuff like this covers that:

"If an hive tyrant within 3" of this unit suffers a wound, you can roll a dice. On a result of 4+ the hive tyrant does not suffer that wound, instead this unit suffers a mortal wound"

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Mutilatin' Mad Dok






 H.B.M.C. wrote:
This really does seem to be the "Too Hard Basket" edition of 40K.

"There was a problem with X, but rather than fixing X, we're just getting rid of out and instituting Y! Enjoy Y. Don't ever think about X again!"

Deathstars were bad, so let's completely remove the concept of characters joining/leading units rather than putting measures in place that solve the Deathstar problem.




It's not as if deathstars are the only problem it solves. 8th is clearly not set up for mixed units. Not mixing and matching profiles provides a much more streamlined game.

   
Made in ca
Fireknife Shas'el






 Unusual Suspect wrote:
Kroot Shaper is confirmed to be a character.

Intriguing.


The age of the Kroot as begun.

...probably not.

Then again, let's wait to see their rules. I'd be happy if they got S4 back again, what with going first on the charge, and maybe they'll have a nice save in woods.
   
Made in us
Sneaky Striking Scorpion





At first glance I am liking the new character rules. This does a lot to mitigate some of the other changes.

While I am not a fan of the shift from AV to T I think that hopefully the new emphasis on melee (and these new characters rules really do a lot of help improve melee) will mean that target priority plays a bigger role and even units that are made weaker overall will likely still survive because there area more urgent targets available.

Well played GW...

As an afterthought, I think that having multiple overwatches in a single turn works counter to this change. I hope that doesn't stick around.
   
Made in us
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Peoria IL

 Jambles wrote:
How the heck is Robby G. hiding in the middle of a Space Marine army? The dude is twice as tall as the rest of them, with a giant flaming sword!

"I can't get a clean shot at his legs!"


Pfft. Everyone knows RG break dances while fighting. He was blessed by the Emprah with a sick sword windmill move.

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
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Made in us
Nasty Nob






wait, arent some dreads characters?

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 obsidianaura wrote:
 Ragnar Blackmane wrote:
Ruin wrote:
Well that's interesting. Elephant in the room is still the fate of stuff like Tyrant Guard etc.

Can be easily represented with extra synergies. E.g. extra buffs given to the "bodyguard unit" by the character and vice versa, to adding extra bonuses or even absorbing wounds directed at the character if the bodyguard is in the same combat. Same with every other bodyguard/retinue style unit.

Hopefully also eliminates non-independent characters that are part of a unit and the constant imbalance we had between them and independent characters (e.g. non-IC characters like Mordrak or Arjac having been way better than ICs in 5th edition [cough, wound allocation shenigans, cough], then the exact opposite being the case in the 6th and AFAIR 7th).



In the old days of "shoot the big ones" (i forget what edition) the hive guard had special rules to intercept wounds, I bet that'll come back , or there will be some kind of 'character unit'


4th ed, I think. There were some interesting target priority rules that died out in 5th ed.

What I have
~4100
~1660

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Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Longtime Dakkanaut






Chillicothe, OH

Magnus has over a dozen wounds. Well sign me up.

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Made in gb
Deranged Necron Destroyer




 H.B.M.C. wrote:
This really does seem to be the "Too Hard Basket" edition of 40K.

"There was a problem with X, but rather than fixing X, we're just getting rid of out and instituting Y! Enjoy Y. Don't ever think about X again!"

Deathstars were bad, so let's completely remove the concept of characters joining/leading units rather than putting measures in place that solve the Deathstar problem.



Good grief, give HBMC $100 and he'll complain he's not got $1000, a basket of puppies and a bottle of champagne.

You know what's a good way to solve the deathstar problem? Not allowing deathstars to form! This method is literally 90% the same as it used to be, other than not getting unitwide buffs which were the entire problem to begin with. You still get units as ablative wounds. You still pass on effects, sometimes, now, in a more logical aura too, as opposed to only buffing 1 unit. The only real change is that this prevents deathstars and makes positioning more important.
   
Made in jp
Sister Vastly Superior




Germany - Bodensee/Ravensburg area

 Lithlandis Stormcrow wrote:
Daedalus81 wrote:
 H.B.M.C. wrote:
This really does seem to be the "Too Hard Basket" edition of 40K.

"There was a problem with X, but rather than fixing X, we're just getting rid of out and instituting Y! Enjoy Y. Don't ever think about X again!"

Deathstars were bad, so let's completely remove the concept of characters joining/leading units rather than putting measures in place that solve the Deathstar problem.






Why does a character need to be in a unit. Let's start there.


Bodyguards.

Bodyguards literally prevent anyone from shooting the character if they are between him/her/it and the shooter (or even just closer).
Try again.

This message was edited 1 time. Last update was at 2017/05/09 14:34:05


Dark it was, and dire of form
the beast that laid them low
Hrothgar's sharpened frost-forged blade
to deal a fatal blow
he stalked and hunted day and night
and came upon it's lair
With sword and shield Hrothgar fought
and earned the name of slayer


- The saga of Hrothgar the Beastslayer 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Lithlandis Stormcrow wrote:
Daedalus81 wrote:
 H.B.M.C. wrote:
This really does seem to be the "Too Hard Basket" edition of 40K.

"There was a problem with X, but rather than fixing X, we're just getting rid of out and instituting Y! Enjoy Y. Don't ever think about X again!"

Deathstars were bad, so let's completely remove the concept of characters joining/leading units rather than putting measures in place that solve the Deathstar problem.






Why does a character need to be in a unit. Let's start there.


Bodyguards.


But you still have body guards now.
Place the character behind the squad. Done, instant bodyguards.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

 davou wrote:
wait, arent some dreads characters?


Yuppers.

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Completed Trades With: ultraatma 
   
Made in fi
Courageous Space Marine Captain






Well, this will allow fast moving units and deep strikers to try to get past the protecting unit so that they're nearest to the character. To properly protect an IC, you now need to place it between two units, so that it can not be targeted from any angle.

   
Made in us
Decrepit Dakkanaut





Eyjio wrote:

Good grief, give HBMC $100 and he'll complain he's not got $1000, a basket of puppies and a bottle of champagne.

You know what's a good way to solve the deathstar problem? Not allowing deathstars to form! This method is literally 90% the same as it used to be, other than not getting unitwide buffs which were the entire problem to begin with. You still get units as ablative wounds. You still pass on effects, sometimes, now, in a more logical aura too, as opposed to only buffing 1 unit. The only real change is that this prevents deathstars and makes positioning more important.


GW: Vehicles don't have facings any more.
Dakka: But that takes away positional play, which is important and tactical!

GW: Characters can't be shot if you position them well.
Dakka: But they should be able to join units and be safe!

*giggle giggle*

(obviously generalizing)

This message was edited 1 time. Last update was at 2017/05/09 14:43:52


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Eyjio wrote:
Good grief, give HBMC $100 and he'll complain he's not got $1000, a basket of puppies and a bottle of champagne.


I don't like champagne.



Eyjio wrote:
You know what's a good way to solve the deathstar problem? Not allowing deathstars to form!


"A unit can only be joined by one character at a time."

Boom. Problems with multiple character Deathstars solved. No need to deny characters the opportunity lead units. Did it in one sentence.

You people are acting like every time GW reveals something new with their rules that it's the One True Path™ without even considering that there might be simpler or more elegant solutions to the things they're trying to solve. If Deathstars are a problem, then resolve that in a way that isn't throwing the baby out with the bathwater.

"Characters joining units is creating situations where you have hard-as-nails super squads filled with characters!"
"What if we limit the amount of..."
"Ban characters form joining units!"
"Bravo! Three hour lunches for everyone! And after lunch we'll ignore the fact that we're reintroducing movement values and make charge distances random! Then we'll make sure that every single big creature in the game has its own unique chart for damage rather than a central one that will speed up play!"


At this point whether the rule works or not isn't the issue. It's the lengths GW seem to be going to ignore the problems with the game by sweeping it under the rug and pretending it's not there, all whilst introducing entirely new systems that don't address the old problems, just ignore them. If anything this will just create all new problems.

And you people are just lapping it up. Like any sense of critical thought went out the fething window after you got so suck of 7th Ed's unplayableness that you'll now readily accept anything as long as it's not 7th.

Crazy...

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in jp
Sister Vastly Superior




Germany - Bodensee/Ravensburg area

 davou wrote:
wait, arent some dreads characters?

Bjorn no longer easily killed cannonfodder that can handicap your entire game if he dies, yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay!*

*Assuming he doesn't have more than 10 wounds **

** At which point I wouldn't care about him being directly targetable anymore assuming he has higher toughness and save than a standard Dread or is priced accordingly

Dark it was, and dire of form
the beast that laid them low
Hrothgar's sharpened frost-forged blade
to deal a fatal blow
he stalked and hunted day and night
and came upon it's lair
With sword and shield Hrothgar fought
and earned the name of slayer


- The saga of Hrothgar the Beastslayer 
   
Made in gb
Warning From Magnus? Not Listening!



UK

 Crimson wrote:
Well, this will allow fast moving units and deep strikers to try to get past the protecting unit so that they're nearest to the character. To properly protect an IC, you now need to place it between two units, so that it can not be targeted from any angle.


It'll be napoleonic tactics - have a big squad form square, put the characters in the middle.

I can't wait to get a squadron of landspeeders with multimeltas - the character assassination force

Dead account, no takesy-backsies 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

 Nah Man Pichu wrote:
My friend just made a good point.

What about situations where you want your character to charge in with a squad, but he rolls badly on the charge?

Is that just a part of the game now? Where your character's support in a fight isn't guaranteed.

I know they have their Heroic Intervention, but I imagine it can only go so far.

Can any AoS players weigh in here? What's your experience in this regards?


Well, when that happens... you kind of just have to deal with it, sadly. But that's more just a problem with random charge distance being a terrible idea in general.

That said, in AoS, you roll a unit's charge distance before selecting its target. So if it rolls poorly, then you can elect to stay home, which can help things a bit.
   
Made in us
Kid_Kyoto






Probably work

 H.B.M.C. wrote:
This really does seem to be the "Too Hard Basket" edition of 40K.

"There was a problem with X, but rather than fixing X, we're just getting rid of out and instituting Y! Enjoy Y. Don't ever think about X again!"

Deathstars were bad, so let's completely remove the concept of characters joining/leading units rather than putting measures in place that solve the Deathstar problem.




I mean, they've been flirting with the "character who can't join a unit" idea since (at least as early as I can remember) 5th ed GK. I guess there were Marbo and I think DE had a guy before the Purifier dude as well.

I'm okay with most of the changes, but I liked 5th edition.

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Made in ca
Regular Dakkanaut




Characters joining units is a long time mainstay of the rules that I am glad is gone. It's not like it made that much sense anyway, having my characters move about the battlefield giving orders to different units when needed sounds great.
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

How do characters work in AoS? Since they are not 'in' the unit now and you charge say a unit and a nearby char you:

- have to roll a charge for both
- make sure the char can make b2b (or 1")
- the enemy unit can specifically target him/her/it alone
- you kinda have to charge the char last in case of overwatch.. which leads to the second point being an issue

This message was edited 1 time. Last update was at 2017/05/09 14:52:18


 
   
 
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