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![[Post New]](/s/i/i.gif) 2017/05/10 14:43:26
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Executing Exarch
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AndrewGPaul wrote:I think "twin weapon x" will simply be listed as a different weapon to "weapon x". For example a Predator Destructor might have:
"this vehicle is equipped with two lascannon in the sponsons and a twin-linked lascannon in the turret.
Weapon Range Type ...
Lascannon 72" Heavy 1 ...
Twin lascannon 72" Heavy 2 ..."
Exactly this. There is no "twin-linked" rule. They're just weapons with the "twin" prefix that get more shots on their profile.
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![[Post New]](/s/i/i.gif) 2017/05/10 14:43:43
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Potent Possessed Daemonvessel
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davou wrote:jesus, not sure I like the combi weapons being able to fire forever.... Sternguard were NOT hurting for shooting power.
depends on pricing, if they are 5 points they are way to good, at 15...They also allow for very multi-task units. Sternguard with combi-meltas are straight up better than ones with meltas, So I would expect a combi-melta to be more expensive than a melta. I think I would also want combi-weapons priced separately now because they vary so much in usefulness.
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![[Post New]](/s/i/i.gif) 2017/05/10 14:43:49
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Stalwart Veteran Guard Sergeant
Wales
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I like how everyone is saying the good old Russ tank got terrible with the new random hits with it's battle cannon.
I'm sure that it used to be ordinance. It's now just a heavy weapon on the new article (assuming the battle cannon wasn't heavy before). That means no rule for scatter of its not ordinance? I think the Russ just became more reliable and tougher...
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374th Mechanized 195pts |
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![[Post New]](/s/i/i.gif) 2017/05/10 14:43:57
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Dakka Veteran
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davou wrote:jesus, not sure I like the combi weapons being able to fire forever.... Sternguard were NOT hurting for shooting power.
Depends if the points cost changes also !
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![[Post New]](/s/i/i.gif) 2017/05/10 14:44:12
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Mutilatin' Mad Dok
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AndrewGPaul wrote:I think "twin weapon x" will simply be listed as a different weapon to "weapon x". For example a Predator Destructor might have:
"this vehicle is equipped with two lascannon in the sponsons and a twin-linked lascannon in the turret.
Weapon Range Type ...
Lascannon 72" Heavy 1 ...
Twin lascannon 72" Heavy 2 ..."
This.
So a Hurricane Bolter would just read: Hurricane Bolter Rapid Fire 6.
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![[Post New]](/s/i/i.gif) 2017/05/10 14:44:29
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Longtime Dakkanaut
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Mymearan wrote: nintura wrote:So Hurricane Bolters get 12 shots at 12" or less? Land Raider Crusaders are going to be terrifying.
No... they get 12 shots at 24"  Very cool indeed.
How so? They fire as if not moving, sure. but they are 3 sets of TL-Bolt guns right? Meaning they get 1 shot at 24", or 2 at 12". But being TL they get double. So 4 at 12" x 3 sets = 12 shots at 12"
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![[Post New]](/s/i/i.gif) 2017/05/10 14:44:29
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Executing Exarch
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docdoom77 wrote: Mymearan wrote: nintura wrote:So Hurricane Bolters get 12 shots at 12" or less? Land Raider Crusaders are going to be terrifying. No... they get 12 shots at 24"  Very cool indeed. No. Hurricane bolters are 3 twinlinked bolters which would mean (assuming a straight conversion) that they would be effectively rapid fire 6. Six shots out to 24" and 12 up to 12." I though they were just twin-linked, 6-shot bolters without rapid fire based on the statement that they would have 12 shots at 12". My bad.
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This message was edited 3 times. Last update was at 2017/05/10 14:47:15
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![[Post New]](/s/i/i.gif) 2017/05/10 14:45:06
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Ok... Twin-Linked weapons. In 2nd Ed you'd fire once, and hit twice. In 3rd-7th you'd fire once, hit once, but re-roll if you missed. Now you just fire twice. I'm totally ok with this. Combi-Weapons. Hey! They remembered that weapons can be reloaded. 'Bout fething time! Explosives. Uhh... just as I feared/predicted. Battlecannon gets D6 hits. A massive weapon can hit a unit of infantry and cause 1 casualty. That's daft. If they must got the all random all the time route, at least give it 2D3. D6 is absurd.
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This message was edited 1 time. Last update was at 2017/05/10 14:45:17
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![[Post New]](/s/i/i.gif) 2017/05/10 14:45:24
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Regular Dakkanaut
Denmark
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Nah Man Pichu wrote:So the HB profile, is it Heavy 6 because it's twin? Or is that it's new base profile?
Little confused there.
Yeah looks it's a specific profile for a twin-linked heavy bolter.
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![[Post New]](/s/i/i.gif) 2017/05/10 14:45:46
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Khorne Chosen Marine Riding a Juggernaut
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so as rapid fire
a chaos termi can with combi-bolter:
fire two shots 12-24 -1bs
one shot 12-24
two shots 0-12
four shots 0-12 -1bs
pretty flexible!
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This message was edited 2 times. Last update was at 2017/05/10 14:49:26
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![[Post New]](/s/i/i.gif) 2017/05/10 14:45:57
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Fixture of Dakka
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Leman Russ is now officially the Gambling Addiction Tank (GAT).
Random roll for # of shots!
Random roll for # of hits
Random roll for # of wounded models
Random roll for # of wounds per wounded model!
A...maz...ing
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2017/05/10 14:46:03
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Skillful Swordmaster
The Shadowlands of Nagarythe
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My RW Black Knights are gonna have a fething field day. 4 Plasma shots per rider at 12"
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This message was edited 1 time. Last update was at 2017/05/10 14:46:11
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![[Post New]](/s/i/i.gif) 2017/05/10 14:47:21
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Longtime Dakkanaut
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Chaos marines got a huge boost with Combi-Bolters. Wow. Re-usable melta's? Their bolters are storm bolters that can get 4 shots at short range.
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This message was edited 1 time. Last update was at 2017/05/10 14:47:43
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![[Post New]](/s/i/i.gif) 2017/05/10 14:47:22
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Shade of Despair and Torment
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I was thinking that with some of these shooting & close combat changes, armies could mow down swathes of the enemy.
I was also thinking, and have been around since the start of 40k, that GW will drop point costs on models.
Thus fulfilling their desire (stated in WD years ago about wanting 40k to be more like epic) about huge armies on the board. It also makes sense in terms of sales. If there were 50 models in your 2k army, I am suspecting they'll make it to where you'll need 75 to even 100 models for a 2k army. Maybe even make (unarmed) transports free & pay a point cost for weaponizing it
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![[Post New]](/s/i/i.gif) 2017/05/10 14:48:04
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Grim Dark Angels Interrogator-Chaplain
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Bucketload o' Dice Edition 2: Iconontheone Boogalo
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/05/10 14:48:16
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Pewling Menial
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9" assuming Plasma Talons are still 18" range. But yeah pretty good!
Also Kastelan robots, potentially 9 Str 6 shots each now
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![[Post New]](/s/i/i.gif) 2017/05/10 14:48:16
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Decrepit Dakkanaut
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Freddy Kruger wrote:I like how everyone is saying the good old Russ tank got terrible with the new random hits with it's battle cannon.
I'm sure that it used to be ordinance. It's now just a heavy weapon on the new article (assuming the battle cannon wasn't heavy before). That means no rule for scatter of its not ordinance? I think the Russ just became more reliable and tougher...
I'm on the fence with the battle cannon.
I think it's targets won't be regular 1 wound infantry, but rather big targets and multi-wound infantry (which I think Orks will be).
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![[Post New]](/s/i/i.gif) 2017/05/10 14:48:56
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Skillful Swordmaster
The Shadowlands of Nagarythe
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H.B.M.C. wrote:
Explosives. Uhh... just as I feared/predicted. Battlecannon gets D6 hits. A massive weapon can hit a unit of infantry and cause 1 casualty. That's daft. If they must got the all random all the time route, at least give it 2D3. D6 is absurd.
I am guessing they're going for the "the shot was wide so the explosion was to the side and didn't cause that much damage" route. It's silly but that's how it's gonna be.
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![[Post New]](/s/i/i.gif) 2017/05/10 14:49:30
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Khorne Chosen Marine Riding a Juggernaut
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and math hammer time:
chaos terminator combi-bolter:
fire two shots 12-24 -1bs: 1hits
one shot 12-24: 0.667 hits
two shots 0-12: 1.33hits
four shots 0-12 -1bs: 2 hits
So always double tap my chaotic friends its statistically better
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This message was edited 1 time. Last update was at 2017/05/10 14:49:46
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![[Post New]](/s/i/i.gif) 2017/05/10 14:49:33
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Bounding Dark Angels Assault Marine
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Haha the whole Ravenwing just got a huge boost! Double the shots! Sgt can use his combi special weapon multiple times!
I'm loving it!
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The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh |
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![[Post New]](/s/i/i.gif) 2017/05/10 14:49:40
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Skillful Swordmaster
The Shadowlands of Nagarythe
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TonyL707 wrote:
9" assuming Plasma Talons are still 18" range. But yeah pretty good!
Also Kastelan robots, potentially 9 Str 6 shots each now 
Yeah, mistook them for plasma guns momentarily.  thanks
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![[Post New]](/s/i/i.gif) 2017/05/10 14:49:56
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
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Tzeentch Aspiring Sorcerer Riding a Disc
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lessthanjeff wrote: Zewrath wrote: Crimson wrote:Ultimately this character size debate is about arbitrary cutoff point. Such thing previously existed with characters who were MCs. There is always some edge cases that will feel a bit weird either way, in any system where the choice is binary.
I'm interested in seeing how Daemon Princes are handled, they're about the same size as Guilliman.
???
Mortarion looks (from the leaks) like he's going to be around the same size as Magnus and as shown multiple times in this thread, Magnus is huge and easily dwarfs Girlyman by several magnitudes. IIRC Angron is sometimes described being as big as a lesser titan, in terms of size, and Fulgrim is supposedly a tall several limbed, serpent looking, creature with huge wings.
Claiming that daemon princes are "about the same size as Guilliman" is a postulate made on a hugely misinformed basis.
If you look at Belakor, he's probably smaller than Guilliman actually.
I'm conflicted on where daemon princes will fall because I feel like they should have had a lot more wounds than they did in 7th so I wouldn't be surprised if they went above 10 but the fact remains that in 7th they were definitely set to have less than Guilliman so they could come out at 7ish like a dreadnought or something.
Daemon Princes have often been a funny point with Games Workshop
In 2nd, the Daemon Princes were the most powerful special characters around and had stats that went above 10- even though the edition did not normally allow for this (Doombreed had a Ld value of 12, for example). M'kachen was even a character Lord of Change who had been 'elevated' to the rank of Prince.
There are a lot of things that they might do with daemon princes.
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![[Post New]](/s/i/i.gif) 2017/05/10 14:50:56
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Mutilatin' Mad Dok
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H.B.M.C. wrote:Ok...
Twin-Linked weapons. In 2nd Ed you'd fire once, and hit twice. In 3rd-7th you'd fire once, hit once, but re-roll if you missed. Now you just fire twice. I'm totally ok with this.
Combi-Weapons. Hey! They remembered that weapons can be reloaded. 'Bout fething time!
Explosives. Uhh... just as I feared/predicted. Battlecannon gets D6 hits. A massive weapon can hit a unit of infantry and cause 1 casualty. That's daft. If they must got the all random all the time route, at least give it 2D3. D6 is absurd.
While I agree that d6 is not a good choice (I'd have done 2d3 or d6+1), how is your assertion that "a massive weapon can hit a unit of infantry and cause 1 casualty. That's daft." any different from the last several editions (and 2nd edition)? A scattered template can hit 1 guy too.
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![[Post New]](/s/i/i.gif) 2017/05/10 14:51:00
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Towering Hierophant Bio-Titan
Mexico
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Blasts should at very least have automatic hits to make up for their random number of shots.
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![[Post New]](/s/i/i.gif) 2017/05/10 14:51:26
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Bounding Dark Angels Assault Marine
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Daedalus81 wrote: Freddy Kruger wrote:I like how everyone is saying the good old Russ tank got terrible with the new random hits with it's battle cannon.
I'm sure that it used to be ordinance. It's now just a heavy weapon on the new article (assuming the battle cannon wasn't heavy before). That means no rule for scatter of its not ordinance? I think the Russ just became more reliable and tougher...
I'm on the fence with the battle cannon.
I think it's targets won't be regular 1 wound infantry, but rather big targets and multi-wound infantry (which I think Orks will be).
I like this thought.
New edition equals new roles for different weapons.
Generally just a complete rethinking of all old tactics!
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The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh |
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![[Post New]](/s/i/i.gif) 2017/05/10 14:52:26
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Dakka Veteran
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Lithlandis Stormcrow wrote: H.B.M.C. wrote:
Explosives. Uhh... just as I feared/predicted. Battlecannon gets D6 hits. A massive weapon can hit a unit of infantry and cause 1 casualty. That's daft. If they must got the all random all the time route, at least give it 2D3. D6 is absurd.
I am guessing they're going for the "the shot was wide so the explosion was to the side and didn't cause that much damage" route. It's silly but that's how it's gonna be.
It was pretty normal in prior editions to 8th for big blasts to scatter so far as to only hit the odd model in a unit. It makes battle cannons random as hell but they pretty much were anyway!
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![[Post New]](/s/i/i.gif) 2017/05/10 14:52:53
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Decrepit Dakkanaut
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We're probably safe to make these assumptions:
- Weapons are not likely changing their strength.
- AP1 = -4; AP2 = -3 and so on.
What else can we conclude?
Ordnance is no longer a thing?
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![[Post New]](/s/i/i.gif) 2017/05/10 14:52:59
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Mutilatin' Mad Dok
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Latro_ wrote:and math hammer time:
chaos terminator combi-bolter:
fire two shots 12-24 -1bs: 1hits
one shot 12-24: 0.667 hits
two shots 0-12: 1.33hits
four shots 0-12 -1bs: 2 hits
So always double tap my chaotic friends its statistically better
Maybe. It's more likely that any combi weapon that resulted in the twin-linked rule in 7th edition will become a "Twin (insert weapon name here)." If that's the case it will be a Twin Bolter and have Rapid Fire 2.
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![[Post New]](/s/i/i.gif) 2017/05/10 14:53:28
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Dakka Veteran
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Am I missing something or are Chaos Terminators with their older weapon configuration going to be better then Modern Terminators with a stormbolter.
Twin Linked Bolter - 24" AP - Dam 1 --- Rapid Fire 2 = 2 shots at 24" and 4 shots at 12"
Vs
Stormbolter - 24" AP - Dam 1 -- Assault 2? = 2 shots at 24"
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![[Post New]](/s/i/i.gif) 2017/05/10 14:53:40
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Bounding Dark Angels Assault Marine
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docdoom77 wrote: H.B.M.C. wrote:Ok...
Twin-Linked weapons. In 2nd Ed you'd fire once, and hit twice. In 3rd-7th you'd fire once, hit once, but re-roll if you missed. Now you just fire twice. I'm totally ok with this.
Combi-Weapons. Hey! They remembered that weapons can be reloaded. 'Bout fething time!
Explosives. Uhh... just as I feared/predicted. Battlecannon gets D6 hits. A massive weapon can hit a unit of infantry and cause 1 casualty. That's daft. If they must got the all random all the time route, at least give it 2D3. D6 is absurd.
While I agree that d6 is not a good choice (I'd have done 2d3 or d6+1), how is your assertion that "a massive weapon can hit a unit of infantry and cause 1 casualty. That's daft." any different from the last several editions (and 2nd edition)? A scattered template can hit 1 guy too.
Agreed.
At least now you're guaranteed to hit at least one guy. I get thematic appeal of a blast scattering away, but this makes those types of weapons much more reliable.
I loathed taking blast weapons before for that very reason. Now I can reliably expect at least a few hits per round.
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The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh |
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